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Process discovery studies ways to use event data generated by business processes and recorded by IT systems to construct models that describe the processes. Existing discovery algorithms are predominantly concerned with constructing process models that represent the control flow of the processes. Agent system mining argues that business processes often emerge from interactions of autonomous agents and uses event data to construct models of the agents and their interactions. This paper presents and evaluates Agent Miner, an algorithm for discovering models of agents and their interactions from event data composing the system that has executed the processes which generated the input data. The conducted evaluation using our open-source implementation of Agent Miner and publicly available industrial datasets confirms that our algorithm can provide insights into the process participants and their interaction patterns and often discovers models that describe the business processes more faithfully than process models discovered using conventional process discovery algorithms.

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Patch robustness certification ensures no patch within a given bound on a sample can manipulate a deep learning model to predict a different label. However, existing techniques cannot certify samples that cannot meet their strict bars at the classifier or patch region levels. This paper proposes MajorCert. MajorCert firstly finds all possible label sets manipulatable by the same patch region on the same sample across the underlying classifiers, then enumerates their combinations element-wise, and finally checks whether the majority invariant of all these combinations is intact to certify samples.

Dexterous manipulation tasks involving contact-rich interactions pose a significant challenge for both model-based control systems and imitation learning algorithms. The complexity arises from the need for multi-fingered robotic hands to dynamically establish and break contacts, balance non-prehensile forces, and control large degrees of freedom. Reinforcement learning (RL) offers a promising approach due to its general applicability and capacity to autonomously acquire optimal manipulation strategies. However, its real-world application is often hindered by the necessity to generate a large number of samples, reset the environment, and obtain reward signals. In this work, we introduce an efficient system for learning dexterous manipulation skills with RL to alleviate these challenges. The main idea of our approach is the integration of recent advances in sample-efficient RL and replay buffer bootstrapping. This combination allows us to utilize data from different tasks or objects as a starting point for training new tasks, significantly improving learning efficiency. Additionally, our system completes the real-world training cycle by incorporating learned resets via an imitation-based pickup policy as well as learned reward functions, eliminating the need for manual resets and reward engineering. We demonstrate the benefits of reusing past data as replay buffer initialization for new tasks, for instance, the fast acquisition of intricate manipulation skills in the real world on a four-fingered robotic hand. (Videos: //sites.google.com/view/reboot-dexterous)

A key challenge to ensuring the rapid transition of robotic systems from the industrial sector to more ubiquitous applications is the development of algorithms that can guarantee safe operation while in close proximity to humans. Motion planning and control methods, for instance, must be able to certify safety while operating in real-time in arbitrary environments and in the presence of model uncertainty. This paper proposes Wrench Analysis for Inertial Transport using Reachability (WAITR), a certifiably safe motion planning and control framework for serial link manipulators that manipulate unsecured objects in arbitrary environments. WAITR uses reachability analysis to construct over-approximations of the contact wrench applied to unsecured objects, which captures uncertainty in the manipulator dynamics, the object dynamics, and contact parameters such as the coefficient of friction. An optimization problem formulation is presented that can be solved in real-time to generate provably-safe motions for manipulating the unsecured objects. This paper illustrates that WAITR outperforms state of the art methods in a variety of simulation experiments and demonstrates its performance in the real-world.

In surgical computer vision applications, obtaining labeled training data is challenging due to data-privacy concerns and the need for expert annotation. Unpaired image-to-image translation techniques have been explored to automatically generate large annotated datasets by translating synthetic images to the realistic domain. However, preserving the structure and semantic consistency between the input and translated images presents significant challenges, mainly when there is a distributional mismatch in the semantic characteristics of the domains. This study empirically investigates unpaired image translation methods for generating suitable data in surgical applications, explicitly focusing on semantic consistency. We extensively evaluate various state-of-the-art image translation models on two challenging surgical datasets and downstream semantic segmentation tasks. We find that a simple combination of structural-similarity loss and contrastive learning yields the most promising results. Quantitatively, we show that the data generated with this approach yields higher semantic consistency and can be used more effectively as training data.

