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Multi-cellular robot design aims to create robots comprised of numerous cells that can be efficiently controlled to perform diverse tasks. Previous research has demonstrated the ability to generate robots for various tasks, but these approaches often optimize robots directly in the vast design space, resulting in robots with complicated morphologies that are hard to control. In response, this paper presents a novel coarse-to-fine method for designing multi-cellular robots. Initially, this strategy seeks optimal coarse-grained robots and progressively refines them. To mitigate the challenge of determining the precise refinement juncture during the coarse-to-fine transition, we introduce the Hyperbolic Embeddings for Robot Design (HERD) framework. HERD unifies robots of various granularity within a shared hyperbolic space and leverages a refined Cross-Entropy Method for optimization. This framework enables our method to autonomously identify areas of exploration in hyperbolic space and concentrate on regions demonstrating promise. Finally, the extensive empirical studies on various challenging tasks sourced from EvoGym show our approach's superior efficiency and generalization capability.

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機(ji)器(qi)人(英(ying)語:Robot)包(bao)括一切模擬人類(lei)行為(wei)或思想與模擬其他生物的機(ji)械(如(ru)機(ji)器(qi)狗,機(ji)器(qi)貓等(deng))。狹義(yi)上對機(ji)器(qi)人的定義(yi)還有很多(duo)分類(lei)法及爭議,有些電腦程序甚至也被稱為(wei)機(ji)器(qi)人。在當(dang)代工(gong)業中,機(ji)器(qi)人指能(neng)自動(dong)運行任(ren)務的人造(zao)機(ji)器(qi)設(she)備(bei),用以取代或協助人類(lei)工(gong)作(zuo),一般(ban)會是(shi)機(ji)電設(she)備(bei),由計算機(ji)程序或是(shi)電子(zi)電路控制(zhi)。

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The use of vibrotactile feedback is of growing interest in the field of prosthetics, but few devices fully integrate this technology in the prosthesis to transmit high-frequency contact information (such as surface roughness and first contact) arising from the interaction of the prosthetic device with external items. This study describes a wearable vibrotactile system for high-frequency tactile information embedded in the prosthetic socket. The device consists of two compact planar vibrotactile actuators in direct contact with the user's skin to transmit tactile cues. These stimuli are directly related to the acceleration profiles recorded with two IMUS placed on the distal phalanx of a soft under-actuated robotic prosthesis (SoftHand Pro). We characterized the system from a psychophysical point of view with fifteen able-bodied participants by computing participants' Just Noticeable Difference (JND) related to the discrimination of vibrotactile cues delivered on the index finger, which are associated with the exploration of different sandpapers. Moreover, we performed a pilot experiment with one SoftHand Pro prosthesis user by designing a task, i.e. Active Texture Identification, to investigate if our feedback could enhance users' roughness discrimination. Results indicate that the device can effectively convey contact and texture cues, which users can readily detect and distinguish.

We propose a method that allows for learning task-agnostic representations based on value function estimates from a sequence of observations where the last frame corresponds to a goal. These representations would learn to relate states across different tasks, based on the temporal distance to the goal state, irrespective of the appearance changes and dynamics. This method could be used to transfer learnt policies/skills to unseen related tasks.

This paper presents a method for optimal motion planning of continuum robots by employing Bernstein surfaces to approximate the system's dynamics and impose complex constraints, including collision avoidance. The main contribution is the approximation of infinite-dimensional continuous problems into their discrete counterparts, facilitating their solution using standard optimization solvers. This discretization leverages the unique properties of Bernstein surface, providing a framework that extends previous works which focused on ODEs approximated by Bernstein polynomials. Numerical validations are conducted through several numerical scenarios. The presented methodology offers a promising direction for solving complex optimal control problems in the realm of soft robotics.

Batch Normalization (BN) is widely used to stabilize the optimization process and improve the test performance of deep neural networks. The regularization effect of BN depends on the batch size and explicitly using smaller batch sizes with Batch Normalization, a method known as Ghost Batch Normalization (GBN), has been found to improve generalization in many settings. We investigate the effectiveness of GBN by disentangling the induced ``Ghost Noise'' from normalization and quantitatively analyzing the distribution of noise as well as its impact on model performance. Inspired by our analysis, we propose a new regularization technique called Ghost Noise Injection (GNI) that imitates the noise in GBN without incurring the detrimental train-test discrepancy effects of small batch training. We experimentally show that GNI can provide a greater generalization benefit than GBN. Ghost Noise Injection can also be beneficial in otherwise non-noisy settings such as layer-normalized networks, providing additional evidence of the usefulness of Ghost Noise in Batch Normalization as a regularizer.

A continuous motion planning method for connected automated vehicles is considered for generating feasible trajectories in real-time using three consecutive clothoids. The proposed method reduces path planning to a small set of nonlinear algebraic equations such that the generated path can be efficiently checked for feasibility and collision. After path planning, velocity planning is executed while maintaining a parallel simple structure. Key strengths of this framework include its interpretability, shareability, and ability to specify boundary conditions. Its interpretability and shareability stem from the succinct representation of the resulting local motion plan using a handful of physically meaningful parameters. Vehicles may share these parameters via V2X communication so that the recipients can precisely reconstruct the planned trajectory of the senders and respond accordingly. The proposed local planner guarantees the satisfaction of boundary conditions, thus ensuring seamless integration with a wide array of higher-level global motion planners. The tunable nature of the method enables tailoring the local plans to specific maneuvers like turns at intersections, lane changes, and U-turns.

