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Prototyping robotic systems is a time consuming process. Computer aided design, however, might speed up the process significantly. Quality-diversity evolutionary approaches optimise for novelty as well as performance, and can be used to generate a repertoire of diverse designs. This design repertoire could be used as a tool to guide a designer and kick-start the rapid prototyping process. This paper explores this idea in the context of mechanical linkage based robots. These robots can be a good test-bed for rapid prototyping, as they can be modified quickly for swift iterations in design. We compare three evolutionary algorithms for optimising 2D mechanical linkages: 1) a standard evolutionary algorithm, 2) the multi-objective algorithm NSGA-II, and 3) the quality-diversity algorithm MAP-Elites. Some of the found linkages are then realized on a physical hexapod robot through a prototyping process, and tested on two different floors. We find that all the tested approaches, except the standard evolutionary algorithm, are capable of finding mechanical linkages that creates a path similar to a specified desired path. However, the quality-diversity approaches that had the length of the linkage as a behaviour descriptor were the most useful when prototyping. This was due to the quality-diversity approaches having a larger variety of similar designs to choose from, and because the search could be constrained by the behaviour descriptors to make linkages that were viable for construction on our hexapod platform.

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In recent years, Deep Reinforcement Learning (DRL) has emerged as a promising method for robot collision avoidance. However, such DRL models often come with limitations, such as adapting effectively to structured environments containing various pedestrians. In order to solve this difficulty, previous research has attempted a few approaches, including training an end-to-end solution by integrating a waypoint planner with DRL and developing a multimodal solution to mitigate the drawbacks of the DRL model. However, these approaches have encountered several issues, including slow training times, scalability challenges, and poor coordination among different models. To address these challenges, this paper introduces a novel approach called evolutionary curriculum training to tackle these challenges. The primary goal of evolutionary curriculum training is to evaluate the collision avoidance model's competency in various scenarios and create curricula to enhance its insufficient skills. The paper introduces an innovative evaluation technique to assess the DRL model's performance in navigating structured maps and avoiding dynamic obstacles. Additionally, an evolutionary training environment generates all the curriculum to improve the DRL model's inadequate skills tested in the previous evaluation. We benchmark the performance of our model across five structured environments to validate the hypothesis that this evolutionary training environment leads to a higher success rate and a lower average number of collisions. Further details and results at our project website.

Current WHO guidelines set prevalence thresholds below which a Neglected Tropical Disease can be considered to have been eliminated as a public health problem, and specify how surveys to assess whether elimination has been achieved should be designed and analysed, based on classical survey sampling methods. In this paper we describe an alternative approach based on geospatial statistical modelling. We first show the gains in efficiency that can be obtained by exploiting any spatial correlation in the underlying prevalence surface. We then suggest that the current guidelines implicit use of a significance testing argument is not appropriate; instead, we argue for a predictive inferential framework, leading to design criteria based on controlling the rates at which areas whose true prevalence lies above and below the elimination threshold are incorrectly classified. We describe how this approach naturally accommodates context-specific information in the form of georeferenced covariates that have been shown to be predictive of disease prevalence. Finally, we give a progress report of an ongoing collaboration with the Guyana Ministry of Health Neglected Tropical Disease program on the design of an IDA (Ivermectin, Diethylcarbamazine and Albendazole) Impact Survey (IIS) of lymphatic filariasis to be conducted in Guyana in early 2023

This paper presents a novel framework enabling end-users to perform the management of complex robotic workplaces using a tablet and augmented reality. The framework allows users to commission the workplace comprising different types of robots, machines, or services irrespective of the vendor, set task-important points in space, specify program steps, generate a code, and control its execution. More users can collaborate simultaneously, for instance, within a large-scale workplace. Spatially registered visualization and programming enable a fast and easy understanding of workplace processes, while high precision is achieved by combining kinesthetic teaching with specific graphical tools for relative manipulation of poses. A visually defined program is for execution translated into Python representation, allowing efficient involvement of experts. The system was designed and developed in cooperation with a system integrator based on an offline printed circuit board testing use case, and its user interface was evaluated multiple times during the development. The latest evaluation was performed by three experts and indicates the high potential of the solution.

A major goal of artificial intelligence (AI) is to create an agent capable of acquiring a general understanding of the world. Such an agent would require the ability to continually accumulate and build upon its knowledge as it encounters new experiences. Lifelong or continual learning addresses this setting, whereby an agent faces a continual stream of problems and must strive to capture the knowledge necessary for solving each new task it encounters. If the agent is capable of accumulating knowledge in some form of compositional representation, it could then selectively reuse and combine relevant pieces of knowledge to construct novel solutions. Despite the intuitive appeal of this simple idea, the literatures on lifelong learning and compositional learning have proceeded largely separately. In an effort to promote developments that bridge between the two fields, this article surveys their respective research landscapes and discusses existing and future connections between them.

