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This study presents insights from interviews with nineteen Knowledge Graph (KG) practitioners who work in both enterprise and academic settings on a wide variety of use cases. Through this study, we identify critical challenges experienced by KG practitioners when creating, exploring, and analyzing KGs that could be alleviated through visualization design. Our findings reveal three major personas among KG practitioners - KG Builders, Analysts, and Consumers - each of whom have their own distinct expertise and needs. We discover that KG Builders would benefit from schema enforcers, while KG Analysts need customizable query builders that provide interim query results. For KG Consumers, we identify a lack of efficacy for node-link diagrams, and the need for tailored domain-specific visualizations to promote KG adoption and comprehension. Lastly, we find that implementing KGs effectively in practice requires both technical and social solutions that are not addressed with current tools, technologies, and collaborative workflows. From the analysis of our interviews, we distill several visualization research directions to improve KG usability, including knowledge cards that balance digestibility and discoverability, timeline views to track temporal changes, interfaces that support organic discovery, and semantic explanations for AI and machine learning predictions.

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Most of the recent work in leveraging Large Language Models (LLMs) such as GPT-3 for Machine Translation (MT) has focused on selecting the few-shot samples for prompting. In this work, we try to better understand the role of demonstration attributes for the in-context learning of translations through perturbations of high-quality, in-domain demonstrations. We find that asymmetric perturbation of the source-target mappings yield vastly different results. We show that the perturbation of the source side has surprisingly little impact, while target perturbation can drastically reduce translation quality, suggesting that it is the output text distribution that provides the most important learning signal during in-context learning of translations. We propose a method named Zero-Shot-Context to add this signal automatically in Zero-Shot prompting. We demonstrate that it improves upon the zero-shot translation performance of GPT-3, even making it competitive with few-shot prompted translations.

Traditional pruning methods are known to be challenging to work in Large Language Models (LLMs) for Generative AI because of their unaffordable training process and large computational demands. For the first time, we introduce the information entropy of hidden state features into a pruning metric design, namely E-Sparse, to improve the accuracy of N:M sparsity on LLM. E-Sparse employs the information richness to leverage the channel importance, and further incorporates several novel techniques to put it into effect: (1) it introduces information entropy to enhance the significance of parameter weights and input feature norms as a novel pruning metric, and performs N:M sparsity without modifying the remaining weights. (2) it designs global naive shuffle and local block shuffle to quickly optimize the information distribution and adequately cope with the impact of N:M sparsity on LLMs' accuracy. E-Sparse is implemented as a Sparse-GEMM on FasterTransformer and runs on NVIDIA Ampere GPUs. Extensive experiments on the LLaMA family and OPT models show that E-Sparse can significantly speed up the model inference over the dense model (up to 1.53X) and obtain significant memory saving (up to 43.52%), with acceptable accuracy loss.

With the ongoing efforts to empower people with mobility impairments and the increase in technological acceptance by the general public, assistive technologies, such as collaborative robotic arms, are gaining popularity. Yet, their widespread success is limited by usability issues, specifically the disparity between user input and software control along the autonomy continuum. To address this, shared control concepts provide opportunities to combine the targeted increase of user autonomy with a certain level of computer assistance. This paper presents the free and open-source AdaptiX XR framework for developing and evaluating shared control applications in a high-resolution simulation environment. The initial framework consists of a simulated robotic arm with an example scenario in Virtual Reality (VR), multiple standard control interfaces, and a specialized recording/replay system. AdaptiX can easily be extended for specific research needs, allowing Human-Robot Interaction (HRI) researchers to rapidly design and test novel interaction methods, intervention strategies, and multi-modal feedback techniques, without requiring an actual physical robotic arm during the early phases of ideation, prototyping, and evaluation. Also, a Robot Operating System (ROS) integration enables the controlling of a real robotic arm in a PhysicalTwin approach without any simulation-reality gap. Here, we review the capabilities and limitations of AdaptiX in detail and present three bodies of research based on the framework. AdaptiX can be accessed at //adaptix.robot-research.de.

In legal NLP, Case Outcome Classification (COC) must not only be accurate but also trustworthy and explainable. Existing work in explainable COC has been limited to annotations by a single expert. However, it is well-known that lawyers may disagree in their assessment of case facts. We hence collect a novel dataset RAVE: Rationale Variation in ECHR1, which is obtained from two experts in the domain of international human rights law, for whom we observe weak agreement. We study their disagreements and build a two-level task-independent taxonomy, supplemented with COC-specific subcategories. To our knowledge, this is the first work in the legal NLP that focuses on human label variation. We quantitatively assess different taxonomy categories and find that disagreements mainly stem from underspecification of the legal context, which poses challenges given the typically limited granularity and noise in COC metadata. We further assess the explainablility of SOTA COC models on RAVE and observe limited agreement between models and experts. Overall, our case study reveals hitherto underappreciated complexities in creating benchmark datasets in legal NLP that revolve around identifying aspects of a case's facts supposedly relevant to its outcome.

