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Scoring rules are widely used to rank athletes in sports and candidates in elections. Each position in each individual ranking is worth a certain number of points; the total sum of points determines the aggregate ranking. The question is how to choose a scoring rule for a specific application. First, we derive a one-parameter family with geometric scores which satisfies two principles of independence: once an extremely strong or weak candidate is removed, the aggregate ranking ought to remain intact. This family includes Borda count, generalised plurality (medal count), and generalised antiplurality (threshold rule) as edge cases, and we find which additional axioms characterise these rules. Second, we introduce a one-parameter family with optimal scores: the athletes should be ranked according to their expected overall quality. Finally, using historical data from biathlon, golf, and running we demonstrate how the geometric and optimal scores can simplify the selection of suitable scoring rules, show that these scores closely resemble the actual scores used by the organisers, and provide an explanation for empirical phenomena observed in golf tournaments. We see that geometric scores approximate the optimal scores well in events where the distribution of athletes' performances is roughly uniform.

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This paper presents a control framework on Lie groups by designing the control objective in its Lie algebra. Control on Lie groups is challenging due to its nonlinear nature and difficulties in system parameterization. Existing methods to design the control objective on a Lie group and then derive the gradient for controller design are non-trivial and can result in slow convergence in tracking control. We show that with a proper left-invariant metric, setting the gradient of the cost function as the tracking error in the Lie algebra leads to a quadratic Lyapunov function that enables globally exponential convergence. In the PD control case, we show that our controller can maintain an exponential convergence rate even when the initial error is approaching $\pi$ in SO(3). We also show the merit of this proposed framework in trajectory optimization. The proposed cost function enables the iterative Linear Quadratic Regulator (iLQR) to converge much faster than the Differential Dynamic Programming (DDP) with a well-adopted cost function when the initial trajectory is poorly initialized on SO(3).

This paper explores formalizing Geometric (or Clifford) algebras into the Lean 3 theorem prover, building upon the substantial body of work that is the Lean mathematics library, mathlib. As we use Lean source code to demonstrate many of our ideas, we include a brief introduction to the Lean language targeted at a reader with no prior experience with Lean or theorem provers in general. We formalize the multivectors as the quotient of the tensor algebra by a suitable relation, which provides the ring structure automatically, then go on to establish the universal property of the Clifford algebra. We show that this is quite different to the approach taken by existing formalizations of Geometric algebra in other theorem provers; most notably, our approach does not require a choice of basis. We go on to show how operations and structure such as involutions, versors, and the $\mathbb{Z}_2$-grading can be defined using the universal property alone, and how to recover an induction principle from the universal property suitable for proving statements about these definitions. We outline the steps needed to formalize the wedge product and $\mathbb{N}$-grading, and some of the gaps in mathlib that currently make this challenging.

In a sports competition, a team might lose a powerful incentive to exert full effort if its final rank does not depend on the outcome of the matches still to be played. Therefore, the organiser should reduce the probability of such a situation to the extent possible. Our paper provides a classification scheme to identify these weakly (where one team is indifferent) or strongly (where both teams are indifferent) stakeless games. A statistical model is estimated to simulate the UEFA Champions League groups and compare the candidate schedules used in the 2021/22 season according to the competitiveness of the matches played in the last round(s). The option followed in four of the eight groups is found to be optimal under a wide set of parameters. Minimising the number of strongly stakeless matches is verified to be a likely goal in the computer draw of the fixture that remains hidden from the public.

The emerging public awareness and government regulations of data privacy motivate new paradigms of collecting and analyzing data that are transparent and acceptable to data owners. We present a new concept of privacy and corresponding data formats, mechanisms, and theories for privatizing data during data collection. The privacy, named Interval Privacy, enforces the raw data conditional distribution on the privatized data to be the same as its unconditional distribution over a nontrivial support set. Correspondingly, the proposed privacy mechanism will record each data value as a random interval (or, more generally, a range) containing it. The proposed interval privacy mechanisms can be easily deployed through survey-based data collection interfaces, e.g., by asking a respondent whether its data value is within a randomly generated range. Another unique feature of interval mechanisms is that they obfuscate the truth but do not perturb it. Using narrowed range to convey information is complementary to the popular paradigm of perturbing data. Also, the interval mechanisms can generate progressively refined information at the discretion of individuals, naturally leading to privacy-adaptive data collection. We develop different aspects of theory such as composition, robustness, distribution estimation, and regression learning from interval-valued data. Interval privacy provides a new perspective of human-centric data privacy where individuals have a perceptible, transparent, and simple way of sharing sensitive data.

Molecular dynamics (MD) has long been the \emph{de facto} choice for modeling complex atomistic systems from first principles, and recently deep learning become a popular way to accelerate it. Notwithstanding, preceding approaches depend on intermediate variables such as the potential energy or force fields to update atomic positions, which requires additional computations to perform back-propagation. To waive this requirement, we propose a novel model called ScoreMD by directly estimating the gradient of the log density of molecular conformations. Moreover, we analyze that diffusion processes highly accord with the principle of enhanced sampling in MD simulations, and is therefore a perfect match to our sequential conformation generation task. That is, ScoreMD perturbs the molecular structure with a conditional noise depending on atomic accelerations and employs conformations at previous timeframes as the prior distribution for sampling. Another challenge of modeling such a conformation generation process is that the molecule is kinetic instead of static, which no prior studies strictly consider. To solve this challenge, we introduce a equivariant geometric Transformer as a score function in the diffusion process to calculate the corresponding gradient. It incorporates the directions and velocities of atomic motions via 3D spherical Fourier-Bessel representations. With multiple architectural improvements, we outperforms state-of-the-art baselines on MD17 and isomers of C7O2H10. This research provides new insights into the acceleration of new material and drug discovery.