Multi-task learning (MTL) creates a single machine learning model called multi-task model to simultaneously perform multiple tasks. Although the security of single task classifiers has been extensively studied, there are several critical security research questions for multi-task models including 1) How secure are multi-task models to single task adversarial machine learning attacks, 2) Can adversarial attacks be designed to attack multiple tasks simultaneously, and 3) Does task sharing and adversarial training increase multi-task model robustness to adversarial attacks? In this paper, we answer these questions through careful analysis and rigorous experimentation. First, we develop na\"ive adaptation of single-task white-box attacks and analyze their inherent drawbacks. We then propose a novel attack framework, Dynamic Gradient Balancing Attack (DGBA). Our framework poses the problem of attacking a multi-task model as an optimization problem based on averaged relative loss change, which can be solved by approximating the problem as an integer linear programming problem. Extensive evaluation on two popular MTL benchmarks, NYUv2 and Tiny-Taxonomy, demonstrates the effectiveness of DGBA compared to na\"ive multi-task attack baselines on both clean and adversarially trained multi-task models. The results also reveal a fundamental trade-off between improving task accuracy by sharing parameters across tasks and undermining model robustness due to increased attack transferability from parameter sharing. DGBA is open-sourced and available at //github.com/zhanglijun95/MTLAttack-DGBA.

While coresets have been growing in terms of their application, barring few exceptions, they have mostly been limited to unsupervised settings. We consider supervised classification problems, and non-decomposable evaluation measures in such settings. We show that stratified uniform sampling based coresets have excellent empirical performance that are backed by theoretical guarantees too. We focus on the F1 score and Matthews Correlation Coefficient, two widely used non-decomposable objective functions that are nontrivial to optimize for and show that uniform coresets attain a lower bound for coreset size, and have good empirical performance, comparable with ``smarter'' coreset construction strategies.

Hyperspectral image (HSI) clustering is gaining considerable attention owing to recent methods that overcome the inefficiency and misleading results from the absence of supervised information. Contrastive learning methods excel at existing pixel level and super pixel level HSI clustering tasks. The pixel-level contrastive learning method can effectively improve the ability of the model to capture fine features of HSI but requires a large time overhead. The super pixel-level contrastive learning method utilizes the homogeneity of HSI and reduces computing resources; however, it yields rough classification results. To exploit the strengths of both methods, we present a pixel super pixel contrastive learning and pseudo-label correction (PSCPC) method for the HSI clustering. PSCPC can reasonably capture domain-specific and fine-grained features through super pixels and the comparative learning of a small number of pixels within the super pixels. To improve the clustering performance of super pixels, this paper proposes a pseudo-label correction module that aligns the clustering pseudo-labels of pixels and super-pixels. In addition, pixel-level clustering results are used to supervise super pixel-level clustering, improving the generalization ability of the model. Extensive experiments demonstrate the effectiveness and efficiency of PSCPC.

The adaptive processing of structured data is a long-standing research topic in machine learning that investigates how to automatically learn a mapping from a structured input to outputs of various nature. Recently, there has been an increasing interest in the adaptive processing of graphs, which led to the development of different neural network-based methodologies. In this thesis, we take a different route and develop a Bayesian Deep Learning framework for graph learning. The dissertation begins with a review of the principles over which most of the methods in the field are built, followed by a study on graph classification reproducibility issues. We then proceed to bridge the basic ideas of deep learning for graphs with the Bayesian world, by building our deep architectures in an incremental fashion. This framework allows us to consider graphs with discrete and continuous edge features, producing unsupervised embeddings rich enough to reach the state of the art on several classification tasks. Our approach is also amenable to a Bayesian nonparametric extension that automatizes the choice of almost all model's hyper-parameters. Two real-world applications demonstrate the efficacy of deep learning for graphs. The first concerns the prediction of information-theoretic quantities for molecular simulations with supervised neural models. After that, we exploit our Bayesian models to solve a malware-classification task while being robust to intra-procedural code obfuscation techniques. We conclude the dissertation with an attempt to blend the best of the neural and Bayesian worlds together. The resulting hybrid model is able to predict multimodal distributions conditioned on input graphs, with the consequent ability to model stochasticity and uncertainty better than most works. Overall, we aim to provide a Bayesian perspective into the articulated research field of deep learning for graphs.

Causality can be described in terms of a structural causal model (SCM) that carries information on the variables of interest and their mechanistic relations. For most processes of interest the underlying SCM will only be partially observable, thus causal inference tries to leverage any exposed information. Graph neural networks (GNN) as universal approximators on structured input pose a viable candidate for causal learning, suggesting a tighter integration with SCM. To this effect we present a theoretical analysis from first principles that establishes a novel connection between GNN and SCM while providing an extended view on general neural-causal models. We then establish a new model class for GNN-based causal inference that is necessary and sufficient for causal effect identification. Our empirical illustration on simulations and standard benchmarks validate our theoretical proofs.

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