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High-definition roads are an essential component of realistic driving scenario simulation for autonomous vehicle testing. Roundabouts are one of the key road segments that have not been thoroughly investigated. Based on the geometric constraints of the nearby road structure, this work presents a novel method for procedurally building roundabouts. The suggested method can result in roundabout lanes that are not perfectly circular and resemble real-world roundabouts by allowing approaching roadways to be connected to a roundabout at any angle. One can easily incorporate the roundabout in their HD road generation process or use the standalone roundabouts in scenario-based testing of autonomous driving.

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 Processing 是(shi)一門開源編程(cheng)語(yu)言和(he)與之配套的集成開發環境(IDE)的名稱(cheng)。Processing 在電(dian)子(zi)藝術和(he)視覺(jue)設計社區(qu)被用(yong)來(lai)教授編程(cheng)基礎,并(bing)運用(yong)于(yu)大量的新(xin)媒(mei)體和(he)互動藝術作品中。

3D speech enhancement can effectively improve the auditory experience and plays a crucial role in augmented reality technology. However, traditional convolutional-based speech enhancement methods have limitations in extracting dynamic voice information. In this paper, we incorporate a dual-path recurrent neural network block into the U-Net to iteratively extract dynamic audio information in both the time and frequency domains. And an attention mechanism is proposed to fuse the original signal, reference signal, and generated masks. Moreover, we introduce a loss function to simultaneously optimize the network in the time-frequency and time domains. Experimental results show that our system outperforms the state-of-the-art systems on the dataset of ICASSP L3DAS23 challenge.

Recently a line of researches has delved the use of graph neural networks (GNNs) for decentralized control in swarm robotics. However, it has been observed that relying solely on the states of immediate neighbors is insufficient to imitate a centralized control policy. To address this limitation, prior studies proposed incorporating $L$-hop delayed states into the computation. While this approach shows promise, it can lead to a lack of consensus among distant flock members and the formation of small clusters, consequently resulting in the failure of cohesive flocking behaviors. Instead, our approach leverages spatiotemporal GNN, named STGNN that encompasses both spatial and temporal expansions. The spatial expansion collects delayed states from distant neighbors, while the temporal expansion incorporates previous states from immediate neighbors. The broader and more comprehensive information gathered from both expansions results in more effective and accurate predictions. We develop an expert algorithm for controlling a swarm of robots and employ imitation learning to train our decentralized STGNN model based on the expert algorithm. We simulate the proposed STGNN approach in various settings, demonstrating its decentralized capacity to emulate the global expert algorithm. Further, we implemented our approach to achieve cohesive flocking, leader following and obstacle avoidance by a group of Crazyflie drones. The performance of STGNN underscores its potential as an effective and reliable approach for achieving cohesive flocking, leader following and obstacle avoidance tasks.

Currently, truss tomato weighing and packaging require significant manual work. The main obstacle to automation lies in the difficulty of developing a reliable robotic grasping system for already harvested trusses. We propose a method to grasp trusses that are stacked in a crate with considerable clutter, which is how they are commonly stored and transported after harvest. The method consists of a deep learning-based vision system to first identify the individual trusses in the crate and then determine a suitable grasping location on the stem. To this end, we have introduced a grasp pose ranking algorithm with online learning capabilities. After selecting the most promising grasp pose, the robot executes a pinch grasp without needing touch sensors or geometric models. Lab experiments with a robotic manipulator equipped with an eye-in-hand RGB-D camera showed a 100% clearance rate when tasked to pick all trusses from a pile. 93% of the trusses were successfully grasped on the first try, while the remaining 7% required more attempts.

Large Language Models (LLMs) have recently been shown to be effective as automatic evaluators with simple prompting and in-context learning. In this work, we assemble 15 LLMs of four different size ranges and evaluate their output responses by preference ranking from the other LLMs as evaluators, such as System Star is better than System Square. We then evaluate the quality of ranking outputs introducing the Cognitive Bias Benchmark for LLMs as Evaluators (CoBBLEr), a benchmark to measure six different cognitive biases in LLM evaluation outputs, such as the Egocentric bias where a model prefers to rank its own outputs highly in evaluation. We find that LLMs are biased text quality evaluators, exhibiting strong indications on our bias benchmark (average of 40% of comparisons across all models) within each of their evaluations that question their robustness as evaluators. Furthermore, we examine the correlation between human and machine preferences and calculate the average Rank-Biased Overlap (RBO) score to be 49.6%, indicating that machine preferences are misaligned with humans. According to our findings, LLMs may still be unable to be utilized for automatic annotation aligned with human preferences. Our project page is at: //minnesotanlp.github.io/cobbler.

