Small Unmanned Aerial Vehicles (UAVs) are becoming potential threats to security-sensitive areas and personal privacy. A UAV can shoot photos at height, but how to detect such an uninvited intruder is an open problem. This paper presents mmHawkeye, a passive approach for UAV detection with a COTS millimeter wave (mmWave) radar. mmHawkeye doesn't require prior knowledge of the type, motions, and flight trajectory of the UAV, while exploiting the signal feature induced by the UAV's periodic micro-motion (PMM) for long-range accurate detection. The design is therefore effective in dealing with low-SNR and uncertain reflected signals from the UAV. mmHawkeye can further track the UAV's position with dynamic programming and particle filtering, and identify it with a Long Short-Term Memory (LSTM) based detector. We implement mmHawkeye on a commercial mmWave radar and evaluate its performance under varied settings. The experimental results show that mmHawkeye has a detection accuracy of 95.8% and can realize detection at a range up to 80m.
Large Language Models (LLMs) have emerged as powerful tools capable of accomplishing a broad spectrum of tasks. Their abilities span numerous areas, and one area where they have made a significant impact is in the domain of code generation. In this context, we view LLMs as mutation and crossover tools. Meanwhile, Quality-Diversity (QD) algorithms are known to discover diverse and robust solutions. By merging the code-generating abilities of LLMs with the diversity and robustness of QD solutions, we introduce LLMatic, a Neural Architecture Search (NAS) algorithm. While LLMs struggle to conduct NAS directly through prompts, LLMatic uses a procedural approach, leveraging QD for prompts and network architecture to create diverse and highly performant networks. We test LLMatic on the CIFAR-10 image classification benchmark, demonstrating that it can produce competitive networks with just $2,000$ searches, even without prior knowledge of the benchmark domain or exposure to any previous top-performing models for the benchmark.
Large Language Models (LLMs) have made extraordinary progress in the field of Artificial Intelligence and have demonstrated remarkable capabilities across a large variety of tasks and domains. However, as we venture closer to creating Artificial General Intelligence (AGI) systems, we recognize the need to supplement LLMs with long-term memory to overcome the context window limitation and more importantly, to create a foundation for sustained reasoning, cumulative learning and long-term user interaction. In this paper we propose RecallM, a novel architecture for providing LLMs with an adaptable and updatable long-term memory mechanism. Unlike previous methods, the RecallM architecture is particularly effective at belief updating and maintaining a temporal understanding of the knowledge provided to it. We demonstrate through various experiments the effectiveness of this architecture. Furthermore, through our own temporal understanding and belief updating experiments, we show that RecallM is four times more effective than using a vector database for updating knowledge previously stored in long-term memory. We also demonstrate that RecallM shows competitive performance on general question-answering and in-context learning tasks.
The research community has witnessed the powerful potential of self-supervised Masked Image Modeling (MIM), which enables the models capable of learning visual representation from unlabeled data.In this paper, to incorporate both the crucial global structural information and local details for dense prediction tasks, we alter the perspective to the frequency domain and present a new MIM-based framework named FreMIM for self-supervised pre-training to better accomplish medical image segmentation task. Based on the observations that the detailed structural information mainly lies in the high-frequency components and the high-level semantics are abundant in the low-frequency counterparts, we further incorporate multi-stage supervision to guide the representation learning during the pre-training phase. Extensive experiments on three benchmark datasets show the superior advantage of our FreMIM over previous state-of-the-art MIM methods. Compared with various baselines trained from scratch, our FreMIM could consistently bring considerable improvements to model performance. The code will be made publicly available.
Cooperation is fundamental in Multi-Agent Systems (MAS) and Multi-Agent Reinforcement Learning (MARL), often requiring agents to balance individual gains with collective rewards. In this regard, this paper aims to investigate strategies to invoke cooperation in game-theoretic scenarios, namely the Iterated Prisoner's Dilemma, where agents must optimize both individual and group outcomes. Existing cooperative strategies are analyzed for their effectiveness in promoting group-oriented behavior in repeated games. Modifications are proposed where encouraging group rewards will also result in a higher individual gain, addressing real-world dilemmas seen in distributed systems. The study extends to scenarios with exponentially growing agent populations ($N \longrightarrow +\infty$), where traditional computation and equilibrium determination are challenging. Leveraging mean-field game theory, equilibrium solutions and reward structures are established for infinitely large agent sets in repeated games. Finally, practical insights are offered through simulations using the Multi Agent-Posthumous Credit Assignment trainer, and the paper explores adapting simulation algorithms to create scenarios favoring cooperation for group rewards. These practical implementations bridge theoretical concepts with real-world applications.
There is a growing interest in using Large Language Models (LLMs) as agents to tackle real-world tasks that may require assessing complex situations. Yet, we have a limited understanding of LLMs' reasoning and decision-making capabilities, partly stemming from a lack of dedicated evaluation benchmarks. As negotiating and compromising are key aspects of our everyday communication and collaboration, we propose using scorable negotiation games as a new evaluation framework for LLMs. We create a testbed of diverse text-based, multi-agent, multi-issue, semantically rich negotiation games, with easily tunable difficulty. To solve the challenge, agents need to have strong arithmetic, inference, exploration, and planning capabilities, while seamlessly integrating them. Via a systematic zero-shot Chain-of-Thought prompting (CoT), we show that agents can negotiate and consistently reach successful deals. We quantify the performance with multiple metrics and observe a large gap between GPT-4 and earlier models. Importantly, we test the generalization to new games and setups. Finally, we show that these games can help evaluate other critical aspects, such as the interaction dynamics between agents in the presence of greedy and adversarial players.
