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Learned sparse models such as SPLADE have successfully shown how to incorporate the benefits of state-of-the-art neural information retrieval models into the classical inverted index data structure. Despite their improvements in effectiveness, learned sparse models are not as efficient as classical sparse model such as BM25. The problem has been investigated and addressed by recently developed strategies, such as guided traversal query processing and static pruning, with different degrees of success on in-domain and out-of-domain datasets. In this work, we propose a new query processing strategy for SPLADE based on a two-step cascade. The first step uses a pruned and reweighted version of the SPLADE sparse vectors, and the second step uses the original SPLADE vectors to re-score a sample of documents retrieved in the first stage. Our extensive experiments, performed on 30 different in-domain and out-of-domain datasets, show that our proposed strategy is able to improve mean and tail response times over the original single-stage SPLADE processing by up to $30\times$ and $40\times$, respectively, for in-domain datasets, and by 12x to 25x, for mean response on out-of-domain datasets, while not incurring in statistical significant difference in 60\% of datasets.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Large Language Models (LLMs) have highlighted the necessity of effective unlearning mechanisms to comply with data regulations and ethical AI practices. LLM unlearning aims at removing undesired data influences and associated model capabilities without compromising utility out of the scope of unlearning. While interest in studying LLM unlearning is growing,the impact of the optimizer choice for LLM unlearning remains under-explored. In this work, we shed light on the significance of optimizer selection in LLM unlearning for the first time, establishing a clear connection between {second-order optimization} and influence unlearning (a classical approach using influence functions to update the model for data influence removal). This insight propels us to develop a second-order unlearning framework, termed SOUL, built upon the second-order clipped stochastic optimization (Sophia)-based LLM training method. SOUL extends the static, one-shot model update using influence unlearning to a dynamic, iterative unlearning process. Our extensive experiments show that SOUL consistently outperforms conventional first-order methods across various unlearning tasks, models, and metrics, suggesting the promise of second-order optimization in providing a scalable and easily implementable solution for LLM unlearning.

In the context of long-tail classification on graphs, the vast majority of existing work primarily revolves around the development of model debiasing strategies, intending to mitigate class imbalances and enhance the overall performance. Despite the notable success, there is very limited literature that provides a theoretical tool for characterizing the behaviors of long-tail classes in graphs and gaining insight into generalization performance in real-world scenarios. To bridge this gap, we propose a generalization bound for long-tail classification on graphs by formulating the problem in the fashion of multi-task learning, i.e., each task corresponds to the prediction of one particular class. Our theoretical results show that the generalization performance of long-tail classification is dominated by the overall loss range and the task complexity. Building upon the theoretical findings, we propose a novel generic framework HierTail for long-tail classification on graphs. In particular, we start with a hierarchical task grouping module that allows us to assign related tasks into hypertasks and thus control the complexity of the task space; then, we further design a balanced contrastive learning module to adaptively balance the gradients of both head and tail classes to control the loss range across all tasks in a unified fashion. Extensive experiments demonstrate the effectiveness of HierTail in characterizing long-tail classes on real graphs, which achieves up to 12.9% improvement over the leading baseline method in accuracy.

Exchangeability concerning a continuous exposure, X, implies no confounding bias when identifying average exposure effects of X, AEE(X). When X is measured with error (Xep), two challenges arise in identifying AEE(X). Firstly, exchangeability regarding Xep does not equal exchangeability regarding X. Secondly, the non-differential error assumption (NDEA) could be overly stringent in practice. To address them, this article proposes unifying exchangeability and exposure and confounder measurement errors with three novel concepts. The first, Probabilistic Exchangeability (PE), states that the outcomes of those with Xep=e are probabilistically exchangeable with the outcomes of those truly exposed to X=eT. The relationship between AEE(Xep) and AEE(X) in risk difference and ratio scales is mathematically expressed as a probabilistic certainty, termed exchangeability probability (Pe). Squared Pe (Pe2) quantifies the extent to which AEE(Xep) differs from AEE(X) due to exposure measurement error through mechanisms not akin to confounding mechanisms. The coefficient of determination (R2) in the regression of Xep against X may sometimes be sufficient to measure Pe2. The second concept, Emergent Pseudo Confounding (EPC), describes the bias introduced by exposure measurement error through mechanisms akin to confounding mechanisms. PE requires controlling for EPC, which is weaker than NDEA. The third, Emergent Confounding, describes when bias due to confounder measurement error arises. Adjustment for E(P)C can be performed like confounding adjustment. This paper provides maximum insight into when AEE(Xep) is an appropriate surrogate of AEE(X) and how to measure the difference between these two. Differential errors could be addressed and may not compromise causal inference.

In this work, from a theoretical lens, we aim to understand why large language model (LLM) empowered agents are able to solve decision-making problems in the physical world. To this end, consider a hierarchical reinforcement learning (RL) model where the LLM Planner and the Actor perform high-level task planning and low-level execution, respectively. Under this model, the LLM Planner navigates a partially observable Markov decision process (POMDP) by iteratively generating language-based subgoals via prompting. Under proper assumptions on the pretraining data, we prove that the pretrained LLM Planner effectively performs Bayesian aggregated imitation learning (BAIL) through in-context learning. Additionally, we highlight the necessity for exploration beyond the subgoals derived from BAIL by proving that naively executing the subgoals returned by LLM leads to a linear regret. As a remedy, we introduce an $\epsilon$-greedy exploration strategy to BAIL, which is proven to incur sublinear regret when the pretraining error is small. Finally, we extend our theoretical framework to include scenarios where the LLM Planner serves as a world model for inferring the transition model of the environment and to multi-agent settings, enabling coordination among multiple Actors.

Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems, built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has led to superhuman performance across a wide variety of challenging problems including Atari games and robotic control, but requires manually designing heuristics to guide exploration, which is time-consuming and infeasible in general. To resolve this, we propose Intelligent Go-Explore (IGE) which greatly extends the scope of the original Go-Explore by replacing these heuristics with the intelligence and internalized human notions of interestingness captured by giant foundation models (FMs). This provides IGE with a human-like ability to instinctively identify how interesting or promising any new state is (e.g. discovering new objects, locations, or behaviors), even in complex environments where heuristics are hard to define. Moreover, IGE offers the exciting and previously impossible opportunity to recognize and capitalize on serendipitous discoveries that cannot be predicted ahead of time. We evaluate IGE on a range of language-based tasks that require search and exploration. In Game of 24, a multistep mathematical reasoning problem, IGE reaches 100% success rate 70.8% faster than the best classic graph search baseline. Next, in BabyAI-Text, a challenging partially observable gridworld, IGE exceeds the previous SOTA with orders of magnitude fewer online samples. Finally, in TextWorld, we show the unique ability of IGE to succeed in settings requiring long-horizon exploration where prior SOTA FM agents like Reflexion completely fail. Overall, IGE combines the tremendous strengths of FMs and the powerful Go-Explore algorithm, opening up a new frontier of research into creating more generally capable agents with impressive exploration capabilities.

This paper addresses the multi-faceted problem of robot grasping, where multiple criteria may conflict and differ in importance. We introduce a probabilistic framework, Grasp Ranking and Criteria Evaluation (GRaCE), which employs hierarchical rule-based logic and a rank-preserving utility function for grasps based on various criteria such as stability, kinematic constraints, and goal-oriented functionalities. GRaCE's probabilistic nature means the framework handles uncertainty in a principled manner, i.e., the method is able to leverage the probability that a given criteria is satisfied. Additionally, we propose GRaCE-OPT, a hybrid optimization strategy that combines gradient-based and gradient-free methods to effectively navigate the complex, non-convex utility function. Experimental results in both simulated and real-world scenarios show that GRaCE requires fewer samples to achieve comparable or superior performance relative to existing methods. The modular architecture of GRaCE allows for easy customization and adaptation to specific application needs.

Large language models (LLMs) have not only revolutionized natural language processing but also extended their prowess to various domains, marking a significant stride towards artificial general intelligence. The interplay between LLMs and evolutionary algorithms (EAs), despite differing in objectives and methodologies, share a common pursuit of applicability in complex problems. Meanwhile, EA can provide an optimization framework for LLM's further enhancement under black-box settings, empowering LLM with flexible global search capacities. On the other hand, the abundant domain knowledge inherent in LLMs could enable EA to conduct more intelligent searches. Furthermore, the text processing and generative capabilities of LLMs would aid in deploying EAs across a wide range of tasks. Based on these complementary advantages, this paper provides a thorough review and a forward-looking roadmap, categorizing the reciprocal inspiration into two main avenues: LLM-enhanced EA and EA-enhanced LLM. Some integrated synergy methods are further introduced to exemplify the complementarity between LLMs and EAs in diverse scenarios, including code generation, software engineering, neural architecture search, and various generation tasks. As the first comprehensive review focused on the EA research in the era of LLMs, this paper provides a foundational stepping stone for understanding the collaborative potential of LLMs and EAs. The identified challenges and future directions offer guidance for researchers and practitioners to unlock the full potential of this innovative collaboration in propelling advancements in optimization and artificial intelligence. We have created a GitHub repository to index the relevant papers: //github.com/wuxingyu-ai/LLM4EC.

The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved, leading to human-like performances in understanding, language synthesizing, and common-sense reasoning, etc. Such a major leap-forward in general AI capacity will change the pattern of how personalization is conducted. For one thing, it will reform the way of interaction between humans and personalization systems. Instead of being a passive medium of information filtering, large language models present the foundation for active user engagement. On top of such a new foundation, user requests can be proactively explored, and user's required information can be delivered in a natural and explainable way. For another thing, it will also considerably expand the scope of personalization, making it grow from the sole function of collecting personalized information to the compound function of providing personalized services. By leveraging large language models as general-purpose interface, the personalization systems may compile user requests into plans, calls the functions of external tools to execute the plans, and integrate the tools' outputs to complete the end-to-end personalization tasks. Today, large language models are still being developed, whereas the application in personalization is largely unexplored. Therefore, we consider it to be the right time to review the challenges in personalization and the opportunities to address them with LLMs. In particular, we dedicate this perspective paper to the discussion of the following aspects: the development and challenges for the existing personalization system, the newly emerged capabilities of large language models, and the potential ways of making use of large language models for personalization.

Deep generative modelling is a class of techniques that train deep neural networks to model the distribution of training samples. Research has fragmented into various interconnected approaches, each of which making trade-offs including run-time, diversity, and architectural restrictions. In particular, this compendium covers energy-based models, variational autoencoders, generative adversarial networks, autoregressive models, normalizing flows, in addition to numerous hybrid approaches. These techniques are drawn under a single cohesive framework, comparing and contrasting to explain the premises behind each, while reviewing current state-of-the-art advances and implementations.

This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.

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