Grasping and manipulating a wide variety of objects is a fundamental skill that would determine the success and wide spread adaptation of robots in homes. Several end-effector designs for robust manipulation have been proposed but they mostly work when provided with prior information about the objects or equipped with external sensors for estimating object shape or size. Such approaches are limited to many-shot or unknown objects and are prone to estimation errors from external estimation systems. We propose an approach to grasp and manipulate previously unseen or zero-shot objects: the objects without any prior of their shape, size, material and weight properties, using only feedback from tactile sensors which is contrary to the state-of-the-art. Such an approach provides robust manipulation of objects either when the object model is not known or when it is estimated incorrectly from an external system. Our approach is inspired by the ideology of how animals or humans manipulate objects, i.e., by using feedback from their skin. Our grasping and manipulation revolves around the simple notion that objects slip if not grasped stably. This slippage can be detected and counteracted for a robust grasp that is agnostic to the type, shape, size, material and weight of the object. At the crux of our approach is a novel tactile feedback based controller that detects and compensates for slip during grasp. We successfully evaluate and demonstrate our proposed approach on many real world experiments using the Shadow Dexterous Hand equipped with BioTac SP tactile sensors for different object shapes, sizes, weights and materials. We obtain an overall success rate of 73.5%
The objective of this paper is to describe an approach to detect the slip and contact force in real-time feedback. In this novel approach, the DAVIS camera is used as a vision tactile sensor due to its fast process speed and high resolution. Two hundred experiments were performed on four objects with different shapes, sizes, weights, and materials to compare the accuracy and response of the Baxter robot grippers to avoid slipping. The advanced approach is validated by using a force-sensitive resistor (FSR402). The events captured with the DAVIS camera are processed with specific algorithms to provide feedback to the Baxter robot aiding it to detect the slip.
Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available -- synthetic objects are not realistic enough and are mostly centered around geometry, while real object datasets such as YCB are often practically challenging and unstable to acquire due to international shipping, inventory, and financial cost. We present ObjectFolder, a dataset of 100 virtualized objects that addresses both challenges with two key innovations. First, ObjectFolder encodes the visual, auditory, and tactile sensory data for all objects, enabling a number of multisensory object recognition tasks, beyond existing datasets that focus purely on object geometry. Second, ObjectFolder employs a uniform, object-centric, and implicit representation for each object's visual textures, acoustic simulations, and tactile readings, making the dataset flexible to use and easy to share. We demonstrate the usefulness of our dataset as a testbed for multisensory perception and control by evaluating it on a variety of benchmark tasks, including instance recognition, cross-sensory retrieval, 3D reconstruction, and robotic grasping.
This paper presents Pix2Seq, a simple and generic framework for object detection. Unlike existing approaches that explicitly integrate prior knowledge about the task, we simply cast object detection as a language modeling task conditioned on the observed pixel inputs. Object descriptions (e.g., bounding boxes and class labels) are expressed as sequences of discrete tokens, and we train a neural net to perceive the image and generate the desired sequence. Our approach is based mainly on the intuition that if a neural net knows about where and what the objects are, we just need to teach it how to read them out. Beyond the use of task-specific data augmentations, our approach makes minimal assumptions about the task, yet it achieves competitive results on the challenging COCO dataset, compared to highly specialized and well optimized detection algorithms.
This paper presents a comprehensive survey on vision-based robotic grasping. We concluded four key tasks during robotic grasping, which are object localization, pose estimation, grasp detection and motion planning. In detail, object localization includes object detection and segmentation methods, pose estimation includes RGB-based and RGB-D-based methods, grasp detection includes traditional methods and deep learning-based methods, motion planning includes analytical methods, imitating learning methods, and reinforcement learning methods. Besides, lots of methods accomplish some of the tasks jointly, such as object-detection-combined 6D pose estimation, grasp detection without pose estimation, end-to-end grasp detection, and end-to-end motion planning. These methods are reviewed elaborately in this survey. What's more, related datasets are summarized and comparisons between state-of-the-art methods are given for each task. Challenges about robotic grasping are presented, and future directions in addressing these challenges are also pointed out.
We propose a new multi-instance dynamic RGB-D SLAM system using an object-level octree-based volumetric representation. It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric, semantic, and motion properties for arbitrary objects in the scene. For each incoming frame, we perform instance segmentation to detect objects and refine mask boundaries using geometric and motion information. Meanwhile, we estimate the pose of each existing moving object using an object-oriented tracking method and robustly track the camera pose against the static scene. Based on the estimated camera pose and object poses, we associate segmented masks with existing models and incrementally fuse corresponding colour, depth, semantic, and foreground object probabilities into each object model. In contrast to existing approaches, our system is the first system to generate an object-level dynamic volumetric map from a single RGB-D camera, which can be used directly for robotic tasks. Our method can run at 2-3 Hz on a CPU, excluding the instance segmentation part. We demonstrate its effectiveness by quantitatively and qualitatively testing it on both synthetic and real-world sequences.
