亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Many attempts have been made at estimating discrete emotions (calmness, anxiety, boredom, surprise, anger) and continuous emotional measures commonly used in psychology, namely `valence' (The pleasantness of the emotion being displayed) and `arousal' (The intensity of the emotion being displayed). Existing methods to estimate arousal and valence rely on learning from data sets, where an expert annotator labels every image frame. Access to an expert annotator is not always possible, and the annotation can also be tedious. Hence it is more practical to obtain self-reported arousal and valence values directly from the human in a real-time Human-Robot collaborative setting. Hence this paper provides an emotion data set (HRI-AVC) obtained while conducting a human-robot interaction (HRI) task. The self-reported pair of labels in this data set is associated with a set of image frames. This paper also proposes a spatial and temporal attention-based network to estimate arousal and valence from this set of image frames. The results show that an attention-based network can estimate valence and arousal on the HRI-AVC data set even when Arousal and Valence values are unavailable per frame.

相關內容

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse responses, specifically Ambisonic room impulse responses (ARIRs) available at a grid of spatially distributed receiver perspectives, measured or simulated in a desired acoustic environment. In particular, we extrapolate a triplet of neighboring ARIRs to the variable listener perspective, preceding their linear interpolation. The extrapolation is achieved by decomposing each ARIR into localized sound events and re-assigning their direction, time, and level to what could be observed at the listener perspective, with as much temporal, directional, and perspective context as possible. We propose to undertake this decomposition in two levels: Peaks in the early ARIRs are decomposed into jointly localized sound events, based on time differences of arrival observed in either an ARIR triplet, or all ARIRs observing the direct sound. Sound events that could not be jointly localized are treated as residuals whose less precise localization utilizes direction-of-arrival detection and the estimated time of arrival. For the interpolated rendering, suitable parameter settings are found by evaluating the proposed method in a listening experiment, using both measured and simulated ARIR data sets, under static and time-varying conditions.

Recent progress in generative artificial intelligence (gen-AI) has enabled the generation of photo-realistic and artistically-inspiring photos at a single click, catering to millions of users online. To explore how people use gen-AI models such as DALLE and StableDiffusion, it is critical to understand the themes, contents, and variations present in the AI-generated photos. In this work, we introduce TWIGMA (TWItter Generative-ai images with MetadatA), a comprehensive dataset encompassing over 800,000 gen-AI images collected from Jan 2021 to March 2023 on Twitter, with associated metadata (e.g., tweet text, creation date, number of likes), available at //zenodo.org/records/8031785. Through a comparative analysis of TWIGMA with natural images and human artwork, we find that gen-AI images possess distinctive characteristics and exhibit, on average, lower variability when compared to their non-gen-AI counterparts. Additionally, we find that the similarity between a gen-AI image and natural images is inversely correlated with the number of likes. Finally, we observe a longitudinal shift in the themes of AI-generated images on Twitter, with users increasingly sharing artistically sophisticated content such as intricate human portraits, whereas their interest in simple subjects such as natural scenes and animals has decreased. Our findings underscore the significance of TWIGMA as a unique data resource for studying AI-generated images.

Plug-and-play algorithms constitute a popular framework for solving inverse imaging problems that rely on the implicit definition of an image prior via a denoiser. These algorithms can leverage powerful pre-trained denoisers to solve a wide range of imaging tasks, circumventing the necessity to train models on a per-task basis. Unfortunately, plug-and-play methods often show unstable behaviors, hampering their promise of versatility and leading to suboptimal quality of reconstructed images. In this work, we show that enforcing equivariance to certain groups of transformations (rotations, reflections, and/or translations) on the denoiser strongly improves the stability of the algorithm as well as its reconstruction quality. We provide a theoretical analysis that illustrates the role of equivariance on better performance and stability. We present a simple algorithm that enforces equivariance on any existing denoiser by simply applying a random transformation to the input of the denoiser and the inverse transformation to the output at each iteration of the algorithm. Experiments on multiple imaging modalities and denoising networks show that the equivariant plug-and-play algorithm improves both the reconstruction performance and the stability compared to their non-equivariant counterparts.

We consider the Ensemble Kalman Inversion which has been recently introduced as an efficient, gradient-free optimisation method to estimate unknown parameters in an inverse setting. In the case of large data sets, the Ensemble Kalman Inversion becomes computationally infeasible as the data misfit needs to be evaluated for each particle in each iteration. Here, randomised algorithms like stochastic gradient descent have been demonstrated to successfully overcome this issue by using only a random subset of the data in each iteration, so-called subsampling techniques. Based on a recent analysis of a continuous-time representation of stochastic gradient methods, we propose, analyse, and apply subsampling-techniques within Ensemble Kalman Inversion. Indeed, we propose two different subsampling techniques: either every particle observes the same data subset (single subsampling) or every particle observes a different data subset (batch subsampling).

