Fluid motion can be considered as point cloud transformation when adopted by a Lagrangian description. Compared to traditional numerical analysis methods, using machine learning techniques to learn physics simulations can achieve near accuracy, while significantly increasing efficiency. In this paper, we propose an innovative approach for 3D fluid simulations utilizing an Attention-based Dual-pipeline Network, which employs a dual-pipeline architecture, seamlessly integrated with an Attention-based Feature Fusion Module. Unlike previous single-pipeline approaches, we find that a well-designed dual-pipeline approach achieves a better balance between global fluid control and physical law constraints. Furthermore, we design a Type-aware Input Module to adaptively recognize particles of different types and perform feature fusion afterward, such that fluid-solid coupling issues can be better dealt with. The experiments show that our approach significantly increases the accuracy of fluid simulation predictions and enhances generalizability to previously unseen scenarios. We demonstrate its superior performance over the state-of-the-art approaches across various metrics.
Can a Large Language Model (LLM) solve simple abstract reasoning problems? We explore this broad question through a systematic analysis of GPT on the Abstraction and Reasoning Corpus (ARC), a representative benchmark of abstract reasoning ability from limited examples in which solutions require some "core knowledge" of concepts such as objects, goal states, counting, and basic geometry. GPT-4 solves only 13/50 of the most straightforward ARC tasks when using textual encodings for their two-dimensional input-output grids. Our failure analysis reveals that GPT-4's capacity to identify objects and reason about them is significantly influenced by the sequential nature of the text that represents an object within a text encoding of a task. To test this hypothesis, we design a new benchmark, the 1D-ARC, which consists of one-dimensional (array-like) tasks that are more conducive to GPT-based reasoning, and where it indeed performs better than on the (2D) ARC. To alleviate this issue, we propose an object-based representation that is obtained through an external tool, resulting in nearly doubling the performance on solved ARC tasks and near-perfect scores on the easier 1D-ARC. Although the state-of-the-art GPT-4 is unable to "reason" perfectly within non-language domains such as the 1D-ARC or a simple ARC subset, our study reveals that the use of object-based representations can significantly improve its reasoning ability. Visualizations, GPT logs, and data are available at //khalil-research.github.io/LLM4ARC.
Biometric systems based on brain activity have been proposed as an alternative to passwords or to complement current authentication techniques. By leveraging the unique brainwave patterns of individuals, these systems offer the possibility of creating authentication solutions that are resistant to theft, hands-free, accessible, and potentially even revocable. However, despite the growing stream of research in this area, faster advance is hindered by reproducibility problems. Issues such as the lack of standard reporting schemes for performance results and system configuration, or the absence of common evaluation benchmarks, make comparability and proper assessment of different biometric solutions challenging. Further, barriers are erected to future work when, as so often, source code is not published open access. To bridge this gap, we introduce NeuroBench, a flexible open source tool to benchmark brainwave-based authentication models. It incorporates nine diverse datasets, implements a comprehensive set of pre-processing parameters and machine learning algorithms, enables testing under two common adversary models (known vs unknown attacker), and allows researchers to generate full performance reports and visualizations. We use NeuroBench to investigate the shallow classifiers and deep learning-based approaches proposed in the literature, and to test robustness across multiple sessions. We observe a 37.6% reduction in Equal Error Rate (EER) for unknown attacker scenarios (typically not tested in the literature), and we highlight the importance of session variability to brainwave authentication. All in all, our results demonstrate the viability and relevance of NeuroBench in streamlining fair comparisons of algorithms, thereby furthering the advancement of brainwave-based authentication through robust methodological practices.
Zero-shot text-to-speech (TTS) has gained significant attention due to its powerful voice cloning capabilities, requiring only a few seconds of unseen speaker voice prompts. However, all previous work has been developed for cloud-based systems. Taking autoregressive models as an example, although these approaches achieve high-fidelity voice cloning, they fall short in terms of inference speed, model size, and robustness. Therefore, we propose MobileSpeech, which is a fast, lightweight, and robust zero-shot text-to-speech system based on mobile devices for the first time. Specifically: 1) leveraging discrete codec, we design a parallel speech mask decoder module called SMD, which incorporates hierarchical information from the speech codec and weight mechanisms across different codec layers during the generation process. Moreover, to bridge the gap between text and speech, we introduce a high-level probabilistic mask that simulates the progression of information flow from less to more during speech generation. 2) For speaker prompts, we extract fine-grained prompt duration from the prompt speech and incorporate text, prompt speech by cross attention in SMD. We demonstrate the effectiveness of MobileSpeech on multilingual datasets at different levels, achieving state-of-the-art results in terms of generating speed and speech quality. MobileSpeech achieves RTF of 0.09 on a single A100 GPU and we have successfully deployed MobileSpeech on mobile devices. Audio samples are available at \url{//mobilespeech.github.io/} .
Subatomic particle track reconstruction (tracking) is a vital task in High-Energy Physics experiments. Tracking is exceptionally computationally challenging and fielded solutions, relying on traditional algorithms, do not scale linearly. Machine Learning (ML) assisted solutions are a promising answer. We argue that a complexity-reduced problem description and the data representing it, will facilitate the solution exploration workflow. We provide the REDuced VIrtual Detector (REDVID) as a complexity-reduced detector model and particle collision event simulator combo. REDVID is intended as a simulation-in-the-loop, to both generate synthetic data efficiently and to simplify the challenge of ML model design. The fully parametric nature of our tool, with regards to system-level configuration, while in contrast to physics-accurate simulations, allows for the generation of simplified data for research and education, at different levels. Resulting from the reduced complexity, we showcase the computational efficiency of REDVID by providing the computational cost figures for a multitude of simulation benchmarks. As a simulation and a generative tool for ML-assisted solution design, REDVID is highly flexible, reusable and open-source. Reference data sets generated with REDVID are publicly available. Data generated using REDVID has enabled rapid development of multiple novel ML model designs, which is currently ongoing.
