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Based on the standard VMAF implementation we propose an implementation of VMAF using PyTorch framework. For this implementation comparisons with the standard (libvmaf) show the discrepancy $\lesssim 10^{-2}$ in VMAF units. We investigate gradients computation when using VMAF as an objective function and demonstrate that training using this function does not result in ill-behaving gradients. The implementation is then used to train a preprocessing filter. It is demonstrated that its performance is superior to the unsharp masking filter. The resulting filter is also easy for implementation and can be applied in video processing tasks for video copression improvement. This is confirmed by the results of numerical experiments.

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We consider the problem of policy transfer between two Markov Decision Processes (MDPs). We introduce a lemma based on existing theoretical results in reinforcement learning to measure the relativity gap between two arbitrary MDPs, that is the difference between any two cumulative expected returns defined on different policies and environment dynamics. Based on this lemma, we propose two new algorithms referred to as Relative Policy Optimization (RPO) and Relative Transition Optimization (RTO), which offer fast policy transfer and dynamics modelling, respectively. RPO transfers the policy evaluated in one environment to maximize the return in another, while RTO updates the parameterized dynamics model to reduce the gap between the dynamics of the two environments. Integrating the two algorithms results in the complete Relative Policy-Transition Optimization (RPTO) algorithm, in which the policy interacts with the two environments simultaneously, such that data collections from two environments, policy and transition updates are completed in one closed loop to form a principled learning framework for policy transfer. We demonstrate the effectiveness of RPTO on a set of MuJoCo continuous control tasks by creating policy transfer problems via variant dynamics.

Personalization generally improves the performance of queries but in a few cases it may also harms it. If we are able to predict and therefore to disable personalization for those situations, the overall performance will be higher and users will be more satisfied with personalized systems. We use some state-of-the-art pre-retrieval query performance predictors and propose some others including the user profile information for the previous purpose. We study the correlations among these predictors and the difference between the personalized and the original queries. We also use classification and regression techniques to improve the results and finally reach a bit more than one third of the maximum ideal performance. We think this is a good starting point within this research line, which certainly needs more effort and improvements.

In this report we explore the application of the Lagrange-Newton method to the SAM (smoothing-and-mapping) problem in mobile robotics. In Lagrange-Newton SAM, the angular component of each pose vector is expressed by orientation vectors and treated through Lagrange constraints. This is different from the typical Gauss-Newton approach where variations need to be mapped back and forth between Euclidean space and a manifold suitable for rotational components. We derive equations for five different types of measurements between robot poses: translation, distance, and rotation from odometry in the plane, as well as home-vector angle and compass angle from visual homing. We demonstrate the feasibility of the Lagrange-Newton approach for a simple example related to a cleaning robot scenario.

In the rapidly evolving field of AI research, foundational models like BERT and GPT have significantly advanced language and vision tasks. The advent of pretrain-prompting models such as ChatGPT and Segmentation Anything Model (SAM) has further revolutionized image segmentation. However, their applications in specialized areas, particularly in nuclei segmentation within medical imaging, reveal a key challenge: the generation of high-quality, informative prompts is as crucial as applying state-of-the-art (SOTA) fine-tuning techniques on foundation models. To address this, we introduce Segment Any Cell (SAC), an innovative framework that enhances SAM specifically for nuclei segmentation. SAC integrates a Low-Rank Adaptation (LoRA) within the attention layer of the Transformer to improve the fine-tuning process, outperforming existing SOTA methods. It also introduces an innovative auto-prompt generator that produces effective prompts to guide segmentation, a critical factor in handling the complexities of nuclei segmentation in biomedical imaging. Our extensive experiments demonstrate the superiority of SAC in nuclei segmentation tasks, proving its effectiveness as a tool for pathologists and researchers. Our contributions include a novel prompt generation strategy, automated adaptability for diverse segmentation tasks, the innovative application of Low-Rank Attention Adaptation in SAM, and a versatile framework for semantic segmentation challenges.

We present GALA, a framework that takes as input a single-layer clothed 3D human mesh and decomposes it into complete multi-layered 3D assets. The outputs can then be combined with other assets to create novel clothed human avatars with any pose. Existing reconstruction approaches often treat clothed humans as a single-layer of geometry and overlook the inherent compositionality of humans with hairstyles, clothing, and accessories, thereby limiting the utility of the meshes for downstream applications. Decomposing a single-layer mesh into separate layers is a challenging task because it requires the synthesis of plausible geometry and texture for the severely occluded regions. Moreover, even with successful decomposition, meshes are not normalized in terms of poses and body shapes, failing coherent composition with novel identities and poses. To address these challenges, we propose to leverage the general knowledge of a pretrained 2D diffusion model as geometry and appearance prior for humans and other assets. We first separate the input mesh using the 3D surface segmentation extracted from multi-view 2D segmentations. Then we synthesize the missing geometry of different layers in both posed and canonical spaces using a novel pose-guided Score Distillation Sampling (SDS) loss. Once we complete inpainting high-fidelity 3D geometry, we also apply the same SDS loss to its texture to obtain the complete appearance including the initially occluded regions. Through a series of decomposition steps, we obtain multiple layers of 3D assets in a shared canonical space normalized in terms of poses and human shapes, hence supporting effortless composition to novel identities and reanimation with novel poses. Our experiments demonstrate the effectiveness of our approach for decomposition, canonicalization, and composition tasks compared to existing solutions.

