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In this paper, we study the application of DRL algorithms in the context of local navigation problems, in which a robot moves towards a goal location in unknown and cluttered workspaces equipped only with limited-range exteroceptive sensors, such as LiDAR. Collision avoidance policies based on DRL present some advantages, but they are quite susceptible to local minima, once their capacity to learn suitable actions is limited to the sensor range. Since most robots perform tasks in unstructured environments, it is of great interest to seek generalized local navigation policies capable of avoiding local minima, especially in untrained scenarios. To do so, we propose a novel reward function that incorporates map information gained in the training stage, increasing the agent's capacity to deliberate about the best course of action. Also, we use the SAC algorithm for training our ANN, which shows to be more effective than others in the state-of-the-art literature. A set of sim-to-sim and sim-to-real experiments illustrate that our proposed reward combined with the SAC outperforms the compared methods in terms of local minima and collision avoidance.

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In this paper, we show a textual analysis of past ICALEPCS and IPAC conference proceedings to gain insights into the research trends and topics discussed in the field. We use natural language processing techniques to extract meaningful information from the abstracts and papers of past conference proceedings. We extract topics to visualize and identify trends, analyze their evolution to identify emerging research directions, and highlight interesting publications based solely on their content with an analysis of their network. Additionally, we will provide an advanced search tool to better search the existing papers to prevent duplication and easier reference findings. Our analysis provides a comprehensive overview of the research landscape in the field and helps researchers and practitioners to better understand the state-of-the-art and identify areas for future research.

In this paper, we propose a novel formation controller for nonholonomic agents to form general parametric curves. First, we derive a unified parametric representation for both open and closed curves. Then, a leader-follower formation controller is designed to form the parametric curves. We consider directed communications and constant input disturbances rejection in the controller design. Rigorous Lyapunov-based stability analysis proves the asymptotic stability of the proposed controller. Detailed numerical simulations and experimental studies are conducted to verify the performance of the proposed method.

In this paper, we present a new analytical 3D placement framework with a bistratal wirelength model for F2F-bonded 3D ICs with heterogeneous technology nodes based on the electrostatic-based density model. The proposed framework, enabled GPU-acceleration, is capable of efficiently determining node partitioning and locations simultaneously, leveraging the dedicated 3D wirelength model and density model. The experimental results on ICCAD 2022 contest benchmarks demonstrate that our proposed 3D placement framework can achieve up to 6.1% wirelength improvement and 4.1% on average compared to the first-place winner with much fewer vertical interconnections and up to 9.8x runtime speedup. Notably, the proposed framework also outperforms the state-of-the-art 3D analytical placer by up to 3.3% wirelength improvement and 2.1% on average with up to 8.8x acceleration on large cases using GPUs.

In this paper, we revisit the problem of sparse linear regression in the local differential privacy (LDP) model. Existing research in the non-interactive and sequentially local models has focused on obtaining the lower bounds for the case where the underlying parameter is $1$-sparse, and extending such bounds to the more general $k$-sparse case has proven to be challenging. Moreover, it is unclear whether efficient non-interactive LDP (NLDP) algorithms exist. To address these issues, we first consider the problem in the $\epsilon$ non-interactive LDP model and provide a lower bound of $\Omega(\frac{\sqrt{dk\log d}}{\sqrt{n}\epsilon})$ on the $\ell_2$-norm estimation error for sub-Gaussian data, where $n$ is the sample size and $d$ is the dimension of the space. We propose an innovative NLDP algorithm, the very first of its kind for the problem. As a remarkable outcome, this algorithm also yields a novel and highly efficient estimator as a valuable by-product. Our algorithm achieves an upper bound of $\tilde{O}({\frac{d\sqrt{k}}{\sqrt{n}\epsilon}})$ for the estimation error when the data is sub-Gaussian, which can be further improved by a factor of $O(\sqrt{d})$ if the server has additional public but unlabeled data. For the sequentially interactive LDP model, we show a similar lower bound of $\Omega({\frac{\sqrt{dk}}{\sqrt{n}\epsilon}})$. As for the upper bound, we rectify a previous method and show that it is possible to achieve a bound of $\tilde{O}(\frac{k\sqrt{d}}{\sqrt{n}\epsilon})$. Our findings reveal fundamental differences between the non-private case, central DP model, and local DP model in the sparse linear regression problem.

