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Selecting the appropriate requirements to develop in the next release of an open market software product under evolution, is a compulsory step of each software development project. This selection should be done by maximizing stakeholders' satisfaction and minimizing development costs, while keeping constraints. In this work we investigate what is the requirements interactions impact when searching for solutions of the bi-objective Next Release Problem. In one hand, these interactions are explicitly included in two algorithms: a branch and bound algorithm and an estimation of distribution algorithm (EDA). And on the other, we study the performance of these not previously used solving approaches by applying them in several instances of small, medium and large size data sets. We find that interactions inclusion do enhance the search and when time restrictions exists, as in the case of the bi-objective Next Release Problem, EDAs have proven to be stable and reliable locating a large number of solutions on the reference Pareto front.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 離散 · 用戶體驗 · 呈現 · 操作 ·
2023 年 3 月 28 日

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes, increasing the risk of getting tangled in the headsets' cables. In this paper, we propose the use of undo actions to revert locomotion steps in VR. We explore eight different variations of undo actions as extensions of point\&teleport, based on the possibility to undo position and orientation changes together with two different visualizations of the undo step (discrete and continuous). We contribute the results of a controlled experiment with 24 participants investigating the efficiency and orientation of the undo techniques in a radial maze task. We found that the combination of position and orientation undo together with a discrete visualization resulted in the highest efficiency without increasing orientation errors.

We consider search by mobile agents for a hidden, idle target, placed on the infinite line. Feasible solutions are agent trajectories in which all agents reach the target sooner or later. A special feature of our problem is that the agents are $p$-faulty, meaning that every attempt to change direction is an independent Bernoulli trial with known probability $p$, where $p$ is the probability that a turn fails. We are looking for agent trajectories that minimize the worst-case expected termination time, relative to competitive analysis. First, we study linear search with one deterministic $p$-faulty agent, i.e., with no access to random oracles, $p\in (0,1/2)$. For this problem, we provide trajectories that leverage the probabilistic faults into an algorithmic advantage. Our strongest result pertains to a search algorithm (deterministic, aside from the adversarial probabilistic faults) which, as $p\to 0$, has optimal performance $4.59112+\epsilon$, up to the additive term $\epsilon$ that can be arbitrarily small. Additionally, it has performance less than $9$ for $p\leq 0.390388$. When $p\to 1/2$, our algorithm has performance $\Theta(1/(1-2p))$, which we also show is optimal up to a constant factor. Second, we consider linear search with two $p$-faulty agents, $p\in (0,1/2)$, for which we provide three algorithms of different advantages, all with a bounded competitive ratio even as $p\rightarrow 1/2$. Indeed, for this problem, we show how the agents can simulate the trajectory of any $0$-faulty agent (deterministic or randomized), independently of the underlying communication model. As a result, searching with two agents allows for a solution with a competitive ratio of $9+\epsilon$, or a competitive ratio of $4.59112+\epsilon$. Our final contribution is a novel algorithm for searching with two $p$-faulty agents that achieves a competitive ratio $3+4\sqrt{p(1-p)}$.

One of the most difficult parts of motion planning in configuration space is ensuring a trajectory does not collide with task-space obstacles in the environment. Generating regions that are convex and collision free in configuration space can separate the computational burden of collision checking from motion planning. To that end, we propose an extension to IRIS (Iterative Regional Inflation by Semidefinite programming) [5] that allows it to operate in configuration space. Our algorithm, IRIS-NP (Iterative Regional Inflation by Semidefinite & Nonlinear Programming), uses nonlinear optimization to add the separating hyperplanes, enabling support for more general nonlinear constraints. Developed in parallel to Amice et al. [1], IRIS-NP trades rigorous certification that regions are collision free for probabilistic certification and the benefit of faster region generation in the configuration-space coordinates. IRIS-NP also provides a solid initialization to C-IRIS to reduce the number of iterations required for certification. We demonstrate that IRIS-NP can scale to a dual-arm manipulator and can handle additional nonlinear constraints using the same machinery. Finally, we show ablations of elements of our implementation to demonstrate their importance.

