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In this paper, we extend our prior research named DKIC and propose the perceptual-oriented learned image compression method, PO-DKIC. Specifically, DKIC adopts a dynamic kernel-based dynamic residual block group to enhance the transform coding and an asymmetric space-channel context entropy model to facilitate the estimation of gaussian parameters. Based on DKIC, PO-DKIC introduces PatchGAN and LPIPS loss to enhance visual quality. Furthermore, to maximize the overall perceptual quality under a rate constraint, we formulate this challenge into a constrained programming problem and use the Linear Integer Programming method for resolution. The experiments demonstrate that our proposed method can generate realistic images with richer textures and finer details when compared to state-of-the-art image compression techniques.

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In this paper, we propose a novel video depth estimation approach, FutureDepth, which enables the model to implicitly leverage multi-frame and motion cues to improve depth estimation by making it learn to predict the future at training. More specifically, we propose a future prediction network, F-Net, which takes the features of multiple consecutive frames and is trained to predict multi-frame features one time step ahead iteratively. In this way, F-Net learns the underlying motion and correspondence information, and we incorporate its features into the depth decoding process. Additionally, to enrich the learning of multiframe correspondence cues, we further leverage a reconstruction network, R-Net, which is trained via adaptively masked auto-encoding of multiframe feature volumes. At inference time, both F-Net and R-Net are used to produce queries to work with the depth decoder, as well as a final refinement network. Through extensive experiments on several benchmarks, i.e., NYUDv2, KITTI, DDAD, and Sintel, which cover indoor, driving, and open-domain scenarios, we show that FutureDepth significantly improves upon baseline models, outperforms existing video depth estimation methods, and sets new state-of-the-art (SOTA) accuracy. Furthermore, FutureDepth is more efficient than existing SOTA video depth estimation models and has similar latencies when comparing to monocular models

In this paper, we introduce Semantic Layering in Room Segmentation via LLMs (SeLRoS), an advanced method for semantic room segmentation by integrating Large Language Models (LLMs) with traditional 2D map-based segmentation. Unlike previous approaches that solely focus on the geometric segmentation of indoor environments, our work enriches segmented maps with semantic data, including object identification and spatial relationships, to enhance robotic navigation. By leveraging LLMs, we provide a novel framework that interprets and organizes complex information about each segmented area, thereby improving the accuracy and contextual relevance of room segmentation. Furthermore, SeLRoS overcomes the limitations of existing algorithms by using a semantic evaluation method to accurately distinguish true room divisions from those erroneously generated by furniture and segmentation inaccuracies. The effectiveness of SeLRoS is verified through its application across 30 different 3D environments. Source code and experiment videos for this work are available at: //sites.google.com/view/selros.

In this paper we present a fully distributed, asynchronous, and general purpose optimization algorithm for Consensus Simultaneous Localization and Mapping (CSLAM). Multi-robot teams require that agents have timely and accurate solutions to their state as well as the states of the other robots in the team. To optimize this solution we develop a CSLAM back-end based on Consensus ADMM called MESA (Manifold, Edge-based, Separable ADMM). MESA is fully distributed to tolerate failures of individual robots, asynchronous to tolerate communication delays and outages, and general purpose to handle any CSLAM problem formulation. We demonstrate that MESA exhibits superior convergence rates and accuracy compare to existing state-of-the art CSLAM back-end optimizers.

In this work, we introduce the Virtual In-Hand Eye Transformer (VIHE), a novel method designed to enhance 3D manipulation capabilities through action-aware view rendering. VIHE autoregressively refines actions in multiple stages by conditioning on rendered views posed from action predictions in the earlier stages. These virtual in-hand views provide a strong inductive bias for effectively recognizing the correct pose for the hand, especially for challenging high-precision tasks such as peg insertion. On 18 manipulation tasks in RLBench simulated environments, VIHE achieves a new state-of-the-art, with a 12% absolute improvement, increasing from 65% to 77% over the existing state-of-the-art model using 100 demonstrations per task. In real-world scenarios, VIHE can learn manipulation tasks with just a handful of demonstrations, highlighting its practical utility. Videos and code implementation can be found at our project site: //vihe-3d.github.io.

