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PyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub.

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DTMM is a library designed for efficient deployment and execution of machine learning models on weak IoT devices such as microcontroller units (MCUs). The motivation for designing DTMM comes from the emerging field of tiny machine learning (TinyML), which explores extending the reach of machine learning to many low-end IoT devices to achieve ubiquitous intelligence. Due to the weak capability of embedded devices, it is necessary to compress models by pruning enough weights before deploying. Although pruning has been studied extensively on many computing platforms, two key issues with pruning methods are exacerbated on MCUs: models need to be deeply compressed without significantly compromising accuracy, and they should perform efficiently after pruning. Current solutions only achieve one of these objectives, but not both. In this paper, we find that pruned models have great potential for efficient deployment and execution on MCUs. Therefore, we propose DTMM with pruning unit selection, pre-execution pruning optimizations, runtime acceleration, and post-execution low-cost storage to fill the gap for efficient deployment and execution of pruned models. It can be integrated into commercial ML frameworks for practical deployment, and a prototype system has been developed. Extensive experiments on various models show promising gains compared to state-of-the-art methods.

With the advancement of IoT technology, recognizing user activities with machine learning methods is a promising way to provide various smart services to users. High-quality data with privacy protection is essential for deploying such services in the real world. Data streams from surrounding ambient sensors are well suited to the requirement. Existing ambient sensor datasets only support constrained private spaces and those for public spaces have yet to be explored despite growing interest in research on them. To meet this need, we build a dataset collected from a meeting room equipped with ambient sensors. The dataset, DOO-RE, includes data streams from various ambient sensor types such as Sound and Projector. Each sensor data stream is segmented into activity units and multiple annotators provide activity labels through a cross-validation annotation process to improve annotation quality. We finally obtain 9 types of activities. To our best knowledge, DOO-RE is the first dataset to support the recognition of both single and group activities in a real meeting room with reliable annotations.

We revisit existing linear computation coding (LCC) algorithms, and introduce a new framework that measures the computational cost of computing multidimensional linear functions, not only in terms of the number of additions, but also with respect to their suitability for parallel processing. Utilizing directed acyclic graphs, which correspond to signal flow graphs in hardware, we propose a novel LCC algorithm that controls the trade-off between the total number of operations and their parallel executability. Numerical evaluations show that the proposed algorithm, constrained to a fully parallel structure, outperforms existing schemes.

Sonification is a data visualization technique which expresses data attributes via psychoacoustic parameters, which are non-speech audio signals used to convey information. This paper investigates the binary estimation of cognitive load induced by psychoacoustic parameters conveying the focus level of an astronomical image via Electroencephalogram (EEG) embeddings. Employing machine learning and deep learning methodologies, we demonstrate that EEG signals are reliable for (a) binary estimation of cognitive load, (b) isolating easy vs difficult visual-to-auditory perceptual mappings, and (c) capturing perceptual similarities among psychoacoustic parameters. Our key findings reveal that (1) EEG embeddings can reliably measure cognitive load, achieving a peak F1-score of 0.98; (2) Extreme focus levels are easier to detect via auditory mappings than intermediate ones, and (3) psychoacoustic parameters inducing comparable cognitive load levels tend to generate similar EEG encodings.

In this study, we present SeMaScore, generated using a segment-wise mapping and scoring algorithm that serves as an evaluation metric for automatic speech recognition tasks. SeMaScore leverages both the error rate and a more robust similarity score. We show that our algorithm's score generation improves upon the state-of-the-art BERTscore. Our experimental results show that SeMaScore corresponds well with expert human assessments, signal-to-noise ratio levels, and other natural language metrics. We outperform BERTscore by 41x in metric computation speed. Overall, we demonstrate that SeMaScore serves as a more dependable evaluation metric, particularly in real-world situations involving atypical speech patterns.