The Horvitz-Thompson (H-T) estimator is widely used for estimating various types of average treatment effects under network interference. We systematically investigate the optimality properties of H-T estimator under network interference, by embedding it in the class of all linear estimators. In particular, we show that in presence of any kind of network interference, H-T estimator is in-admissible in the class of all linear estimators when using a completely randomized and a Bernoulli design. We also show that the H-T estimator becomes admissible under certain restricted randomization schemes termed as ``fixed exposure designs''. We give examples of such fixed exposure designs. It is well known that the H-T estimator is unbiased when correct weights are specified. Here, we derive the weights for unbiased estimation of various causal effects, and illustrate how they depend not only on the design, but more importantly, on the assumed form of interference (which in many real world situations is unknown at design stage), and the causal effect of interest.

We introduce the new setting of open-vocabulary object 6D pose estimation, in which a textual prompt is used to specify the object of interest. In contrast to existing approaches, in our setting (i) the object of interest is specified solely through the textual prompt, (ii) no object model (e.g. CAD or video sequence) is required at inference, (iii) the object is imaged from two different viewpoints of two different scenes, and (iv) the object was not observed during the training phase. To operate in this setting, we introduce a novel approach that leverages a Vision-Language Model to segment the object of interest from two distinct scenes and to estimate its relative 6D pose. The key of our approach is a carefully devised strategy to fuse object-level information provided by the prompt with local image features, resulting in a feature space that can generalize to novel concepts. We validate our approach on a new benchmark based on two popular datasets, REAL275 and Toyota-Light, which collectively encompass 39 object instances appearing in four thousand image pairs. The results demonstrate that our approach outperforms both a well-established hand-crafted method and a recent deep learning-based baseline in estimating the relative 6D pose of objects in different scenes. Project website: //jcorsetti.github.io/oryon-website/.

We propose an innovative and generic methodology to analyse individual and collective behaviour through individual trajectory data. The work is motivated by the analysis of GPS trajectories of fishing vessels collected from regulatory tracking data in the context of marine biodiversity conservation and ecosystem-based fisheries management. We build a low-dimensional latent representation of trajectories using convolutional neural networks as non-linear mapping. This is done by training a conditional variational auto-encoder taking into account covariates. The posterior distributions of the latent representations can be linked to the characteristics of the actual trajectories. The latent distributions of the trajectories are compared with the Bhattacharyya coefficient, which is well-suited for comparing distributions. Using this coefficient, we analyse the variation of the individual behaviour of each vessel during time. For collective behaviour analysis, we build proximity graphs and use an extension of the stochastic block model for multiple networks. This model results in a clustering of the individuals based on their set of trajectories. The application to French fishing vessels enables us to obtain groups of vessels whose individual and collective behaviours exhibit spatio-temporal patterns over the period 2014-2018.

In recent years, circuit simulators and Boolean satisfiability (SAT) solvers have been tightly integrated to provide efficient logic synthesis and verification. Circuit simulation can generate highly expressive simulation patterns that can either enumerate or filter out most candidates for synthesis. Subsequently, SAT solvers are employed to check those that remain, thereby making the logic synthesis process more efficient. This paper introduces a novel circuit simulator of k-input lookup table (k-LUT) networks, based on semi-tensor product (STP). STP-based simulators use computation of logic matrices, the primitives of logic networks, as opposed to relying on bitwise logic operations for simulation of k-LUT networks. Experimental results show that our STP-based simulator reduces the runtime by an average of 7.2x. Furthermore, we integrate this proposed simulator into a SAT-sweeping engine known as SAT sweeper. Through a combination of structural hashing, simulation, and SAT queries, SAT sweeper simplifies logic networks by systematically merging graph vertices from input to output. To enhance the efficiency, we used STP-based exhaustive simulation, which significantly reduces the number of false equivalence class candidates, thereby improving the computational efficiency by reducing the number of SAT calls required. When compared to the SOTA SAT sweeper, our method demonstrates an average 35% runtime reduction.

Academic challenges comprise effective means for (i) advancing the state of the art, (ii) putting in the spotlight of a scientific community specific topics and problems, as well as (iii) closing the gap for under represented communities in terms of accessing and participating in the shaping of research fields. Competitions can be traced back for centuries and their achievements have had great influence in our modern world. Recently, they (re)gained popularity, with the overwhelming amounts of data that is being generated in different domains, as well as the need of pushing the barriers of existing methods, and available tools to handle such data. This chapter provides a survey of academic challenges in the context of machine learning and related fields. We review the most influential competitions in the last few years and analyze challenges per area of knowledge. The aims of scientific challenges, their goals, major achievements and expectations for the next few years are reviewed.

We present ParrotTTS, a modularized text-to-speech synthesis model leveraging disentangled self-supervised speech representations. It can train a multi-speaker variant effectively using transcripts from a single speaker. ParrotTTS adapts to a new language in low resource setup and generalizes to languages not seen while training the self-supervised backbone. Moreover, without training on bilingual or parallel examples, ParrotTTS can transfer voices across languages while preserving the speaker specific characteristics, e.g., synthesizing fluent Hindi speech using a French speaker's voice and accent. We present extensive results in monolingual and multi-lingual scenarios. ParrotTTS outperforms state-of-the-art multi-lingual TTS models using only a fraction of paired data as latter.

北京阿比特科技有限公司