We revisit a classic theorem of Frougny and Sakarovitch concerning automata for $\varphi$-representations, and show how to obtain it in a different and more computationally direct way. Using it, we can find simple, induction-free proofs of existing results in the literature about these representations, in a uniform and straightforward manner. In particular, we can easily and "automatically'' recover many of the results of recent papers of Dekking and Van Loon. We also obtain a number of new results on $\varphi$-representations.
We study the problem of estimating the convex hull of the image $f(X)\subset\mathbb{R}^n$ of a compact set $X\subset\mathbb{R}^m$ with smooth boundary through a smooth function $f:\mathbb{R}^m\to\mathbb{R}^n$. Assuming that $f$ is a submersion, we derive a new bound on the Hausdorff distance between the convex hull of $f(X)$ and the convex hull of the images $f(x_i)$ of $M$ sampled inputs $x_i$ on the boundary of $X$. When applied to the problem of geometric inference from a random sample, our results give tighter and more general error bounds than the state of the art. We present applications to the problems of robust optimization, of reachability analysis of dynamical systems, and of robust trajectory optimization under bounded uncertainty.
Inverse problems generally require a regularizer or prior for a good solution. A recent trend is to train a convolutional net to denoise images, and use this net as a prior when solving the inverse problem. Several proposals depend on a singular value decomposition of the forward operator, and several others backpropagate through the denoising net at runtime. Here we propose a simpler approach that combines the traditional gradient-based minimization of reconstruction error with denoising. Noise is also added at each step, so the iterative dynamics resembles a Langevin or diffusion process. Both the level of added noise and the size of the denoising step decay exponentially with time. We apply our method to the problem of tomographic reconstruction from electron micrographs acquired at multiple tilt angles. With empirical studies using simulated tilt views, we find parameter settings for our method that produce good results. We show that high accuracy can be achieved with as few as 50 denoising steps. We also compare with DDRM and DPS, more complex diffusion methods of the kinds mentioned above. These methods are less accurate (as measured by MSE and SSIM) for our tomography problem, even after the generation hyperparameters are optimized. Finally we extend our method to reconstruction of arbitrary-sized images and show results on 128 $\times$ 1568 pixel images
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory. \textsc{Cops and Robber} (\CR) is one of the most well-known pursuit-evasion games played on graphs, where multiple \textit{cops} pursue a single \textit{robber}. The aim is to compute the \textit{cop number} of a graph, $k$, which is the minimum number of cops that ensures the \textit{capture} of the robber. From the viewpoint of parameterized complexity, \CR is W[2]-hard parameterized by $k$~[Fomin et al., TCS, 2010]. Thus, we study structural parameters of the input graph. We begin with the \textit{vertex cover number} ($\mathsf{vcn}$). First, we establish that $k \leq \frac{\mathsf{vcn}}{3}+1$. Second, we prove that \CR parameterized by $\mathsf{vcn}$ is \FPT by designing an exponential kernel. We complement this result by showing that it is unlikely for \CR parameterized by $\mathsf{vcn}$ to admit a polynomial compression. We extend our exponential kernels to the parameters \textit{cluster vertex deletion number} and \textit{deletion to stars number}, and design a linear vertex kernel for \textit{neighborhood diversity}. Additionally, we extend all of our results to several well-studied variations of \CR.
Probabilistic hyperproperties specify quantitative relations between the probabilities of reaching different target sets of states from different initial sets of states. This class of behavioral properties is suitable for capturing important security, privacy, and system-level requirements. We propose a new approach to solve the controller synthesis problem for Markov decision processes (MDPs) and probabilistic hyperproperties. Our specification language builds on top of the logic HyperPCTL and enhances it with structural constraints over the synthesized controllers. Our approach starts from a family of controllers represented symbolically and defined over the same copy of an MDP. We then introduce an abstraction refinement strategy that can relate multiple computation trees and that we employ to prune the search space deductively. The experimental evaluation demonstrates that the proposed approach considerably outperforms HyperProb, a state-of-the-art SMT-based model checking tool for HyperPCTL. Moreover, our approach is the first one that is able to effectively combine probabilistic hyperproperties with additional intra-controller constraints (e.g. partial observability) as well as inter-controller constraints (e.g. agreements on a common action).
The fundamental principle of Graph Neural Networks (GNNs) is to exploit the structural information of the data by aggregating the neighboring nodes using a `graph convolution' in conjunction with a suitable choice for the network architecture, such as depth and activation functions. Therefore, understanding the influence of each of the design choice on the network performance is crucial. Convolutions based on graph Laplacian have emerged as the dominant choice with the symmetric normalization of the adjacency matrix as the most widely adopted one. However, some empirical studies show that row normalization of the adjacency matrix outperforms it in node classification. Despite the widespread use of GNNs, there is no rigorous theoretical study on the representation power of these convolutions, that could explain this behavior. Similarly, the empirical observation of the linear GNNs performance being on par with non-linear ReLU GNNs lacks rigorous theory. In this work, we theoretically analyze the influence of different aspects of the GNN architecture using the Graph Neural Tangent Kernel in a semi-supervised node classification setting. Under the population Degree Corrected Stochastic Block Model, we prove that: (i) linear networks capture the class information as good as ReLU networks; (ii) row normalization preserves the underlying class structure better than other convolutions; (iii) performance degrades with network depth due to over-smoothing, but the loss in class information is the slowest in row normalization; (iv) skip connections retain the class information even at infinite depth, thereby eliminating over-smoothing. We finally validate our theoretical findings numerically and on real datasets such as Cora and Citeseer.