One of the most important properties of high dimensional expanders is that high dimensional random walks converge rapidly. This property has proven to be extremely useful in variety of fields in the theory of computer science from agreement testing to sampling, coding theory and more. In this paper we present a state of the art result in a line of works analyzing the convergence of high dimensional random walks~\cite{DBLP:conf/innovations/KaufmanM17,DBLP:conf/focs/DinurK17, DBLP:conf/approx/KaufmanO18,DBLP:journals/corr/abs-2001-02827}, by presenting a \emph{structured} version of the result of~\cite{DBLP:journals/corr/abs-2001-02827}. While previous works examined the expansion in the viewpoint of the worst possible eigenvalue, in this work we relate the expansion of a function to the entire spectrum of the random walk operator using the structure of the function; We call such a theorem a Fine Grained High Order Random Walk Theorem. In sufficiently structured cases the fine grained result that we present here can be much better than the worst case while in the worst case our result is equivalent to~\cite{DBLP:journals/corr/abs-2001-02827}. In order to prove the Fine Grained High Order Random Walk Theorem we introduce a way to bootstrap the expansion of random walks on the vertices of a complex into a fine grained understanding of higher order random walks, provided that the expansion is good enough. In addition, our \emph{single} bootstrapping theorem can simultaneously yield our Fine Grained High Order Random Walk Theorem as well as the well known Trickling down Theorem. Prior to this work, High order Random walks theorems and Tricking down Theorem have been obtained from different proof methods.

To leverage training data for the sufficient training of ML models from multiple parties in a confidentiality-preserving way, various collaborative distributed machine learning (CDML) system designs have been developed, for example, to perform assisted learning, federated learning, and split learning. CDML system designs show different traits, for example, high agent autonomy, machine learning (ML) model confidentiality, and fault tolerance. Facing a wide variety of CDML system designs with different traits, it is difficult for developers to design CDML systems with traits that match use case requirements in a targeted way. However, inappropriate CDML system designs may result in CDML systems failing their envisioned purposes. We developed a CDML design toolbox that can guide the development of CDML systems. Based on the CDML design toolbox, we present CDML system archetypes with distinct key traits that can support the design of CDML systems to meet use case requirements.

The perception of moving objects is crucial for autonomous robots performing collision avoidance in dynamic environments. LiDARs and cameras tremendously enhance scene interpretation but do not provide direct motion information and face limitations under adverse weather. Radar sensors overcome these limitations and provide Doppler velocities, delivering direct information on dynamic objects. In this paper, we address the problem of moving instance segmentation in radar point clouds to enhance scene interpretation for safety-critical tasks. Our Radar Instance Transformer enriches the current radar scan with temporal information without passing aggregated scans through a neural network. We propose a full-resolution backbone to prevent information loss in sparse point cloud processing. Our instance transformer head incorporates essential information to enhance segmentation but also enables reliable, class-agnostic instance assignments. In sum, our approach shows superior performance on the new moving instance segmentation benchmarks, including diverse environments, and provides model-agnostic modules to enhance scene interpretation. The benchmark is based on the RadarScenes dataset and will be made available upon acceptance.

Distillation techniques have substantially improved the sampling speed of diffusion models, allowing of the generation within only one step or a few steps. However, these distillation methods require extensive training for each dataset, sampler, and network, which limits their practical applicability. To address this limitation, we propose a straightforward distillation approach, Distilled-ODE solvers (D-ODE solvers), that optimizes the ODE solver rather than training the denoising network. D-ODE solvers are formulated by simply applying a single parameter adjustment to existing ODE solvers. Subsequently, D-ODE solvers with smaller steps are optimized by ODE solvers with larger steps through distillation over a batch of samples. Our comprehensive experiments indicate that D-ODE solvers outperform existing ODE solvers, including DDIM, PNDM, DPM-Solver, DEIS, and EDM, especially when generating samples with fewer steps. Our method incur negligible computational overhead compared to previous distillation techniques, enabling simple and rapid integration with previous samplers. Qualitative analysis further shows that D-ODE solvers enhance image quality while preserving the sampling trajectory of ODE solvers.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

Translational distance-based knowledge graph embedding has shown progressive improvements on the link prediction task, from TransE to the latest state-of-the-art RotatE. However, N-1, 1-N and N-N predictions still remain challenging. In this work, we propose a novel translational distance-based approach for knowledge graph link prediction. The proposed method includes two-folds, first we extend the RotatE from 2D complex domain to high dimension space with orthogonal transforms to model relations for better modeling capacity. Second, the graph context is explicitly modeled via two directed context representations. These context representations are used as part of the distance scoring function to measure the plausibility of the triples during training and inference. The proposed approach effectively improves prediction accuracy on the difficult N-1, 1-N and N-N cases for knowledge graph link prediction task. The experimental results show that it achieves better performance on two benchmark data sets compared to the baseline RotatE, especially on data set (FB15k-237) with many high in-degree connection nodes.

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