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The trade-off between reliability, latency, and energy-efficiency is a central problem in communication systems. Advanced hybrid automated repeat request (HARQ) techniques can reduce the number of retransmissions required for reliable communication, but they have a significant computational cost. On the other hand, strict energy constraints apply mainly to devices, while the access point receiving their packets is usually connected to the electrical grid. Therefore, moving the computational complexity required for HARQ schemes from the transmitter to the receiver may provide a way to overcome this trade-off. To achieve this, we propose the Reinforcement-based Adaptive Feedback (RAF) scheme, in which the receiver adaptively learns how much additional redundancy it requires to decode a packet and sends rich feedback (i.e., more than a single bit), requesting the coded retransmission of specific symbols. Simulation results show that the RAF scheme achieves a better trade-off between energy-efficiency, reliability, and latency, compared to existing HARQ solutions and a fixed threshold-based policy. Our RAF scheme can easily adapt to different modulation schemes, and since it relies on the posterior probabilities of the codeword symbols at the decoder, it can generalize to different channel statistics.

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We present a physics-inspired method for inferring dynamic rankings in directed temporal networks - networks in which each directed and timestamped edge reflects the outcome and timing of a pairwise interaction. The inferred ranking of each node is real-valued and varies in time as each new edge, encoding an outcome like a win or loss, raises or lowers the node's estimated strength or prestige, as is often observed in real scenarios including sequences of games, tournaments, or interactions in animal hierarchies. Our method works by solving a linear system of equations and requires only one parameter to be tuned. As a result, the corresponding algorithm is scalable and efficient. We test our method by evaluating its ability to predict interactions (edges' existence) and their outcomes (edges' directions) in a variety of applications, including both synthetic and real data. Our analysis shows that in many cases our method's performance is better than existing methods for predicting dynamic rankings and interaction outcomes.

Ultra-reliable low latency communications (URLLC) service is envisioned to enable use cases with strict reliability and latency requirements in 5G. One approach for enabling URLLC services is to leverage Reinforcement Learning (RL) to efficiently allocate wireless resources. However, with conventional RL methods, the decision variables (though being deployed at various network layers) are typically optimized in the same control loop, leading to significant practical limitations on the control loop's delay as well as excessive signaling and energy consumption. In this paper, we propose a multi-agent Hierarchical RL (HRL) framework that enables the implementation of multi-level policies with different control loop timescales. Agents with faster control loops are deployed closer to the base station, while the ones with slower control loops are at the edge or closer to the core network providing high-level guidelines for low-level actions. On a use case from the prior art, with our HRL framework, we optimized the maximum number of retransmissions and transmission power of industrial devices. Our extensive simulation results on the factory automation scenario show that the HRL framework achieves better performance as the baseline single-agent RL method, with significantly less overhead of signal transmissions and delay compared to the one-agent RL methods.

We consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively query an expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize the regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions, and provide an algorithm that leverages an online regression oracle with respect to this function class for choosing its actions and deciding when to query. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\{\sqrt{T}, d/\Delta\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $\Delta$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $\Delta$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\{T, d^2/\Delta^2\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the learning agent engages with an unknown environment in episodes of length $H$ each, and provide similar guarantees for regret and query complexity. Interestingly, our algorithm for imitation learning can even learn to outperform the underlying expert, when it is suboptimal, highlighting a practical benefit of preference-based feedback in imitation learning.

In Federated Learning (FL), a number of clients or devices collaborate to train a model without sharing their data. Models are optimized locally at each client and further communicated to a central hub for aggregation. While FL is an appealing decentralized training paradigm, heterogeneity among data from different clients can cause the local optimization to drift away from the global objective. In order to estimate and therefore remove this drift, variance reduction techniques have been incorporated into FL optimization recently. However, these approaches inaccurately estimate the clients' drift and ultimately fail to remove it properly. In this work, we propose an adaptive algorithm that accurately estimates drift across clients. In comparison to previous works, our approach necessitates less storage and communication bandwidth, as well as lower compute costs. Additionally, our proposed methodology induces stability by constraining the norm of estimates for client drift, making it more practical for large scale FL. Experimental findings demonstrate that the proposed algorithm converges significantly faster and achieves higher accuracy than the baselines across various FL benchmarks.

This paper is concerned with the issue of improving video subscribers' quality of experience (QoE) by deploying a multi-unmanned aerial vehicle (UAV) network. Different from existing works, we characterize subscribers' QoE by video bitrates, latency, and frame freezing and propose to improve their QoE by energy-efficiently and dynamically optimizing the multi-UAV network in terms of serving UAV selection, UAV trajectory, and UAV transmit power. The dynamic multi-UAV network optimization problem is formulated as a challenging sequential-decision problem with the goal of maximizing subscribers' QoE while minimizing the total network power consumption, subject to some physical resource constraints. We propose a novel network optimization algorithm to solve this challenging problem, in which a Lyapunov technique is first explored to decompose the sequential-decision problem into several repeatedly optimized sub-problems to avoid the curse of dimensionality. To solve the sub-problems, iterative and approximate optimization mechanisms with provable performance guarantees are then developed. Finally, we design extensive simulations to verify the effectiveness of the proposed algorithm. Simulation results show that the proposed algorithm can effectively improve the QoE of subscribers and is 66.75\% more energy-efficient than benchmarks.

