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The use of self-supervised pre-training has emerged as a promising approach to enhance the performance of visual tasks such as image classification. In this context, recent approaches have employed the Masked Image Modeling paradigm, which pre-trains a backbone by reconstructing visual tokens associated with randomly masked image patches. This masking approach, however, introduces noise into the input data during pre-training, leading to discrepancies that can impair performance during the fine-tuning phase. Furthermore, input masking neglects the dependencies between corrupted patches, increasing the inconsistencies observed in downstream fine-tuning tasks. To overcome these issues, we propose a new self-supervised pre-training approach, named Masked and Permuted Vision Transformer (MaPeT), that employs autoregressive and permuted predictions to capture intra-patch dependencies. In addition, MaPeT employs auxiliary positional information to reduce the disparity between the pre-training and fine-tuning phases. In our experiments, we employ a fair setting to ensure reliable and meaningful comparisons and conduct investigations on multiple visual tokenizers, including our proposed $k$-CLIP which directly employs discretized CLIP features. Our results demonstrate that MaPeT achieves competitive performance on ImageNet, compared to baselines and competitors under the same model setting. Source code and trained models are publicly available at: //github.com/aimagelab/MaPeT.

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Achieving precise, highly-dynamic maneuvers with Unmanned Aerial Vehicles (UAVs) is a major challenge due to the complexity of the associated aerodynamics. In particular, unsteady effects -- as might be experienced in post-stall regimes or during sudden vehicle morphing -- can have an adverse impact on the performance of modern flight control systems. In this paper, we present a vortex particle model and associated model-based controller capable of reasoning about the unsteady aerodynamics during aggressive maneuvers. We evaluate our approach in hardware on a morphing-wing UAV executing post-stall perching maneuvers. Our results show that the use of the unsteady aerodynamics model improves performance during both fixed-wing and dynamic-wing perching, while the use of wing-morphing planned with quasi-steady aerodynamics results in reduced performance. While the focus of this paper is a pre-computed control policy, we believe that, with sufficient computational resources, our approach could enable online planning in the future.

Progress in artificial intelligence and machine learning over the past decade has been driven by the ability to train larger deep neural networks (DNNs), leading to a compute demand that far exceeds the growth in hardware performance afforded by Moore's law. Training DNNs is an extremely memory-intensive process, requiring not just the model weights but also activations and gradients for an entire minibatch to be stored. The need to provide high-density and low-leakage on-chip memory motivates the exploration of emerging non-volatile memory for training accelerators. Spin-Transfer-Torque MRAM (STT-MRAM) offers several desirable properties for training accelerators, including 3-4x higher density than SRAM, significantly reduced leakage power, high endurance and reasonable access time. On the one hand, MRAM write operations require high write energy and latency due to the need to ensure reliable switching. In this study, we perform a comprehensive device-to-system evaluation and co-optimization of STT-MRAM for efficient ML training accelerator design. We devised a cross-layer simulation framework to evaluate the effectiveness of STT-MRAM as a scratchpad replacing SRAM in a systolic-array-based DNN accelerator. To address the inefficiency of writes in STT-MRAM, we propose to reduce write voltage and duration. To evaluate the ensuing accuracy-efficiency trade-off, we conduct a thorough analysis of the error tolerance of input activations, weights, and errors during the training. We propose heterogeneous memory configurations that enable training convergence with good accuracy. We show that MRAM provide up to 15-22x improvement in system level energy across a suite of DNN benchmarks under iso-capacity and iso-area scenarios. Further optimizing STT-MRAM write operations can provide over 2x improvement in write energy for minimal degradation in application-level training accuracy.

This paper discusses our approaches for task-oriented conversational modelling using subjective knowledge, with a particular emphasis on response generation. Our methodology was shaped by an extensive data analysis that evaluated key factors such as response length, sentiment, and dialogue acts present in the provided dataset. We used few-shot learning to augment the data with newly generated subjective knowledge items and present three approaches for DSTC11: (1) task-specific model exploration, (2) incorporation of the most frequent question into all generated responses, and (3) a waterfall prompting technique using a combination of both GPT-3 and ChatGPT.

A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project Page: ////github.com/dc3ea9f/PreferenceScore.

With the advances of data-driven machine learning research, a wide variety of prediction problems have been tackled. It has become critical to explore how machine learning and specifically deep learning methods can be exploited to analyse healthcare data. A major limitation of existing methods has been the focus on grid-like data; however, the structure of physiological recordings are often irregular and unordered which makes it difficult to conceptualise them as a matrix. As such, graph neural networks have attracted significant attention by exploiting implicit information that resides in a biological system, with interactive nodes connected by edges whose weights can be either temporal associations or anatomical junctions. In this survey, we thoroughly review the different types of graph architectures and their applications in healthcare. We provide an overview of these methods in a systematic manner, organized by their domain of application including functional connectivity, anatomical structure and electrical-based analysis. We also outline the limitations of existing techniques and discuss potential directions for future research.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is //github.com/fanq15/Few-Shot-Object-Detection-Dataset.

Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.

Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.

Top-down visual attention mechanisms have been used extensively in image captioning and visual question answering (VQA) to enable deeper image understanding through fine-grained analysis and even multiple steps of reasoning. In this work, we propose a combined bottom-up and top-down attention mechanism that enables attention to be calculated at the level of objects and other salient image regions. This is the natural basis for attention to be considered. Within our approach, the bottom-up mechanism (based on Faster R-CNN) proposes image regions, each with an associated feature vector, while the top-down mechanism determines feature weightings. Applying this approach to image captioning, our results on the MSCOCO test server establish a new state-of-the-art for the task, achieving CIDEr / SPICE / BLEU-4 scores of 117.9, 21.5 and 36.9, respectively. Demonstrating the broad applicability of the method, applying the same approach to VQA we obtain first place in the 2017 VQA Challenge.

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