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Solomon and Elkin constructed a shortcutting scheme for weighted trees which results in a 1-spanner for the tree metric induced by the input tree. The spanner has logarithmic lightness, logarithmic diameter, a linear number of edges and bounded degree (provided the input tree has bounded degree). This spanner has been applied in a series of papers devoted to designing bounded degree, low-diameter, low-weight $(1+\epsilon)$-spanners in Euclidean and doubling metrics. In this paper, we present a simple local routing algorithm for this tree metric spanner. The algorithm has a routing ratio of 1, is guaranteed to terminate after $O(\log n)$ hops and requires $O(\Delta \log n)$ bits of storage per vertex where $\Delta$ is the maximum degree of the tree on which the spanner is constructed. This local routing algorithm can be adapted to a local routing algorithm for a doubling metric spanner which makes use of the shortcutting scheme.

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A confidence sequence is a sequence of confidence intervals that is uniformly valid over an unbounded time horizon. Our work develops confidence sequences whose widths go to zero, with nonasymptotic coverage guarantees under nonparametric conditions. We draw connections between the Cram\'er-Chernoff method for exponential concentration, the law of the iterated logarithm (LIL), and the sequential probability ratio test -- our confidence sequences are time-uniform extensions of the first; provide tight, nonasymptotic characterizations of the second; and generalize the third to nonparametric settings, including sub-Gaussian and Bernstein conditions, self-normalized processes, and matrix martingales. We illustrate the generality of our proof techniques by deriving an empirical-Bernstein bound growing at a LIL rate, as well as a novel upper LIL for the maximum eigenvalue of a sum of random matrices. Finally, we apply our methods to covariance matrix estimation and to estimation of sample average treatment effect under the Neyman-Rubin potential outcomes model.

We study sparse linear regression over a network of agents, modeled as an undirected graph (with no centralized node). The estimation problem is formulated as the minimization of the sum of the local LASSO loss functions plus a quadratic penalty of the consensus constraint -- the latter being instrumental to obtain distributed solution methods. While penalty-based consensus methods have been extensively studied in the optimization literature, their statistical and computational guarantees in the high dimensional setting remain unclear. This work provides an answer to this open problem. Our contribution is two-fold. First, we establish statistical consistency of the estimator: under a suitable choice of the penalty parameter, the optimal solution of the penalized problem achieves near optimal minimax rate $\mathcal{O}(s \log d/N)$ in $\ell_2$-loss, where $s$ is the sparsity value, $d$ is the ambient dimension, and $N$ is the total sample size in the network -- this matches centralized sample rates. Second, we show that the proximal-gradient algorithm applied to the penalized problem, which naturally leads to distributed implementations, converges linearly up to a tolerance of the order of the centralized statistical error -- the rate scales as $\mathcal{O}(d)$, revealing an unavoidable speed-accuracy dilemma.Numerical results demonstrate the tightness of the derived sample rate and convergence rate scalings.

We prove several new tight distributed lower bounds for classic symmetry breaking graph problems. As a basic tool, we first provide a new insightful proof that any deterministic distributed algorithm that computes a $\Delta$-coloring on $\Delta$-regular trees requires $\Omega(\log_\Delta n)$ rounds and any randomized algorithm requires $\Omega(\log_\Delta\log n)$ rounds. We prove this result by showing that a natural relaxation of the $\Delta$-coloring problem is a fixed point in the round elimination framework. As a first application, we show that our $\Delta$-coloring lower bound proof directly extends to arbdefective colorings. We exactly characterize which variants of the arbdefective coloring problem are "easy", and which of them instead are "hard". As a second application, which we see as our main contribution, we use the structure of the fixed point as a building block to prove lower bounds as a function of $\Delta$ for a large class of distributed symmetry breaking problems. For example, we obtain a tight lower bound for the fundamental problem of computing a $(2,\beta)$-ruling set. This is an exponential improvement over the best existing lower bound for the problem, which was proven in [FOCS '20]. Our lower bound even applies to a much more general family of problems that allows for almost arbitrary combinations of natural constraints from coloring problems, orientation problems, and independent set problems, and provides a single unified proof for known and new lower bound results for these types of problems. Our lower bounds as a function of $\Delta$ also imply lower bounds as a function of $n$. We obtain, for example, that maximal independent set, on trees, requires $\Omega(\log n / \log \log n)$ rounds for deterministic algorithms, which is tight.

