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We study the online scheduling problem where the machines need to be calibrated before processing any jobs. To calibrate a machine, it will take $\lambda$ time steps as the activation time, and then the machine will remain calibrated status for $T$ time steps. The job can only be processed by the machine that is in calibrated status. Given a set of jobs arriving online, each of the jobs is characterized by a release time, a processing time, and a deadline. We assume that there is an infinite number of machines for usage. The objective is to minimize the total number of calibrations while feasibly scheduling all jobs. For the case that all jobs have unit processing times, we propose an $\mathcal{O}(\lambda)$-competitive algorithm, which is asymptotically optimal. When $\lambda=0$, the problem is degraded to rent minimization, where our algorithm achieves a competitive ratio of $3e+7(\approx 15.16)$ which improves upon the previous results for such problems.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are regarded as strategic agents who may lie about their execution costs so as to minimize their allocated workload. To address the situation when monetary payment is not an option to compensate the machines' costs, \citeauthor{DBLP:journals/mst/Koutsoupias14} [2014] devised two \textit{truthful} mechanisms, K and P respectively, that achieve an approximation ratio of $\frac{n+1}{2}$ and $n$, for social cost minimization. In addition, no truthful mechanism can achieve an approximation ratio better than $\frac{n+1}{2}$. Hence, mechanism K is optimal. While approximation ratio provides a strong worst-case guarantee, it also limits us to a comprehensive understanding of mechanism performance on various inputs. This paper investigates these two scheduling mechanisms beyond the worst case. We first show that mechanism K achieves a smaller social cost than mechanism P on every input. That is, mechanism K is pointwise better than mechanism P. Next, for each task $j$, when machines' execution costs $t_i^j$ are independent and identically drawn from a task-specific distribution $F^j(t)$, we show that the average-case approximation ratio of mechanism K converges to a constant. This bound is tight for mechanism K. For a better understanding of this distribution dependent constant, on the one hand, we estimate its value by plugging in a few common distributions; on the other, we show that this converging bound improves a known bound \cite{DBLP:conf/aaai/Zhang18} which only captures the single-task setting. Last, we find that the average-case approximation ratio of mechanism P converges to the same constant.

The majority of internet traffic is video content. This drives the demand for video compression in order to deliver high quality video at low target bitrates. This paper investigates the impact of adjusting the rate distortion equation on compression performance. An constant of proportionality, k, is used to modify the Lagrange multiplier used in H.265 (HEVC). Direct optimisation methods are deployed to maximise BD-Rate improvement for a particular clip. This leads to up to 21% BD-Rate improvement for an individual clip. Furthermore we use a more realistic corpus of material provided by YouTube. The results show that direct optimisation using BD-rate as the objective function can lead to further gains in bitrate savings that are not available with previous approaches.

In a sports competition, a team might lose a powerful incentive to exert full effort if its final rank does not depend on the outcome of the matches still to be played. Therefore, the organiser should reduce the probability of such a situation to the extent possible. Our paper provides a classification scheme to identify these weakly (where one team is indifferent) or strongly (where both teams are indifferent) stakeless games. A statistical model is estimated to simulate the UEFA Champions League groups and compare the candidate schedules used in the 2021/22 season according to the competitiveness of the matches played in the last round(s). The option followed in four of the eight groups is found to be optimal under a wide set of parameters. Minimising the number of strongly stakeless matches is verified to be a likely goal in the computer draw of the fixture that remains hidden from the public.

Recently, Graph Neural Networks (GNNs) have been applied for scheduling jobs over clusters, achieving better performance than hand-crafted heuristics. Despite their impressive performance, concerns remain over whether these GNN-based job schedulers meet users' expectations about other important properties, such as strategy-proofness, sharing incentive, and stability. In this work, we consider formal verification of GNN-based job schedulers. We address several domain-specific challenges such as networks that are deeper and specifications that are richer than those encountered when verifying image and NLP classifiers. We develop vegas, the first general framework for verifying both single-step and multi-step properties of these schedulers based on carefully designed algorithms that combine abstractions, refinements, solvers, and proof transfer. Our experimental results show that vegas achieves significant speed-up when verifying important properties of a state-of-the-art GNN-based scheduler compared to previous methods.

