Robotic manipulation is essential for modernizing factories and automating industrial tasks like polishing, which require advanced tactile abilities. These robots must be easily set up, safely work with humans, learn tasks autonomously, and transfer skills to similar tasks. Addressing these needs, we introduce the tactile-morph skill framework, which integrates unified force-impedance control with data-driven learning. Our system adjusts robot movements and force application based on estimated energy levels for the desired trajectory and force profile, ensuring safety by stopping if energy allocated for the control runs out. Using a Temporal Convolutional Network, we estimate the energy distribution for a given motion and force profile, enabling skill transfer across different tasks and surfaces. Our approach maintains stability and performance even on unfamiliar geometries with similar friction characteristics, demonstrating improved accuracy, zero-shot transferable performance, and enhanced safety in real-world scenarios. This framework promises to enhance robotic capabilities in industrial settings, making intelligent robots more accessible and valuable.
Text-conditioned human motion generation, which allows for user interaction through natural language, has become increasingly popular. Existing methods typically generate short, isolated motions based on a single input sentence. However, human motions are continuous and can extend over long periods, carrying rich semantics. Creating long, complex motions that precisely respond to streams of text descriptions, particularly in an online and real-time setting, remains a significant challenge. Furthermore, incorporating spatial constraints into text-conditioned motion generation presents additional challenges, as it requires aligning the motion semantics specified by text descriptions with geometric information, such as goal locations and 3D scene geometry. To address these limitations, we propose DART, a Diffusion-based Autoregressive motion primitive model for Real-time Text-driven motion control. Our model, DART, effectively learns a compact motion primitive space jointly conditioned on motion history and text inputs using latent diffusion models. By autoregressively generating motion primitives based on the preceding history and current text input, DART enables real-time, sequential motion generation driven by natural language descriptions. Additionally, the learned motion primitive space allows for precise spatial motion control, which we formulate either as a latent noise optimization problem or as a Markov decision process addressed through reinforcement learning. We present effective algorithms for both approaches, demonstrating our model's versatility and superior performance in various motion synthesis tasks. Experiments show our method outperforms existing baselines in motion realism, efficiency, and controllability. Video results are available on the project page: //zkf1997.github.io/DART/.
This technical report investigates the integration of generative AI (GenAI), specifically ChatGPT, into the practice of ethical hacking through a comprehensive experimental study and conceptual analysis. Conducted in a controlled virtual environment, the study evaluates GenAI's effectiveness across the key stages of penetration testing on Linux-based target machines operating within a virtual local area network (LAN), including reconnaissance, scanning and enumeration, gaining access, maintaining access, and covering tracks. The findings confirm that GenAI can significantly enhance and streamline the ethical hacking process while underscoring the importance of balanced human-AI collaboration rather than the complete replacement of human input. The report also critically examines potential risks such as misuse, data biases, hallucination, and over-reliance on AI. This research contributes to the ongoing discussion on the ethical use of AI in cybersecurity and highlights the need for continued innovation to strengthen security defences.
The Byzantine Agreement (BA) problem is a fundamental challenge in distributed systems, focusing on achieving reaching an agreement among parties, some of which may behave maliciously. With the rise of cryptocurrencies, there has been significant interest in developing atomic broadcast protocols, which facilitate agreement on a subset of parties' requests. However, these protocols often come with high communication complexity ($O(ln^2 + \lambda n^3 \log n)$, where $l$ is the bit length of the input, $n$ is the number of parties, and $\lambda$ represents the security parameter bit length). This can lead to inefficiency, especially when the requests across parties exhibit little variation, resulting in unnecessary resource consumption. In this paper, we introduce Slim-ABC, a novel atomic broadcast protocol that eliminates the $O(ln^2 + \lambda n^3 \log n)$ term associated with traditional atomic broadcast protocols. While Slim-ABC reduces the number of accepted requests, it significantly mitigates resource wastage, making it more efficient. The protocol leverages the asynchronous common subset and provable-broadcast mechanisms to achieve a communication complexity of $O(ln^2 + \lambda n^2)$. Despite the trade-off in accepted requests, Slim-ABC maintains robust security by allowing only a fraction ($f+1$) of parties to broadcast requests. We present an extensive efficiency analysis of Slim-ABC, evaluating its performance across key metrics such as message complexity, communication complexity, and time complexity. Additionally, we provide a rigorous security analysis, demonstrating that Slim-ABC satisfies the \textit{agreement}, \textit{validity}, and \textit{totality} properties of the asynchronous common subset protocol.
