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An accurate model of natural speech directivity is an important step toward achieving realistic vocal presence within a virtual communication setting. In this article, we propose a method to estimate and reconstruct the spatial energy distribution pattern of natural, unconstrained speech. We detail our method in two stages. Using recordings of speech captured by a real, static microphone array, we create a virtual array that tracks with the movement of the speaker over time. We use this egocentric virtual array to measure and encode the high-resolution directivity pattern of the speech signal as it dynamically evolves with natural speech and movement. Utilizing this encoded directivity representation, we train a machine learning model that leverages to estimate the full, dynamic directivity pattern when given a limited set of speech signals, as would be the case when speech is recorded using the microphones on a head-mounted display (HMD). We examine a variety of model architectures and training paradigms, and discuss the utility and practicality of each implementation. Our results demonstrate that neural networks can be used to regress from limited speech information to an accurate, dynamic estimation of the full directivity pattern.

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Feature selection plays a vital role in promoting the classifier's performance. However, current methods ineffectively distinguish the complex interaction in the selected features. To further remove these hidden negative interactions, we propose a GA-like dynamic probability (GADP) method with mutual information which has a two-layer structure. The first layer applies the mutual information method to obtain a primary feature subset. The GA-like dynamic probability algorithm, as the second layer, mines more supportive features based on the former candidate features. Essentially, the GA-like method is one of the population-based algorithms so its work mechanism is similar to the GA. Different from the popular works which frequently focus on improving GA's operators for enhancing the search ability and lowering the converge time, we boldly abandon GA's operators and employ the dynamic probability that relies on the performance of each chromosome to determine feature selection in the new generation. The dynamic probability mechanism significantly reduces the parameter number in GA that making it easy to use. As each gene's probability is independent, the chromosome variety in GADP is more notable than in traditional GA, which ensures GADP has a wider search space and selects relevant features more effectively and accurately. To verify our method's superiority, we evaluate our method under multiple conditions on 15 datasets. The results demonstrate the outperformance of the proposed method. Generally, it has the best accuracy. Further, we also compare the proposed model to the popular heuristic methods like POS, FPA, and WOA. Our model still owns advantages over them.

The automatic synthesis of a policy through reinforcement learning (RL) from a given set of formal requirements depends on the construction of a reward signal and consists of the iterative application of many policy-improvement steps. The synthesis algorithm has to balance target, safety, and comfort requirements in a single objective and to guarantee that the policy improvement does not increase the number of safety-requirements violations, especially for safety-critical applications. In this work, we present a solution to the synthesis problem by solving its two main challenges: reward-shaping from a set of formal requirements and safe policy update. For the former, we propose an automatic reward-shaping procedure, defining a scalar reward signal compliant with the task specification. For the latter, we introduce an algorithm ensuring that the policy is improved in a safe fashion with high-confidence guarantees. We also discuss the adoption of a model-based RL algorithm to efficiently use the collected data and train a model-free agent on the predicted trajectories, where the safety violation does not have the same impact as in the real world. Finally, we demonstrate in standard control benchmarks that the resulting learning procedure is effective and robust even under heavy perturbations of the hyperparameters.

Traditional temporal action detection (TAD) usually handles untrimmed videos with small number of action instances from a single label (e.g., ActivityNet, THUMOS). However, this setting might be unrealistic as different classes of actions often co-occur in practice. In this paper, we focus on the task of multi-label temporal action detection that aims to localize all action instances from a multi-label untrimmed video. Multi-label TAD is more challenging as it requires for fine-grained class discrimination within a single video and precise localization of the co-occurring instances. To mitigate this issue, we extend the sparse query-based detection paradigm from the traditional TAD and propose the multi-label TAD framework of PointTAD. Specifically, our PointTAD introduces a small set of learnable query points to represent the important frames of each action instance. This point-based representation provides a flexible mechanism to localize the discriminative frames at boundaries and as well the important frames inside the action. Moreover, we perform the action decoding process with the Multi-level Interactive Module to capture both point-level and instance-level action semantics. Finally, our PointTAD employs an end-to-end trainable framework simply based on RGB input for easy deployment. We evaluate our proposed method on two popular benchmarks and introduce the new metric of detection-mAP for multi-label TAD. Our model outperforms all previous methods by a large margin under the detection-mAP metric, and also achieves promising results under the segmentation-mAP metric. Code is available at //github.com/MCG-NJU/PointTAD.

The objective of this work is to develop a speaker recognition model to be used in diverse scenarios. We hypothesise that two components should be adequately configured to build such a model. First, adequate architecture would be required. We explore several recent state-of-the-art models, including ECAPA-TDNN and MFA-Conformer, as well as other baselines. Second, a massive amount of data would be required. We investigate several new training data configurations combining a few existing datasets. The most extensive configuration includes over 87k speakers' 10.22k hours of speech. Four evaluation protocols are adopted to measure how the trained model performs in diverse scenarios. Through experiments, we find that MFA-Conformer with the least inductive bias generalises the best. We also show that training with proposed large data configurations gives better performance. A boost in generalisation is observed, where the average performance on four evaluation protocols improves by more than 20%. In addition, we also demonstrate that these models' performances can improve even further when increasing capacity.