Decades of progress in energy-efficient and low-power design have successfully reduced the operational carbon footprint in the semiconductor industry. However, this has led to an increase in embodied emissions, encompassing carbon emissions arising from design, manufacturing, packaging, and other infrastructural activities. While existing research has developed tools to analyze embodied carbon at the computer architecture level for traditional monolithic systems, these tools do not apply to near-mainstream heterogeneous integration (HI) technologies. HI systems offer significant potential for sustainable computing by minimizing carbon emissions through two key strategies: ``reducing" computation by reusing pre-designed chiplet IP blocks and adopting hierarchical approaches to system design. The reuse of chiplets across multiple designs, even spanning multiple generations of integrated circuits (ICs), can substantially reduce embodied carbon emissions throughout the operational lifespan. This paper introduces a carbon analysis tool specifically designed to assess the potential of HI systems in facilitating greener VLSI system design and manufacturing approaches. The tool takes into account scaling, chiplet and packaging yields, design complexity, and even carbon overheads associated with advanced packaging techniques employed in heterogeneous systems. Experimental results demonstrate that HI can achieve a reduction of embodied carbon emissions up to 70\% compared to traditional large monolithic systems. These findings suggest that HI can pave the way for sustainable computing practices, contributing to a more environmentally conscious semiconductor industry.
Table understanding capability of Large Language Models (LLMs) has been extensively studied through the task of question-answering (QA) over tables. Typically, only a small part of the whole table is relevant to derive the answer for a given question. The irrelevant parts act as noise and are distracting information, resulting in sub-optimal performance due to the vulnerability of LLMs to noise. To mitigate this, we propose CABINET (Content RelevAnce-Based NoIse ReductioN for TablE QuesTion-Answering) - a framework to enable LLMs to focus on relevant tabular data by suppressing extraneous information. CABINET comprises an Unsupervised Relevance Scorer (URS), trained differentially with the QA LLM, that weighs the table content based on its relevance to the input question before feeding it to the question-answering LLM (QA LLM). To further aid the relevance scorer, CABINET employs a weakly supervised module that generates a parsing statement describing the criteria of rows and columns relevant to the question and highlights the content of corresponding table cells. CABINET significantly outperforms various tabular LLM baselines, as well as GPT3-based in-context learning methods, is more robust to noise, maintains outperformance on tables of varying sizes, and establishes new SoTA performance on WikiTQ, FeTaQA, and WikiSQL datasets. We release our code and datasets at //github.com/Sohanpatnaik106/CABINET_QA.
We propose and analyze an adaptive adversary that can retrain a Trojaned DNN and is also aware of SOTA output-based Trojaned model detectors. We show that such an adversary can ensure (1) high accuracy on both trigger-embedded and clean samples and (2) bypass detection. Our approach is based on an observation that the high dimensionality of the DNN parameters provides sufficient degrees of freedom to simultaneously achieve these objectives. We also enable SOTA detectors to be adaptive by allowing retraining to recalibrate their parameters, thus modeling a co-evolution of parameters of a Trojaned model and detectors. We then show that this co-evolution can be modeled as an iterative game, and prove that the resulting (optimal) solution of this interactive game leads to the adversary successfully achieving the above objectives. In addition, we provide a greedy algorithm for the adversary to select a minimum number of input samples for embedding triggers. We show that for cross-entropy or log-likelihood loss functions used by the DNNs, the greedy algorithm provides provable guarantees on the needed number of trigger-embedded input samples. Extensive experiments on four diverse datasets -- MNIST, CIFAR-10, CIFAR-100, and SpeechCommand -- reveal that the adversary effectively evades four SOTA output-based Trojaned model detectors: MNTD, NeuralCleanse, STRIP, and TABOR.
Owing to effective and flexible data acquisition, unmanned aerial vehicle (UAV) has recently become a hotspot across the fields of computer vision (CV) and remote sensing (RS). Inspired by recent success of deep learning (DL), many advanced object detection and tracking approaches have been widely applied to various UAV-related tasks, such as environmental monitoring, precision agriculture, traffic management. This paper provides a comprehensive survey on the research progress and prospects of DL-based UAV object detection and tracking methods. More specifically, we first outline the challenges, statistics of existing methods, and provide solutions from the perspectives of DL-based models in three research topics: object detection from the image, object detection from the video, and object tracking from the video. Open datasets related to UAV-dominated object detection and tracking are exhausted, and four benchmark datasets are employed for performance evaluation using some state-of-the-art methods. Finally, prospects and considerations for the future work are discussed and summarized. It is expected that this survey can facilitate those researchers who come from remote sensing field with an overview of DL-based UAV object detection and tracking methods, along with some thoughts on their further developments.
Defensive deception is a promising approach for cyberdefense. Although defensive deception is increasingly popular in the research community, there has not been a systematic investigation of its key components, the underlying principles, and its tradeoffs in various problem settings. This survey paper focuses on defensive deception research centered on game theory and machine learning, since these are prominent families of artificial intelligence approaches that are widely employed in defensive deception. This paper brings forth insights, lessons, and limitations from prior work. It closes with an outline of some research directions to tackle major gaps in current defensive deception research.
Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.