Spectral efficiency improvement is a key focus in most wireless communication systems and achieved by various means such as using large antenna arrays and/or advanced modulation schemes and signal formats. This work proposes to further improve spectral efficiency through combining non-orthogonal spectrally efficient frequency division multiplexing (SEFDM) systems with index modulation (IM), which can efficiently make use of the indices of activated subcarriers as communication information. Recent research has verified that IM may be used with SEFDM to alleviate inter-carrier interference (ICI) and improve error performance. This work proposes new SEFDM signal formats based on novel activation pattern designs, which limit the locations of activated subcarriers and enable a variable number of activated subcarriers in each SEFDM subblock. SEFDM-IM system designs are developed by jointly considering activation patterns, modulation schemes and signal waveform formats, with a set of solutions evaluated under different spectral efficiency scenarios. Detailed modelling of coded systems and simulation studies reveal that the proposed designs not only lead to better bit error rate (BER) but also lower peak-to-average power ratio (PAPR) and reduced computational complexity relative to other reported index-modulated systems.

In this article we implement a method for the computation of a nonlinear elliptic problem with nonstandard growth driven by the $p(x)-$Laplacian operator. Our implementation is based in the {\em decomposition--coordination} method that allows us, via an iterative process, to solve in each step a linear differential equation and a nonlinear algebraic equation. Our code is implemented in {\sc MatLab} in 2 dimensions and turns out to be extremely efficient from the computational point of view.

Coflow is a network abstraction used to represent communication patterns in data centers. The coflow scheduling problem in large data centers is one of the most important $NP$-hard problems. Many previous studies on coflow scheduling mainly focus on the single-core model. However, with the growth of data centers, this single-core model is no longer sufficient. This paper considers the coflow scheduling problem in heterogeneous parallel networks. The heterogeneous parallel network is an architecture based on multiple network cores running in parallel. In this paper, two polynomial-time approximation algorithms are developed for scheduling divisible and indivisible coflows in heterogeneous parallel networks, respectively. Both algorithms achieve an approximation ratio of $O(\log m/ \log \log m)$ with arbitrary release times.

Biomedical Question Answering (BQA) has attracted increasing attention in recent years due to its promising application prospect. It is a challenging task because the biomedical questions are professional and usually vary widely. Existing question answering methods answer all questions with a homogeneous model, leading to various types of questions competing for the shared parameters, which will confuse the model decision for each single type of questions. In this paper, in order to alleviate the parameter competition problem, we propose a Mixture-of-Expert (MoE) based question answering method called MoEBQA that decouples the computation for different types of questions by sparse routing. To be specific, we split a pretrained Transformer model into bottom and top blocks. The bottom blocks are shared by all the examples, aiming to capture the general features. The top blocks are extended to an MoE version that consists of a series of independent experts, where each example is assigned to a few experts according to its underlying question type. MoEBQA automatically learns the routing strategy in an end-to-end manner so that each expert tends to deal with the question types it is expert in. We evaluate MoEBQA on three BQA datasets constructed based on real examinations. The results show that our MoE extension significantly boosts the performance of question answering models and achieves new state-of-the-art performance. In addition, we elaborately analyze our MoE modules to reveal how MoEBQA works and find that it can automatically group the questions into human-readable clusters.

Task graphs provide a simple way to describe scientific workflows (sets of tasks with dependencies) that can be executed on both HPC clusters and in the cloud. An important aspect of executing such graphs is the used scheduling algorithm. Many scheduling heuristics have been proposed in existing works; nevertheless, they are often tested in oversimplified environments. We provide an extensible simulation environment designed for prototyping and benchmarking task schedulers, which contains implementations of various scheduling algorithms and is open-sourced, in order to be fully reproducible. We use this environment to perform a comprehensive analysis of workflow scheduling algorithms with a focus on quantifying the effect of scheduling challenges that have so far been mostly neglected, such as delays between scheduler invocations or partially unknown task durations. Our results indicate that network models used by many previous works might produce results that are off by an order of magnitude in comparison to a more realistic model. Additionally, we show that certain implementation details of scheduling algorithms which are often neglected can have a large effect on the scheduler's performance, and they should thus be described in great detail to enable proper evaluation.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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