We consider the vulnerability of fairness-constrained learning to small amounts of malicious noise in the training data. Konstantinov and Lampert (2021) initiated the study of this question and presented negative results showing there exist data distributions where for several fairness constraints, any proper learner will exhibit high vulnerability when group sizes are imbalanced. Here, we present a more optimistic view, showing that if we allow randomized classifiers, then the landscape is much more nuanced. For example, for Demographic Parity we show we can incur only a $\Theta(\alpha)$ loss in accuracy, where $\alpha$ is the malicious noise rate, matching the best possible even without fairness constraints. For Equal Opportunity, we show we can incur an $O(\sqrt{\alpha})$ loss, and give a matching $\Omega(\sqrt{\alpha})$lower bound. In contrast, Konstantinov and Lampert (2021) showed for proper learners the loss in accuracy for both notions is $\Omega(1)$. The key technical novelty of our work is how randomization can bypass simple "tricks" an adversary can use to amplify his power. We also consider additional fairness notions including Equalized Odds and Calibration. For these fairness notions, the excess accuracy clusters into three natural regimes $O(\alpha)$,$O(\sqrt{\alpha})$ and $O(1)$. These results provide a more fine-grained view of the sensitivity of fairness-constrained learning to adversarial noise in training data.

With the dynamic demands and stringent requirements of various applications, networks need to be high-performance, scalable, and adaptive to changes. Researchers and industries view network softwarization as the best enabler for the evolution of networking to tackle current and prospective challenges. Network softwarization must provide programmability and flexibility to network infrastructures and allow agile management, along with higher control for operators. While satisfying the demands and requirements of network services, energy cannot be overlooked, considering the effects on the sustainability of the environment and business. This paper discusses energy efficiency in modern and future networks with three network softwarization technologies: SDN, NFV, and NS, introduced in an energy-oriented context. With that framework in mind, we review the literature based on network scenarios, control/MANO layers, and energy-efficiency strategies. Following that, we compare the references regarding approach, evaluation method, criterion, and metric attributes to demonstrate the state-of-the-art. Last, we analyze the classified literature, summarize lessons learned, and present ten essential concerns to open discussions about future research opportunities on energy-efficient softwarized networks.

The past decade has witnessed a plethora of works that leverage the power of visualization (VIS) to interpret machine learning (ML) models. The corresponding research topic, VIS4ML, keeps growing at a fast pace. To better organize the enormous works and shed light on the developing trend of VIS4ML, we provide a systematic review of these works through this survey. Since data quality greatly impacts the performance of ML models, our survey focuses specifically on summarizing VIS4ML works from the data perspective. First, we categorize the common data handled by ML models into five types, explain the unique features of each type, and highlight the corresponding ML models that are good at learning from them. Second, from the large number of VIS4ML works, we tease out six tasks that operate on these types of data (i.e., data-centric tasks) at different stages of the ML pipeline to understand, diagnose, and refine ML models. Lastly, by studying the distribution of 143 surveyed papers across the five data types, six data-centric tasks, and their intersections, we analyze the prospective research directions and envision future research trends.

In the past decade, we have witnessed the rise of deep learning to dominate the field of artificial intelligence. Advances in artificial neural networks alongside corresponding advances in hardware accelerators with large memory capacity, together with the availability of large datasets enabled researchers and practitioners alike to train and deploy sophisticated neural network models that achieve state-of-the-art performance on tasks across several fields spanning computer vision, natural language processing, and reinforcement learning. However, as these neural networks become bigger, more complex, and more widely used, fundamental problems with current deep learning models become more apparent. State-of-the-art deep learning models are known to suffer from issues that range from poor robustness, inability to adapt to novel task settings, to requiring rigid and inflexible configuration assumptions. Ideas from collective intelligence, in particular concepts from complex systems such as self-organization, emergent behavior, swarm optimization, and cellular systems tend to produce solutions that are robust, adaptable, and have less rigid assumptions about the environment configuration. It is therefore natural to see these ideas incorporated into newer deep learning methods. In this review, we will provide a historical context of neural network research's involvement with complex systems, and highlight several active areas in modern deep learning research that incorporate the principles of collective intelligence to advance its current capabilities. To facilitate a bi-directional flow of ideas, we also discuss work that utilize modern deep learning models to help advance complex systems research. We hope this review can serve as a bridge between complex systems and deep learning communities to facilitate the cross pollination of ideas and foster new collaborations across disciplines.

Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.

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