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In recent years, Deep Reinforcement Learning (DRL) has emerged as a promising method for robot collision avoidance. However, such DRL models often come with limitations, such as adapting effectively to structured environments containing various pedestrians. In order to solve this difficulty, previous research has attempted a few approaches, including training an end-to-end solution by integrating a waypoint planner with DRL and developing a multimodal solution to mitigate the drawbacks of the DRL model. However, these approaches have encountered several issues, including slow training times, scalability challenges, and poor coordination among different models. To address these challenges, this paper introduces a novel approach called evolutionary curriculum training to tackle these challenges. The primary goal of evolutionary curriculum training is to evaluate the collision avoidance model's competency in various scenarios and create curricula to enhance its insufficient skills. The paper introduces an innovative evaluation technique to assess the DRL model's performance in navigating structured maps and avoiding dynamic obstacles. Additionally, an evolutionary training environment generates all the curriculum to improve the DRL model's inadequate skills tested in the previous evaluation. We benchmark the performance of our model across five structured environments to validate the hypothesis that this evolutionary training environment leads to a higher success rate and a lower average number of collisions. Further details and results at our project website.

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While biological intelligence grows organically as new knowledge is gathered throughout life, Artificial Neural Networks forget catastrophically whenever they face a changing training data distribution. Rehearsal-based Continual Learning (CL) approaches have been established as a versatile and reliable solution to overcome this limitation; however, sudden input disruptions and memory constraints are known to alter the consistency of their predictions. We study this phenomenon by investigating the geometric characteristics of the learner's latent space and find that replayed data points of different classes increasingly mix up, interfering with classification. Hence, we propose a geometric regularizer that enforces weak requirements on the Laplacian spectrum of the latent space, promoting a partitioning behavior. We show that our proposal, called Continual Spectral Regularizer (CaSpeR), can be easily combined with any rehearsal-based CL approach and improves the performance of SOTA methods on standard benchmarks. Finally, we conduct additional analysis to provide insights into CaSpeR's effects and applicability.

Recently, there has been a growing interest in constructing deep learning schemes for Low-Light Vision (LLV). Existing techniques primarily focus on designing task-specific and data-dependent vision models on the standard RGB domain, which inherently contain latent data associations. In this study, we propose a generic low-light vision solution by introducing a generative block to convert data from the RAW to the RGB domain. This novel approach connects diverse vision problems by explicitly depicting data generation, which is the first in the field. To precisely characterize the latent correspondence between the generative procedure and the vision task, we establish a bilevel model with the parameters of the generative block defined as the upper level and the parameters of the vision task defined as the lower level. We further develop two types of learning strategies targeting different goals, namely low cost and high accuracy, to acquire a new bilevel generative learning paradigm. The generative blocks embrace a strong generalization ability in other low-light vision tasks through the bilevel optimization on enhancement tasks. Extensive experimental evaluations on three representative low-light vision tasks, namely enhancement, detection, and segmentation, fully demonstrate the superiority of our proposed approach. The code will be available at //github.com/Yingchi1998/BGL.

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human motion prediction as a promising alternative to GCNs, which achieves both better performance and better efficiency than GCNs. Unlike GCNs, which can explicitly capture human skeleton's bone-joint structure by representing it as a graph with edges and nodes, MLP-Mixer relies on fully connected layers and thus cannot explicitly model such graph-like structure of human's. To break this limitation of MLP-Mixer's, we propose \textit{Graph-Guided Mixer}, a novel approach that equips the original MLP-Mixer architecture with the capability to model graph structure. By incorporating graph guidance, our \textit{Graph-Guided Mixer} can effectively capture and utilize the specific connectivity patterns within human skeleton's graph representation. In this paper, first we uncover a theoretical connection between MLP-Mixer and GCN that is unexplored in existing research. Building on this theoretical connection, next we present our proposed \textit{Graph-Guided Mixer}, explaining how the original MLP-Mixer architecture is reinvented to incorporate guidance from graph structure. Then we conduct an extensive evaluation on the Human3.6M, AMASS, and 3DPW datasets, which shows that our method achieves state-of-the-art performance.

