Current robotic hand manipulation narrowly operates with objects in predictable positions in limited environments. Thus, when the location of the target object deviates severely from the expected location, a robot sometimes responds in an unexpected way, especially when it operates with a human. For safe robot operation, we propose the EXit-aware Object Tracker (EXOT) on a robot hand camera that recognizes an object's absence during manipulation. The robot decides whether to proceed by examining the tracker's bounding box output containing the target object. We adopt an out-of-distribution classifier for more accurate object recognition since trackers can mistrack a background as a target object. To the best of our knowledge, our method is the first approach of applying an out-of-distribution classification technique to a tracker output. We evaluate our method on the first-person video benchmark dataset, TREK-150, and on the custom dataset, RMOT-223, that we collect from the UR5e robot. Then we test our tracker on the UR5e robot in real-time with a conveyor-belt sushi task, to examine the tracker's ability to track target dishes and to determine the exit status. Our tracker shows 38% higher exit-aware performance than a baseline method. The dataset and the code will be released at //github.com/hskAlena/EXOT.
3D Multi-object tracking (MOT) empowers mobile robots to accomplish well-informed motion planning and navigation tasks by providing motion trajectories of surrounding objects. However, existing 3D MOT methods typically employ a single similarity metric and physical model to perform data association and state estimation for all objects. With large-scale modern datasets and real scenes, there are a variety of object categories that commonly exhibit distinctive geometric properties and motion patterns. In this way, such distinctions would enable various object categories to behave differently under the same standard, resulting in erroneous matches between trajectories and detections, and jeopardizing the reliability of downstream tasks (navigation, etc.). Towards this end, we propose Poly-MOT, an efficient 3D MOT method based on the Tracking-By-Detection framework that enables the tracker to choose the most appropriate tracking criteria for each object category. Specifically, Poly-MOT leverages different motion models for various object categories to characterize distinct types of motion accurately. We also introduce the constraint of the rigid structure of objects into a specific motion model to accurately describe the highly nonlinear motion of the object. Additionally, we introduce a two-stage data association strategy to ensure that objects can find the optimal similarity metric from three custom metrics for their categories and reduce missing matches. On the NuScenes dataset, our proposed method achieves state-of-the-art performance with 75.4\% AMOTA. The code is available at //github.com/lixiaoyu2000/Poly-MOT
For driver observation frameworks, clean datasets collected in controlled simulated environments often serve as the initial training ground. Yet, when deployed under real driving conditions, such simulator-trained models quickly face the problem of distributional shifts brought about by changing illumination, car model, variations in subject appearances, sensor discrepancies, and other environmental alterations. This paper investigates the viability of transferring video-based driver observation models from simulation to real-world scenarios in autonomous vehicles, given the frequent use of simulation data in this domain due to safety issues. To achieve this, we record a dataset featuring actual autonomous driving conditions and involving seven participants engaged in highly distracting secondary activities. To enable direct SIM to REAL transfer, our dataset was designed in accordance with an existing large-scale simulator dataset used as the training source. We utilize the Inflated 3D ConvNet (I3D) model, a popular choice for driver observation, with Gradient-weighted Class Activation Mapping (Grad-CAM) for detailed analysis of model decision-making. Though the simulator-based model clearly surpasses the random baseline, its recognition quality diminishes, with average accuracy dropping from 85.7% to 46.6%. We also observe strong variations across different behavior classes. This underscores the challenges of model transferability, facilitating our research of more robust driver observation systems capable of dealing with real driving conditions.
We study the problem of assigning robots with actions to track targets. The objective is to optimize the robot team's tracking quality which can be defined as the reduction in the uncertainty of the targets' states. Specifically, we consider two assignment problems given the different sensing capabilities of the robots. In the first assignment problem, a single robot is sufficient to track a target. To this end, we present a greedy algorithm (Algorithm 1) that assigns a robot with its action to each target. We prove that the greedy algorithm has a 1/2 approximation bound and runs in polynomial time. Then, we study the second assignment problem where two robots are necessary to track a target. We design another greedy algorithm (Algorithm 2) that assigns a pair of robots with their actions to each target. We prove that the greedy algorithm achieves a 1/3 approximation bound and has a polynomial running time. Moreover, we illustrate the performance of the two greedy algorithms in the ROS-Gazebo environment where the tracking patterns of one robot following one target using Algorithm 1 and two robots following one target using Algorithm 2 are clearly observed. Further, we conduct extensive comparisons to demonstrate that the two greedy algorithms perform close to their optimal counterparts and much better than their respective (1/2 and 1/3) approximation bounds.
Physical Human-Human Interaction (pHHI) involves the use of multiple sensory modalities. Studies of communication through spoken utterances and gestures are well established, but communication through force signals is not well understood. In this paper, we focus on investigating the mechanisms employed by humans during the negotiation through force signals, and how the robot can communicate task goals, comprehend human intent, and take the lead as needed. To achieve this, we formulate a task that requires active force communication and propose a taxonomy that extends existing literature. Also, we conducted a study to observe how humans behave during collaborative manipulation tasks. An important contribution of this work is the novel features based on force-kinematic signals that demonstrate predictive power to recognize symbolic human intent. Further, we show the feasibility of developing a real-time intent classifier based on the novel features and speculate the role it plays in high-level robot controllers for physical Human-Robot Interaction (pHRI). This work provides important steps to achieve more human-like fluid interaction in physical co-manipulation tasks that are applicable and not limited to humanoid, assistive robots, and human-in-the-loop automation.
