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Federated learning (FL) combined with differential privacy (DP) offers machine learning (ML) training with distributed devices and with a formal privacy guarantee. With a large population of devices, FL with DP produces a performant model in a timely manner. However, for applications with a smaller population, not only does the model utility degrade as the DP noise is inversely proportional to population, but also the training latency increases since waiting for enough clients to become available from a smaller pool is slower. In this work, we thus propose expanding the population based on domain adaptation techniques to speed up the training and improves the final model quality when training with small populations. We empirically demonstrate that our techniques can improve the utility by 13% to 30% on real-world language modeling datasets.

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Typical technique in knowledge distillation (KD) is regularizing the learning of a limited capacity model (student) by pushing its responses to match a powerful model's (teacher). Albeit useful especially in the penultimate layer and beyond, its action on student's feature transform is rather implicit, limiting its practice in the intermediate layers. To explicitly embed the teacher's knowledge in feature transform, we propose a learnable KD layer for the student which improves KD with two distinct abilities: i) learning how to leverage the teacher's knowledge, enabling to discard nuisance information, and ii) feeding forward the transferred knowledge deeper. Thus, the student enjoys the teacher's knowledge during the inference besides training. Formally, we repurpose 1x1-BN-ReLU-1x1 convolution block to assign a semantic vector to each local region according to the template (supervised by the teacher) that the corresponding region of the student matches. To facilitate template learning in the intermediate layers, we propose a novel form of supervision based on the teacher's decisions. Through rigorous experimentation, we demonstrate the effectiveness of our approach on 3 popular classification benchmarks. Code is available at: //github.com/adagorgun/letKD-framework

Graph convolutional networks (GCNs) have achieved great success in graph representation learning by extracting high-level features from nodes and their topology. Since GCNs generally follow a message-passing mechanism, each node aggregates information from its first-order neighbour to update its representation. As a result, the representations of nodes with edges between them should be positively correlated and thus can be considered positive samples. However, there are more non-neighbour nodes in the whole graph, which provide diverse and useful information for the representation update. Two non-adjacent nodes usually have different representations, which can be seen as negative samples. Besides the node representations, the structural information of the graph is also crucial for learning. In this paper, we used quality-diversity decomposition in determinant point processes (DPP) to obtain diverse negative samples. When defining a distribution on diverse subsets of all non-neighbouring nodes, we incorporate both graph structure information and node representations. Since the DPP sampling process requires matrix eigenvalue decomposition, we propose a new shortest-path-base method to improve computational efficiency. Finally, we incorporate the obtained negative samples into the graph convolution operation. The ideas are evaluated empirically in experiments on node classification tasks. These experiments show that the newly proposed methods not only improve the overall performance of standard representation learning but also significantly alleviate over-smoothing problems.

Reinforcement learning (RL) with linear temporal logic (LTL) objectives can allow robots to carry out symbolic event plans in unknown environments. Most existing methods assume that the event detector can accurately map environmental states to symbolic events; however, uncertainty is inevitable for real-world event detectors. Such uncertainty in an event detector generates multiple branching possibilities on LTL instructions, confusing action decisions. Moreover, the queries to the uncertain event detector, necessary for the task's progress, may increase the uncertainty further. To cope with those issues, we propose an RL framework, Learning Action and Query over Belief LTL (LAQBL), to learn an agent that can consider the diversity of LTL instructions due to uncertain event detection while avoiding task failure due to the unnecessary event-detection query. Our framework simultaneously learns 1) an embedding of belief LTL, which is multiple branching possibilities on LTL instructions using a graph neural network, 2) an action policy, and 3) a query policy which decides whether or not to query for the event detector. Simulations in a 2D grid world and image-input robotic inspection environments show that our method successfully learns actions to follow LTL instructions even with uncertain event detectors.

Reward design is a fundamental, yet challenging aspect of practical reinforcement learning (RL). For simple tasks, researchers typically handcraft the reward function, e.g., using a linear combination of several reward factors. However, such reward engineering is subject to approximation bias, incurs large tuning cost, and often cannot provide the granularity required for complex tasks. To avoid these difficulties, researchers have turned to reinforcement learning from human feedback (RLHF), which learns a reward function from human preferences between pairs of trajectory sequences. By leveraging preference-based reward modeling, RLHF learns complex rewards that are well aligned with human preferences, allowing RL to tackle increasingly difficult problems. Unfortunately, the applicability of RLHF is limited due to the high cost and difficulty of obtaining human preference data. In light of this cost, we investigate learning reward functions for complex tasks with less human effort; simply by ranking the importance of the reward factors. More specifically, we propose a new RL framework -- HERON, which compares trajectories using a hierarchical decision tree induced by the given ranking. These comparisons are used to train a preference-based reward model, which is then used for policy learning. We find that our framework can not only train high performing agents on a variety of difficult tasks, but also provide additional benefits such as improved sample efficiency and robustness. Our code is available at //github.com/abukharin3/HERON.