Design patterns (DPs) are recognised as a good practice in software development. However, the lack of appropriate documentation often hampers traceability, and their benefits are blurred among thousands of lines of code. Automatic methods for DP detection have become relevant but are usually based on the rigid analysis of either software metrics or specific properties of the source code. We propose GEML, a novel detection approach based on evolutionary machine learning using software properties of diverse nature. Firstly, GEML makes use of an evolutionary algorithm to extract those characteristics that better describe the DP, formulated in terms of human-readable rules, whose syntax is conformant with a context-free grammar. Secondly, a rule-based classifier is built to predict whether new code contains a hidden DP implementation. GEML has been validated over five DPs taken from a public repository recurrently adopted by machine learning studies. Then, we increase this number up to 15 diverse DPs, showing its effectiveness and robustness in terms of detection capability. An initial parameter study served to tune a parameter setup whose performance guarantees the general applicability of this approach without the need to adjust complex parameters to a specific pattern. Finally, a demonstration tool is also provided.

To address intricate real-world tasks, there has been a rising interest in tool utilization in applications of large language models (LLMs). To develop LLM-based agents, it usually requires LLMs to understand many tool functions from different tool documentation. But these documentations could be diverse, redundant or incomplete, which immensely affects the capability of LLMs in using tools. To solve this, we introduce EASYTOOL, a framework transforming diverse and lengthy tool documentation into a unified and concise tool instruction for easier tool usage. EasyTool purifies essential information from extensive tool documentation of different sources, and elaborates a unified interface (i.e., tool instruction) to offer standardized tool descriptions and functionalities for LLM-based agents. Extensive experiments on multiple different tasks demonstrate that EasyTool can significantly reduce token consumption and improve the performance of tool utilization in real-world scenarios. Our code will be available at \url{//github.com/microsoft/JARVIS/} in the future.

The deployment and scaling of large language models (LLMs) have become critical as they permeate various applications, demanding high-throughput and low-latency serving systems. Existing frameworks struggle to balance these requirements, especially for workloads with long prompts. This paper introduces DeepSpeed-FastGen, a system that employs Dynamic SplitFuse, a novel prompt and generation composition strategy, to deliver up to 2.3x higher effective throughput, 2x lower latency on average, and up to 3.7x lower (token-level) tail latency, compared to state-of-the-art systems like vLLM. We leverage a synergistic combination of DeepSpeed-MII and DeepSpeed-Inference to provide an efficient and easy-to-use serving system for LLMs. DeepSpeed-FastGen's advanced implementation supports a range of models and offers both non-persistent and persistent deployment options, catering to diverse user scenarios from interactive sessions to long-running applications. We present a detailed benchmarking methodology, analyze the performance through latency-throughput curves, and investigate scalability via load balancing. Our evaluations demonstrate substantial improvements in throughput and latency across various models and hardware configurations. We discuss our roadmap for future enhancements, including broader model support and new hardware backends. The DeepSpeed-FastGen code is readily available for community engagement and contribution.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

Machine Learning has been the quintessential solution for many AI problems, but learning is still heavily dependent on the specific training data. Some learning models can be incorporated with a prior knowledge in the Bayesian set up, but these learning models do not have the ability to access any organised world knowledge on demand. In this work, we propose to enhance learning models with world knowledge in the form of Knowledge Graph (KG) fact triples for Natural Language Processing (NLP) tasks. Our aim is to develop a deep learning model that can extract relevant prior support facts from knowledge graphs depending on the task using attention mechanism. We introduce a convolution-based model for learning representations of knowledge graph entity and relation clusters in order to reduce the attention space. We show that the proposed method is highly scalable to the amount of prior information that has to be processed and can be applied to any generic NLP task. Using this method we show significant improvement in performance for text classification with News20, DBPedia datasets and natural language inference with Stanford Natural Language Inference (SNLI) dataset. We also demonstrate that a deep learning model can be trained well with substantially less amount of labeled training data, when it has access to organised world knowledge in the form of knowledge graph.

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