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Chain of thought finetuning aims to endow small student models with reasoning capacity to improve their performance towards a specific task by allowing them to imitate the reasoning procedure of large language models (LLMs) beyond simply predicting the answer to the question. However, the existing methods 1) generate rationale before the answer, making their answer correctness sensitive to the hallucination in the rationale;2) force the student model to repeat the exact LLMs rationale expression word-after-word, which could have the model biased towards learning the expression in rationale but count against the model from understanding the core logic behind it. Therefore, we propose a robust Post-Semantic-Thinking (PST) strategy to generate answers before rationale. Thanks to this answer-first setting, 1) the answering procedure can escape from the adverse effects caused by hallucinations in the rationale; 2) the complex reasoning procedure is tightly bound with the relatively concise answer, making the reasoning for questions easier with the prior information in the answer; 3) the efficiency of the method can also benefit from the setting since users can stop the generation right after answers are outputted when inference is conducted. Furthermore, the PST strategy loose the constraint against the generated rationale to be close to the LLMs gold standard in the hidden semantic space instead of the vocabulary space, thus making the small student model better comprehend the semantic reasoning logic in rationale. Extensive experiments conducted across 12 reasoning tasks demonstrate the effectiveness of PST.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 模型評估 · MoDELS · Learning · 聯邦學習 ·
2024 年 5 月 28 日

Collaborative fairness stands as an essential element in federated learning to encourage client participation by equitably distributing rewards based on individual contributions. Existing methods primarily focus on adjusting gradient allocations among clients to achieve collaborative fairness. However, they frequently overlook crucial factors such as maintaining consistency across local models and catering to the diverse requirements of high-contributing clients. This oversight inevitably decreases both fairness and model accuracy in practice. To address these issues, we propose FedSAC, a novel Federated learning framework with dynamic Submodel Allocation for Collaborative fairness, backed by a theoretical convergence guarantee. First, we present the concept of "bounded collaborative fairness (BCF)", which ensures fairness by tailoring rewards to individual clients based on their contributions. Second, to implement the BCF, we design a submodel allocation module with a theoretical guarantee of fairness. This module incentivizes high-contributing clients with high-performance submodels containing a diverse range of crucial neurons, thereby preserving consistency across local models. Third, we further develop a dynamic aggregation module to adaptively aggregate submodels, ensuring the equitable treatment of low-frequency neurons and consequently enhancing overall model accuracy. Extensive experiments conducted on three public benchmarks demonstrate that FedSAC outperforms all baseline methods in both fairness and model accuracy. We see this work as a significant step towards incentivizing broader client participation in federated learning. The source code is available at //github.com/wangzihuixmu/FedSAC.

Conventional methods for student modeling, which involve predicting grades based on measured activities, struggle to provide accurate results for minority/underrepresented student groups due to data availability biases. In this paper, we propose a Multi-Layer Personalized Federated Learning (MLPFL) methodology that optimizes inference accuracy over different layers of student grouping criteria, such as by course and by demographic subgroups within each course. In our approach, personalized models for individual student subgroups are derived from a global model, which is trained in a distributed fashion via meta-gradient updates that account for subgroup heterogeneity while preserving modeling commonalities that exist across the full dataset. The evaluation of the proposed methodology considers case studies of two popular downstream student modeling tasks, knowledge tracing and outcome prediction, which leverage multiple modalities of student behavior (e.g., visits to lecture videos and participation on forums) in model training. Experiments on three real-world online course datasets show significant improvements achieved by our approach over existing student modeling benchmarks, as evidenced by an increased average prediction quality and decreased variance across different student subgroups. Visual analysis of the resulting students' knowledge state embeddings confirm that our personalization methodology extracts activity patterns clustered into different student subgroups, consistent with the performance enhancements we obtain over the baselines.

Machine unlearning is a promising paradigm for removing unwanted data samples from a trained model, towards ensuring compliance with privacy regulations and limiting harmful biases. Although unlearning has been shown in, e.g., classification and recommendation systems, its potential in medical image-to-image translation, specifically in image recon-struction, has not been thoroughly investigated. This paper shows that machine unlearning is possible in MRI tasks and has the potential to benefit for bias removal. We set up a protocol to study how much shared knowledge exists between datasets of different organs, allowing us to effectively quantify the effect of unlearning. Our study reveals that combining training data can lead to hallucinations and reduced image quality in the reconstructed data. We use unlearning to remove hallucinations as a proxy exemplar of undesired data removal. Indeed, we show that machine unlearning is possible without full retraining. Furthermore, our observations indicate that maintaining high performance is feasible even when using only a subset of retain data. We have made our code publicly accessible.