Machine learning (ML) sensors offer a new paradigm for sensing that enables intelligence at the edge while empowering end-users with greater control of their data. As these ML sensors play a crucial role in the development of intelligent devices, clear documentation of their specifications, functionalities, and limitations is pivotal. This paper introduces a standard datasheet template for ML sensors and discusses its essential components including: the system's hardware, ML model and dataset attributes, end-to-end performance metrics, and environmental impact. We provide an example datasheet for our own ML sensor and discuss each section in detail. We highlight how these datasheets can facilitate better understanding and utilization of sensor data in ML applications, and we provide objective measures upon which system performance can be evaluated and compared. Together, ML sensors and their datasheets provide greater privacy, security, transparency, explainability, auditability, and user-friendliness for ML-enabled embedded systems. We conclude by emphasizing the need for standardization of datasheets across the broader ML community to ensure the responsible and effective use of sensor data.

Recent works usually address Dialog policy learning DPL by training a reinforcement learning (RL) agent to determine the best dialog action. However, existing works on deep RL require a large volume of agent-user interactions to achieve acceptable performance. In this paper, we propose to make full use of the plain text knowledge from the pre-trained language model to accelerate the RL agent's learning speed. Specifically, we design a dialog action-aware transformer encoder (DaTrans), which integrates a new fine-tuning procedure named masked last action task to encourage DaTrans to be dialog-aware and distils action-specific features. Then, DaTrans is further optimized in an RL setting with ongoing interactions and evolves through exploration in the dialog action space toward maximizing long-term accumulated rewards. The effectiveness and efficiency of the proposed model are demonstrated with both simulator evaluation and human evaluation.

Dynamical System (DS) based Learning from Demonstration (LfD) allows learning of reactive motion policies with stability and convergence guarantees from a few trajectories. Yet, current DS learning techniques lack the flexibility to generalize to new task instances as they ignore explicit task parameters that inherently change the underlying trajectories. In this work, we propose Elastic-DS, a novel DS learning, and generalization approach that embeds task parameters into the Gaussian Mixture Model (GMM) based Linear Parameter Varying (LPV) DS formulation. Central to our approach is the Elastic-GMM, a GMM constrained to SE(3) task-relevant frames. Given a new task instance/context, the Elastic-GMM is transformed with Laplacian Editing and used to re-estimate the LPV-DS policy. Elastic-DS is compositional in nature and can be used to construct flexible multi-step tasks. We showcase its strength on a myriad of simulated and real-robot experiments while preserving desirable control-theoretic guarantees. Supplementary videos can be found at //sites.google.com/view/elastic-ds

Recent work on knowledge graph completion (KGC) focused on learning embeddings of entities and relations in knowledge graphs. These embedding methods require that all test entities are observed at training time, resulting in a time-consuming retraining process for out-of-knowledge-graph (OOKG) entities. To address this issue, current inductive knowledge embedding methods employ graph neural networks (GNNs) to represent unseen entities by aggregating information of known neighbors. They face three important challenges: (i) data sparsity, (ii) the presence of complex patterns in knowledge graphs (e.g., inter-rule correlations), and (iii) the presence of interactions among rule mining, rule inference, and embedding. In this paper, we propose a virtual neighbor network with inter-rule correlations (VNC) that consists of three stages: (i) rule mining, (ii) rule inference, and (iii) embedding. In the rule mining process, to identify complex patterns in knowledge graphs, both logic rules and inter-rule correlations are extracted from knowledge graphs based on operations over relation embeddings. To reduce data sparsity, virtual neighbors for OOKG entities are predicted and assigned soft labels by optimizing a rule-constrained problem. We also devise an iterative framework to capture the underlying relations between rule learning and embedding learning. In our experiments, results on both link prediction and triple classification tasks show that the proposed VNC framework achieves state-of-the-art performance on four widely-used knowledge graphs. Further analysis reveals that VNC is robust to the proportion of unseen entities and effectively mitigates data sparsity.

Graph Neural Networks (GNNs) have received considerable attention on graph-structured data learning for a wide variety of tasks. The well-designed propagation mechanism which has been demonstrated effective is the most fundamental part of GNNs. Although most of GNNs basically follow a message passing manner, litter effort has been made to discover and analyze their essential relations. In this paper, we establish a surprising connection between different propagation mechanisms with a unified optimization problem, showing that despite the proliferation of various GNNs, in fact, their proposed propagation mechanisms are the optimal solution optimizing a feature fitting function over a wide class of graph kernels with a graph regularization term. Our proposed unified optimization framework, summarizing the commonalities between several of the most representative GNNs, not only provides a macroscopic view on surveying the relations between different GNNs, but also further opens up new opportunities for flexibly designing new GNNs. With the proposed framework, we discover that existing works usually utilize naive graph convolutional kernels for feature fitting function, and we further develop two novel objective functions considering adjustable graph kernels showing low-pass or high-pass filtering capabilities respectively. Moreover, we provide the convergence proofs and expressive power comparisons for the proposed models. Extensive experiments on benchmark datasets clearly show that the proposed GNNs not only outperform the state-of-the-art methods but also have good ability to alleviate over-smoothing, and further verify the feasibility for designing GNNs with our unified optimization framework.

Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.

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