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Deployment of teams of aerial robots could enable large-scale filming of dynamic groups of people (actors) in complex environments for novel applications in areas such as team sports and cinematography. Toward this end, methods for submodular maximization via sequential greedy planning can be used for scalable optimization of camera views across teams of robots but face challenges with efficient coordination in cluttered environments. Obstacles can produce occlusions and increase chances of inter-robot collision which can violate requirements for near-optimality guarantees. To coordinate teams of aerial robots in filming groups of people in dense environments, a more general view-planning approach is required. We explore how collision and occlusion impact performance in filming applications through the development of a multi-robot multi-actor view planner with an occlusion-aware objective for filming groups of people and compare with a greedy formation planner. To evaluate performance, we plan in five test environments with complex multiple-actor behaviors. Compared with a formation planner, our sequential planner generates 14% greater view reward over the actors for three scenarios and comparable performance to formation planning on two others. We also observe near identical performance of sequential planning both with and without inter-robot collision constraints. Overall, we demonstrate effective coordination of teams of aerial robots for filming groups that may split, merge, or spread apart and in environments cluttered with obstacles that may cause collisions or occlusions.

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We introduce AMAGO, an in-context Reinforcement Learning (RL) agent that uses sequence models to tackle the challenges of generalization, long-term memory, and meta-learning. Recent works have shown that off-policy learning can make in-context RL with recurrent policies viable. Nonetheless, these approaches require extensive tuning and limit scalability by creating key bottlenecks in agents' memory capacity, planning horizon, and model size. AMAGO revisits and redesigns the off-policy in-context approach to successfully train long-sequence Transformers over entire rollouts in parallel with end-to-end RL. Our agent is uniquely scalable and applicable to a wide range of problems. We demonstrate its strong performance empirically in meta-RL and long-term memory domains. AMAGO's focus on sparse rewards and off-policy data also allows in-context learning to extend to goal-conditioned problems with challenging exploration. When combined with a novel hindsight relabeling scheme, AMAGO can solve a previously difficult category of open-world domains, where agents complete many possible instructions in procedurally generated environments. We evaluate our agent on three goal-conditioned domains and study how its individual improvements connect to create a generalist policy.

This work proposes TimeChat, a time-sensitive multimodal large language model specifically designed for long video understanding. Our model incorporates two key architectural contributions: (1) a timestamp-aware frame encoder that binds visual content with the timestamp of each frame, and (2) a sliding video Q-Former that produces a video token sequence of varying lengths to accommodate videos of various durations. Additionally, we construct an instruction-tuning dataset, encompassing 6 tasks and a total of 125K instances, to further enhance TimeChat's instruction-following performance. Experiment results across various video understanding tasks, such as dense captioning, temporal grounding, and highlight detection, demonstrate TimeChat's strong zero-shot temporal localization and reasoning capabilities. For example, it achieves +9.2 F1 score and +2.8 CIDEr on YouCook2, +5.8 HIT@1 on QVHighlights, and +27.5 R@1 (IoU=0.5) on Charades-STA, compared to state-of-the-art video large language models, holding the potential to serve as a versatile video assistant for long-form video comprehension tasks and satisfy realistic user requirements.

Generalizable manipulation of articulated objects remains a challenging problem in many real-world scenarios, given the diverse object structures, functionalities, and goals. In these tasks, both semantic interpretations and physical plausibilities are crucial for a policy to succeed. To address this problem, we propose SAGE, a novel framework that bridges the understanding of semantic and actionable parts of articulated objects to achieve generalizable manipulation under language instructions. Given a manipulation goal specified by natural language, an instruction interpreter with Large Language Models (LLMs) first translates them into programmatic actions on the object's semantic parts. This process also involves a scene context parser for understanding the visual inputs, which is designed to generate scene descriptions with both rich information and accurate interaction-related facts by joining the forces of generalist Visual-Language Models (VLMs) and domain-specialist part perception models. To further convert the action programs into executable policies, a part grounding module then maps the object semantic parts suggested by the instruction interpreter into so-called Generalizable Actionable Parts (GAParts). Finally, an interactive feedback module is incorporated to respond to failures, which greatly increases the robustness of the overall framework. Experiments both in simulation environments and on real robots show that our framework can handle a large variety of articulated objects with diverse language-instructed goals. We also provide a new benchmark for language-guided articulated-object manipulation in realistic scenarios.

