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Multicasting is a vital information dissemination technique in Software-Defined Networking (SDN). With SDN, a multicast service can incorporate network functions implemented at different nodes, which is referred to as software-defined multicast. Emerging ubiquitous wireless networks for 5G and Beyond (B5G) inherently support multicast. However, the broadcast nature of wireless channels, especially in dense deployments, leads to neighborhood interference as a primary system degradation factor, which introduces a new challenge for software-defined multicast in wireless mesh networks. To tackle this, this paper introduces an innovative approach, based on the idea of minimizing both the total length cost of the multicast tree and the interference at the same time. Accordingly, a novel bicriteria optimization problem is formulated--\emph{Minimum Interference Steiner Tree (MIST)}, which is the edge-weighted variant of the vertex-weighted secluded Steiner tree problem \cite{chechik2013secluded}. To solve the bicriteria problem, instead of resorting to heuristics, this paper employs an innovative approach that is an approximate algorithm for MIST but with guaranteed performance. Specifically, the approach exploits the monotone submodularity property of the interference metric and identifies Pareto optimal solutions for MIST, then converts the problem into the submodular minimization under Steiner tree constraints, and designs a two-stage relaxation algorithm. Simulation results demonstrate and validate the performance of the proposed algorithm.

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Networking:IFIP International Conferences on Networking。 Explanation:國際網絡會議。 Publisher:IFIP。 SIT:

Neural Radiance Fields (NeRFs) have become a powerful tool for modeling 3D scenes from multiple images. However, NeRFs remain difficult to segment into semantically meaningful regions. Previous approaches to 3D segmentation of NeRFs either require user interaction to isolate a single object, or they rely on 2D semantic masks with a limited number of classes for supervision. As a consequence, they generalize poorly to class-agnostic masks automatically generated in real scenes. This is attributable to the ambiguity arising from zero-shot segmentation, yielding inconsistent masks across views. In contrast, we propose a method that is robust to inconsistent segmentations and successfully decomposes the scene into a set of objects of any class. By introducing a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision and minimizes an additional regularization term. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from NeRFs that can then be used in virtual 3D environments.

Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars. Humans, however, are inaccurate in localizing sound cues, especially with multiple sources due to limitations in human auditory perception such as angular discrimination error and front-back confusion. This decreases the efficiency of XR interfaces because users misidentify from which XR element a sound is coming. To address this, we propose Auptimize, a novel computational approach for placing XR sound sources, which mitigates such localization errors by utilizing the ventriloquist effect. Auptimize disentangles the sound source locations from the visual elements and relocates the sound sources to optimal positions for unambiguous identification of sound cues, avoiding errors due to inter-source proximity and front-back confusion. Our evaluation shows that Auptimize decreases spatial audio-based source identification errors compared to playing sound cues at the paired visual-sound locations. We demonstrate the applicability of Auptimize for diverse spatial audio-based interactive XR scenarios.

In the realm of event prediction, temporal knowledge graph forecasting (TKGF) stands as a pivotal technique. Previous approaches face the challenges of not utilizing experience during testing and relying on a single short-term history, which limits adaptation to evolving data. In this paper, we introduce the Online Neural-Symbolic Event Prediction (ONSEP) framework, which innovates by integrating dynamic causal rule mining (DCRM) and dual history augmented generation (DHAG). DCRM dynamically constructs causal rules from real-time data, allowing for swift adaptation to new causal relationships. In parallel, DHAG merges short-term and long-term historical contexts, leveraging a bi-branch approach to enrich event prediction. Our framework demonstrates notable performance enhancements across diverse datasets, with significant Hit@k (k=1,3,10) improvements, showcasing its ability to augment large language models (LLMs) for event prediction without necessitating extensive retraining. The ONSEP framework not only advances the field of TKGF but also underscores the potential of neural-symbolic approaches in adapting to dynamic data environments.

This paper presents UniPortrait, an innovative human image personalization framework that unifies single- and multi-ID customization with high face fidelity, extensive facial editability, free-form input description, and diverse layout generation. UniPortrait consists of only two plug-and-play modules: an ID embedding module and an ID routing module. The ID embedding module extracts versatile editable facial features with a decoupling strategy for each ID and embeds them into the context space of diffusion models. The ID routing module then combines and distributes these embeddings adaptively to their respective regions within the synthesized image, achieving the customization of single and multiple IDs. With a carefully designed two-stage training scheme, UniPortrait achieves superior performance in both single- and multi-ID customization. Quantitative and qualitative experiments demonstrate the advantages of our method over existing approaches as well as its good scalability, e.g., the universal compatibility with existing generative control tools. The project page is at //aigcdesigngroup.github.io/UniPortrait-Page/ .