The problem of Approximate Nearest Neighbor (ANN) search is fundamental in computer science and has benefited from significant progress in the past couple of decades. However, most work has been devoted to pointsets whereas complex shapes have not been sufficiently treated. Here, we focus on distance functions between discretized curves in Euclidean space: they appear in a wide range of applications, from road segments to time-series in general dimension. For $\ell_p$-products of Euclidean metrics, for any $p$, we design simple and efficient data structures for ANN, based on randomized projections, which are of independent interest. They serve to solve proximity problems under a notion of distance between discretized curves, which generalizes both discrete Fr\'echet and Dynamic Time Warping distances. These are the most popular and practical approaches to comparing such curves. We offer the first data structures and query algorithms for ANN with arbitrarily good approximation factor, at the expense of increasing space usage and preprocessing time over existing methods. Query time complexity is comparable or significantly improved by our algorithms, our algorithm is especially efficient when the length of the curves is bounded.

Distance metric learning based on triplet loss has been applied with success in a wide range of applications such as face recognition, image retrieval, speaker change detection and recently recommendation with the CML model. However, as we show in this article, CML requires large batches to work reasonably well because of a too simplistic uniform negative sampling strategy for selecting triplets. Due to memory limitations, this makes it difficult to scale in high-dimensional scenarios. To alleviate this problem, we propose here a 2-stage negative sampling strategy which finds triplets that are highly informative for learning. Our strategy allows CML to work effectively in terms of accuracy and popularity bias, even when the batch size is an order of magnitude smaller than what would be needed with the default uniform sampling. We demonstrate the suitability of the proposed strategy for recommendation and exhibit consistent positive results across various datasets.

We present a semi-parametric approach to photographic image synthesis from semantic layouts. The approach combines the complementary strengths of parametric and nonparametric techniques. The nonparametric component is a memory bank of image segments constructed from a training set of images. Given a novel semantic layout at test time, the memory bank is used to retrieve photographic references that are provided as source material to a deep network. The synthesis is performed by a deep network that draws on the provided photographic material. Experiments on multiple semantic segmentation datasets show that the presented approach yields considerably more realistic images than recent purely parametric techniques. The results are shown in the supplementary video at //youtu.be/U4Q98lenGLQ

This paper tackles the problem of video object segmentation, given some user annotation which indicates the object of interest. The problem is formulated as pixel-wise retrieval in a learned embedding space: we embed pixels of the same object instance into the vicinity of each other, using a fully convolutional network trained by a modified triplet loss as the embedding model. Then the annotated pixels are set as reference and the rest of the pixels are classified using a nearest-neighbor approach. The proposed method supports different kinds of user input such as segmentation mask in the first frame (semi-supervised scenario), or a sparse set of clicked points (interactive scenario). In the semi-supervised scenario, we achieve results competitive with the state of the art but at a fraction of computation cost (275 milliseconds per frame). In the interactive scenario where the user is able to refine their input iteratively, the proposed method provides instant response to each input, and reaches comparable quality to competing methods with much less interaction.

We consider the task of learning the parameters of a {\em single} component of a mixture model, for the case when we are given {\em side information} about that component, we call this the "search problem" in mixture models. We would like to solve this with computational and sample complexity lower than solving the overall original problem, where one learns parameters of all components. Our main contributions are the development of a simple but general model for the notion of side information, and a corresponding simple matrix-based algorithm for solving the search problem in this general setting. We then specialize this model and algorithm to four common scenarios: Gaussian mixture models, LDA topic models, subspace clustering, and mixed linear regression. For each one of these we show that if (and only if) the side information is informative, we obtain parameter estimates with greater accuracy, and also improved computation complexity than existing moment based mixture model algorithms (e.g. tensor methods). We also illustrate several natural ways one can obtain such side information, for specific problem instances. Our experiments on real data sets (NY Times, Yelp, BSDS500) further demonstrate the practicality of our algorithms showing significant improvement in runtime and accuracy.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

We present an implementation of a probabilistic first-order logic called TensorLog, in which classes of logical queries are compiled into differentiable functions in a neural-network infrastructure such as Tensorflow or Theano. This leads to a close integration of probabilistic logical reasoning with deep-learning infrastructure: in particular, it enables high-performance deep learning frameworks to be used for tuning the parameters of a probabilistic logic. Experimental results show that TensorLog scales to problems involving hundreds of thousands of knowledge-base triples and tens of thousands of examples.

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