Modeling large-scale scenes from unconstrained image collections in-the-wild has proven to be a major challenge in computer vision. Existing methods tackling in-the-wild neural rendering operate in a closed-world setting, where knowledge is limited to a scene's captured images within a training set. We propose EvE, which is, to the best of our knowledge, the first method leveraging generative priors to improve in-the-wild scene modeling. We employ pre-trained generative networks to enrich K-Planes representations with extrinsic knowledge. To this end, we define an alternating training procedure to conduct optimization guidance of K-Planes trained on the training set. We carry out extensive experiments and verify the merit of our method on synthetic data as well as real tourism photo collections. EvE enhances rendered scenes with richer details and outperforms the state of the art on the task of novel view synthesis in-the-wild. Our project page can be found at //eve-nvs.github.io .

Multi-object tracking in traffic videos is a crucial research area, offering immense potential for enhancing traffic monitoring accuracy and promoting road safety measures through the utilisation of advanced machine learning algorithms. However, existing datasets for multi-object tracking in traffic videos often feature limited instances or focus on single classes, which cannot well simulate the challenges encountered in complex traffic scenarios. To address this gap, we introduce TrafficMOT, an extensive dataset designed to encompass diverse traffic situations with complex scenarios. To validate the complexity and challenges presented by TrafficMOT, we conducted comprehensive empirical studies using three different settings: fully-supervised, semi-supervised, and a recent powerful zero-shot foundation model Tracking Anything Model (TAM). The experimental results highlight the inherent complexity of this dataset, emphasising its value in driving advancements in the field of traffic monitoring and multi-object tracking.

Transformer-based models have greatly pushed the boundaries of time series forecasting recently. Existing methods typically encode time series data into $\textit{patches}$ using one or a fixed set of patch lengths. This, however, could result in a lack of ability to capture the variety of intricate temporal dependencies present in real-world multi-periodic time series. In this paper, we propose MultiResFormer, which dynamically models temporal variations by adaptively choosing optimal patch lengths. Concretely, at the beginning of each layer, time series data is encoded into several parallel branches, each using a detected periodicity, before going through the transformer encoder block. We conduct extensive evaluations on long- and short-term forecasting datasets comparing MultiResFormer with state-of-the-art baselines. MultiResFormer outperforms patch-based Transformer baselines on long-term forecasting tasks and also consistently outperforms CNN baselines by a large margin, while using much fewer parameters than these baselines.

The recent success of multiple neural architectures like CNNs, Transformers, and MLP-Mixers motivated us to look for similarities and differences between them. We found that these architectures can be interpreted through the lens of a general concept of dimension mixing. Research on coupling flows and the butterfly transform shows that partial and hierarchical signal mixing schemes are sufficient for efficient and expressive function approximation. In this work, we study group-wise sparse, non-linear, multi-layered and learnable mixing schemes of inputs and find that they are complementary to many standard neural architectures. Following our observations and drawing inspiration from the Fast Fourier Transform, we generalize Butterfly Structure to use non-linear mixer function allowing for MLP as mixing function called Butterfly MLP. We were also able to mix along sequence dimension for Transformer-based architectures called Butterfly Attention. Experiments on CIFAR and LRA datasets demonstrate that the proposed Non-Linear Butterfly Mixers are efficient and scale well when the host architectures are used as mixing function. Additionally, we propose Patch-Only MLP-Mixer for processing spatial 2D signals demonstrating a different dimension mixing strategy.

Recent progress in computer vision-oriented neural network designs is mostly driven by capturing high-order neural interactions among inputs and features. And there emerged a variety of approaches to accomplish this, such as Transformers and its variants. However, these interactions generate a large amount of intermediate state and/or strong data dependency, leading to considerable memory consumption and computing cost, and therefore compromising the overall runtime performance. To address this challenge, we rethink the high-order interactive neural network design with a quadratic computing approach. Specifically, we propose QuadraNet -- a comprehensive model design methodology from neuron reconstruction to structural block and eventually to the overall neural network implementation. Leveraging quadratic neurons' intrinsic high-order advantages and dedicated computation optimization schemes, QuadraNet could effectively achieve optimal cognition and computation performance. Incorporating state-of-the-art hardware-aware neural architecture search and system integration techniques, QuadraNet could also be well generalized in different hardware constraint settings and deployment scenarios. The experiment shows thatQuadraNet achieves up to 1.5$\times$ throughput, 30% less memory footprint, and similar cognition performance, compared with the state-of-the-art high-order approaches.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

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