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Nowadays innovation is one of the main determinants of economic development. Patents are a key measure of innovation output, as patent indicators reflect the inventive performance of countries, technologies and firms. This paper provides new insights on the causal effects of the enlargement of the European Union (EU) by investigating the patents performance within the new EU member states (EU-13). The empirical results based on data collected from the OECD database from 1985-2017 and causal impact using a Bayesian structural time-series model (proposed by Google) point towards a conclusion that joining the EU has had a significant impact on patents performance in Romania, Estonia, Poland, Czech Republic, Croatia and Lithuania, although in the latter two countries the impact was negative. For the rest of the EU-13 countries there is no significant effect on patent performance. Whether the EU accession effect is significant or not, the EU-13 are far behind the EU-15 (countries which entered the EU before 2004) in terms of patent performance. The majority of patents (98.66\%) are assigned to the EU-15, with just 1.34\% of assignees belonging to the EU-13.

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We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.

Microcosm, Hyper-G, and the Web were developed and released after 1989. There were strengths and weaknesses associate with each of these hypertext systems. The architectures of these systems were relatively different from one another. Standing above its competitors, the Web became the largest and most popular information system. This paper analyses the reasons for which the Web became the first successful hypermedia system by looking and evaluating the architecture of the Web, Hyper-G, and Microcosm systems. Three reasons will be given beyond this success with some lessons to learn. Currently, Semantic Web is a recent development of the Web to provide conceptual hypermedia. More importantly, study of the Web with its impact on technical, socio-cultural, and economical agendas is introduced as web science.

With the advent of open source software, a veritable treasure trove of previously proprietary software development data was made available. This opened the field of empirical software engineering research to anyone in academia. Data that is mined from software projects, however, requires extensive processing and needs to be handled with utmost care to ensure valid conclusions. Since the software development practices and tools have changed over two decades, we aim to understand the state-of-the-art research workflows and to highlight potential challenges. We employ a systematic literature review by sampling over one thousand papers from leading conferences and by analyzing the 286 most relevant papers from the perspective of data workflows, methodologies, reproducibility, and tools. We found that an important part of the research workflow involving dataset selection was particularly problematic, which raises questions about the generality of the results in existing literature. Furthermore, we found a considerable number of papers provide little or no reproducibility instructions -- a substantial deficiency for a data-intensive field. In fact, 33% of papers provide no information on how their data was retrieved. Based on these findings, we propose ways to address these shortcomings via existing tools and also provide recommendations to improve research workflows and the reproducibility of research.

Implicit bias may perpetuate healthcare disparities for marginalized patient populations. Such bias is expressed in communication between patients and their providers. We design an ecosystem with guidance from providers to make this bias explicit in patient-provider communication. Our end users are providers seeking to improve their quality of care for patients who are Black, Indigenous, People of Color (BIPOC) and/or Lesbian, Gay, Bisexual, Transgender, and Queer (LGBTQ). We present wireframes displaying communication metrics that negatively impact patient-centered care divided into the following categories: digital nudge, dashboard, and guided reflection. Our wireframes provide quantitative, real-time, and conversational feedback promoting provider reflection on their interactions with patients. This is the first design iteration toward the development of a tool to raise providers' awareness of their own implicit biases.

The ethical design of social Virtual Reality (VR) is not a new topic, but "safety" concerns of using social VR are escalated to a different level given the heat of the Metaverse. For example, it was reported that nearly half of the female-identifying VR participants have had at least one instance of virtual sexual harassment. Feeling safe is a basic human right - in any place, regardless in real or virtual spaces. In this paper, we are seeking to understand the discrepancy between user concerns and designs in protecting user safety in social VR applications. We study safety concerns on social VR experience first by analyzing Twitter posts and then synthesize practices on safety protection adopted by four mainstream social VR platforms. We argue that future research and platforms should explore the design of social VR with boundary-awareness.

Understanding causality is key to the success of NLP applications, especially in high-stakes domains. Causality comes in various perspectives such as enable and prevent that, despite their importance, have been largely ignored in the literature. This paper introduces a novel fine-grained causal reasoning dataset and presents a series of novel predictive tasks in NLP, such as causality detection, event causality extraction, and Causal QA. Our dataset contains human annotations of 25K cause-effect event pairs and 24K question-answering pairs within multi-sentence samples, where each can have multiple causal relationships. Through extensive experiments and analysis, we show that the complex relations in our dataset bring unique challenges to state-of-the-art methods across all three tasks and highlight potential research opportunities, especially in developing "causal-thinking" methods.

A considerable amount of research and engineering went into designing proxy applications, which represent common high-performance computing workloads, to co-design and evaluate the current generation of supercomputers, e.g., RIKEN's Supercomputer Fugaku, ANL's Aurora, or ORNL's Frontier. This process was necessary to standardize the procurement while avoiding duplicated effort at each HPC center to develop their own benchmarks. Unfortunately, proxy applications force HPC centers and providers (vendors) into a an undesirable state of rigidity, in contrast to the fast-moving trends of current technology and future heterogeneity. To accommodate an extremely-heterogeneous future, we have to reconsider how to co-design supercomputers during the next decade, and avoid repeating the past mistakes. This position paper outlines the current state-of-the-art in system co-design, challenges encountered over the past years, and a proposed plan to move forward.

Factor analysis is often used to assess whether a single univariate latent variable is sufficient to explain most of the covariance among a set of indicators for some underlying construct. When evidence suggests that a single factor is adequate, research often proceeds by using a univariate summary of the indicators in subsequent research. Implicit in such practices is the assumption that it is the underlying latent, rather than the indicators, that is causally efficacious. The assumption that the indicators do not have effects on anything subsequent, and that they are themselves only affected by antecedents through the underlying latent is a strong assumption, effectively imposing a structural interpretation on the latent factor model. In this paper, we show that this structural assumption has empirically testable implications, even though the latent variable itself is unobserved. We develop a statistical test to potentially reject the structural interpretation of a latent factor model. We apply this test to data concerning associations between the Satisfaction-with-Life-Scale and subsequent all-cause mortality, which provides strong evidence against a structural interpretation for a univariate latent underlying the scale. Discussion is given to the implications of this result for the development, evaluation, and use of measures and for the use of factor analysis itself.

The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.

We propose a novel approach to multimodal sentiment analysis using deep neural networks combining visual analysis and natural language processing. Our goal is different than the standard sentiment analysis goal of predicting whether a sentence expresses positive or negative sentiment; instead, we aim to infer the latent emotional state of the user. Thus, we focus on predicting the emotion word tags attached by users to their Tumblr posts, treating these as "self-reported emotions." We demonstrate that our multimodal model combining both text and image features outperforms separate models based solely on either images or text. Our model's results are interpretable, automatically yielding sensible word lists associated with emotions. We explore the structure of emotions implied by our model and compare it to what has been posited in the psychology literature, and validate our model on a set of images that have been used in psychology studies. Finally, our work also provides a useful tool for the growing academic study of images - both photographs and memes - on social networks.

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