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We introduce RedMotion, a transformer model for motion prediction in self-driving vehicles that learns environment representations via redundancy reduction. Our first type of redundancy reduction is induced by an internal transformer decoder and reduces a variable-sized set of local road environment tokens, representing road graphs and agent data, to a fixed-sized global embedding. The second type of redundancy reduction is obtained by self-supervised learning and applies the redundancy reduction principle to embeddings generated from augmented views of road environments. Our experiments reveal that our representation learning approach outperforms PreTraM, Traj-MAE, and GraphDINO in a semi-supervised setting. Moreover, RedMotion achieves competitive results compared to HPTR or MTR++ in the Waymo Motion Prediction Challenge. Our open-source implementation is available at: //github.com/kit-mrt/future-motion

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Explainability is essential for autonomous vehicles and other robotics systems interacting with humans and other objects during operation. Humans need to understand and anticipate the actions taken by the machines for trustful and safe cooperation. In this work, we aim to develop an explainable model that generates explanations consistent with both human domain knowledge and the model's inherent causal relation. In particular, we focus on an essential building block of autonomous driving, multi-agent interaction modeling. We propose Grounded Relational Inference (GRI). It models an interactive system's underlying dynamics by inferring an interaction graph representing the agents' relations. We ensure a semantically meaningful interaction graph by grounding the relational latent space into semantic interactive behaviors defined with expert domain knowledge. We demonstrate that it can model interactive traffic scenarios under both simulation and real-world settings, and generate semantic graphs explaining the vehicle's behavior by their interactions.

YOLO is a deep neural network (DNN) model presented for robust real-time object detection following the one-stage inference approach. It outperforms other real-time object detectors in terms of speed and accuracy by a wide margin. Nevertheless, since YOLO is developed upon a DNN backbone with numerous parameters, it will cause excessive memory load, thereby deploying it on memory-constrained devices is a severe challenge in practice. To overcome this limitation, model compression techniques, such as quantizing parameters to lower-precision values, can be adopted. As the most recent version of YOLO, YOLOv7 achieves such state-of-the-art performance in speed and accuracy in the range of 5 FPS to 160 FPS that it surpasses all former versions of YOLO and other existing models in this regard. So far, the robustness of several quantization schemes has been evaluated on older versions of YOLO. These methods may not necessarily yield similar results for YOLOv7 as it utilizes a different architecture. In this paper, we conduct in-depth research on the effectiveness of a variety of quantization schemes on the pre-trained weights of the state-of-the-art YOLOv7 model. Experimental results demonstrate that using 4-bit quantization coupled with the combination of different granularities results in ~3.92x and ~3.86x memory-saving for uniform and non-uniform quantization, respectively, with only 2.5% and 1% accuracy loss compared to the full-precision baseline model.

Developing autonomous vehicles that can safely interact with pedestrians requires large amounts of pedestrian and vehicle data in order to learn accurate pedestrian-vehicle interaction models. However, gathering data that include crucial but rare scenarios - such as pedestrians jaywalking into heavy traffic - can be costly and unsafe to collect. We propose a virtual reality human-in-the-loop simulator, JaywalkerVR, to obtain vehicle-pedestrian interaction data to address these challenges. Our system enables efficient, affordable, and safe collection of long-tail pedestrian-vehicle interaction data. Using our proposed simulator, we create a high-quality dataset with vehicle-pedestrian interaction data from safety critical scenarios called CARLA-VR. The CARLA-VR dataset addresses the lack of long-tail data samples in commonly used real world autonomous driving datasets. We demonstrate that models trained with CARLA-VR improve displacement error and collision rate by 10.7% and 4.9%, respectively, and are more robust in rare vehicle-pedestrian scenarios.

We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion (EGD) and Evaluator-based Sampling Refinement (ESR). The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively. Supplementary materials are available at //yulihn.github.io/DexDiffuser_page/

Speech enabled foundation models, either in the form of flexible speech recognition based systems or audio-prompted large language models (LLMs), are becoming increasingly popular. One of the interesting aspects of these models is their ability to perform tasks other than automatic speech recognition (ASR) using an appropriate prompt. For example, the OpenAI Whisper model can perform both speech transcription and speech translation. With the development of audio-prompted LLMs there is the potential for even greater control options. In this work we demonstrate that with this greater flexibility the systems can be susceptible to model-control adversarial attacks. Without any access to the model prompt it is possible to modify the behaviour of the system by appropriately changing the audio input. To illustrate this risk, we demonstrate that it is possible to prepend a short universal adversarial acoustic segment to any input speech signal to override the prompt setting of an ASR foundation model. Specifically, we successfully use a universal adversarial acoustic segment to control Whisper to always perform speech translation, despite being set to perform speech transcription. Overall, this work demonstrates a new form of adversarial attack on multi-tasking speech enabled foundation models that needs to be considered prior to the deployment of this form of model.

In the wake of rapid advancements in artificial intelligence (AI), we stand on the brink of a transformative leap in data systems. The imminent fusion of AI and DB (AIxDB) promises a new generation of data systems, which will relieve the burden on end-users across all industry sectors by featuring AI-enhanced functionalities, such as personalized and automated in-database AI-powered analytics, self-driving capabilities for improved system performance, etc. In this paper, we explore the evolution of data systems with a focus on deepening the fusion of AI and DB. We present NeurDB, an AI-powered autonomous data system designed to fully embrace AI design in each major system component and provide in-database AI-powered analytics. We outline the conceptual and architectural overview of NeurDB, discuss its design choices and key components, and report its current development and future plan.

Large Language Models (LLMs) are becoming increasingly smart and autonomous, targeting real-world pragmatic missions beyond traditional NLP tasks. As a result, there has been an urgent need to evaluate LLMs as agents on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional evolving benchmark that currently consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities in a multi-turn open-ended generation setting. Our extensive test over 25 LLMs (including APIs and open-sourced models) shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and open-sourced competitors. It also serves as a component of an ongoing project with wider coverage and deeper consideration towards systematic LLM evaluation. Datasets, environments, and an integrated evaluation package for AgentBench are released at //github.com/THUDM/AgentBench

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

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