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A software product line models the variability of highly configurable systems. Complete exploration of all valid configurations (the configuration space) is infeasible as it grows exponentially with the number of features in the worst case. In practice, few representative configurations are sampled instead, which may be used for software testing or hardware verification. Pseudo-randomness of modern computers introduces statistical bias into these samples. Quantum computing enables truly random, uniform configuration sampling based on inherently random quantum physical effects. We propose a method to encode the entire configuration space in a superposition and then measure one random sample. We show the method's uniformity over multiple samples and investigate its scale for different feature models. We discuss the possibilities and limitations of quantum computing for uniform random sampling regarding current and future quantum hardware.

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Previous efforts on reconfigurable analog circuits mostly focused on specialized analog circuits, produced through careful co-design, or on highly reconfigurable, but relatively resource inefficient, accelerators that implement analog compute paradigms. This work deals with an intermediate point in the design space: Specialized reconfigurable circuits for analog compute paradigms. This class of circuits requires new methodologies for performing co-design, as prior techniques are typically highly specialized to conventional circuit classes (e.g., filters, ADCs). In this context, we present Ark, a programming language for describing analog compute paradigms. Ark enables progressive incorporation of analog behaviors into computations, and deploys a validator and dynamical system compiler for verifying and simulating computations. We use Ark to codify the design space for three different exemplary circuit design problems, and demonstrate that Ark helps exploring design trade-offs and evaluating the impact of nonidealities to the computation.

Accurate pedestrian trajectory prediction is of great importance for downstream tasks such as autonomous driving and mobile robot navigation. Fully investigating the social interactions within the crowd is crucial for accurate pedestrian trajectory prediction. However, most existing methods do not capture group level interactions well, focusing only on pairwise interactions and neglecting group-wise interactions. In this work, we propose a hierarchical graph convolutional network, HGCN-GJS, for trajectory prediction which well leverages group level interactions within the crowd. Furthermore, we introduce a novel joint sampling scheme for modeling the joint distribution of multiple pedestrians in the future trajectories. Based on the group information, this scheme associates the trajectory of one person with the trajectory of other people in the group, but maintains the independence of the trajectories of outsiders. We demonstrate the performance of our network on several trajectory prediction datasets, achieving state-of-the-art results on all datasets considered.

Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework for synthesizing massive categories of real-world 3D objects with a single generative model. Notably, there are three major challenges for this large-vocabulary 3D generation: a) the need for expressive yet efficient 3D representation; b) large diversity in geometry and texture across categories; c) complexity in the appearances of real-world objects. To this end, we propose a novel triplane-based 3D-aware Diffusion model with TransFormer, DiffTF, for handling challenges via three aspects. 1) Considering efficiency and robustness, we adopt a revised triplane representation and improve the fitting speed and accuracy. 2) To handle the drastic variations in geometry and texture, we regard the features of all 3D objects as a combination of generalized 3D knowledge and specialized 3D features. To extract generalized 3D knowledge from diverse categories, we propose a novel 3D-aware transformer with shared cross-plane attention. It learns the cross-plane relations across different planes and aggregates the generalized 3D knowledge with specialized 3D features. 3) In addition, we devise the 3D-aware encoder/decoder to enhance the generalized 3D knowledge in the encoded triplanes for handling categories with complex appearances. Extensive experiments on ShapeNet and OmniObject3D (over 200 diverse real-world categories) convincingly demonstrate that a single DiffTF model achieves state-of-the-art large-vocabulary 3D object generation performance with large diversity, rich semantics, and high quality.

We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using Offline Reinforcement Learning (RL). Our method trains a novel RL policy from unlabeled data collected in real outdoor vegetation. This policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding vegetation such as height, density, and solidity/stiffness for navigation. Instead of using end-to-end policy actions, the fully-trained RL policy's Q network is used to evaluate dynamically feasible robot actions generated from a novel adaptive planner capable of navigating through dense narrow passages and preventing entrapment in vegetation such as tall grass and bushes. We demonstrate our method's capabilities on a legged robot in complex outdoor vegetation. We observe an improvement in success rates, a decrease in average power consumption, and decrease in normalized trajectory length compared to both existing end-to-end offline RL and outdoor navigation methods.