Large Language Models (LLMs) have shown promise in automated program reasoning, a crucial aspect of many security tasks. However, existing LLM architectures for code are often borrowed from other domains like natural language processing, raising concerns about their generalization and robustness to unseen code. A key generalization challenge is to incorporate the knowledge of code semantics, including control and data flow, into the LLM architectures. Drawing inspiration from examples of convolution layers exploiting translation symmetry, we explore how code symmetries can enhance LLM architectures for program analysis and modeling. We present a rigorous group-theoretic framework that formally defines code symmetries as semantics-preserving transformations and provides techniques for precisely reasoning about symmetry preservation within LLM architectures. Using this framework, we introduce a novel variant of self-attention that preserves program symmetries, demonstrating its effectiveness in generalization and robustness through detailed experimental evaluations across different binary and source code analysis tasks. Overall, our code symmetry framework offers rigorous and powerful reasoning techniques that can guide the future development of specialized LLMs for code and advance LLM-guided program reasoning tasks.

Benefiting from the sequence-level knowledge distillation, the Non-Autoregressive Transformer (NAT) achieves great success in neural machine translation tasks. However, existing knowledge distillation has side effects, such as propagating errors from the teacher to NAT students, which may limit further improvements of NAT models and are rarely discussed in existing research. In this paper, we introduce selective knowledge distillation by introducing an NAT evaluator to select NAT-friendly targets that are of high quality and easy to learn. In addition, we introduce a simple yet effective progressive distillation method to boost NAT performance. Experiment results on multiple WMT language directions and several representative NAT models show that our approach can realize a flexible trade-off between the quality and complexity of training data for NAT models, achieving strong performances. Further analysis shows that distilling only 5% of the raw translations can help an NAT outperform its counterpart trained on raw data by about 2.4 BLEU.

In recent years, Variational Quantum Algorithms (VQAs) have emerged as a promising approach for solving optimization problems on quantum computers in the NISQ era. However, one limitation of VQAs is their reliance on fixed-structure circuits, which may not be taylored for specific problems or hardware configurations. A leading strategy to address this issue are Adaptative VQAs, which dynamically modify the circuit structure by adding and removing gates, and optimize their parameters during the training. Several Adaptative VQAs, based on heuristics such as circuit shallowness, entanglement capability and hardware compatibility, have already been proposed in the literature, but there is still lack of a systematic comparison between the different methods. In this paper, we aim to fill this gap by analyzing three Adaptative VQAs: Evolutionary Variational Quantum Eigensolver (EVQE), Variable Ansatz (VAns), already proposed in the literature, and Random Adapt-VQE (RA-VQE), a random approach we introduce as a baseline. In order to compare these algorithms to traditional VQAs, we also include the Quantum Approximate Optimization Algorithm (QAOA) in our analysis. We apply these algorithms to QUBO problems and study their performance by examining the quality of the solutions found and the computational times required. Additionally, we investigate how the choice of the hyperparameters can impact the overall performance of the algorithms, highlighting the importance of selecting an appropriate methodology for hyperparameter tuning. Our analysis sets benchmarks for Adaptative VQAs designed for near-term quantum devices and provides valuable insights to guide future research in this area.

We propose a novel image dataset focused on tiny faces wearing face masks for mask classification purposes, dubbed Small Face MASK (SF-MASK), composed of a collection made from 20k low-resolution images exported from diverse and heterogeneous datasets, ranging from 7 x 7 to 64 x 64 pixel resolution. An accurate visualization of this collection, through counting grids, made it possible to highlight gaps in the variety of poses assumed by the heads of the pedestrians. In particular, faces filmed by very high cameras, in which the facial features appear strongly skewed, are absent. To address this structural deficiency, we produced a set of synthetic images which resulted in a satisfactory covering of the intra-class variance. Furthermore, a small subsample of 1701 images contains badly worn face masks, opening to multi-class classification challenges. Experiments on SF-MASK focus on face mask classification using several classifiers. Results show that the richness of SF-MASK (real + synthetic images) leads all of the tested classifiers to perform better than exploiting comparative face mask datasets, on a fixed 1077 images testing set. Dataset and evaluation code are publicly available here: //github.com/HumaticsLAB/sf-mask

Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Interest in the field of Explainable Artificial Intelligence has been growing for decades and has accelerated recently. As Artificial Intelligence models have become more complex, and often more opaque, with the incorporation of complex machine learning techniques, explainability has become more critical. Recently, researchers have been investigating and tackling explainability with a user-centric focus, looking for explanations to consider trustworthiness, comprehensibility, explicit provenance, and context-awareness. In this chapter, we leverage our survey of explanation literature in Artificial Intelligence and closely related fields and use these past efforts to generate a set of explanation types that we feel reflect the expanded needs of explanation for today's artificial intelligence applications. We define each type and provide an example question that would motivate the need for this style of explanation. We believe this set of explanation types will help future system designers in their generation and prioritization of requirements and further help generate explanations that are better aligned to users' and situational needs.

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