Growing awareness of the impact of business activity on the environment increases the pressure on governing bodies to address this issue. One possibility is to encourage or force the market into green behaviours. However, it is often hard to predict how different actions affect the market. Thus, to help with that, in this paper, we have proposed the green behaviour spreading model in the bank-company multilayer network. This model allows assessing how various elements like the duration of external influence, targeted market segment, or intensity of action affect the outcome regarding market greening level. The model evaluation results indicate that governing bodies, depending on the market "openness" to green activities, can adjust the duration and intensity of the proposed action. The strength of the impact can be changed by the public or private authority with the use of obligatory or voluntary rules and the proportion of influenced banks. This research may be helpful in the process of creating the optimal setups and increasing the performance of greening policies implementation.

Though learning has become a core component of modern information processing, there is now ample evidence that it can lead to biased, unsafe, and prejudiced systems. The need to impose requirements on learning is therefore paramount, especially as it reaches critical applications in social, industrial, and medical domains. However, the non-convexity of most modern statistical problems is only exacerbated by the introduction of constraints. Whereas good unconstrained solutions can often be learned using empirical risk minimization, even obtaining a model that satisfies statistical constraints can be challenging. All the more so, a good one. In this paper, we overcome this issue by learning in the empirical dual domain, where constrained statistical learning problems become unconstrained and deterministic. We analyze the generalization properties of this approach by bounding the empirical duality gap -- i.e., the difference between our approximate, tractable solution and the solution of the original (non-convex) statistical problem -- and provide a practical constrained learning algorithm. These results establish a constrained counterpart to classical learning theory, enabling the explicit use of constraints in learning. We illustrate this theory and algorithm in rate-constrained learning applications arising in fairness and adversarial robustness.

The conjoining of dynamical systems and deep learning has become a topic of great interest. In particular, neural differential equations (NDEs) demonstrate that neural networks and differential equation are two sides of the same coin. Traditional parameterised differential equations are a special case. Many popular neural network architectures, such as residual networks and recurrent networks, are discretisations. NDEs are suitable for tackling generative problems, dynamical systems, and time series (particularly in physics, finance, ...) and are thus of interest to both modern machine learning and traditional mathematical modelling. NDEs offer high-capacity function approximation, strong priors on model space, the ability to handle irregular data, memory efficiency, and a wealth of available theory on both sides. This doctoral thesis provides an in-depth survey of the field. Topics include: neural ordinary differential equations (e.g. for hybrid neural/mechanistic modelling of physical systems); neural controlled differential equations (e.g. for learning functions of irregular time series); and neural stochastic differential equations (e.g. to produce generative models capable of representing complex stochastic dynamics, or sampling from complex high-dimensional distributions). Further topics include: numerical methods for NDEs (e.g. reversible differential equations solvers, backpropagation through differential equations, Brownian reconstruction); symbolic regression for dynamical systems (e.g. via regularised evolution); and deep implicit models (e.g. deep equilibrium models, differentiable optimisation). We anticipate this thesis will be of interest to anyone interested in the marriage of deep learning with dynamical systems, and hope it will provide a useful reference for the current state of the art.

Transformer, an attention-based encoder-decoder architecture, has revolutionized the field of natural language processing. Inspired by this significant achievement, some pioneering works have recently been done on adapting Transformerliked architectures to Computer Vision (CV) fields, which have demonstrated their effectiveness on various CV tasks. Relying on competitive modeling capability, visual Transformers have achieved impressive performance on multiple benchmarks such as ImageNet, COCO, and ADE20k as compared with modern Convolution Neural Networks (CNN). In this paper, we have provided a comprehensive review of over one hundred different visual Transformers for three fundamental CV tasks (classification, detection, and segmentation), where a taxonomy is proposed to organize these methods according to their motivations, structures, and usage scenarios. Because of the differences in training settings and oriented tasks, we have also evaluated these methods on different configurations for easy and intuitive comparison instead of only various benchmarks. Furthermore, we have revealed a series of essential but unexploited aspects that may empower Transformer to stand out from numerous architectures, e.g., slack high-level semantic embeddings to bridge the gap between visual and sequential Transformers. Finally, three promising future research directions are suggested for further investment.

The Q-learning algorithm is known to be affected by the maximization bias, i.e. the systematic overestimation of action values, an important issue that has recently received renewed attention. Double Q-learning has been proposed as an efficient algorithm to mitigate this bias. However, this comes at the price of an underestimation of action values, in addition to increased memory requirements and a slower convergence. In this paper, we introduce a new way to address the maximization bias in the form of a "self-correcting algorithm" for approximating the maximum of an expected value. Our method balances the overestimation of the single estimator used in conventional Q-learning and the underestimation of the double estimator used in Double Q-learning. Applying this strategy to Q-learning results in Self-correcting Q-learning. We show theoretically that this new algorithm enjoys the same convergence guarantees as Q-learning while being more accurate. Empirically, it performs better than Double Q-learning in domains with rewards of high variance, and it even attains faster convergence than Q-learning in domains with rewards of zero or low variance. These advantages transfer to a Deep Q Network implementation that we call Self-correcting DQN and which outperforms regular DQN and Double DQN on several tasks in the Atari 2600 domain.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

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