Imitation learning has achieved great success in many sequential decision-making tasks, in which a neural agent is learned by imitating collected human demonstrations. However, existing algorithms typically require a large number of high-quality demonstrations that are difficult and expensive to collect. Usually, a trade-off needs to be made between demonstration quality and quantity in practice. Targeting this problem, in this work we consider the imitation of sub-optimal demonstrations, with both a small clean demonstration set and a large noisy set. Some pioneering works have been proposed, but they suffer from many limitations, e.g., assuming a demonstration to be of the same optimality throughout time steps and failing to provide any interpretation w.r.t knowledge learned from the noisy set. Addressing these problems, we propose {\method} by evaluating and imitating at the sub-demonstration level, encoding action primitives of varying quality into different skills. Concretely, {\method} consists of a high-level controller to discover skills and a skill-conditioned module to capture action-taking policies, and is trained following a two-phase pipeline by first discovering skills with all demonstrations and then adapting the controller to only the clean set. A mutual-information-based regularization and a dynamic sub-demonstration optimality estimator are designed to promote disentanglement in the skill space. Extensive experiments are conducted over two gym environments and a real-world healthcare dataset to demonstrate the superiority of {\method} in learning from sub-optimal demonstrations and its improved interpretability by examining learned skills.

A key aspect of a robot's knowledge base is self-awareness about what it is capable of doing. It allows to define which tasks it can be assigned to and which it cannot. We will refer to this knowledge as the Capability concept. As capabilities stems from the components the robot owns, they can be linked together. In this work, we hypothesize that this concept can be inferred from the components rather than merely linked to them. Therefore, we introduce an ontological means of inferring the agent's capabilities based on the components it owns as well as low-level capabilities. This inference allows the agent to acknowledge what it is able to do in a responsive way and it is generalizable to external entities the agent can carry for example. To initiate an action, the robot needs to link its capabilities with external entities. To do so, it needs to infer affordance relations from its capabilities as well as the external entity's dispositions. This work is part of a broader effort to integrate social affordances into a Human-Robot collaboration context and is an extension of an already existing ontology.

This work addresses the challenge of providing consistent explanations for predictive models in the presence of model indeterminacy, which arises due to the existence of multiple (nearly) equally well-performing models for a given dataset and task. Despite their similar performance, such models often exhibit inconsistent or even contradictory explanations for their predictions, posing challenges to end users who rely on these models to make critical decisions. Recognizing this issue, we introduce ensemble methods as an approach to enhance the consistency of the explanations provided in these scenarios. Leveraging insights from recent work on neural network loss landscapes and mode connectivity, we devise ensemble strategies to efficiently explore the underspecification set -- the set of models with performance variations resulting solely from changes in the random seed during training. Experiments on five benchmark financial datasets reveal that ensembling can yield significant improvements when it comes to explanation similarity, and demonstrate the potential of existing ensemble methods to explore the underspecification set efficiently. Our findings highlight the importance of considering model indeterminacy when interpreting explanations and showcase the effectiveness of ensembles in enhancing the reliability of explanations in machine learning.

Connecting Vision and Language plays an essential role in Generative Intelligence. For this reason, in the last few years, a large research effort has been devoted to image captioning, i.e. the task of describing images with syntactically and semantically meaningful sentences. Starting from 2015 the task has generally been addressed with pipelines composed of a visual encoding step and a language model for text generation. During these years, both components have evolved considerably through the exploitation of object regions, attributes, and relationships and the introduction of multi-modal connections, fully-attentive approaches, and BERT-like early-fusion strategies. However, regardless of the impressive results obtained, research in image captioning has not reached a conclusive answer yet. This work aims at providing a comprehensive overview and categorization of image captioning approaches, from visual encoding and text generation to training strategies, used datasets, and evaluation metrics. In this respect, we quantitatively compare many relevant state-of-the-art approaches to identify the most impactful technical innovations in image captioning architectures and training strategies. Moreover, many variants of the problem and its open challenges are analyzed and discussed. The final goal of this work is to serve as a tool for understanding the existing state-of-the-art and highlighting the future directions for an area of research where Computer Vision and Natural Language Processing can find an optimal synergy.

Recent developments in image classification and natural language processing, coupled with the rapid growth in social media usage, have enabled fundamental advances in detecting breaking events around the world in real-time. Emergency response is one such area that stands to gain from these advances. By processing billions of texts and images a minute, events can be automatically detected to enable emergency response workers to better assess rapidly evolving situations and deploy resources accordingly. To date, most event detection techniques in this area have focused on image-only or text-only approaches, limiting detection performance and impacting the quality of information delivered to crisis response teams. In this paper, we present a new multimodal fusion method that leverages both images and texts as input. In particular, we introduce a cross-attention module that can filter uninformative and misleading components from weak modalities on a sample by sample basis. In addition, we employ a multimodal graph-based approach to stochastically transition between embeddings of different multimodal pairs during training to better regularize the learning process as well as dealing with limited training data by constructing new matched pairs from different samples. We show that our method outperforms the unimodal approaches and strong multimodal baselines by a large margin on three crisis-related tasks.

The era of big data provides researchers with convenient access to copious data. However, people often have little knowledge about it. The increasing prevalence of big data is challenging the traditional methods of learning causality because they are developed for the cases with limited amount of data and solid prior causal knowledge. This survey aims to close the gap between big data and learning causality with a comprehensive and structured review of traditional and frontier methods and a discussion about some open problems of learning causality. We begin with preliminaries of learning causality. Then we categorize and revisit methods of learning causality for the typical problems and data types. After that, we discuss the connections between learning causality and machine learning. At the end, some open problems are presented to show the great potential of learning causality with data.

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