Many existing algorithms for streaming geometric data analysis have been plagued by exponential dependencies in the space complexity, which are undesirable for processing high-dimensional data sets. In particular, once $d\geq\log n$, there are no known non-trivial streaming algorithms for problems such as maintaining convex hulls and L\"owner-John ellipsoids of $n$ points, despite a long line of work in streaming computational geometry since [AHV04]. We simultaneously improve these results to $\mathrm{poly}(d,\log n)$ bits of space by trading off with a $\mathrm{poly}(d,\log n)$ factor distortion. We achieve these results in a unified manner, by designing the first streaming algorithm for maintaining a coreset for $\ell_\infty$ subspace embeddings with $\mathrm{poly}(d,\log n)$ space and $\mathrm{poly}(d,\log n)$ distortion. Our algorithm also gives similar guarantees in the \emph{online coreset} model. Along the way, we sharpen results for online numerical linear algebra by replacing a log condition number dependence with a $\log n$ dependence, answering a question of [BDM+20]. Our techniques provide a novel connection between leverage scores, a fundamental object in numerical linear algebra, and computational geometry. For $\ell_p$ subspace embeddings, we give nearly optimal trade-offs between space and distortion for one-pass streaming algorithms. For instance, we give a deterministic coreset using $O(d^2\log n)$ space and $O((d\log n)^{1/2-1/p})$ distortion for $p>2$, whereas previous deterministic algorithms incurred a $\mathrm{poly}(n)$ factor in the space or the distortion [CDW18]. Our techniques have implications in the offline setting, where we give optimal trade-offs between the space complexity and distortion of subspace sketch data structures. To do this, we give an elementary proof of a "change of density" theorem of [LT80] and make it algorithmic.

This paper introduces an objective for optimizing proper scoring rules. The objective is to maximize the increase in payoff of a forecaster who exerts a binary level of effort to refine a posterior belief from a prior belief. In this framework we characterize optimal scoring rules in simple settings, give efficient algorithms for computing optimal scoring rules in complex settings, and identify simple scoring rules that are approximately optimal. In comparison, standard scoring rules in theory and practice -- for example the quadratic rule, scoring rules for the expectation, and scoring rules for multiple tasks that are averages of single-task scoring rules -- can be very far from optimal.

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design~\cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are regarded as strategic agents who may lie about their execution costs so as to minimize their allocated workload. To address the situation when monetary payment is not an option to compensate the machines' costs, \citeauthor{DBLP:journals/mst/Koutsoupias14} [2014] devised two \textit{truthful} mechanisms, K and P respectively, that achieve an approximation ratio of $\frac{n+1}{2}$ and $n$, for social cost minimization. In addition, no truthful mechanism can achieve an approximation ratio better than $\frac{n+1}{2}$. Hence, mechanism K is optimal. While approximation ratio provides a strong worst-case guarantee, it also limits us to a comprehensive understanding of mechanism performance on various inputs. This paper investigates these two scheduling mechanisms beyond the worst case. We first show that mechanism K achieves a smaller social cost than mechanism P on every input. That is, mechanism K is pointwise better than mechanism P. Next, for each task $j$, when machines' execution costs $t_i^j$ are independent and identically drawn from a task-specific distribution $F^j(t)$, we show that the average-case approximation ratio of mechanism K converges to a constant. This bound is tight for mechanism K. For a better understanding of this distribution dependent constant, on the one hand, we estimate its value by plugging in a few common distributions; on the other, we show that this converging bound improves a known bound \cite{DBLP:conf/aaai/Zhang18} which only captures the single-task setting. Last, we find that the average-case approximation ratio of mechanism P converges to the same constant.

In recent years, DBpedia, Freebase, OpenCyc, Wikidata, and YAGO have been published as noteworthy large, cross-domain, and freely available knowledge graphs. Although extensively in use, these knowledge graphs are hard to compare against each other in a given setting. Thus, it is a challenge for researchers and developers to pick the best knowledge graph for their individual needs. In our recent survey, we devised and applied data quality criteria to the above-mentioned knowledge graphs. Furthermore, we proposed a framework for finding the most suitable knowledge graph for a given setting. With this paper we intend to ease the access to our in-depth survey by presenting simplified rules that map individual data quality requirements to specific knowledge graphs. However, this paper does not intend to replace our previously introduced decision-support framework. For an informed decision on which KG is best for you we still refer to our in-depth survey.

Recent years have witnessed the enormous success of low-dimensional vector space representations of knowledge graphs to predict missing facts or find erroneous ones. Currently, however, it is not yet well-understood how ontological knowledge, e.g. given as a set of (existential) rules, can be embedded in a principled way. To address this shortcoming, in this paper we introduce a framework based on convex regions, which can faithfully incorporate ontological knowledge into the vector space embedding. Our technical contribution is two-fold. First, we show that some of the most popular existing embedding approaches are not capable of modelling even very simple types of rules. Second, we show that our framework can represent ontologies that are expressed using so-called quasi-chained existential rules in an exact way, such that any set of facts which is induced using that vector space embedding is logically consistent and deductively closed with respect to the input ontology.

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