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As computing hardware becomes more specialized, designing environmentally sustainable computing systems requires accounting for both hardware and software parameters. Our goal is to design low carbon computing systems while maintaining a competitive level of performance and operational efficiency. Despite previous carbon modeling efforts for computing systems, there is a distinct lack of holistic design strategies to simultaneously optimize for carbon, performance, power and energy. In this work, we take a data-driven approach to characterize the carbon impact (quantified in units of CO2e) of various artificial intelligence (AI) and extended reality (XR) production-level hardware and application use-cases. We propose a holistic design exploration framework to optimize and design for carbon-efficient computing systems and hardware. Our frameworks identifies significant opportunities for carbon efficiency improvements in application-specific and general purpose hardware design and optimization. Using our framework, we demonstrate 10$\times$ carbon efficiency improvement for specialized AI and XR accelerators (quantified by a key metric, tCDP: the product of total CO2e and total application execution time), up to 21% total life cycle carbon savings for existing general-purpose hardware and applications due to hardware over-provisioning, and up to 7.86$\times$ carbon efficiency improvement using advanced 3D integration techniques for resource-constrained XR systems.

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To mitigate the growing carbon footprint of computing systems, there has been an increasing focus on carbon-aware approaches that seek to align the power usage of IT infrastructure with the availability of clean energy. Unfortunately, research on carbon-aware applications and the required interfaces between computing and energy systems remain complex, due to the scarcity of available testing environments. To this day, almost all new approaches are evaluated on self-implemented simulation testbeds, which leads to repeated development efforts by researchers and low comparability of approaches. In this paper, we present our vision of a co-simulation testbed for carbon-aware applications and systems. We envision a versatile testbed which lets users connect domain-specific simulators for components like renewable power generation, energy storage, and power flow analysis with real software and hardware. By providing extensibility on the one hand and access to state-of-the-art implementations, datasets, and best practices on the other, we hope to accelerate research in carbon-aware computing. In addition, a co-simulation testbed can be useful for development and operations, like in continuous testing. We implemented a first prototype of our idea and welcome the community to contribute to this vision.

Robotic applications require the integration of various modalities, encompassing perception, control of real robots and possibly the control of simulated environments. While the state-of-the-art robotic software solutions such as ROS 2 provide most of the required features, flexible synchronization between algorithms, data streams and control loops can be tedious. o80 is a versatile C++ framework for robotics which provides a shared memory model and a command framework for real-time critical systems. It enables expert users to set up complex robotic systems and generate Python bindings for scientists. o80's unique feature is its flexible synchronization between processes, including the traditional blocking commands and the novel ``bursting mode'', which allows user code to control the execution of the lower process control loop. This makes it particularly useful for setups that mix real and simulated environments.

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system~\citep{mania2020active}, in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters. In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems~\citep{wagenmaker2021task}, we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

In this paper, we use the optimization formulation of nonlinear Kalman filtering and smoothing problems to develop second-order variants of iterated Kalman smoother (IKS) methods. We show that Newton's method corresponds to a recursion over affine smoothing problems on a modified state-space model augmented by a pseudo measurement. The first and second derivatives required in this approach can be efficiently computed with widely available automatic differentiation tools. Furthermore, we show how to incorporate line-search and trust-region strategies into the proposed second-order IKS algorithm in order to regularize updates between iterations. Finally, we provide numerical examples to demonstrate the method's efficiency in terms of runtime compared to its batch counterpart.

