Located in Southern Europe, the Drina River Basin is shared between three countries: Bosnia and Herzegovina, Montenegro, and Serbia. The power sectors of the three countries have a particularly high dependence on coal for power generation. In this paper we analyse different development pathways for achieving climate neutrality in these countries and explore the potential of variable renewable energy in the area, and its role in the decarbonization of the power sector. We investigate the possibility of whether hydro and non-hydro renewables can enable a net zero transition by 2050, and how renewable energy might affect the hydropower cascade shared by the three countries. The Open-Source Energy Modelling System (OSeMOSYS) was used to develop a model representation of the power sector of the countries. The findings of this analysis show that the renewable potential of the countries is a significant 94.4 GW. This potential is 68% to 287% higher than that of previous assessments, depending on the study of comparison. By 2050, 17% of this potential is utilized for VRE capacity additions under an Emission Limit scenario assuming net-zero. These findings suggest that the local VRE potential is sufficient to support the transition to net-zero. Scenarios with higher shares of solar and thermal power show increased power generation from the hydropower cascade, thus reducing the water available for purposes other than power generation.
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role. For real-time applications, simplifications in the room acoustics simulation are required, however, it remains unclear what acoustic level of detail (ALOD) is necessary to capture all perceptually relevant effects. This study investigates the effect of varying ALOD in the simulation of three different real environments, a living room with a coupled kitchen, a pub, and an underground station. ALOD was varied by generating different numbers of image sources for early reflections, or by excluding geometrical room details specific for each environment. The simulations were perceptually evaluated using headphones in comparison to binaural room impulse responses measured with a dummy head in the corresponding real environments. The study assessed the perceived overall difference for a pink pulse, and a speech token. Furthermore, plausibility and externalization were evaluated. The results show that a strong reduction in ALOD is possible while obtaining similar plausibility and externalization as with dummy head recordings. The number and accuracy of early reflections appear less relevant, provided diffuse late reverberation is appropriately accounted for.
High-end components that conduct complicated tasks automatically are a part of modern industrial systems. However, in order for these parts to function at the desired level, they need to be maintained by qualified experts. Solutions based on Augmented Reality (AR) have been established with the goal of raising production rates and quality while lowering maintenance costs. With the introduction of two unique interaction interfaces based on wearable targets and human face orientation, we are proposing hands-free advanced interactive solutions in this study with the goal of reducing the bias towards certain users. Using traditional devices in real time, a comparison investigation using alternative interaction interfaces is conducted. The suggested solutions are supported by various AI powered methods such as novel gravity-map based motion adjustment that is made possible by predictive deep models that reduce the bias of traditional hand- or finger-based interaction interfaces
For a robot to be both autonomous and collaborative requires the ability to adapt its movement to a variety of external stimuli, whether these come from humans or other robots. Typically, legged robots have oscillation periods explicitly defined as a control parameter, limiting the adaptability of walking gaits. Here we demonstrate a virtual quadruped robot employing a bio-inspired central pattern generator (CPG) that can spontaneously synchronize its movement to a range of rhythmic stimuli. Multi-objective evolutionary algorithms were used to optimize the variation of movement speed and direction as a function of the brain stem drive and the center of mass control respectively. This was followed by optimization of an additional layer of neurons that filters fluctuating inputs. As a result, a range of CPGs were able to adjust their gait pattern and/or frequency to match the input period. We show how this can be used to facilitate coordinated movement despite differences in morphology, as well as to learn new movement patterns.
The multitude of data generated by sensors available on users' mobile devices, combined with advances in machine learning techniques, support context-aware services in recognizing the current situation of a user (i.e., physical context) and optimizing the system's personalization features. However, context-awareness performances mainly depend on the accuracy of the context inference process, which is strictly tied to the availability of large-scale and labeled datasets. In this work, we present a framework developed to collect datasets containing heterogeneous sensing data derived from personal mobile devices. The framework has been used by 3 voluntary users for two weeks, generating a dataset with more than 36K samples and 1331 features. We also propose a lightweight approach to model the user context able to efficiently perform the entire reasoning process on the user mobile device. To this aim, we used six dimensionality reduction techniques in order to optimize the context classification. Experimental results on the generated dataset show that we achieve a 10x speed up and a feature reduction of more than 90% while keeping the accuracy loss less than 3%.