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual constraints. To explore appropriate interaction design, we first conduct a formative study to identify user needs for data and interaction. Informed by the findings, we summarize appropriate interaction modalities with eye-based, hand-based and spatially-aware object interaction for situated visualization in public environments. Then, through an iterative design process with six users, we explore and implement interactive techniques for activating and analyzing with situated visualization. To assess the effectiveness and acceptance of these interactions, we integrate them into an AR prototype and conduct a within-subjects study in public scenarios using conventional hand-only interactions as the baseline. The results show that participants preferred our prototype over the baseline, attributing their preference to the interactions being more acceptable, flexible, and practical in public.

We present GRAFX, an open-source library designed for handling audio processing graphs in PyTorch. Along with various library functionalities, we describe technical details on the efficient parallel computation of input graphs, signals, and processor parameters in GPU. Then, we show its example use under a music mixing scenario, where parameters of every differentiable processor in a large graph are optimized via gradient descent. The code is available at //github.com/sh-lee97/grafx.

We propose Lighthouse, a user-friendly library for reproducible video moment retrieval and highlight detection (MR-HD). Although researchers proposed various MR-HD approaches, the research community holds two main issues. The first is a lack of comprehensive and reproducible experiments across various methods, datasets, and video-text features. This is because no unified training and evaluation codebase covers multiple settings. The second is user-unfriendly design. Because previous works use different libraries, researchers set up individual environments. In addition, most works release only the training codes, requiring users to implement the whole inference process of MR-HD. Lighthouse addresses these issues by implementing a unified reproducible codebase that includes six models, three features, and five datasets. In addition, it provides an inference API and web demo to make these methods easily accessible for researchers and developers. Our experiments demonstrate that Lighthouse generally reproduces the reported scores in the reference papers. The code is available at //github.com/line/lighthouse.

The AMIDER, Advanced Multidisciplinary Integrated-Database for Exploring new Research, is a newly developed research data catalog to demonstrate an advanced database application. AMIDER is characterized as a multidisciplinary database equipped with a user-friendly web application. Its catalog view displays diverse research data at once beyond any limitation of each individual discipline. Some useful functions, such as a selectable data download, data format conversion, and display of data visual information, are also implemented. Further advanced functions, such as visualization of dataset mutual relationship, are also implemented as a preliminary trial. These characteristics and functions are expected to enhance the accessibility to individual research data, even from non-expertized users, and be helpful for collaborations among diverse scientific fields beyond individual disciplines. Multidisciplinary data management is also one of AMIDER's uniqueness, where various metadata schemas can be mapped to a uniform metadata table, and standardized and self-describing data formats are adopted. AMIDER website (//amider.rois.ac.jp/) had been launched in April 2024. As of July 2024, over 15,000 metadata in various research fields of polar science have been registered in the database, and approximately 500 visitors are viewing the website every day on average. Expansion of the database to further multidisciplinary scientific fields, not only polar science, is planned, and advanced attempts, such as applying Natural Language Processing (NLP) to metadata, have also been considered.

Volumetric video based on Neural Radiance Field (NeRF) holds vast potential for various 3D applications, but its substantial data volume poses significant challenges for compression and transmission. Current NeRF compression lacks the flexibility to adjust video quality and bitrate within a single model for various network and device capacities. To address these issues, we propose HPC, a novel hierarchical progressive volumetric video coding framework achieving variable bitrate using a single model. Specifically, HPC introduces a hierarchical representation with a multi-resolution residual radiance field to reduce temporal redundancy in long-duration sequences while simultaneously generating various levels of detail. Then, we propose an end-to-end progressive learning approach with a multi-rate-distortion loss function to jointly optimize both hierarchical representation and compression. Our HPC trained only once can realize multiple compression levels, while the current methods need to train multiple fixed-bitrate models for different rate-distortion (RD) tradeoffs. Extensive experiments demonstrate that HPC achieves flexible quality levels with variable bitrate by a single model and exhibits competitive RD performance, even outperforming fixed-bitrate models across various datasets.

Knowledge Graphs (KGs) play a pivotal role in advancing various AI applications, with the semantic web community's exploration into multi-modal dimensions unlocking new avenues for innovation. In this survey, we carefully review over 300 articles, focusing on KG-aware research in two principal aspects: KG-driven Multi-Modal (KG4MM) learning, where KGs support multi-modal tasks, and Multi-Modal Knowledge Graph (MM4KG), which extends KG studies into the MMKG realm. We begin by defining KGs and MMKGs, then explore their construction progress. Our review includes two primary task categories: KG-aware multi-modal learning tasks, such as Image Classification and Visual Question Answering, and intrinsic MMKG tasks like Multi-modal Knowledge Graph Completion and Entity Alignment, highlighting specific research trajectories. For most of these tasks, we provide definitions, evaluation benchmarks, and additionally outline essential insights for conducting relevant research. Finally, we discuss current challenges and identify emerging trends, such as progress in Large Language Modeling and Multi-modal Pre-training strategies. This survey aims to serve as a comprehensive reference for researchers already involved in or considering delving into KG and multi-modal learning research, offering insights into the evolving landscape of MMKG research and supporting future work.

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