Machine learning is a prevalent approach to tame the complexity of design space exploration for domain-specific architectures. Using ML for design space exploration poses challenges. First, it's not straightforward to identify the suitable algorithm from an increasing pool of ML methods. Second, assessing the trade-offs between performance and sample efficiency across these methods is inconclusive. Finally, lack of a holistic framework for fair, reproducible, and objective comparison across these methods hinders progress of adopting ML-aided architecture design space exploration and impedes creating repeatable artifacts. To mitigate these challenges, we introduce ArchGym, an open-source gym and easy-to-extend framework that connects diverse search algorithms to architecture simulators. To demonstrate utility, we evaluate ArchGym across multiple vanilla and domain-specific search algorithms in designing custom memory controller, deep neural network accelerators, and custom SoC for AR/VR workloads, encompassing over 21K experiments. Results suggest that with unlimited samples, ML algorithms are equally favorable to meet user-defined target specification if hyperparameters are tuned; no solution is necessarily better than another (e.g., reinforcement learning vs. Bayesian methods). We coin the term hyperparameter lottery to describe the chance for a search algorithm to find an optimal design provided meticulously selected hyperparameters. The ease of data collection and aggregation in ArchGym facilitates research in ML-aided architecture design space exploration. As a case study, we show this advantage by developing a proxy cost model with an RMSE of 0.61% that offers a 2,000-fold reduction in simulation time. Code and data for ArchGym is available at //bit.ly/ArchGym.

Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these systems presents a long-standing and complex scientific challenge. This challenge is rooted in the difficulty of assessing a system's overall effectiveness in assisting users to complete tasks through interactive support, and further exacerbated by the substantial variation in user behaviour and preferences. To address this challenge, user simulation emerges as a promising solution. This book focuses on providing a thorough understanding of user simulation techniques designed specifically for evaluation purposes. We begin with a background of information access system evaluation and explore the diverse applications of user simulation. Subsequently, we systematically review the major research progress in user simulation, covering both general frameworks for designing user simulators, utilizing user simulation for evaluation, and specific models and algorithms for simulating user interactions with search engines, recommender systems, and conversational assistants. Realizing that user simulation is an interdisciplinary research topic, whenever possible, we attempt to establish connections with related fields, including machine learning, dialogue systems, user modeling, and economics. We end the book with a detailed discussion of important future research directions, many of which extend beyond the evaluation of information access systems and are expected to have broader impact on how to evaluate interactive intelligent systems in general.

We show that the sum of a sequence of integers can be computed in linear time on a Turing machine. In particular, the most obvious algorithm for this problem, which appears to require quadratic time due to carry propagation, actually runs in linear time by amortized analysis.

The proliferation of the Internet of Things (IoT) has led to the emergence of crowdsensing applications, where a multitude of interconnected devices collaboratively collect and analyze data. Ensuring the authenticity and integrity of the data collected by these devices is crucial for reliable decision-making and maintaining trust in the system. Traditional authentication methods are often vulnerable to attacks or can be easily duplicated, posing challenges to securing crowdsensing applications. Besides, current solutions leveraging device behavior are mostly focused on device identification, which is a simpler task than authentication. To address these issues, an individual IoT device authentication framework based on hardware behavior fingerprinting and Transformer autoencoders is proposed in this work. This solution leverages the inherent imperfections and variations in IoT device hardware to differentiate between devices with identical specifications. By monitoring and analyzing the behavior of key hardware components, such as the CPU, GPU, RAM, and Storage on devices, unique fingerprints for each device are created. The performance samples are considered as time series data and used to train anomaly detection transformer models, one per device. Then, the framework is validated within a spectrum crowdsensing system leveraging Raspberry Pi devices. After a pool of experiments, the model from each device is able to individually authenticate it between the 45 devices employed for validation. An average True Positive Rate (TPR) of 0.74+-0.13 and an average maximum False Positive Rate (FPR) of 0.06+-0.09 demonstrate the effectiveness of this approach in enhancing authentication, security, and trust in crowdsensing applications.

This paper considers the Westervelt equation, one of the most widely used models in nonlinear acoustics, and seeks to recover two spatially-dependent parameters of physical importance from time-trace boundary measurements. Specifically, these are the nonlinearity parameter $\kappa(x)$ often referred to as $B/A$ in the acoustics literature and the wave speed $c_0(x)$. The determination of the spatial change in these quantities can be used as a means of imaging. We consider identifiability from one or two boundary measurements as relevant in these applications. For a reformulation of the problem in terms of the squared slowness $\mathfrak{s}=1/c_0^2$ and the combined coefficient $\eta=\frac{B/A+2}{\varrho_0 c_0^4}$ we devise a frozen Newton method and prove its convergence. The effectiveness (and limitations) of this iterative scheme are demonstrated by numerical examples.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

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