Computational task offloading based on edge computing can deal with the performance bottleneck faced by traditional cloud-based systems for industrial Internet of things (IIoT). To further optimize computing efficiency and resource allocation, collaborative offloading has been put forward to enable the offloading from edge devices to IIoT terminal devices. However, there still lack incentive mechanisms to encourage participants to take over the tasks from others. To counter this situation, this paper proposes a distributed computational resource trading strategy considering multiple preferences of IIoT users. Unlike most existing works, the objective of our trading strategy comprehensively considers different satisfaction degrees with task delay, energy consumption, price, and user reputation of both requesters and collaborators. Our system uses blockchain to enhance the decentralization, security, and automation. Compared with the trading method based on classical double auction matching mechanism, our trading method will have more tasks offloaded and executed, and the trading results are more friendly to collaborators with higher reputation scores.
The Internet of Things (IoT) is one of the emerging technologies that has grabbed the attention of researchers from academia and industry. The idea behind Internet of things is the interconnection of internet enabled things or devices to each other and to humans, to achieve some common goals. In near future IoT is expected to be seamlessly integrated into our environment and human will be wholly solely dependent on this technology for comfort and easy life style. Any security compromise of the system will directly affect human life. Therefore security and privacy of this technology is foremost important issue to resolve. In this paper we present a thorough study of security problems in IoT and classify possible cyberattacks on each layer of IoT architecture. We also discuss challenges to traditional security solutions such as cryptographic solutions, authentication mechanisms and key management in IoT. Device authentication and access controls is an essential area of IoT security, which is not surveyed so far. We spent our efforts to bring the state of the art device authentication and access control techniques on a single paper.
As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant attention. While most existing works focus on singletask offloading in single-hop MEC networks, next generation applications (e.g., industrial automation, augmented/virtual reality) require advance models and algorithms for dynamic configuration of multi-task services over multi-hop MEC networks. In this work, we leverage recent advances in dynamic cloud network control to provide a comprehensive study of the performance of multi-hop MEC networks, addressing the key problems of multi-task offloading, timely packet scheduling, and joint computation and communication resource allocation. We present a fully distributed algorithm based on Lyapunov control theory that achieves throughput-optimal performance with delay and cost guarantees. Simulation results validate our theoretical analysis and provide insightful guidelines on the interplay between communication and computation resources in MEC networks.
Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications such as augmented reality, multiplayer gaming, and industrial automation. While such applications require processed streams to be shared and simultaneously consumed by multiple users/devices, existing technologies lack efficient mechanisms to deal with their inherent multicast nature, leading to unnecessary traffic redundancy and network congestion. In this paper, we establish a unified framework for distributed cloud network control with generalized (mixed-cast) traffic flows that allows optimizing the distributed execution of the required packet processing, forwarding, and replication operations. We first characterize the enlarged multicast network stability region under the new control framework (with respect to its unicast counterpart). We then design a novel queuing system that allows scheduling data packets according to their current destination sets, and leverage Lyapunov drift-plus-penalty theory to develop the first fully decentralized, throughput- and cost-optimal algorithm for multicast cloud network flow control. Numerical experiments validate analytical results and demonstrate the performance gain of the proposed design over existing cloud network control techniques.
Network-aware cascade size prediction aims to predict the final reposted number of user-generated information via modeling the propagation process in social networks. Estimating the user's reposting probability by social influence, namely state activation plays an important role in the information diffusion process. Therefore, Graph Neural Networks (GNN), which can simulate the information interaction between nodes, has been proved as an effective scheme to handle this prediction task. However, existing studies including GNN-based models usually neglect a vital factor of user's preference which influences the state activation deeply. To that end, we propose a novel framework to promote cascade size prediction by enhancing the user preference modeling according to three stages, i.e., preference topics generation, preference shift modeling, and social influence activation. Our end-to-end method makes the user activating process of information diffusion more adaptive and accurate. Extensive experiments on two large-scale real-world datasets have clearly demonstrated the effectiveness of our proposed model compared to state-of-the-art baselines.
