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We present a novel approach to path planning for robotic manipulators, in which paths are produced via iterative optimisation in the latent space of a generative model of robot poses. Constraints are incorporated through the use of constraint satisfaction classifiers operating on the same space. Optimisation leverages gradients through our learned models that provide a simple way to combine goal reaching objectives with constraint satisfaction, even in the presence of otherwise non-differentiable constraints. Our models are trained in a task-agnostic manner on randomly sampled robot poses. In baseline comparisons against a number of widely used planners, we achieve commensurate performance in terms of task success, planning time and path length, performing successful path planning with obstacle avoidance on a real 7-DoF robot arm.

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Complex, multi-objective missions require the coordination of heterogeneous robots at multiple inter-connected levels, such as coalition formation, scheduling, and motion planning. This challenge is exacerbated by dynamic changes, such as sensor and actuator failures, communication loss, and unexpected delays. We introduce Dynamic Iterative Task Allocation Graph Search (D-ITAGS) to \textit{simultaneously} address coalition formation, scheduling, and motion planning in dynamic settings involving heterogeneous teams. D-ITAGS achieves resilience via two key characteristics: i) interleaved execution, and ii) targeted repair. \textit{Interleaved execution} enables an effective search for solutions at each layer while avoiding incompatibility with other layers. \textit{Targeted repair} identifies and repairs parts of the existing solution impacted by a given disruption, while conserving the rest. In addition to algorithmic contributions, we provide theoretical insights into the inherent trade-off between time and resource optimality in these settings and derive meaningful bounds on schedule suboptimality. Our experiments reveal that i) D-ITAGS is significantly faster than recomputation from scratch in dynamic settings, with little to no loss in solution quality, and ii) the theoretical suboptimality bounds consistently hold in practice.

The Partially Observable Markov Decision Process (POMDP) is a powerful framework for capturing decision-making problems that involve state and transition uncertainty. However, most current POMDP planners cannot effectively handle high-dimensional image observations prevalent in real world applications, and often require lengthy online training that requires interaction with the environment. In this work, we propose Visual Tree Search (VTS), a compositional learning and planning procedure that combines generative models learned offline with online model-based POMDP planning. The deep generative observation models evaluate the likelihood of and predict future image observations in a Monte Carlo tree search planner. We show that VTS is robust to different types of image noises that were not present during training and can adapt to different reward structures without the need to re-train. This new approach significantly and stably outperforms several baseline state-of-the-art vision POMDP algorithms while using a fraction of the training time.

Existing methods for isolating hard subpopulations and spurious correlations in datasets often require human intervention. This can make these methods labor-intensive and dataset-specific. To address these shortcomings, we present a scalable method for automatically distilling a model's failure modes. Specifically, we harness linear classifiers to identify consistent error patterns, and, in turn, induce a natural representation of these failure modes as directions within the feature space. We demonstrate that this framework allows us to discover and automatically caption challenging subpopulations within the training dataset. Moreover, by combining our framework with off-the-shelf diffusion models, we can generate images that are especially challenging for the analyzed model, and thus can be used to perform synthetic data augmentation that helps remedy the model's failure modes. Code available at //github.com/MadryLab/failure-directions

Image inpainting is a restoration method that reconstructs missing image parts. However, a carefully selected mask of known pixels that yield a high quality inpainting can also act as a sparse image representation. This challenging spatial optimisation problem is essential for practical applications such as compression. So far, it has been almost exclusively adressed by model-based approaches. First attempts with neural networks seem promising, but are tailored towards specific inpainting operators or require postprocessing. To address this issue, we propose the first generative adversarial network (GAN) for spatial inpainting data optimisation. In contrast to previous approaches, it allows joint training of an inpainting generator and a corresponding mask optimisation network. With a Wasserstein distance, we ensure that our inpainting results accurately reflect the statistics of natural images. This yields significant improvements in visual quality and speed over conventional stochastic models. It also outperforms current spatial optimisation networks.

We present a novel outdoor navigation algorithm to generate stable and efficient actions to navigate a robot to reach a goal. We use a multi-stage training pipeline and show that our approach produces policies that result in stable and reliable robot navigation on complex terrains. Based on the Proximal Policy Optimization (PPO) algorithm, we developed a novel method to achieve multiple capabilities for outdoor navigation tasks, namely alleviating the robot's drifting, keeping the robot stable on bumpy terrains, avoiding climbing on hills with steep elevation changes, and avoiding collisions. Our training process mitigates the reality (sim-to-real) gap by introducing generalized environmental and robotic parameters and training with rich features of Lidar perception in a high-fidelity Unity simulator. We evaluate our method in both simulation and real world environments using Clearpath Husky and Jackal robots. Further, we compare our method against the state-of-the-art approaches and observe that, in the real world it improves stability by at least 30.7% on uneven terrains, reduces drifting by 8.08% and decreases the elevation changes by 14.75%.

With the goal of enabling the exploitation of impacts in robotic manipulation, a new framework is presented for control of robotic manipulators that are tasked to execute nominally simultaneous impacts. In this framework, we employ tracking of time-invariant reference vector fields corresponding to the ante- and post-impact motion, increasing its applicability over similar conventional tracking control approaches. The ante- and post-impact references are coupled through a rigid impact map, and are extended to overlap around the area where the impact is expected to take place, such that the reference corresponding to the actual contact state of the robot can always be followed. As a sequence of impacts at the different contact points will typically occur, resulting in uncertainty of the contact mode and unreliable velocity measurements, a new interim control mode catered towards time-invariant references is formulated. In this mode, a position feedback signal is derived from the ante-impact velocity reference, which is used to enforce sustained contact in all contact points without using velocity feedback. With an eye towards real implementation, the approach is formulated using a QP control framework, and is validated using numerical simulations both on a rigid robot with a hard inelastic contact model and on a realistic robot model with flexible joints and compliant partially elastic contact model.

Experimental sciences have come to depend heavily on our ability to organize, interpret and analyze high-dimensional datasets produced from observations of a large number of variables governed by natural processes. Natural laws, conservation principles, and dynamical structure introduce intricate inter-dependencies among these observed variables, which in turn yield geometric structure, with fewer degrees of freedom, on the dataset. We show how fine-scale features of this structure in data can be extracted from \emph{discrete} approximations to quantum mechanical processes given by data-driven graph Laplacians and localized wavepackets. This data-driven quantization procedure leads to a novel, yet natural uncertainty principle for data analysis induced by limited data. We illustrate the new approach with algorithms and several applications to real-world data, including the learning of patterns and anomalies in social distancing and mobility behavior during the COVID-19 pandemic.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is released on our project page: //ali-design.github.io/GenRep/

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