In this paper, we explore the new design space of extra-linguistic cues inspired by graphical tropes used in graphic novels and animation to enhance the expressiveness of social robots. To achieve this, we identified a set of cues that can be used to generate expressions, including smoke/steam/fog, water droplets, and bubbles. We prototyped devices that can generate these fluid expressions for a robot and conducted design sessions where eight designers explored the use and utility of the cues in conveying the robot's internal states in various design scenarios. Our analysis of the 22 designs, the associated design justifications, and the interviews with designers revealed patterns in how each cue was used, how they were combined with nonverbal cues, and where the participants drew their inspiration from. These findings informed the design of an integrated module called EmoPack, which can be used to augment the expressive capabilities of any robot platform.
We revisit the problem of spurious modes that are sometimes encountered in partial differential equations discretizations. It is generally suspected that one of the causes for spurious modes is due to how boundary conditions are treated, and we use this as the starting point of our investigations. By regarding boundary conditions as algebraic constraints on a differential equation, we point out that any differential equation with homogeneous boundary conditions also admits a typically infinite number of hidden or implicit boundary conditions. In most discretization schemes, these additional implicit boundary conditions are violated, and we argue that this is what leads to the emergence of spurious modes. These observations motivate two definitions of the quality of computed eigenvalues based on violations of derivatives of boundary conditions on the one hand, and on the Grassmann distance between subspaces associated with computed eigenspaces on the other. Both of these tests are based on a standardized treatment of boundary conditions and do not require a priori knowledge of eigenvalue locations. The effectiveness of these tests is demonstrated on several examples known to have spurious modes. In addition, these quality tests show that in most problems, about half the computed spectrum of a differential operator is of low quality. The tests also specifically identify the low accuracy modes, which can then be projected out as a type of model reduction scheme.
This paper presents an efficient algorithm for the sequential positioning, also called nested dissection, of two planes in an arbitrary polyhedron. Two planar interfaces are positioned such that the first plane truncates a given volume from this arbitrary polyhedron and the next plane truncates a second given volume from the residual polyhedron. This is a relevant task in the numerical simulation of three-phase flows when resorting to the geometric Volume-of-Fluid (VoF) method with a Piecewise Linear Interface Calculation (PLIC). An efficient algorithm for this task significantly speeds up the three-phase PLIC algorithm. The present study describes a method based on a recursive application of the Gaussian divergence theorem, where the fact that the truncated polyhedron shares multiple faces with the original polyhedron can be exploited to reduce the computational effort. A careful choice of the coordinate system origin for the volume computation allows for successive positioning of two planes without reestablishing polyhedron connectivity. Combined with a highly efficient root finding, this results in a significant performance gain in the reconstruction of the three-phase interface configurations. The performance of the new method is assessed in a series of carefully designed numerical experiments. Compared to a conventional decomposition-based approach, the number of iterations and, thus, of the required truncations was reduced by up to an order of magnitude. The PLIC positioning run-time was reduced by about 90% in our reference implementation. Integrated into the multi-phase flow solver Free Surface 3D (FS3D), an overall performance gain of about 20% was achieved. Allowing for simple integration into existing numerical schemes, the proposed algorithm is self-contained (example Fortran Module see //doi.org/10.18419/darus-2488), requiring no external decomposition libraries.
Ranking interfaces are everywhere in online platforms. There is thus an ever growing interest in their Off-Policy Evaluation (OPE), aiming towards an accurate performance evaluation of ranking policies using logged data. A de-facto approach for OPE is Inverse Propensity Scoring (IPS), which provides an unbiased and consistent value estimate. However, it becomes extremely inaccurate in the ranking setup due to its high variance under large action spaces. To deal with this problem, previous studies assume either independent or cascade user behavior, resulting in some ranking versions of IPS. While these estimators are somewhat effective in reducing the variance, all existing estimators apply a single universal assumption to every user, causing excessive bias and variance. Therefore, this work explores a far more general formulation where user behavior is diverse and can vary depending on the user context. We show that the resulting estimator, which we call Adaptive IPS (AIPS), can be unbiased under any complex user behavior. Moreover, AIPS achieves the minimum variance among all unbiased estimators based on IPS. We further develop a procedure to identify the appropriate user behavior model to minimize the mean squared error (MSE) of AIPS in a data-driven fashion. Extensive experiments demonstrate that the empirical accuracy improvement can be significant, enabling effective OPE of ranking systems even under diverse user behavior.
Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.
With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.