As the next-generation wireless networks thrive, full-duplex and relaying techniques are combined to improve the network performance. Random linear network coding (RLNC) is another popular technique to enhance the efficiency and reliability in wireless communications. In this paper, in order to explore the potential of RLNC in full-duplex relay networks, we investigate two fundamental perfect RLNC schemes and theoretically analyze their completion delay performance. The first scheme is a straightforward application of conventional perfect RLNC studied in wireless broadcast, so it involves no additional process at the relay. Its performance serves as an upper bound among all perfect RLNC schemes. The other scheme allows sufficiently large buffer and unconstrained linear coding at the relay. It attains the optimal performance and serves as a lower bound among all RLNC schemes. For both schemes, closed-form formulae to characterize the expected completion delay at a single receiver as well as for the whole system are derived. Numerical results are also demonstrated to justify the theoretical characterizations, and compare the two new schemes with the existing one.
When subjected to a sudden, unanticipated threat, human groups characteristically self-organize to identify the threat, determine potential responses, and act to reduce its impact. Central to this process is the challenge of coordinating information sharing and response activity within a disrupted environment. In this paper, we consider coordination in the context of responses to the 2001 World Trade Center disaster. Using records of communications among 17 organizational units, we examine the mechanisms driving communication dynamics, with an emphasis on the emergence of coordinating roles. We employ relational event models (REMs) to identify the mechanisms shaping communications in each unit, finding a consistent pattern of behavior across units with very different characteristics. Using a simulation-based "knock-out" study, we also probe the importance of different mechanisms for hub formation. Our results suggest that, while preferential attachment and pre-disaster role structure generally contribute to the emergence of hub structure, temporally local conversational norms play a much larger role. We discuss broader implications for the role of microdynamics in driving macroscopic outcomes, and for the emergence of coordination in other settings.
We introduce the first algorithm for distributed decision-making that provably balances the trade-off of centralization, for global near-optimality, vs. decentralization, for near-minimal on-board computation, communication, and memory resources. We are motivated by the future of autonomy that involves heterogeneous robots collaborating in complex~tasks, such as image covering, target tracking, and area monitoring. Current algorithms, such as consensus algorithms, are insufficient to fulfill this future: they achieve distributed communication only, at the expense of high communication, computation, and memory overloads. A shift to resource-aware algorithms is needed, that can account for each robot's on-board resources, independently. We provide the first resource-aware algorithm, Resource-Aware distributed Greedy (RAG). We focus on maximization problems involving monotone and "doubly" submodular functions, a diminishing returns property. RAG has near-minimal on-board resource requirements. Each agent can afford to run the algorithm by adjusting the size of its neighborhood, even if that means selecting actions in complete isolation. RAG has provable approximation performance, where each agent can independently determine its contribution. All in all, RAG is the first algorithm to quantify the trade-off of centralization, for global near-optimality, vs. decentralization, for near-minimal on-board resource requirements. To capture the trade-off, we introduce the notion of Centralization Of Information among non-Neighbors (COIN). We validate RAG in simulated scenarios of image covering with mobile robots.
Graph Convolutional Network (GCN) has achieved extraordinary success in learning effective task-specific representations of nodes in graphs. However, regarding Heterogeneous Information Network (HIN), existing HIN-oriented GCN methods still suffer from two deficiencies: (1) they cannot flexibly explore all possible meta-paths and extract the most useful ones for a target object, which hinders both effectiveness and interpretability; (2) they often need to generate intermediate meta-path based dense graphs, which leads to high computational complexity. To address the above issues, we propose an interpretable and efficient Heterogeneous Graph Convolutional Network (ie-HGCN) to learn the representations of objects in HINs. It is designed as a hierarchical aggregation architecture, i.e., object-level aggregation first, followed by type-level aggregation. The novel architecture can automatically extract useful meta-paths for each object from all possible meta-paths (within a length limit), which brings good model interpretability. It can also reduce the computational cost by avoiding intermediate HIN transformation and neighborhood attention. We provide theoretical analysis about the proposed ie-HGCN in terms of evaluating the usefulness of all possible meta-paths, its connection to the spectral graph convolution on HINs, and its quasi-linear time complexity. Extensive experiments on three real network datasets demonstrate the superiority of ie-HGCN over the state-of-the-art methods.
Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.