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Motivated by the virtual machine scheduling problem in today's computing systems, we propose a new setting of stochastic bin-packing in service systems that allows the item sizes (job resource requirements) to vary over time. In this setting, items (jobs) arrive to the system, vary their sizes, and depart from the system following certain Markovian assumptions. We focus on minimizing the expected number of non-empty bins (active servers) in steady state, where the expectation in steady state is equal to the long-run time-average with probability $1$ under the Markovian assumptions. Our main result is a policy that achieves an optimality gap of $O(\sqrt{r})$ in the objective, where the optimal objective value is $\Theta(r)$ and $r$ is a scaling factor such that the item arrival intensity scales linearly with it. When specialized to the setting where the item sizes do not vary over time, our result improves upon the state-of-the-art $o(r)$ optimality gap. Our technical approach highlights a novel policy conversion framework that reduces the policy design problem to that in a single-bin (single-server) system.

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The ability to interpret machine learning models has become increasingly important as their usage in data science continues to rise. Most current interpretability methods are optimized to work on either (\textit{i}) a global scale, where the goal is to rank features based on their contributions to overall variation in an observed population, or (\textit{ii}) the local level, which aims to detail on how important a feature is to a particular individual in the data set. In this work, a new operator is proposed called the "GlObal And Local Score" (GOALS): a simple \textit{post hoc} approach to simultaneously assess local and global feature variable importance in nonlinear models. Motivated by problems in biomedicine, the approach is demonstrated using Gaussian process regression where the task of understanding how genetic markers are associated with disease progression both within individuals and across populations is of high interest. Detailed simulations and real data analyses illustrate the flexible and efficient utility of GOALS over state-of-the-art variable importance strategies.

Machine learning (ML) components are being added to more and more critical and impactful software systems, but the software development process of real-world production systems from prototyped ML models remains challenging with additional complexity and interdisciplinary collaboration challenges. This poses difficulties in using traditional software lifecycle models such as waterfall, spiral or agile model when building ML-enabled systems. By interviewing with practitioners from multiple companies, we investigated the application of using systems engineering process in ML-enabled systems. We developed a set of propositions and proposed V4ML process model for building products with ML components. We found that V4ML process model requires more efforts on documentation, system decomposition and V&V, but it addressed the interdisciplinary collaboration challenges and additional complexity introduced by ML components.

Federated learning (FL), as a decentralized machine learning solution to the protection of users' private data, has become an important learning paradigm in recent years, especially since the enforcement of stricter laws and regulations in most countries. Therefore, a variety of FL frameworks are released to facilitate the development and application of federated learning. Despite the considerable amount of research on the security and privacy of FL models and systems, the security issues in FL frameworks have not been systematically studied yet. In this paper, we conduct the first empirical study on 1,112 FL framework bugs to investigate their characteristics. These bugs are manually collected, classified, and labeled from 12 open-source FL frameworks on GitHub. In detail, we construct taxonomies of 15 symptoms, 12 root causes, and 20 fix patterns of these bugs and investigate their correlations and distributions on 23 logical components and two main application scenarios. From the results of our study, we present nine findings, discuss their implications, and propound several suggestions to FL framework developers and security researchers on the FL frameworks.

We address the task of probabilistic anomaly attribution in the black-box regression setting, where the goal is to compute the probability distribution of the attribution score of each input variable, given an observed anomaly. The training dataset is assumed to be unavailable. This task differs from the standard XAI (explainable AI) scenario, since we wish to explain the anomalous deviation from a black-box prediction rather than the black-box model itself. We begin by showing that mainstream model-agnostic explanation methods, such as the Shapley values, are not suitable for this task because of their ``deviation-agnostic property.'' We then propose a novel framework for probabilistic anomaly attribution that allows us to not only compute attribution scores as the predictive mean but also quantify the uncertainty of those scores. This is done by considering a generative process for perturbations that counter-factually bring the observed anomalous observation back to normalcy. We introduce a variational Bayes algorithm for deriving the distributions of per variable attribution scores. To the best of our knowledge, this is the first probabilistic anomaly attribution framework that is free from being deviation-agnostic.

Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the corner stones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the learning and the planning phases, and avoids the non-stationarity problem when all agents are improving their policies simultaneously using samples. Though intuitive and widely-used, the sample complexity of model-based MARL algorithms has not been fully investigated. In this paper, our goal is to address the fundamental question about its sample complexity. We study arguably the most basic MARL setting: two-player discounted zero-sum Markov games, given only access to a generative model. We show that model-based MARL achieves a sample complexity of $\tilde O(|S||A||B|(1-\gamma)^{-3}\epsilon^{-2})$ for finding the Nash equilibrium (NE) value up to some $\epsilon$ error, and the $\epsilon$-NE policies with a smooth planning oracle, where $\gamma$ is the discount factor, and $S,A,B$ denote the state space, and the action spaces for the two agents. We further show that such a sample bound is minimax-optimal (up to logarithmic factors) if the algorithm is reward-agnostic, where the algorithm queries state transition samples without reward knowledge, by establishing a matching lower bound. This is in contrast to the usual reward-aware setting, with a $\tilde\Omega(|S|(|A|+|B|)(1-\gamma)^{-3}\epsilon^{-2})$ lower bound, where this model-based approach is near-optimal with only a gap on the $|A|,|B|$ dependence. Our results not only demonstrate the sample-efficiency of this basic model-based approach in MARL, but also elaborate on the fundamental tradeoff between its power (easily handling the more challenging reward-agnostic case) and limitation (less adaptive and suboptimal in $|A|,|B|$), particularly arises in the multi-agent context.

In radial basis function neural network (RBFNN) based real-time learning tasks, forgetting mechanisms are widely used such that the neural network can keep its sensitivity to new data. However, with forgetting mechanisms, some useful knowledge will get lost simply because they are learned a long time ago, which we refer to as the passive knowledge forgetting phenomenon. To address this problem, this paper proposes a real-time training method named selective memory recursive least squares (SMRLS) in which the classical forgetting mechanisms are recast into a memory mechanism. Different from the forgetting mechanism, which mainly evaluates the importance of samples according to the time when samples are collected, the memory mechanism evaluates the importance of samples through both temporal and spatial distribution of samples. With SMRLS, the input space of the RBFNN is evenly divided into a finite number of partitions and a synthesized objective function is developed using synthesized samples from each partition. In addition to the current approximation error, the neural network also updates its weights according to the recorded data from the partition being visited. Compared with classical training methods including the forgetting factor recursive least squares (FFRLS) and stochastic gradient descent (SGD) methods, SMRLS achieves improved learning speed and generalization capability, which are demonstrated by corresponding simulation results.

Federated optimization, an emerging paradigm which finds wide real-world applications such as federated learning, enables multiple clients (e.g., edge devices) to collaboratively optimize a global function. The clients do not share their local datasets and typically only share their local gradients. However, the gradient information is not available in many applications of federated optimization, which hence gives rise to the paradigm of federated zeroth-order optimization (ZOO). Existing federated ZOO algorithms suffer from the limitations of query and communication inefficiency, which can be attributed to (a) their reliance on a substantial number of function queries for gradient estimation and (b) the significant disparity between their realized local updates and the intended global updates. To this end, we (a) introduce trajectory-informed gradient surrogates which is able to use the history of function queries during optimization for accurate and query-efficient gradient estimation, and (b) develop the technique of adaptive gradient correction using these gradient surrogates to mitigate the aforementioned disparity. Based on these, we propose the federated zeroth-order optimization using trajectory-informed surrogate gradients (FZooS) algorithm for query- and communication-efficient federated ZOO. Our FZooS achieves theoretical improvements over the existing approaches, which is supported by our real-world experiments such as federated black-box adversarial attack and federated non-differentiable metric optimization.

Reconstructing interacting hands from monocular RGB data is a challenging task, as it involves many interfering factors, e.g. self- and mutual occlusion and similar textures. Previous works only leverage information from a single RGB image without modeling their physically plausible relation, which leads to inferior reconstruction results. In this work, we are dedicated to explicitly exploiting spatial-temporal information to achieve better interacting hand reconstruction. On one hand, we leverage temporal context to complement insufficient information provided by the single frame, and design a novel temporal framework with a temporal constraint for interacting hand motion smoothness. On the other hand, we further propose an interpenetration detection module to produce kinetically plausible interacting hands without physical collisions. Extensive experiments are performed to validate the effectiveness of our proposed framework, which achieves new state-of-the-art performance on public benchmarks.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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