We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments. At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric topological memory of images. We use an information bottleneck to regularize the learned policy, giving us (i) a compact visual representation of goals, (ii) improved generalization capabilities, and (iii) a mechanism for sampling feasible goals for exploration. Trained on a large offline dataset of prior experience, the model acquires a representation of visual goals that is robust to task-irrelevant distractors. We demonstrate our method on a mobile ground robot in open-world exploration scenarios. Given an image of a goal that is up to 80 meters away, our method leverages its representation to explore and discover the goal in under 20 minutes, even amidst previously-unseen obstacles and weather conditions. Please check out the project website for videos of our experiments and information about the real-world dataset used at //sites.google.com/view/recon-robot.

In this paper, we tackle two challenges in multimodal learning for visual recognition: 1) when missing-modality occurs either during training or testing in real-world situations; and 2) when the computation resources are not available to finetune on heavy transformer models. To this end, we propose to utilize prompt learning and mitigate the above two challenges together. Specifically, our modality-missing-aware prompts can be plugged into multimodal transformers to handle general missing-modality cases, while only requiring less than 1% learnable parameters compared to training the entire model. We further explore the effect of different prompt configurations and analyze the robustness to missing modality. Extensive experiments are conducted to show the effectiveness of our prompt learning framework that improves the performance under various missing-modality cases, while alleviating the requirement of heavy model re-training. Code is available.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

Data augmentation, the artificial creation of training data for machine learning by transformations, is a widely studied research field across machine learning disciplines. While it is useful for increasing the generalization capabilities of a model, it can also address many other challenges and problems, from overcoming a limited amount of training data over regularizing the objective to limiting the amount data used to protect privacy. Based on a precise description of the goals and applications of data augmentation (C1) and a taxonomy for existing works (C2), this survey is concerned with data augmentation methods for textual classification and aims to achieve a concise and comprehensive overview for researchers and practitioners (C3). Derived from the taxonomy, we divided more than 100 methods into 12 different groupings and provide state-of-the-art references expounding which methods are highly promising (C4). Finally, research perspectives that may constitute a building block for future work are given (C5).

We propose a novel method for automatic reasoning on knowledge graphs based on debate dynamics. The main idea is to frame the task of triple classification as a debate game between two reinforcement learning agents which extract arguments -- paths in the knowledge graph -- with the goal to promote the fact being true (thesis) or the fact being false (antithesis), respectively. Based on these arguments, a binary classifier, called the judge, decides whether the fact is true or false. The two agents can be considered as sparse, adversarial feature generators that present interpretable evidence for either the thesis or the antithesis. In contrast to other black-box methods, the arguments allow users to get an understanding of the decision of the judge. Since the focus of this work is to create an explainable method that maintains a competitive predictive accuracy, we benchmark our method on the triple classification and link prediction task. Thereby, we find that our method outperforms several baselines on the benchmark datasets FB15k-237, WN18RR, and Hetionet. We also conduct a survey and find that the extracted arguments are informative for users.

In this paper, we propose a deep reinforcement learning framework called GCOMB to learn algorithms that can solve combinatorial problems over large graphs. GCOMB mimics the greedy algorithm in the original problem and incrementally constructs a solution. The proposed framework utilizes Graph Convolutional Network (GCN) to generate node embeddings that predicts the potential nodes in the solution set from the entire node set. These embeddings enable an efficient training process to learn the greedy policy via Q-learning. Through extensive evaluation on several real and synthetic datasets containing up to a million nodes, we establish that GCOMB is up to 41% better than the state of the art, up to seven times faster than the greedy algorithm, robust and scalable to large dynamic networks.

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