Large-scale models rely heavily on 3D parallelism for distributed training, which utilizes tensor parallelism (TP) as the intra-operator parallelism to partition model states across GPUs. However, TP introduces significant communication overheads and complexity in modifying single-GPU code. In this paper, we propose a TP-free distributed framework ZeroPP, which leverages the hybrid of scalable inter-operator pipeline parallelism and intra-operator fully sharded data parallelism to train models at scale, reducing memory consumption and enabling high training efficiency. Through extensive experimentation, we demonstrate that ZeroPP achieves significant performance gains of up to 33% compared to conventional 3D parallelism while maintaining comparable GPU memory consumption.

Despite the promising results achieved, state-of-the-art interactive reinforcement learning schemes rely on passively receiving supervision signals from advisor experts, in the form of either continuous monitoring or pre-defined rules, which inevitably result in a cumbersome and expensive learning process. In this paper, we introduce a novel initiative advisor-in-the-loop actor-critic framework, termed as Ask-AC, that replaces the unilateral advisor-guidance mechanism with a bidirectional learner-initiative one, and thereby enables a customized and efficacious message exchange between learner and advisor. At the heart of Ask-AC are two complementary components, namely action requester and adaptive state selector, that can be readily incorporated into various discrete actor-critic architectures. The former component allows the agent to initiatively seek advisor intervention in the presence of uncertain states, while the latter identifies the unstable states potentially missed by the former especially when environment changes, and then learns to promote the ask action on such states. Experimental results on both stationary and non-stationary environments and across different actor-critic backbones demonstrate that the proposed framework significantly improves the learning efficiency of the agent, and achieves the performances on par with those obtained by continuous advisor monitoring.

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at //github.com/PremierTACO/premier-taco. Our project webpage is at //premiertaco.github.io.

In the post-deep learning era, the Transformer architecture has demonstrated its powerful performance across pre-trained big models and various downstream tasks. However, the enormous computational demands of this architecture have deterred many researchers. To further reduce the complexity of attention models, numerous efforts have been made to design more efficient methods. Among them, the State Space Model (SSM), as a possible replacement for the self-attention based Transformer model, has drawn more and more attention in recent years. In this paper, we give the first comprehensive review of these works and also provide experimental comparisons and analysis to better demonstrate the features and advantages of SSM. Specifically, we first give a detailed description of principles to help the readers quickly capture the key ideas of SSM. After that, we dive into the reviews of existing SSMs and their various applications, including natural language processing, computer vision, graph, multi-modal and multi-media, point cloud/event stream, time series data, and other domains. In addition, we give statistical comparisons and analysis of these models and hope it helps the readers to understand the effectiveness of different structures on various tasks. Then, we propose possible research points in this direction to better promote the development of the theoretical model and application of SSM. More related works will be continuously updated on the following GitHub: //github.com/Event-AHU/Mamba_State_Space_Model_Paper_List.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

We propose to pre-train a unified language model for both autoencoding and partially autoregressive language modeling tasks using a novel training procedure, referred to as a pseudo-masked language model (PMLM). Given an input text with masked tokens, we rely on conventional masks to learn inter-relations between corrupted tokens and context via autoencoding, and pseudo masks to learn intra-relations between masked spans via partially autoregressive modeling. With well-designed position embeddings and self-attention masks, the context encodings are reused to avoid redundant computation. Moreover, conventional masks used for autoencoding provide global masking information, so that all the position embeddings are accessible in partially autoregressive language modeling. In addition, the two tasks pre-train a unified language model as a bidirectional encoder and a sequence-to-sequence decoder, respectively. Our experiments show that the unified language models pre-trained using PMLM achieve new state-of-the-art results on a wide range of natural language understanding and generation tasks across several widely used benchmarks.

State-of-the-art Convolutional Neural Network (CNN) benefits a lot from multi-task learning (MTL), which learns multiple related tasks simultaneously to obtain shared or mutually related representations for different tasks. The most widely-used MTL CNN structure is based on an empirical or heuristic split on a specific layer (e.g., the last convolutional layer) to minimize different task-specific losses. However, this heuristic sharing/splitting strategy may be harmful to the final performance of one or multiple tasks. In this paper, we propose a novel CNN structure for MTL, which enables automatic feature fusing at every layer. Specifically, we first concatenate features from different tasks according to their channel dimension, and then formulate the feature fusing problem as discriminative dimensionality reduction. We show that this discriminative dimensionality reduction can be done by 1x1 Convolution, Batch Normalization, and Weight Decay in one CNN, which we refer to as Neural Discriminative Dimensionality Reduction (NDDR). We perform ablation analysis in details for different configurations in training the network. The experiments carried out on different network structures and different task sets demonstrate the promising performance and desirable generalizability of our proposed method.

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