This article investigates uncertainty quantification of the generalized linear lasso~(GLL), a popular variable selection method in high-dimensional regression settings. In many fields of study, researchers use data-driven methods to select a subset of variables that are most likely to be associated with a response variable. However, such variable selection methods can introduce bias and increase the likelihood of false positives, leading to incorrect conclusions. In this paper, we propose a post-selection inference framework that addresses these issues and allows for valid statistical inference after variable selection using GLL. We show that our method provides accurate $p$-values and confidence intervals, while maintaining high statistical power. In a second stage, we focus on the sparse logistic regression, a popular classifier in high-dimensional statistics. We show with extensive numerical simulations that SIGLE is more powerful than state-of-the-art PSI methods. SIGLE relies on a new method to sample states from the distribution of observations conditional on the selection event. This method is based on a simulated annealing strategy whose energy is given by the first order conditions of the logistic lasso.
We prove a strong composition theorem for junta complexity and show how such theorems can be used to generically boost the performance of property testers. The $\varepsilon$-approximate junta complexity of a function $f$ is the smallest integer $r$ such that $f$ is $\varepsilon$-close to a function that depends only on $r$ variables. A strong composition theorem states that if $f$ has large $\varepsilon$-approximate junta complexity, then $g \circ f$ has even larger $\varepsilon'$-approximate junta complexity, even for $\varepsilon' \gg \varepsilon$. We develop a fairly complete understanding of this behavior, proving that the junta complexity of $g \circ f$ is characterized by that of $f$ along with the multivariate noise sensitivity of $g$. For the important case of symmetric functions $g$, we relate their multivariate noise sensitivity to the simpler and well-studied case of univariate noise sensitivity. We then show how strong composition theorems yield boosting algorithms for property testers: with a strong composition theorem for any class of functions, a large-distance tester for that class is immediately upgraded into one for small distances. Combining our contributions yields a booster for junta testers, and with it new implications for junta testing. This is the first boosting-type result in property testing, and we hope that the connection to composition theorems adds compelling motivation to the study of both topics.
In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from dependent type theory to capture history-dependent games, where the set of available moves at a given position in the game depends on the moves played up to that point. In particular, games are modelled by a W-type, which is essentially the same type used by Aczel to model constructive Zermelo-Frankel set theory (CZF). We have also implemented all our definitions, constructions, results and proofs in the dependently-typed programming language Agda, which, in particular, allows us to run concrete examples of computations of optimal strategies, that is, strategies in subgame perfect equilibrium.
Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In this paper, we present a novel active learning strategy to assist knowledge transfer in the target domain, dubbed active domain adaptation. We start from an observation that energy-based models exhibit free energy biases when training (source) and test (target) data come from different distributions. Inspired by this inherent mechanism, we empirically reveal that a simple yet efficient energy-based sampling strategy sheds light on selecting the most valuable target samples than existing approaches requiring particular architectures or computation of the distances. Our algorithm, Energy-based Active Domain Adaptation (EADA), queries groups of targe data that incorporate both domain characteristic and instance uncertainty into every selection round. Meanwhile, by aligning the free energy of target data compact around the source domain via a regularization term, domain gap can be implicitly diminished. Through extensive experiments, we show that EADA surpasses state-of-the-art methods on well-known challenging benchmarks with substantial improvements, making it a useful option in the open world. Code is available at //github.com/BIT-DA/EADA.
This book develops an effective theory approach to understanding deep neural networks of practical relevance. Beginning from a first-principles component-level picture of networks, we explain how to determine an accurate description of the output of trained networks by solving layer-to-layer iteration equations and nonlinear learning dynamics. A main result is that the predictions of networks are described by nearly-Gaussian distributions, with the depth-to-width aspect ratio of the network controlling the deviations from the infinite-width Gaussian description. We explain how these effectively-deep networks learn nontrivial representations from training and more broadly analyze the mechanism of representation learning for nonlinear models. From a nearly-kernel-methods perspective, we find that the dependence of such models' predictions on the underlying learning algorithm can be expressed in a simple and universal way. To obtain these results, we develop the notion of representation group flow (RG flow) to characterize the propagation of signals through the network. By tuning networks to criticality, we give a practical solution to the exploding and vanishing gradient problem. We further explain how RG flow leads to near-universal behavior and lets us categorize networks built from different activation functions into universality classes. Altogether, we show that the depth-to-width ratio governs the effective model complexity of the ensemble of trained networks. By using information-theoretic techniques, we estimate the optimal aspect ratio at which we expect the network to be practically most useful and show how residual connections can be used to push this scale to arbitrary depths. With these tools, we can learn in detail about the inductive bias of architectures, hyperparameters, and optimizers.