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We introduce SAMPro3D for zero-shot 3D indoor scene segmentation. Given the 3D point cloud and multiple posed 2D frames of 3D scenes, our approach segments 3D scenes by applying the pretrained Segment Anything Model (SAM) to 2D frames. Our key idea involves locating 3D points in scenes as natural 3D prompts to align their projected pixel prompts across frames, ensuring frame-consistency in both pixel prompts and their SAM-predicted masks. Moreover, we suggest filtering out low-quality 3D prompts based on feedback from all 2D frames, for enhancing segmentation quality. We also propose to consolidate different 3D prompts if they are segmenting the same object, bringing a more comprehensive segmentation. Notably, our method does not require any additional training on domain-specific data, enabling us to preserve the zero-shot power of SAM. Extensive qualitative and quantitative results show that our method consistently achieves higher quality and more diverse segmentation than previous zero-shot or fully supervised approaches, and in many cases even surpasses human-level annotations. The project page can be accessed at //mutianxu.github.io/sampro3d/.

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We propose Diffusion Inference-Time T-Optimization (DITTO), a general-purpose frame-work for controlling pre-trained text-to-music diffusion models at inference-time via optimizing initial noise latents. Our method can be used to optimize through any differentiable feature matching loss to achieve a target (stylized) output and leverages gradient checkpointing for memory efficiency. We demonstrate a surprisingly wide-range of applications for music generation including inpainting, outpainting, and looping as well as intensity, melody, and musical structure control - all without ever fine-tuning the underlying model. When we compare our approach against related training, guidance, and optimization-based methods, we find DITTO achieves state-of-the-art performance on nearly all tasks, including outperforming comparable approaches on controllability, audio quality, and computational efficiency, thus opening the door for high-quality, flexible, training-free control of diffusion models. Sound examples can be found at //DITTO-Music.github.io/web/.

Weakly-Supervised Semantic Segmentation (WSSS) aims to train segmentation models using training image data with only image-level supervision. Since precise pixel-level annotations are not accessible, existing methods typically focus on producing pseudo masks for training segmentation models by refining CAM-like heatmaps. However, the produced heatmaps may only capture discriminative image regions of target object categories or the associated co-occurring backgrounds. To address the issues, we propose a Semantic Prompt Learning for WSSS (SemPLeS) framework, which learns to effectively prompt the CLIP space to enhance the semantic alignment between the segmented regions and the target object categories. More specifically, we propose Contrastive Prompt Learning and Class-associated Semantic Refinement to learn the prompts that adequately describe and suppress the image backgrounds associated with each target object category. In this way, our proposed framework is able to perform better semantic matching between object regions and the associated text labels, resulting in desired pseudo masks for training the segmentation model. The proposed SemPLeS framework achieves SOTA performance on the standard WSSS benchmarks, PASCAL VOC and MS COCO, and demonstrated interpretability with the semantic visualization of our learned prompts. The codes will be released.

Despite recent progress in Multiple Object Tracking (MOT), several obstacles such as occlusions, similar objects, and complex scenes remain an open challenge. Meanwhile, a systematic study of the cost-performance tradeoff for the popular tracking-by-detection paradigm is still lacking. This paper introduces SMILEtrack, an innovative object tracker that effectively addresses these challenges by integrating an efficient object detector with a Siamese network-based Similarity Learning Module (SLM). The technical contributions of SMILETrack are twofold. First, we propose an SLM that calculates the appearance similarity between two objects, overcoming the limitations of feature descriptors in Separate Detection and Embedding (SDE) models. The SLM incorporates a Patch Self-Attention (PSA) block inspired by the vision Transformer, which generates reliable features for accurate similarity matching. Second, we develop a Similarity Matching Cascade (SMC) module with a novel GATE function for robust object matching across consecutive video frames, further enhancing MOT performance. Together, these innovations help SMILETrack achieve an improved trade-off between the cost ({\em e.g.}, running speed) and performance (e.g., tracking accuracy) over several existing state-of-the-art benchmarks, including the popular BYTETrack method. SMILETrack outperforms BYTETrack by 0.4-0.8 MOTA and 2.1-2.2 HOTA points on MOT17 and MOT20 datasets. Code is available at //github.com/pingyang1117/SMILEtrack_Official

Large Language Models (LLMs) are vulnerable to `Jailbreaking' prompts, a type of attack that can coax these models into generating harmful and illegal content. In this paper, we show that pruning up to 20% of LLM parameters markedly increases their resistance to such attacks without additional training and without sacrificing their performance in standard benchmarks. Intriguingly, we discovered that the enhanced safety observed post-pruning correlates to the initial safety training level of the model, hinting that the effect of pruning could be more general and may hold for other LLM behaviors beyond safety. Additionally, we introduce a curated dataset of 225 harmful tasks across five categories, inserted into ten different Jailbreaking prompts, showing that pruning aids LLMs in concentrating attention on task-relevant tokens in jailbreaking prompts. Lastly, our experiments reveal that the prominent chat models, such as LLaMA-2 Chat, Vicuna, and Mistral Instruct exhibit high susceptibility to jailbreaking attacks, with some categories achieving nearly 70-100% success rate. These insights underline the potential of pruning as a generalizable approach for improving LLM safety, reliability, and potentially other desired behaviors.