Despite the potential benefits of collaborative robots, effective manipulation tasks with quadruped robots remain difficult to realize. In this paper, we propose a hierarchical control system that can handle real-world collaborative manipulation tasks, including uncertainties arising from object properties, shape, and terrain. Our approach consists of three levels of controllers. Firstly, an adaptive controller computes the required force and moment for object manipulation without prior knowledge of the object's properties and terrain. The computed force and moment are then optimally distributed between the team of quadruped robots using a Quadratic Programming (QP)-based controller. This QP-based controller optimizes each robot's contact point location with the object while satisfying constraints associated with robot-object contact. Finally, a decentralized loco-manipulation controller is designed for each robot to apply manipulation force while maintaining the robot's stability. We successfully validated our approach in a high-fidelity simulation environment where a team of quadruped robots manipulated an unknown object weighing up to 18 kg on different terrains while following the desired trajectory.
The field of aerial manipulation has seen rapid advances, transitioning from push-and-slide tasks to interaction with articulated objects. So far, when more complex actions are performed, the motion trajectory is usually handcrafted or a result of online optimization methods like Model Predictive Control (MPC) or Model Predictive Path Integral (MPPI) control. However, these methods rely on heuristics or model simplifications to efficiently run on onboard hardware, producing results in acceptable amounts of time. Moreover, they can be sensitive to disturbances and differences between the real environment and its simulated counterpart. In this work, we propose a Reinforcement Learning (RL) approach to learn motion behaviors for a manipulation task while producing policies that are robust to disturbances and modeling errors. Specifically, we train a policy to perform a door-opening task with an Omnidirectional Micro Aerial Vehicle (OMAV). The policy is trained in a physics simulator and experiments are presented both in simulation and running onboard the real platform, investigating the simulation to real world transfer. We compare our method against a state-of-the-art MPPI solution, showing a considerable increase in robustness and speed.
Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an off-line proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our off-line proxy task and on-line policies. We, hence, use off-line optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at //www.di.ens.fr/willow/research/robust_s2r/.
We introduce PointOdyssey, a large-scale synthetic dataset, and data generation framework, for the training and evaluation of long-term fine-grained tracking algorithms. Our goal is to advance the state-of-the-art by placing emphasis on long videos with naturalistic motion. Toward the goal of naturalism, we animate deformable characters using real-world motion capture data, we build 3D scenes to match the motion capture environments, and we render camera viewpoints using trajectories mined via structure-from-motion on real videos. We create combinatorial diversity by randomizing character appearance, motion profiles, materials, lighting, 3D assets, and atmospheric effects. Our dataset currently includes 104 videos, averaging 2,000 frames long, with orders of magnitude more correspondence annotations than prior work. We show that existing methods can be trained from scratch in our dataset and outperform the published variants. Finally, we introduce modifications to the PIPs point tracking method, greatly widening its temporal receptive field, which improves its performance on PointOdyssey as well as on two real-world benchmarks. Our data and code are publicly available at: //pointodyssey.com
Non-linear model predictive control (nMPC) is a powerful approach to control complex robots (such as humanoids, quadrupeds, or unmanned aerial manipulators (UAMs)) as it brings important advantages over other existing techniques. The full-body dynamics, along with the prediction capability of the optimal control problem (OCP) solved at the core of the controller, allows to actuate the robot in line with its dynamics. This fact enhances the robot capabilities and allows, e.g., to perform intricate maneuvers at high dynamics while optimizing the amount of energy used. Despite the many similarities between humanoids or quadrupeds and UAMs, full-body torque-level nMPC has rarely been applied to UAMs. This paper provides a thorough description of how to use such techniques in the field of aerial manipulation. We give a detailed explanation of the different parts involved in the OCP, from the UAM dynamical model to the residuals in the cost function. We develop and compare three different nMPC controllers: Weighted MPC, Rail MPC, and Carrot MPC, which differ on the structure of their OCPs and on how these are updated at every time step. To validate the proposed framework, we present a wide variety of simulated case studies. First, we evaluate the trajectory generation problem, i.e., optimal control problems solved offline, involving different kinds of motions (e.g., aggressive maneuvers or contact locomotion) for different types of UAMs. Then, we assess the performance of the three nMPC controllers, i.e., closed-loop controllers solved online, through a variety of realistic simulations. For the benefit of the community, we have made available the source code related to this work.
Owing to effective and flexible data acquisition, unmanned aerial vehicle (UAV) has recently become a hotspot across the fields of computer vision (CV) and remote sensing (RS). Inspired by recent success of deep learning (DL), many advanced object detection and tracking approaches have been widely applied to various UAV-related tasks, such as environmental monitoring, precision agriculture, traffic management. This paper provides a comprehensive survey on the research progress and prospects of DL-based UAV object detection and tracking methods. More specifically, we first outline the challenges, statistics of existing methods, and provide solutions from the perspectives of DL-based models in three research topics: object detection from the image, object detection from the video, and object tracking from the video. Open datasets related to UAV-dominated object detection and tracking are exhausted, and four benchmark datasets are employed for performance evaluation using some state-of-the-art methods. Finally, prospects and considerations for the future work are discussed and summarized. It is expected that this survey can facilitate those researchers who come from remote sensing field with an overview of DL-based UAV object detection and tracking methods, along with some thoughts on their further developments.