Proteins, as essential biomolecules, play a central role in biological processes, including metabolic reactions and DNA replication. Accurate prediction of their properties and functions is crucial in biological applications. Recent development of protein language models (pLMs) with supervised fine tuning provides a promising solution to this problem. However, the fine-tuned model is tailored for particular downstream prediction task, and achieving general-purpose protein understanding remains a challenge. In this paper, we introduce Structure-Enhanced Protein Instruction Tuning (SEPIT) framework to bridge this gap. Our approach integrates a noval structure-aware module into pLMs to inform them with structural knowledge, and then connects these enhanced pLMs to large language models (LLMs) to generate understanding of proteins. In this framework, we propose a novel two-stage instruction tuning pipeline that first establishes a basic understanding of proteins through caption-based instructions and then refines this understanding using a mixture of experts (MoEs) to learn more complex properties and functional information with the same amount of activated parameters. Moreover, we construct the largest and most comprehensive protein instruction dataset to date, which allows us to train and evaluate the general-purpose protein understanding model. Extensive experimental results on open-ended generation and closed-set answer tasks demonstrate the superior performance of SEPIT over both closed-source general LLMs and open-source LLMs trained with protein knowledge.
Spiking neural networks (SNNs) are posited as a computationally efficient and biologically plausible alternative to conventional neural architectures, with their core computational framework primarily using the leaky integrate-and-fire (LIF) neuron model. However, the limited hidden state representation of LIF neurons, characterized by a scalar membrane potential, and sequential spike generation process, poses challenges for effectively developing scalable spiking models to address long-range dependencies in sequence learning tasks. In this study, we develop a scalable probabilistic spiking learning framework for long-range dependency tasks leveraging the fundamentals of state space models. Unlike LIF neurons that rely on the determinitic Heaviside function for a sequential process of spike generation, we introduce a SpikeSampler layer that samples spikes stochastically based on an SSM-based neuronal model while allowing parallel computations. To address non-differentiability of the spiking operation and enable effective training, we also propose a surrogate function tailored for the stochastic nature of the SpikeSampler layer. To enhance inter-neuron communication, we introduce the SpikeMixer block, which integrates spikes from neuron populations in each layer. This is followed by a ClampFuse layer, incorporating a residual connection to capture complex dependencies, enabling scalability of the model. Our models attain state-of-the-art performance among SNN models across diverse long-range dependency tasks, encompassing the Long Range Arena benchmark, permuted sequential MNIST, and the Speech Command dataset and demonstrate sparse spiking pattern highlighting its computational efficiency.
Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
Semantic, instance, and panoptic segmentations have been addressed using different and specialized frameworks despite their underlying connections. This paper presents a unified, simple, and effective framework for these essentially similar tasks. The framework, named K-Net, segments both instances and semantic categories consistently by a group of learnable kernels, where each kernel is responsible for generating a mask for either a potential instance or a stuff class. To remedy the difficulties of distinguishing various instances, we propose a kernel update strategy that enables each kernel dynamic and conditional on its meaningful group in the input image. K-Net can be trained in an end-to-end manner with bipartite matching, and its training and inference are naturally NMS-free and box-free. Without bells and whistles, K-Net surpasses all previous published state-of-the-art single-model results of panoptic segmentation on MS COCO test-dev split and semantic segmentation on ADE20K val split with 55.2% PQ and 54.3% mIoU, respectively. Its instance segmentation performance is also on par with Cascade Mask R-CNN on MS COCO with 60%-90% faster inference speeds. Code and models will be released at //github.com/ZwwWayne/K-Net/.
Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.