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For users requesting popular contents from content providers, edge caching can alleviate backhaul pressure and enhance the quality of experience of users. Recently there is also a growing concern about content freshness that is quantified by age of information (AoI). Therefore, AoI-aware online caching algorithms are required, which is challenging because the content popularity is usually unknown in advance and may vary over time. In this paper, we propose an online digital twin (DT) empowered content resale mechanism in AoI-aware edge caching networks. We aim to design an optimal two-timescale caching strategy to maximize the utility of an edge network service provider (ENSP). The formulated optimization problem is non-convex and NP-hard. To tackle this intractable problem, we propose a DT-assisted Online Caching Algorithm (DT-OCA). In specific, we first decompose our formulated problem into a series of subproblems, each handling a cache period. For each cache period, we use a DT-based prediction method to effectively capture future content popularity, and develop online caching strategy. Competitive ratio analysis and extensive experimental results demonstrate that our algorithm has promising performance, and outperforms other benchmark algorithms. Insightful observations are also found and discussed.

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In the ever-evolving landscape of social network advertising, the volume and accuracy of data play a critical role in the performance of predictive models. However, the development of robust predictive algorithms is often hampered by the limited size and potential bias present in real-world datasets. This study presents and explores a generative augmentation framework of social network advertising data. Our framework explores three generative models for data augmentation - Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), and Gaussian Mixture Models (GMMs) - to enrich data availability and diversity in the context of social network advertising analytics effectiveness. By performing synthetic extensions of the feature space, we find that through data augmentation, the performance of various classifiers has been quantitatively improved. Furthermore, we compare the relative performance gains brought by each data augmentation technique, providing insights for practitioners to select appropriate techniques to enhance model performance. This paper contributes to the literature by showing that synthetic data augmentation alleviates the limitations imposed by small or imbalanced datasets in the field of social network advertising. At the same time, this article also provides a comparative perspective on the practicality of different data augmentation methods, thereby guiding practitioners to choose appropriate techniques to enhance model performance.

Understanding videos that contain multiple modalities is crucial, especially in egocentric videos, where combining various sensory inputs significantly improves tasks like action recognition and moment localization. However, real-world applications often face challenges with incomplete modalities due to privacy concerns, efficiency needs, or hardware issues. Current methods, while effective, often necessitate retraining the model entirely to handle missing modalities, making them computationally intensive, particularly with large training datasets. In this study, we propose a novel approach to address this issue at test time without requiring retraining. We frame the problem as a test-time adaptation task, where the model adjusts to the available unlabeled data at test time. Our method, MiDl~(Mutual information with self-Distillation), encourages the model to be insensitive to the specific modality source present during testing by minimizing the mutual information between the prediction and the available modality. Additionally, we incorporate self-distillation to maintain the model's original performance when both modalities are available. MiDl represents the first self-supervised, online solution for handling missing modalities exclusively at test time. Through experiments with various pretrained models and datasets, MiDl demonstrates substantial performance improvement without the need for retraining.

Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to produce videos with coherent physical motions. To tackle these issues, we propose GPT4Motion, a training-free framework that leverages the planning capability of large language models such as GPT, the physical simulation strength of Blender, and the excellent image generation ability of text-to-image diffusion models to enhance the quality of video synthesis. Specifically, GPT4Motion employs GPT-4 to generate a Blender script based on a user textual prompt, which commands Blender's built-in physics engine to craft fundamental scene components that encapsulate coherent physical motions across frames. Then these components are inputted into Stable Diffusion to generate a video aligned with the textual prompt. Experimental results on three basic physical motion scenarios, including rigid object drop and collision, cloth draping and swinging, and liquid flow, demonstrate that GPT4Motion can generate high-quality videos efficiently in maintaining motion coherency and entity consistency. GPT4Motion offers new insights in text-to-video research, enhancing its quality and broadening its horizon for further explorations.

Recommender systems use users' historical interactions to learn their preferences and deliver personalized recommendations from a vast array of candidate items. Current recommender systems primarily rely on the assumption that the training and testing datasets have identical distributions, which may not hold true in reality. In fact, the distribution shift between training and testing datasets often occurs as a result of the evolution of user attributes, which degrades the performance of the conventional recommender systems because they fail in Out-of-Distribution (OOD) generalization, particularly in situations of data sparsity. This study delves deeply into the challenge of OOD generalization and proposes a novel model called Cross-Domain Causal Preference Learning for Out-of-Distribution Recommendation (CDCOR), which involves employing a domain adversarial network to uncover users' domain-shared preferences and utilizing a causal structure learner to capture causal invariance to deal with the OOD problem. Through extensive experiments on two real-world datasets, we validate the remarkable performance of our model in handling diverse scenarios of data sparsity and out-of-distribution environments. Furthermore, our approach surpasses the benchmark models, showcasing outstanding capabilities in out-of-distribution generalization.