In a seminal work~\cite{Fine:2018}, Fine classifies several forms of ignorance, among which are Fitchean ignorance, first-order ignorance, Rumsfeld ignorance, and second-order ignorance. It is shown that there is interesting relationship among some of them, which includes that in ${\bf S4}$, all higher-order ignorance are reduced to second-order ignorance. This is thought of as a bad consequence by some researchers. It is then natural to ask how to avoid this consequence. We deal with this issue in a much more general framework. In detail, we treat the forms of Fitchean ignorance and first-order ignorance as primitive modalities and study them as first-class citizens under neighborhood semantics, in which Rumsfeld ignorance and second-order ignorance are definable. The main contributions include model-theoretical results such as expressivity and frame definability, and axiomatizations. Last but not least, by updating the neighborhood models via the intersection semantics, we extend the results to the dynamic case of public announcements, which gives us some applications to successful formulas.

Practical Imitation Learning (IL) systems rely on large human demonstration datasets for successful policy learning. However, challenges lie in maintaining the quality of collected data and addressing the suboptimal nature of some demonstrations, which can compromise the overall dataset quality and hence the learning outcome. Furthermore, the intrinsic heterogeneity in human behavior can produce equally successful but disparate demonstrations, further exacerbating the challenge of discerning demonstration quality. To address these challenges, this paper introduces Learning to Discern (L2D), an offline imitation learning framework for learning from demonstrations with diverse quality and style. Given a small batch of demonstrations with sparse quality labels, we learn a latent representation for temporally embedded trajectory segments. Preference learning in this latent space trains a quality evaluator that generalizes to new demonstrators exhibiting different styles. Empirically, we show that L2D can effectively assess and learn from varying demonstrations, thereby leading to improved policy performance across a range of tasks in both simulations and on a physical robot.

This study aims to examine the impact of electronic word-of-mouth (eWoM) marketing on branding attitudes in social networks. Specifically, we investigate the effects of eWoM activities on brand awareness, brand destruction, branding, brand image, and brand competition. To gather data, we conducted a survey among followers of the Vizland shoe page on the Instagram social network. Statistical analysis was performed using SPSS software, and hypotheses were tested using SmartPLS software. The results indicate that eWoM significantly and positively influences branding, brand image, and brand awareness, while it does not have an impact on brand destruction. Additionally, branding and brand destruction are found to play a crucial role in gaining competitive advantage. Therefore, eWoM activities contribute to enhancing the brand relationship.

Zero-shot classification enables text to be classified into classes not seen during training. In this research, we investigate the effectiveness of pre-trained language models to accurately classify responses from Doctors and AI in health consultations through zero-shot learning. Our study aims to determine whether these models can effectively detect if a text originates from human or AI models without specific corpus training. We collect responses from doctors to patient inquiries about their health and pose the same question/response to AI models. While zero-shot language models show a good understanding of language in general, they have limitations in classifying doctor and AI responses in healthcare consultations. This research lays the groundwork for further research into this field of medical text classification, informing the development of more effective approaches to accurately classify doctor-generated and AI-generated text in health consultations.

The emergence of Generative Artificial Intelligence (G-AI) has changed the landscape of creative arts with its power to compose novel artwork and thus brought ethical concerns. Despite the efforts by prior works to address these concerns from technical and societal perspectives, there exists little discussion on this topic from an HCI point of view, considering the artists as human factors. We sought to investigate the impact of G-AI on artists, understanding the relationship between artists and G-AI, in order to motivate the underlying HCI research. We conducted semi-structured interviews with artists ($N=25$) from diverse artistic disciplines involved with G-AI in their artistic creation. We found (1) a dilemma among the artists, (2) a disparity in the understanding of G-AI between the artists and the AI developers(3) a tendency to oppose G-AI among the artists. We discuss the future opportunities of HCI research to tackle the problems identified from the interviews.

Over the past few years, the rapid development of deep learning technologies for computer vision has greatly promoted the performance of medical image segmentation (MedISeg). However, the recent MedISeg publications usually focus on presentations of the major contributions (e.g., network architectures, training strategies, and loss functions) while unwittingly ignoring some marginal implementation details (also known as "tricks"), leading to a potential problem of the unfair experimental result comparisons. In this paper, we collect a series of MedISeg tricks for different model implementation phases (i.e., pre-training model, data pre-processing, data augmentation, model implementation, model inference, and result post-processing), and experimentally explore the effectiveness of these tricks on the consistent baseline models. Compared to paper-driven surveys that only blandly focus on the advantages and limitation analyses of segmentation models, our work provides a large number of solid experiments and is more technically operable. With the extensive experimental results on both the representative 2D and 3D medical image datasets, we explicitly clarify the effect of these tricks. Moreover, based on the surveyed tricks, we also open-sourced a strong MedISeg repository, where each of its components has the advantage of plug-and-play. We believe that this milestone work not only completes a comprehensive and complementary survey of the state-of-the-art MedISeg approaches, but also offers a practical guide for addressing the future medical image processing challenges including but not limited to small dataset learning, class imbalance learning, multi-modality learning, and domain adaptation. The code has been released at: //github.com/hust-linyi/MedISeg

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