We define a computational type theory combining the contentful equality structure of cartesian cubical type theory with internal parametricity primitives. The combined theory supports both univalence and its relational equivalent, which we call relativity. We demonstrate the use of the theory by analyzing polymorphic functions between higher inductive types, observe how cubical equality regularizes parametric type theory, and examine the similarities and discrepancies between cubical and parametric type theory, which are closely related. We also abstract a formal interface to the computational interpretation and show that this also has a presheaf model.
The concept of Nash equilibrium enlightens the structure of rational behavior in multi-agent settings. However, the concept is as helpful as one may compute it efficiently. We introduce the Cut-and-Play, an algorithm to compute Nash equilibria for non-cooperative simultaneous games where each player's objective is linear in their variables and bilinear in the other players' variables. Using the rich theory of integer programming, we alternate between constructing (i.) increasingly tighter outer approximations of the convex hull of each player's feasible set -- by using branching and cutting plane methods -- and (ii.) increasingly better inner approximations of these hulls -- by finding extreme points and rays of the convex hulls. In particular, we prove the correctness of our algorithm when these convex hulls are polyhedra. Our algorithm allows us to leverage the mixed integer programming technology to compute equilibria for a large class of games. Further, we integrate existing cutting plane families inside the algorithm, significantly speeding up equilibria computation. We showcase a set of extensive computational results for Integer Programming Games and simultaneous games among bilevel leaders. In both cases, our framework outperforms the state-of-the-art in computing time and solution quality.
In Algorithmic Game Theory (AGT), designing efficient algorithms to compute Nash equilibria poses considerable challenges. We make progress in the field and shed new light on the intersection between Algorithmic Game Theory and Integer Programming. We introduce ZERO Regrets, a general cutting plane algorithm to compute, enumerate, and select Pure Nash Equilibria (PNEs) in Integer Programming Games, a class of simultaneous and non-cooperative games. We present a theoretical foundation for our algorithmic reasoning and provide a polyhedral characterization of the convex hull of the Pure Nash Equilibria. We introduce the concept of equilibrium inequality and devise an equilibrium separation oracle to separate non-equilibrium strategies from PNEs. We test ZERO Regrets on two paradigmatic classes of games: the Knapsack Game and the Network Formation Game, a well-studied game in AGT. Our algorithm successfully solves relevant instances of both games and shows promising applications for equilibria selection.
Distributional reinforcement learning (RL) -- in which agents learn about all the possible long-term consequences of their actions, and not just the expected value -- is of great recent interest. One of the most important affordances of a distributional view is facilitating a modern, measured, approach to risk when outcomes are not completely certain. By contrast, psychological and neuroscientific investigations into decision making under risk have utilized a variety of more venerable theoretical models such as prospect theory that lack axiomatically desirable properties such as coherence. Here, we consider a particularly relevant risk measure for modeling human and animal planning, called conditional value-at-risk (CVaR), which quantifies worst-case outcomes (e.g., vehicle accidents or predation). We first adopt a conventional distributional approach to CVaR in a sequential setting and reanalyze the choices of human decision-makers in the well-known two-step task, revealing substantial risk aversion that had been lurking under stickiness and perseveration. We then consider a further critical property of risk sensitivity, namely time consistency, showing alternatives to this form of CVaR that enjoy this desirable characteristic. We use simulations to examine settings in which the various forms differ in ways that have implications for human and animal planning and behavior.
We consider sensitivity of a generic stochastic optimization problem to model uncertainty. We take a non-parametric approach and capture model uncertainty using Wasserstein balls around the postulated model. We provide explicit formulae for the first order correction to both the value function and the optimizer and further extend our results to optimization under linear constraints. We present applications to statistics, machine learning, mathematical finance and uncertainty quantification. In particular, we provide explicit first-order approximation for square-root LASSO regression coefficients and deduce coefficient shrinkage compared to the ordinary least squares regression. We consider robustness of call option pricing and deduce a new Black-Scholes sensitivity, a non-parametric version of the so-called Vega. We also compute sensitivities of optimized certainty equivalents in finance and propose measures to quantify robustness of neural networks to adversarial examples.
