亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Node-level graph anomaly detection (GAD) plays a critical role in identifying anomalous nodes from graph-structured data in various domains such as medicine, social networks, and e-commerce. However, challenges have arisen due to the diversity of anomalies and the dearth of labeled data. Existing methodologies - reconstruction-based and contrastive learning - while effective, often suffer from efficiency issues, stemming from their complex objectives and elaborate modules. To improve the efficiency of GAD, we introduce a simple method termed PREprocessing and Matching (PREM for short). Our approach streamlines GAD, reducing time and memory consumption while maintaining powerful anomaly detection capabilities. Comprising two modules - a pre-processing module and an ego-neighbor matching module - PREM eliminates the necessity for message-passing propagation during training, and employs a simple contrastive loss, leading to considerable reductions in training time and memory usage. Moreover, through rigorous evaluations of five real-world datasets, our method demonstrated robustness and effectiveness. Notably, when validated on the ACM dataset, PREM achieved a 5% improvement in AUC, a 9-fold increase in training speed, and sharply reduce memory usage compared to the most efficient baseline.

相關內容

Due to the lack of large-scale text-3D correspondence data, recent text-to-3D generation works mainly rely on utilizing 2D diffusion models for synthesizing 3D data. Since diffusion-based methods typically require significant optimization time for both training and inference, the use of GAN-based models would still be desirable for fast 3D generation. In this work, we propose Triplane Attention for text-guided 3D generation (TPA3D), an end-to-end trainable GAN-based deep learning model for fast text-to-3D generation. With only 3D shape data and their rendered 2D images observed during training, our TPA3D is designed to retrieve detailed visual descriptions for synthesizing the corresponding 3D mesh data. This is achieved by the proposed attention mechanisms on the extracted sentence and word-level text features. In our experiments, we show that TPA3D generates high-quality 3D textured shapes aligned with fine-grained descriptions, while impressive computation efficiency can be observed.

Asynchronous pipeline model parallelism with a "1F1B" (one forward, one backward) schedule generates little bubble overhead and always provides quite a high throughput. However, the "1F1B" schedule inevitably leads to weight inconsistency and weight staleness issues due to the cross-training of different mini-batches across GPUs. To simultaneously address these two problems, in this paper, we propose an optimizer-dependent weight prediction strategy (a.k.a PipeOptim) for asynchronous pipeline training. The key insight of our proposal is that we employ a weight prediction strategy in the forward pass to ensure that each mini-batch uses consistent and staleness-free weights to compute the forward pass. To be concrete, we first construct the weight prediction scheme based on the update rule of the used optimizer when training the deep neural network models. Then throughout the "1F1B" pipelined training, each mini-batch is mandated to execute weight prediction ahead of the forward pass, subsequently employing the predicted weights to perform the forward pass. As a result, PipeOptim 1) inherits the advantage of the "1F1B" schedule and generates pretty high throughput, and 2) can ensure effective parameter learning regardless of the type of the used optimizer. To verify the effectiveness of our proposal, we conducted extensive experimental evaluations using eight different deep-learning models spanning three machine-learning tasks including image classification, sentiment analysis, and machine translation. The experiment results demonstrate that PipeOptim outperforms the popular pipelined approaches including GPipe, PipeDream, PipeDream-2BW, and SpecTrain. The code of PipeOptim can be accessible at //github.com/guanleics/PipeOptim.

We introduce AMAGO, an in-context Reinforcement Learning (RL) agent that uses sequence models to tackle the challenges of generalization, long-term memory, and meta-learning. Recent works have shown that off-policy learning can make in-context RL with recurrent policies viable. Nonetheless, these approaches require extensive tuning and limit scalability by creating key bottlenecks in agents' memory capacity, planning horizon, and model size. AMAGO revisits and redesigns the off-policy in-context approach to successfully train long-sequence Transformers over entire rollouts in parallel with end-to-end RL. Our agent is uniquely scalable and applicable to a wide range of problems. We demonstrate its strong performance empirically in meta-RL and long-term memory domains. AMAGO's focus on sparse rewards and off-policy data also allows in-context learning to extend to goal-conditioned problems with challenging exploration. When combined with a novel hindsight relabeling scheme, AMAGO can solve a previously difficult category of open-world domains, where agents complete many possible instructions in procedurally generated environments. We evaluate our agent on three goal-conditioned domains and study how its individual improvements connect to create a generalist policy.