Humans possess the cognitive ability to comprehend scenes in a compositional manner. To empower AI systems with similar capabilities, object-centric learning aims to acquire representations of individual objects from visual scenes without any supervision. Although recent advances in object-centric learning have made remarkable progress on complex synthesis datasets, there is a huge challenge for application to complex real-world scenes. One of the essential reasons is the scarcity of real-world datasets specifically tailored to object-centric learning. To address this problem, we propose a versatile real-world dataset of tabletop scenes for object-centric learning called OCTScenes, which is meticulously designed to serve as a benchmark for comparing, evaluating, and analyzing object-centric learning methods. OCTScenes contains 5000 tabletop scenes with a total of 15 objects. Each scene is captured in 60 frames covering a 360-degree perspective. Consequently, OCTScenes is a versatile benchmark dataset that can simultaneously satisfy the evaluation of object-centric learning methods based on single-image, video, and multi-view. Extensive experiments of representative object-centric learning methods are conducted on OCTScenes. The results demonstrate the shortcomings of state-of-the-art methods for learning meaningful representations from real-world data, despite their impressive performance on complex synthesis datasets. Furthermore, OCTScenes can serve as a catalyst for the advancement of existing methods, inspiring them to adapt to real-world scenes. Dataset and code are available at //huggingface.co/datasets/Yinxuan/OCTScenes.

Reward design is a fundamental, yet challenging aspect of practical reinforcement learning (RL). For simple tasks, researchers typically handcraft the reward function, e.g., using a linear combination of several reward factors. However, such reward engineering is subject to approximation bias, incurs large tuning cost, and often cannot provide the granularity required for complex tasks. To avoid these difficulties, researchers have turned to reinforcement learning from human feedback (RLHF), which learns a reward function from human preferences between pairs of trajectory sequences. By leveraging preference-based reward modeling, RLHF learns complex rewards that are well aligned with human preferences, allowing RL to tackle increasingly difficult problems. Unfortunately, the applicability of RLHF is limited due to the high cost and difficulty of obtaining human preference data. In light of this cost, we investigate learning reward functions for complex tasks with less human effort; simply by ranking the importance of the reward factors. More specifically, we propose a new RL framework -- HERON, which compares trajectories using a hierarchical decision tree induced by the given ranking. These comparisons are used to train a preference-based reward model, which is then used for policy learning. We find that our framework can not only train high performing agents on a variety of difficult tasks, but also provide additional benefits such as improved sample efficiency and robustness. Our code is available at //github.com/abukharin3/HERON.

3D object detection plays a pivotal role in many applications, most notably autonomous driving and robotics. These applications are commonly deployed on edge devices to promptly interact with the environment, and often require near real-time response. With limited computation power, it is challenging to execute 3D detection on the edge using highly complex neural networks. Common approaches such as offloading to the cloud induce significant latency overheads due to the large amount of point cloud data during transmission. To resolve the tension between wimpy edge devices and compute-intensive inference workloads, we explore the possibility of empowering fast 2D detection to extrapolate 3D bounding boxes. To this end, we present Moby, a novel system that demonstrates the feasibility and potential of our approach. We design a transformation pipeline for Moby that generates 3D bounding boxes efficiently and accurately based on 2D detection results without running 3D detectors. Further, we devise a frame offloading scheduler that decides when to launch the 3D detector judiciously in the cloud to avoid the errors from accumulating. Extensive evaluations on NVIDIA Jetson TX2 with real-world autonomous driving datasets demonstrate that Moby offers up to 91.9% latency improvement with modest accuracy loss over state of the art.