Recognizing characters and predicting speakers of dialogue are critical for comic processing tasks, such as voice generation or translation. However, because characters vary by comic title, supervised learning approaches like training character classifiers which require specific annotations for each comic title are infeasible. This motivates us to propose a novel zero-shot approach, allowing machines to identify characters and predict speaker names based solely on unannotated comic images. In spite of their importance in real-world applications, these task have largely remained unexplored due to challenges in story comprehension and multimodal integration. Recent large language models (LLMs) have shown great capability for text understanding and reasoning, while their application to multimodal content analysis is still an open problem. To address this problem, we propose an iterative multimodal framework, the first to employ multimodal information for both character identification and speaker prediction tasks. Our experiments demonstrate the effectiveness of the proposed framework, establishing a robust baseline for these tasks. Furthermore, since our method requires no training data or annotations, it can be used as-is on any comic series.

Explainable Artificial Intelligence (XAI) systems aim to improve users' understanding of AI but rarely consider the inclusivity aspects of XAI. Without inclusive approaches, improving explanations might not work well for everyone. This study investigates leveraging users' diverse problem-solving styles as an inclusive strategy to fix an XAI prototype, with the ultimate goal of improving users' mental models of AI. We ran a between-subject study with 69 participants. Our results show that the inclusivity fixes increased participants' engagement with explanations and produced significantly improved mental models. Analyzing differences in mental model scores further highlighted specific inclusivity fixes that contributed to the significant improvement in the mental model.

Multi-behavioral recommendation optimizes user experiences by providing users with more accurate choices based on their diverse behaviors, such as view, add to cart, and purchase. Current studies on multi-behavioral recommendation mainly explore the connections and differences between multi-behaviors from an implicit perspective. Specifically, they directly model those relations using black-box neural networks. In fact, users' interactions with items under different behaviors are driven by distinct intents. For instance, when users view products, they tend to pay greater attention to information such as ratings and brands. However, when it comes to the purchasing phase, users become more price-conscious. To tackle this challenge and data sparsity problem in the multi-behavioral recommendation, we propose a novel model: Knowledge-Aware Multi-Intent Contrastive Learning (KAMCL) model. This model uses relationships in the knowledge graph to construct intents, aiming to mine the connections between users' multi-behaviors from the perspective of intents to achieve more accurate recommendations. KAMCL is equipped with two contrastive learning schemes to alleviate the data scarcity problem and further enhance user representations. Extensive experiments on three real datasets demonstrate the superiority of our model.

This paper addresses the contentious issue of copyright infringement in images generated by text-to-image models, sparking debates among AI developers, content creators, and legal entities. State-of-the-art models create high-quality content without crediting original creators, causing concern in the artistic community. To mitigate this, we propose the \copyright Plug-in Authorization framework, introducing three operations: addition, extraction, and combination. Addition involves training a \copyright plug-in for specific copyright, facilitating proper credit attribution. Extraction allows creators to reclaim copyright from infringing models, and combination enables users to merge different \copyright plug-ins. These operations act as permits, incentivizing fair use and providing flexibility in authorization. We present innovative approaches,"Reverse LoRA" for extraction and "EasyMerge" for seamless combination. Experiments in artist-style replication and cartoon IP recreation demonstrate \copyright plug-ins' effectiveness, offering a valuable solution for human copyright protection in the age of generative AIs.

A critical piece of the modern information retrieval puzzle is approximate nearest neighbor search. Its objective is to return a set of $k$ data points that are closest to a query point, with its accuracy measured by the proportion of exact nearest neighbors captured in the returned set. One popular approach to this question is clustering: The indexing algorithm partitions data points into non-overlapping subsets and represents each partition by a point such as its centroid. The query processing algorithm first identifies the nearest clusters -- a process known as routing -- then performs a nearest neighbor search over those clusters only. In this work, we make a simple observation: The routing function solves a ranking problem. Its quality can therefore be assessed with a ranking metric, making the function amenable to learning-to-rank. Interestingly, ground-truth is often freely available: Given a query distribution in a top-$k$ configuration, the ground-truth is the set of clusters that contain the exact top-$k$ vectors. We develop this insight and apply it to Maximum Inner Product Search (MIPS). As we demonstrate empirically on various datasets, learning a simple linear function consistently improves the accuracy of clustering-based MIPS.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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