Computational fluctuating hydrodynamics aims at understanding the impact of thermal fluctuations on fluid motions at small scales through numerical exploration. These fluctuations are modeled as stochastic flux terms and incorporated into the classical Navier-Stokes equations, which need to be solved numerically. In this paper, we present a novel projection-based method for solving the incompressible fluctuating hydrodynamics equations. By analyzing the equilibrium structure factor spectrum of the velocity field, we investigate how the inherent splitting errors affect the numerical solution of the stochastic partial differential equations in the presence of non-periodic boundary conditions, and how iterative corrections can reduce these errors. Our computational examples demonstrate both the capability of our approach to reproduce correctly stochastic properties of fluids at small scales as well as its potential use in the simulations of multi-physics problems.
Non-isolated systems have diverse coupling relations with the external environment. These relations generate complex thermodynamics and information transmission between the system and its environment. The framework depicted in the current research attempts to glance at the critical role of the internal orders inside the non-isolated system in shaping the information thermodynamics coupling. We characterize the coupling as a generalized encoding process, where the system acts as an information thermodynamics encoder to encode the external information based on thermodynamics. We formalize the encoding process in the context of the nonequilibrium second law of thermodynamics, revealing an intrinsic difference in information thermodynamics characteristics between information thermodynamics encoders with and without internal correlations. During the information encoding process of an external source $\mathsf{Y}$, specific sub-systems in an encoder $\mathsf{X}$ with internal correlations can exceed the information thermodynamics bound on $\left(\mathsf{X},\mathsf{Y}\right)$ and encode more information than system $\mathsf{X}$ works as a whole. We computationally verify this theoretical finding in an Ising model with a random external field and a neural data set of the human brain during visual perception and recognition. Our analysis demonstrates that the stronger internal correlation inside these systems implies a higher possibility for specific sub-systems to encode more information than the global one. These findings may suggest a new perspective in studying information thermodynamics in diverse physical and biological systems.
Geometric quantum mechanics, through its differential-geometric underpinning, provides additional tools of analysis and interpretation that bring quantum mechanics closer to classical mechanics: state spaces in both are equipped with symplectic geometry. This opens the door to revisiting foundational questions and issues, such as the nature of quantum entropy, from a geometric perspective. Central to this is the concept of geometric quantum state -- the probability measure on a system's space of pure states. This space's continuity leads us to introduce two analysis tools, inspired by Renyi's information theory, to characterize and quantify fundamental properties of geometric quantum states: the quantum information dimension that is the rate of geometric quantum state compression and the dimensional geometric entropy that monitors information stored in quantum states. We recount their classical definitions, information-theoretic meanings, and physical interpretations, and adapt them to quantum systems via the geometric approach. We then explicitly compute them in various examples and classes of quantum system. We conclude commenting on future directions for information in geometric quantum mechanics.
The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in $n$-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.
Network embedding is the process of learning low-dimensional representations for nodes in a network, while preserving node features. Existing studies only leverage network structure information and focus on preserving structural features. However, nodes in real-world networks often have a rich set of attributes providing extra semantic information. It has been demonstrated that both structural and attribute features are important for network analysis tasks. To preserve both features, we investigate the problem of integrating structure and attribute information to perform network embedding and propose a Multimodal Deep Network Embedding (MDNE) method. MDNE captures the non-linear network structures and the complex interactions among structures and attributes, using a deep model consisting of multiple layers of non-linear functions. Since structures and attributes are two different types of information, a multimodal learning method is adopted to pre-process them and help the model to better capture the correlations between node structure and attribute information. We employ both structural proximity and attribute proximity in the loss function to preserve the respective features and the representations are obtained by minimizing the loss function. Results of extensive experiments on four real-world datasets show that the proposed method performs significantly better than baselines on a variety of tasks, which demonstrate the effectiveness and generality of our method.
In this paper, we propose a nonlinear distance metric learning scheme based on the fusion of component linear metrics. Instead of merging displacements at each data point, our model calculates the velocities induced by the component transformations, via a geodesic interpolation on a Lie transfor- mation group. Such velocities are later summed up to produce a global transformation that is guaranteed to be diffeomorphic. Consequently, pair-wise distances computed this way conform to a smooth and spatially varying metric, which can greatly benefit k-NN classification. Experiments on synthetic and real datasets demonstrate the effectiveness of our model.