Grammatical Error Correction (GEC) is the task of automatically detecting and correcting errors in text. The task not only includes the correction of grammatical errors, such as missing prepositions and mismatched subject-verb agreement, but also orthographic and semantic errors, such as misspellings and word choice errors respectively. The field has seen significant progress in the last decade, motivated in part by a series of five shared tasks, which drove the development of rule-based methods, statistical classifiers, statistical machine translation, and finally neural machine translation systems which represent the current dominant state of the art. In this survey paper, we condense the field into a single article and first outline some of the linguistic challenges of the task, introduce the most popular datasets that are available to researchers (for both English and other languages), and summarise the various methods and techniques that have been developed with a particular focus on artificial error generation. We next describe the many different approaches to evaluation as well as concerns surrounding metric reliability, especially in relation to subjective human judgements, before concluding with an overview of recent progress and suggestions for future work and remaining challenges. We hope that this survey will serve as comprehensive resource for researchers who are new to the field or who want to be kept apprised of recent developments.

Verifying relations between programs arises as a task in various verification contexts such as optimizing transformations, relating new versions of programs with older versions (regression verification), and noninterference. However, relational verification for programs acting on dynamically allocated mutable state is not well supported by existing tools, which provide a high level of automation at the cost of restricting the programs considered. Auto-active tools, on the other hand, require more user interaction but enable verification of a broader class of programs. This article presents WhyRel, a tool for the auto-active verification of relational properties of pointer programs based on relational region logic. WhyRel is evaluated through verification case studies, relying on SMT solvers orchestrated by the Why3 platform on which it builds. Case studies include establishing representation independence of ADTs, showing noninterference, and challenge problems from recent literature.

Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer integration of the real and virtual worlds, and the provision of context-specific content or adaptations. However, environmental awareness in particular is challenging to achieve using AR devices alone; not only are these mobile devices' view of an environment spatially and temporally limited, but the data obtained by onboard sensors is frequently inaccurate and incomplete. This, combined with the fact that many aspects of core AR functionality and user experiences are impacted by properties of the real environment, motivates the use of ambient IoT devices, wireless sensors and actuators placed in the surrounding environment, for the measurement and optimization of environment properties. In this book chapter we categorize and examine the wide variety of ways in which these IoT sensors and actuators can support or enhance AR experiences, including quantitative insights and proof-of-concept systems that will inform the development of future solutions. We outline the challenges and opportunities associated with several important research directions which must be addressed to realize the full potential of next-generation AR.

Informative cluster size (ICS) arises in situations with clustered data where a latent relationship exists between the number of participants in a cluster and the outcome measures. Although this phenomenon has been sporadically reported in statistical literature for nearly two decades now, further exploration is needed in certain statistical methodologies to avoid potentially misleading inferences. For inference about population quantities without covariates, inverse cluster size reweightings are often employed to adjust for ICS. Further, to study the effect of covariates on disease progression described by a multistate model, the pseudo-value regression technique has gained popularity in time-to-event data analysis. We seek to answer the question: "How to apply pseudo-value regression to clustered time-to-event data when cluster size is informative?" ICS adjustment by the reweighting method can be performed in two steps; estimation of marginal functions of the multistate model and fitting the estimating equations based on pseudo-value responses, leading to four possible strategies. We present theoretical arguments and thorough simulation experiments to ascertain the correct strategy for adjusting for ICS. A further extension of our methodology is implemented to include informativeness induced by the intra-cluster group size. We demonstrate the methods in two real-world applications: (i) to determine predictors of tooth survival in a periodontal study, and (ii) to identify indicators of ambulatory recovery in spinal cord injury patients who participated in locomotor-training rehabilitation.

Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In this paper, we present a novel active learning strategy to assist knowledge transfer in the target domain, dubbed active domain adaptation. We start from an observation that energy-based models exhibit free energy biases when training (source) and test (target) data come from different distributions. Inspired by this inherent mechanism, we empirically reveal that a simple yet efficient energy-based sampling strategy sheds light on selecting the most valuable target samples than existing approaches requiring particular architectures or computation of the distances. Our algorithm, Energy-based Active Domain Adaptation (EADA), queries groups of targe data that incorporate both domain characteristic and instance uncertainty into every selection round. Meanwhile, by aligning the free energy of target data compact around the source domain via a regularization term, domain gap can be implicitly diminished. Through extensive experiments, we show that EADA surpasses state-of-the-art methods on well-known challenging benchmarks with substantial improvements, making it a useful option in the open world. Code is available at //github.com/BIT-DA/EADA.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

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