Accurate detection and tracking of objects is vital for effective video understanding. In previous work, the two tasks have been combined in a way that tracking is based heavily on detection, but the detection benefits marginally from the tracking. To increase synergy, we propose to more tightly integrate the tasks by conditioning the object detection in the current frame on tracklets computed in prior frames. With this approach, the object detection results not only have high detection responses, but also improved coherence with the existing tracklets. This greater coherence leads to estimated object trajectories that are smoother and more stable than the jittered paths obtained without tracklet-conditioned detection. Over extensive experiments, this approach is shown to achieve state-of-the-art performance in terms of both detection and tracking accuracy, as well as noticeable improvements in tracking stability.
We introduce and tackle the problem of zero-shot object detection (ZSD), which aims to detect object classes which are not observed during training. We work with a challenging set of object classes, not restricting ourselves to similar and/or fine-grained categories cf. prior works on zero-shot classification. We follow a principled approach by first adapting visual-semantic embeddings for ZSD. We then discuss the problems associated with selecting a background class and motivate two background-aware approaches for learning robust detectors. One of these models uses a fixed background class and the other is based on iterative latent assignments. We also outline the challenge associated with using a limited number of training classes and propose a solution based on dense sampling of the semantic label space using auxiliary data with a large number of categories. We propose novel splits of two standard detection datasets - MSCOCO and VisualGenome and discuss extensive empirical results to highlight the benefits of the proposed methods. We provide useful insights into the algorithm and conclude by posing some open questions to encourage further research.
Image captioning is a challenging task where the machine automatically describes an image by sentences or phrases. It often requires a large number of paired image-sentence annotations for training. However, a pre-trained captioning model can hardly be applied to a new domain in which some novel object categories exist, i.e., the objects and their description words are unseen during model training. To correctly caption the novel object, it requires professional human workers to annotate the images by sentences with the novel words. It is labor expensive and thus limits its usage in real-world applications. In this paper, we introduce the zero-shot novel object captioning task where the machine generates descriptions without extra sentences about the novel object. To tackle the challenging problem, we propose a Decoupled Novel Object Captioner (DNOC) framework that can fully decouple the language sequence model from the object descriptions. DNOC has two components. 1) A Sequence Model with the Placeholder (SM-P) generates a sentence containing placeholders. The placeholder represents an unseen novel object. Thus, the sequence model can be decoupled from the novel object descriptions. 2) A key-value object memory built upon the freely available detection model, contains the visual information and the corresponding word for each object. The SM-P will generate a query to retrieve the words from the object memory. The placeholder will then be filled with the correct word, resulting in a caption with novel object descriptions. The experimental results on the held-out MSCOCO dataset demonstrate the ability of DNOC in describing novel concepts in the zero-shot novel object captioning task.
We present a challenging and realistic novel dataset for evaluating 6-DOF object tracking algorithms. Existing datasets show serious limitations---notably, unrealistic synthetic data, or real data with large fiducial markers---preventing the community from obtaining an accurate picture of the state-of-the-art. Our key contribution is a novel pipeline for acquiring accurate ground truth poses of real objects w.r.t a Kinect V2 sensor by using a commercial motion capture system. A total of 100 calibrated sequences of real objects are acquired in three different scenarios to evaluate the performance of trackers in various scenarios: stability, robustness to occlusion and accuracy during challenging interactions between a person and the object. We conduct an extensive study of a deep 6-DOF tracking architecture and determine a set of optimal parameters. We enhance the architecture and the training methodology to train a 6-DOF tracker that can robustly generalize to objects never seen during training, and demonstrate favorable performance compared to previous approaches trained specifically on the objects to track.
This paper addresses the problem of estimating and tracking human body keypoints in complex, multi-person video. We propose an extremely lightweight yet highly effective approach that builds upon the latest advancements in human detection and video understanding. Our method operates in two-stages: keypoint estimation in frames or short clips, followed by lightweight tracking to generate keypoint predictions linked over the entire video. For frame-level pose estimation we experiment with Mask R-CNN, as well as our own proposed 3D extension of this model, which leverages temporal information over small clips to generate more robust frame predictions. We conduct extensive ablative experiments on the newly released multi-person video pose estimation benchmark, PoseTrack, to validate various design choices of our model. Our approach achieves an accuracy of 55.2% on the validation and 51.8% on the test set using the Multi-Object Tracking Accuracy (MOTA) metric, and achieves state of the art performance on the ICCV 2017 PoseTrack keypoint tracking challenge.