This work proposes TimeChat, a time-sensitive multimodal large language model specifically designed for long video understanding. Our model incorporates two key architectural contributions: (1) a timestamp-aware frame encoder that binds visual content with the timestamp of each frame, and (2) a sliding video Q-Former that produces a video token sequence of varying lengths to accommodate videos of various durations. Additionally, we construct an instruction-tuning dataset, encompassing 6 tasks and a total of 125K instances, to further enhance TimeChat's instruction-following performance. Experiment results across various video understanding tasks, such as dense captioning, temporal grounding, and highlight detection, demonstrate TimeChat's strong zero-shot temporal localization and reasoning capabilities. For example, it achieves +9.2 F1 score and +2.8 CIDEr on YouCook2, +5.8 HIT@1 on QVHighlights, and +27.5 R@1 (IoU=0.5) on Charades-STA, compared to state-of-the-art video large language models, holding the potential to serve as a versatile video assistant for long-form video comprehension tasks and satisfy realistic user requirements.

Large vision-language models (LVLMs) have demonstrated their incredible capability in image understanding and response generation. However, this rich visual interaction also makes LVLMs vulnerable to adversarial examples. In this paper, we formulate a novel and practical gray-box attack scenario that the adversary can only access the visual encoder of the victim LVLM, without the knowledge of its prompts (which are often proprietary for service providers and not publicly available) and its underlying large language model (LLM). This practical setting poses challenges to the cross-prompt and cross-model transferability of targeted adversarial attack, which aims to confuse the LVLM to output a response that is semantically similar to the attacker's chosen target text. To this end, we propose an instruction-tuned targeted attack (dubbed InstructTA) to deliver the targeted adversarial attack on LVLMs with high transferability. Initially, we utilize a public text-to-image generative model to "reverse" the target response into a target image, and employ GPT-4 to infer a reasonable instruction $\boldsymbol{p}^\prime$ from the target response. We then form a local surrogate model (sharing the same visual encoder with the victim LVLM) to extract instruction-aware features of an adversarial image example and the target image, and minimize the distance between these two features to optimize the adversarial example. To further improve the transferability, we augment the instruction $\boldsymbol{p}^\prime$ with instructions paraphrased from an LLM. Extensive experiments demonstrate the superiority of our proposed method in targeted attack performance and transferability.

Test-time adaptation (TTA) adapts the pre-trained models during inference using unlabeled test data and has received a lot of research attention due to its potential practical value. Unfortunately, without any label supervision, existing TTA methods rely heavily on heuristic or empirical studies. Where to update the model always falls into suboptimal or brings more computational resource consumption. Meanwhile, there is still a significant performance gap between the TTA approaches and their supervised counterparts. Motivated by active learning, in this work, we propose the active test-time adaptation for semantic segmentation setup. Specifically, we introduce the human-in-the-loop pattern during the testing phase, which queries very few labels to facilitate predictions and model updates in an online manner. To do so, we propose a simple but effective ATASeg framework, which consists of two parts, i.e., model adapter and label annotator. Extensive experiments demonstrate that ATASeg bridges the performance gap between TTA methods and their supervised counterparts with only extremely few annotations, even one click for labeling surpasses known SOTA TTA methods by 2.6% average mIoU on ACDC benchmark. Empirical results imply that progress in either the model adapter or the label annotator will bring improvements to the ATASeg framework, giving it large research and reality potential.

Vision-language pre-training like CLIP has shown promising performance on various downstream tasks such as zero-shot image classification and image-text retrieval. Most of the existing CLIP-alike works usually adopt relatively large image encoders like ResNet50 and ViT, while the lightweight counterparts are rarely discussed. In this paper, we propose a multi-level interaction paradigm for training lightweight CLIP models. Firstly, to mitigate the problem that some image-text pairs are not strictly one-to-one correspondence, we improve the conventional global instance-level alignment objective by softening the label of negative samples progressively. Secondly, a relaxed bipartite matching based token-level alignment objective is introduced for finer-grained alignment between image patches and textual words. Moreover, based on the observation that the accuracy of CLIP model does not increase correspondingly as the parameters of text encoder increase, an extra objective of masked language modeling (MLM) is leveraged for maximizing the potential of the shortened text encoder. In practice, an auxiliary fusion module injecting unmasked image embedding into masked text embedding at different network stages is proposed for enhancing the MLM. Extensive experiments show that without introducing additional computational cost during inference, the proposed method achieves a higher performance on multiple downstream tasks.

Modeling large-scale scenes from unconstrained image collections in-the-wild has proven to be a major challenge in computer vision. Existing methods tackling in-the-wild neural rendering operate in a closed-world setting, where knowledge is limited to a scene's captured images within a training set. We propose EvE, which is, to the best of our knowledge, the first method leveraging generative priors to improve in-the-wild scene modeling. We employ pre-trained generative networks to enrich K-Planes representations with extrinsic knowledge. To this end, we define an alternating training procedure to conduct optimization guidance of K-Planes trained on the training set. We carry out extensive experiments and verify the merit of our method on synthetic data as well as real tourism photo collections. EvE enhances rendered scenes with richer details and outperforms the state of the art on the task of novel view synthesis in-the-wild. Our project page can be found at //eve-nvs.github.io .

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.

北京阿比特科技有限公司