Passwords, a first line of defense against unauthorized access, must be secure and memorable. However, people often struggle to create secure passwords they can recall. To address this problem, we design Password inspiration by eXploring information (PiXi), a novel approach to nudge users towards creating secure passwords. PiXi is the first of its kind that employs a password creation nudge to support users in the task of generating a unique secure password themselves. PiXi prompts users to explore unusual information right before creating a password, to shake them out of their typical habits and thought processes, and to inspire them to create unique (and therefore stronger) passwords. PiXi's design aims to create an engaging, interactive, and effective nudge to improve secure password creation. We conducted a user study ($N=238$) to compare the efficacy of PiXi to typical password creation. Our findings indicate that PiXi's nudges do influence users' password choices such that passwords are significantly longer and more secure (less predictable and guessable).
We investigate the regret-minimisation problem in a multi-armed bandit setting with arbitrary corruptions. Similar to the classical setup, the agent receives rewards generated independently from the distribution of the arm chosen at each time. However, these rewards are not directly observed. Instead, with a fixed $\varepsilon\in (0,\frac{1}{2})$, the agent observes a sample from the chosen arm's distribution with probability $1-\varepsilon$, or from an arbitrary corruption distribution with probability $\varepsilon$. Importantly, we impose no assumptions on these corruption distributions, which can be unbounded. In this setting, accommodating potentially unbounded corruptions, we establish a problem-dependent lower bound on regret for a given family of arm distributions. We introduce CRIMED, an asymptotically-optimal algorithm that achieves the exact lower bound on regret for bandits with Gaussian distributions with known variance. Additionally, we provide a finite-sample analysis of CRIMED's regret performance. Notably, CRIMED can effectively handle corruptions with $\varepsilon$ values as high as $\frac{1}{2}$. Furthermore, we develop a tight concentration result for medians in the presence of arbitrary corruptions, even with $\varepsilon$ values up to $\frac{1}{2}$, which may be of independent interest. We also discuss an extension of the algorithm for handling misspecification in Gaussian model.
Large Language Models (LLMs), although powerful in general domains, often perform poorly on domain-specific tasks like medical question answering (QA). Moreover, they tend to function as "black-boxes," making it challenging to modify their behavior. Addressing this, our study delves into model editing utilizing in-context learning, aiming to improve LLM responses without the need for fine-tuning or retraining. Specifically, we propose a comprehensive retrieval strategy to extract medical facts from an external knowledge base, and then we incorporate them into the query prompt for the LLM. Focusing on medical QA using the MedQA-SMILE dataset, we evaluate the impact of different retrieval models and the number of facts provided to the LLM. Notably, our edited Vicuna model exhibited an accuracy improvement from 44.46% to 48.54%. This work underscores the potential of model editing to enhance LLM performance, offering a practical approach to mitigate the challenges of black-box LLMs.
Knowledge Graph Embedding (KGE) aims to learn representations for entities and relations. Most KGE models have gained great success, especially on extrapolation scenarios. Specifically, given an unseen triple (h, r, t), a trained model can still correctly predict t from (h, r, ?), or h from (?, r, t), such extrapolation ability is impressive. However, most existing KGE works focus on the design of delicate triple modeling function, which mainly tells us how to measure the plausibility of observed triples, but offers limited explanation of why the methods can extrapolate to unseen data, and what are the important factors to help KGE extrapolate. Therefore in this work, we attempt to study the KGE extrapolation of two problems: 1. How does KGE extrapolate to unseen data? 2. How to design the KGE model with better extrapolation ability? For the problem 1, we first discuss the impact factors for extrapolation and from relation, entity and triple level respectively, propose three Semantic Evidences (SEs), which can be observed from train set and provide important semantic information for extrapolation. Then we verify the effectiveness of SEs through extensive experiments on several typical KGE methods. For the problem 2, to make better use of the three levels of SE, we propose a novel GNN-based KGE model, called Semantic Evidence aware Graph Neural Network (SE-GNN). In SE-GNN, each level of SE is modeled explicitly by the corresponding neighbor pattern, and merged sufficiently by the multi-layer aggregation, which contributes to obtaining more extrapolative knowledge representation. Finally, through extensive experiments on FB15k-237 and WN18RR datasets, we show that SE-GNN achieves state-of-the-art performance on Knowledge Graph Completion task and performs a better extrapolation ability.
In recent years, Face Image Quality Assessment (FIQA) has become an indispensable part of the face recognition system to guarantee the stability and reliability of recognition performance in an unconstrained scenario. For this purpose, the FIQA method should consider both the intrinsic property and the recognizability of the face image. Most previous works aim to estimate the sample-wise embedding uncertainty or pair-wise similarity as the quality score, which only considers the information from partial intra-class. However, these methods ignore the valuable information from the inter-class, which is for estimating to the recognizability of face image. In this work, we argue that a high-quality face image should be similar to its intra-class samples and dissimilar to its inter-class samples. Thus, we propose a novel unsupervised FIQA method that incorporates Similarity Distribution Distance for Face Image Quality Assessment (SDD-FIQA). Our method generates quality pseudo-labels by calculating the Wasserstein Distance (WD) between the intra-class similarity distributions and inter-class similarity distributions. With these quality pseudo-labels, we are capable of training a regression network for quality prediction. Extensive experiments on benchmark datasets demonstrate that the proposed SDD-FIQA surpasses the state-of-the-arts by an impressive margin. Meanwhile, our method shows good generalization across different recognition systems.