With the significant advancements in artificial intelligence (AI) technologies and powerful computational capabilities, generative AI (GAI) has become a pivotal digital content generation technique for offering superior digital services. However, directing GAI towards desired outputs still suffer the inherent instability of the AI model. In this paper, we design a novel framework that utilizes wireless perception to guide GAI (WiPe-GAI) for providing digital content generation service, i.e., AI-generated content (AIGC), in resource-constrained mobile edge networks. Specifically, we first propose a new sequential multi-scale perception (SMSP) algorithm to predict user skeleton based on the channel state information (CSI) extracted from wireless signals. This prediction then guides GAI to provide users with AIGC, such as virtual character generation. To ensure the efficient operation of the proposed framework in resource constrained networks, we further design a pricing-based incentive mechanism and introduce a diffusion model based approach to generate an optimal pricing strategy for the service provisioning. The strategy maximizes the user's utility while enhancing the participation of the virtual service provider (VSP) in AIGC provision. The experimental results demonstrate the effectiveness of the designed framework in terms of skeleton prediction and optimal pricing strategy generation comparing with other existing solutions.

The development of machine learning models requires a large amount of training data. Data marketplaces are essential for trading high-quality, private-domain data not publicly available online. However, due to growing data privacy concerns, direct data exchange is inappropriate. Federated Learning (FL) is a distributed machine learning paradigm that exchanges data utilities (in form of local models or gradients) among multiple parties without directly sharing the raw data. However, several challenges exist when applying existing FL architectures to construct a data marketplace: (i) In existing FL architectures, Data Acquirers (DAs) cannot privately evaluate local models from Data Providers (DPs) prior to trading; (ii) Model aggregation protocols in existing FL designs struggle to exclude malicious DPs without "overfitting" to the DA's (possibly biased) root dataset; (iii) Prior FL designs lack a proper billing mechanism to enforce the DA to fairly allocate the reward according to contributions made by different DPs. To address above challenges, we propose martFL, the first federated learning architecture that is specifically designed to enable a secure utility-driven data marketplace. At a high level, martFL is powered by two innovative designs: (i) a quality-aware model aggregation protocol that achieves robust local model aggregation even when the DA's root dataset is biased; (ii) a verifiable data transaction protocol that enables the DA to prove, both succinctly and in zero-knowledge, that it has faithfully aggregates the local models submitted by different DPs according to the committed aggregation weights, based on which the DPs can unambiguously claim the corresponding reward. We implement a prototype of martFL and evaluate it extensively over various tasks. The results show that martFL can improve the model accuracy by up to 25% while saving up to 64% data acquisition cost.

With the extremely rapid advances in remote sensing (RS) technology, a great quantity of Earth observation (EO) data featuring considerable and complicated heterogeneity is readily available nowadays, which renders researchers an opportunity to tackle current geoscience applications in a fresh way. With the joint utilization of EO data, much research on multimodal RS data fusion has made tremendous progress in recent years, yet these developed traditional algorithms inevitably meet the performance bottleneck due to the lack of the ability to comprehensively analyse and interpret these strongly heterogeneous data. Hence, this non-negligible limitation further arouses an intense demand for an alternative tool with powerful processing competence. Deep learning (DL), as a cutting-edge technology, has witnessed remarkable breakthroughs in numerous computer vision tasks owing to its impressive ability in data representation and reconstruction. Naturally, it has been successfully applied to the field of multimodal RS data fusion, yielding great improvement compared with traditional methods. This survey aims to present a systematic overview in DL-based multimodal RS data fusion. More specifically, some essential knowledge about this topic is first given. Subsequently, a literature survey is conducted to analyse the trends of this field. Some prevalent sub-fields in the multimodal RS data fusion are then reviewed in terms of the to-be-fused data modalities, i.e., spatiospectral, spatiotemporal, light detection and ranging-optical, synthetic aperture radar-optical, and RS-Geospatial Big Data fusion. Furthermore, We collect and summarize some valuable resources for the sake of the development in multimodal RS data fusion. Finally, the remaining challenges and potential future directions are highlighted.

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