Underwater image enhancement (UIE) is a challenging task due to the complex degradation caused by underwater environments. To solve this issue, previous methods often idealize the degradation process, and neglect the impact of medium noise and object motion on the distribution of image features, limiting the generalization and adaptability of the model. Previous methods use the reference gradient that is constructed from original images and synthetic ground-truth images. This may cause the network performance to be influenced by some low-quality training data. Our approach utilizes predicted images to dynamically update pseudo-labels, adding a dynamic gradient to optimize the network's gradient space. This process improves image quality and avoids local optima. Moreover, we propose a Feature Restoration and Reconstruction module (FRR) based on a Channel Combination Inference (CCI) strategy and a Frequency Domain Smoothing module (FRS). These modules decouple other degradation features while reducing the impact of various types of noise on network performance. Experiments on multiple public datasets demonstrate the superiority of our method over existing state-of-the-art approaches, especially in achieving performance milestones: PSNR of 25.6dB and SSIM of 0.93 on the UIEB dataset. Its efficiency in terms of parameter size and inference time further attests to its broad practicality. The code will be made publicly available.

Scene Text Recognition (STR) is a challenging task that involves recognizing text within images of natural scenes. Although current state-of-the-art models for STR exhibit high performance, they typically suffer from low inference efficiency due to their reliance on hybrid architectures comprised of visual encoders and sequence decoders. In this work, we propose the VIsion Permutable extractor for fast and efficient scene Text Recognition (VIPTR), which achieves an impressive balance between high performance and rapid inference speeds in the domain of STR. Specifically, VIPTR leverages a visual-semantic extractor with a pyramid structure, characterized by multiple self-attention layers, while eschewing the traditional sequence decoder. This design choice results in a lightweight and efficient model capable of handling inputs of varying sizes. Extensive experimental results on various standard datasets for both Chinese and English scene text recognition validate the superiority of VIPTR. Notably, the VIPTR-T (Tiny) variant delivers highly competitive accuracy on par with other lightweight models and achieves SOTA inference speeds. Meanwhile, the VIPTR-L (Large) variant attains greater recognition accuracy, while maintaining a low parameter count and favorable inference speed. Our proposed method provides a compelling solution for the STR challenge, which blends high accuracy with efficiency and greatly benefits real-world applications requiring fast and reliable text recognition. The code is publicly available at //github.com/cxfyxl/VIPTR.

Vision Transformer (ViT) has performed remarkably in various computer vision tasks. Nonetheless, affected by the massive amount of parameters, ViT usually suffers from serious overfitting problems with a relatively limited number of training samples. In addition, ViT generally demands heavy computing resources, which limit its deployment on resource-constrained devices. As a type of model-compression method, model binarization is potentially a good choice to solve the above problems. Compared with the full-precision one, the model with the binarization method replaces complex tensor multiplication with simple bit-wise binary operations and represents full-precision model parameters and activations with only 1-bit ones, which potentially solves the problem of model size and computational complexity, respectively. In this paper, we investigate a binarized ViT model. Empirically, we observe that the existing binarization technology designed for Convolutional Neural Networks (CNN) cannot migrate well to a ViT's binarization task. We also find that the decline of the accuracy of the binary ViT model is mainly due to the information loss of the Attention module and the Value vector. Therefore, we propose a novel model binarization technique, called Group Superposition Binarization (GSB), to deal with these issues. Furthermore, in order to further improve the performance of the binarization model, we have investigated the gradient calculation procedure in the binarization process and derived more proper gradient calculation equations for GSB to reduce the influence of gradient mismatch. Then, the knowledge distillation technique is introduced to alleviate the performance degradation caused by model binarization. Analytically, model binarization can limit the parameters search space during parameter updates while training a model....

Knowledge graphs (KGs) capture knowledge in the form of head--relation--tail triples and are a crucial component in many AI systems. There are two important reasoning tasks on KGs: (1) single-hop knowledge graph completion, which involves predicting individual links in the KG; and (2), multi-hop reasoning, where the goal is to predict which KG entities satisfy a given logical query. Embedding-based methods solve both tasks by first computing an embedding for each entity and relation, then using them to form predictions. However, existing scalable KG embedding frameworks only support single-hop knowledge graph completion and cannot be applied to the more challenging multi-hop reasoning task. Here we present Scalable Multi-hOp REasoning (SMORE), the first general framework for both single-hop and multi-hop reasoning in KGs. Using a single machine SMORE can perform multi-hop reasoning in Freebase KG (86M entities, 338M edges), which is 1,500x larger than previously considered KGs. The key to SMORE's runtime performance is a novel bidirectional rejection sampling that achieves a square root reduction of the complexity of online training data generation. Furthermore, SMORE exploits asynchronous scheduling, overlapping CPU-based data sampling, GPU-based embedding computation, and frequent CPU--GPU IO. SMORE increases throughput (i.e., training speed) over prior multi-hop KG frameworks by 2.2x with minimal GPU memory requirements (2GB for training 400-dim embeddings on 86M-node Freebase) and achieves near linear speed-up with the number of GPUs. Moreover, on the simpler single-hop knowledge graph completion task SMORE achieves comparable or even better runtime performance to state-of-the-art frameworks on both single GPU and multi-GPU settings.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

We study the problem of efficient semantic segmentation for large-scale 3D point clouds. By relying on expensive sampling techniques or computationally heavy pre/post-processing steps, most existing approaches are only able to be trained and operate over small-scale point clouds. In this paper, we introduce RandLA-Net, an efficient and lightweight neural architecture to directly infer per-point semantics for large-scale point clouds. The key to our approach is to use random point sampling instead of more complex point selection approaches. Although remarkably computation and memory efficient, random sampling can discard key features by chance. To overcome this, we introduce a novel local feature aggregation module to progressively increase the receptive field for each 3D point, thereby effectively preserving geometric details. Extensive experiments show that our RandLA-Net can process 1 million points in a single pass with up to 200X faster than existing approaches. Moreover, our RandLA-Net clearly surpasses state-of-the-art approaches for semantic segmentation on two large-scale benchmarks Semantic3D and SemanticKITTI.

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