In this paper, we introduce an authorship attribution method called Authorial Language Models (ALMs) that involves identifying the most likely author of a questioned document based on the perplexity of the questioned document calculated for a set of causal language models fine-tuned on the writings of a set of candidate author. We benchmarked ALMs against state-of-art-systems using the CCAT50 dataset and the Blogs50 datasets. We find that ALMs achieves a macro-average accuracy score of 83.6% on Blogs50, outperforming all other methods, and 74.9% on CCAT50, matching the performance of the best method. To assess the performance of ALMs on shorter texts, we also conducted text ablation testing. We found that to reach a macro-average accuracy of 70%, ALMs needs 40 tokens on Blogs50 and 400 tokens on CCAT50, while to reach 60% ALMs requires 20 tokens on Blogs50 and 70 tokens on CCAT50.

In this work, we propose a Self-Supervised training strategy specifically designed for combinatorial problems. One of the main obstacles in applying supervised paradigms to such problems is the requirement of expensive target solutions as ground-truth, often produced with costly exact solvers. Inspired by Semi- and Self-Supervised learning, we show that it is possible to easily train generative models by sampling multiple solutions and using the best one according to the problem objective as a pseudo-label. In this way, we iteratively improve the model generation capability by relying only on its self-supervision, completely removing the need for optimality information. We prove the effectiveness of this Self-Labeling strategy on the Job Shop Scheduling (JSP), a complex combinatorial problem that is receiving much attention from the Reinforcement Learning community. We propose a generative model based on the well-known Pointer Network and train it with our strategy. Experiments on two popular benchmarks demonstrate the potential of this approach as the resulting models outperform constructive heuristics and current state-of-the-art Reinforcement Learning proposals.

In this work, we introduce a novel evaluation paradigm for Large Language Models, one that challenges them to engage in meta-reasoning. This approach addresses critical shortcomings in existing math problem-solving benchmarks, traditionally used to evaluate the cognitive capabilities of agents. Our paradigm shifts the focus from result-oriented assessments, which often overlook the reasoning process, to a more holistic evaluation that effectively differentiates the cognitive capabilities among models. For example, in our benchmark, GPT-4 demonstrates a performance five times better than GPT3-5. The significance of this new paradigm lies in its ability to reveal potential cognitive deficiencies in LLMs that current benchmarks, such as GSM8K, fail to uncover due to their saturation and lack of effective differentiation among varying reasoning abilities. Our comprehensive analysis includes several state-of-the-art math models from both open-source and closed-source communities, uncovering fundamental deficiencies in their training and evaluation approaches. This paper not only advocates for a paradigm shift in the assessment of LLMs but also contributes to the ongoing discourse on the trajectory towards Artificial General Intelligence (AGI). By promoting the adoption of meta-reasoning evaluation methods similar to ours, we aim to facilitate a more accurate assessment of the true cognitive abilities of LLMs.

Terms of Service (ToS) form an integral part of any agreement as it defines the legal relationship between a service provider and an end-user. Not only do they establish and delineate reciprocal rights and responsibilities, but they also provide users with information on essential aspects of contracts that pertain to the use of digital spaces. These aspects include a wide range of topics, including limitation of liability, data protection, etc. Users tend to accept the ToS without going through it before using any application or service. Such ignorance puts them in a potentially weaker situation in case any action is required. Existing methodologies for the detection or classification of unfair clauses are however obsolete and show modest performance. In this research paper, we present SOTA(State of The Art) results on unfair clause detection from ToS documents based on unprecedented Fine-tuning BERT in integration with SVC(Support Vector Classifier). The study shows proficient performance with a macro F1-score of 0.922 at unfair clause detection, and superior performance is also shown in the classification of unfair clauses by each tag. Further, a comparative analysis is performed by answering research questions on the Transformer models utilized. In order to further research and experimentation the code and results are made available on //github.com/batking24/Unfair-TOS-An-Automated-Approach-based-on-Fine-tuning-BERT-in-conjunction-with-ML.

In this paper, we formulate the multi-agent graph bandit problem as a multi-agent extension of the graph bandit problem introduced by Zhang, Johansson, and Li [CISS 57, 1-6 (2023)]. In our formulation, $N$ cooperative agents travel on a connected graph $G$ with $K$ nodes. Upon arrival at each node, agents observe a random reward drawn from a node-dependent probability distribution. The reward of the system is modeled as a weighted sum of the rewards the agents observe, where the weights capture the decreasing marginal reward associated with multiple agents sampling the same node at the same time. We propose an Upper Confidence Bound (UCB)-based learning algorithm, Multi-G-UCB, and prove that its expected regret over $T$ steps is bounded by $O(N\log(T)[\sqrt{KT} + DK])$, where $D$ is the diameter of graph $G$. Lastly, we numerically test our algorithm by comparing it to alternative methods.

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