This paper introduces a first-order method for solving optimal powered descent guidance (PDG) problems, that directly handles the nonconvex constraints associated with the maximum and minimum thrust bounds with varying mass and the pointing angle constraints on thrust vectors. This issue has been conventionally circumvented via lossless convexification (LCvx), which lifts a nonconvex feasible set to a higher-dimensional convex set, and via linear approximation of another nonconvex feasible set defined by exponential functions. However, this approach sometimes results in an infeasible solution when the solution obtained from the higher-dimensional space is projected back to the original space, especially when the problem involves a nonoptimal time of flight. Additionally, the Taylor series approximation introduces an approximation error that grows with both flight time and deviation from the reference trajectory. In this paper, we introduce a first-order approach that makes use of orthogonal projections onto nonconvex sets, allowing expansive projection (ExProj). We show that 1) this approach produces a feasible solution with better performance even for the nonoptimal time of flight cases for which conventional techniques fail to generate achievable trajectories and 2) the proposed method compensates for the linearization error that arises from Taylor series approximation, thus generating a superior guidance solution with less fuel consumption. We provide numerical examples featuring quantitative assessments to elucidate the effectiveness of the proposed methodology, particularly in terms of fuel consumption and flight time. Our analysis substantiates the assertion that the proposed approach affords enhanced flexibility in devising viable trajectories for a diverse array of planetary soft landing scenarios.

In this paper, we present Pre-CoFactv3, a comprehensive framework comprised of Question Answering and Text Classification components for fact verification. Leveraging In-Context Learning, Fine-tuned Large Language Models (LLMs), and the FakeNet model, we address the challenges of fact verification. Our experiments explore diverse approaches, comparing different Pre-trained LLMs, introducing FakeNet, and implementing various ensemble methods. Notably, our team, Trifecta, secured first place in the AAAI-24 Factify 3.0 Workshop, surpassing the baseline accuracy by 103% and maintaining a 70% lead over the second competitor. This success underscores the efficacy of our approach and its potential contributions to advancing fact verification research.

In this paper, we propose a complexity measure for exchangeable graphs by considering the graph-generating mechanism. Exchangeability for graphs implies distributional invariance under node permutations, making it a suitable default model for a wide range of graph data. For this well-studied class of graphs, we quantify complexity using graphon entropy. Graphon entropy is a graph property, meaning it is invariant under graph isomorphisms. Therefore, we focus on estimating the entropy of the generating mechanism for a graph realization, rather than selecting a specific graph feature. This approach allows us to consider the global properties of a graph, capturing its important graph-theoretic and topological characteristics, such as sparsity, symmetry, and connectedness. We introduce a consistent graphon entropy estimator that achieves the nonparametric rate for any arbitrary exchangeable graph with a smooth graphon representative. Additionally, we develop tailored entropy estimators for situations where more information about the underlying graphon is available, specifically for widely studied random graph models such as Erd\H{o}s-R\'enyi, Configuration Model and Stochastic Block Model. We determine their large-sample properties by providing a Central Limit Theorem for the first two, and a convergence rate for the third model. We also conduct a simulation study to illustrate our theoretical findings and demonstrate the connection between graphon entropy and graph structure. Finally, we investigate the role of our entropy estimator as a complexity measure for characterizing real-world graphs.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

In this paper, we focus on the self-supervised learning of visual correspondence using unlabeled videos in the wild. Our method simultaneously considers intra- and inter-video representation associations for reliable correspondence estimation. The intra-video learning transforms the image contents across frames within a single video via the frame pair-wise affinity. To obtain the discriminative representation for instance-level separation, we go beyond the intra-video analysis and construct the inter-video affinity to facilitate the contrastive transformation across different videos. By forcing the transformation consistency between intra- and inter-video levels, the fine-grained correspondence associations are well preserved and the instance-level feature discrimination is effectively reinforced. Our simple framework outperforms the recent self-supervised correspondence methods on a range of visual tasks including video object tracking (VOT), video object segmentation (VOS), pose keypoint tracking, etc. It is worth mentioning that our method also surpasses the fully-supervised affinity representation (e.g., ResNet) and performs competitively against the recent fully-supervised algorithms designed for the specific tasks (e.g., VOT and VOS).

BERT, a pre-trained Transformer model, has achieved ground-breaking performance on multiple NLP tasks. In this paper, we describe BERTSUM, a simple variant of BERT, for extractive summarization. Our system is the state of the art on the CNN/Dailymail dataset, outperforming the previous best-performed system by 1.65 on ROUGE-L. The codes to reproduce our results are available at //github.com/nlpyang/BertSum

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