Artificial intelligence models and methods commonly lack causal interpretability. Despite the advancements in interpretable machine learning (IML) methods, they frequently assign importance to features which lack causal influence on the outcome variable. Selecting causally relevant features among those identified as relevant by these methods, or even before model training, would offer a solution. Feature selection methods utilizing information theoretical quantities have been successful in identifying statistically relevant features. However, the information theoretical quantities they are based on do not incorporate causality, rendering them unsuitable for such scenarios. To address this challenge, this article proposes information theoretical quantities that incorporate the causal structure of the system, which can be used to evaluate causal importance of features for some given outcome variable. Specifically, we introduce causal versions of entropy and mutual information, termed causal entropy and causal information gain, which are designed to assess how much control a feature provides over the outcome variable. These newly defined quantities capture changes in the entropy of a variable resulting from interventions on other variables. Fundamental results connecting these quantities to the existence of causal effects are derived. The use of causal information gain in feature selection is demonstrated, highlighting its superiority over standard mutual information in revealing which features provide control over a chosen outcome variable. Our investigation paves the way for the development of methods with improved interpretability in domains involving causation.

The marketplace system connecting demands and supplies has been explored to develop unbiased decision-making in valuing properties. Real estate appraisal serves as one of the high-cost property valuation tasks for financial institutions since it requires domain experts to appraise the estimation based on the corresponding knowledge and the judgment of the market. Existing automated valuation models reducing the subjectivity of domain experts require a large number of transactions for effective evaluation, which is predominantly limited to not only the labeling efforts of transactions but also the generalizability of new developing and rural areas. To learn representations from unlabeled real estate sets, existing self-supervised learning (SSL) for tabular data neglects various important features, and fails to incorporate domain knowledge. In this paper, we propose DoRA, a Domain-based self-supervised learning framework for low-resource Real estate Appraisal. DoRA is pre-trained with an intra-sample geographic prediction as the pretext task based on the metadata of the real estate for equipping the real estate representations with prior domain knowledge. Furthermore, inter-sample contrastive learning is employed to generalize the representations to be robust for limited transactions of downstream tasks. Our benchmark results on three property types of real-world transactions show that DoRA significantly outperforms the SSL baselines for tabular data, the graph-based methods, and the supervised approaches in the few-shot scenarios by at least 7.6% for MAPE, 11.59% for MAE, and 3.34% for HR10%. We expect DoRA to be useful to other financial practitioners with similar marketplace applications who need general models for properties that are newly built and have limited records. The source code is available at //github.com/wwweiwei/DoRA.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

To provide more accurate, diverse, and explainable recommendation, it is compulsory to go beyond modeling user-item interactions and take side information into account. Traditional methods like factorization machine (FM) cast it as a supervised learning problem, which assumes each interaction as an independent instance with side information encoded. Due to the overlook of the relations among instances or items (e.g., the director of a movie is also an actor of another movie), these methods are insufficient to distill the collaborative signal from the collective behaviors of users. In this work, we investigate the utility of knowledge graph (KG), which breaks down the independent interaction assumption by linking items with their attributes. We argue that in such a hybrid structure of KG and user-item graph, high-order relations --- which connect two items with one or multiple linked attributes --- are an essential factor for successful recommendation. We propose a new method named Knowledge Graph Attention Network (KGAT) which explicitly models the high-order connectivities in KG in an end-to-end fashion. It recursively propagates the embeddings from a node's neighbors (which can be users, items, or attributes) to refine the node's embedding, and employs an attention mechanism to discriminate the importance of the neighbors. Our KGAT is conceptually advantageous to existing KG-based recommendation methods, which either exploit high-order relations by extracting paths or implicitly modeling them with regularization. Empirical results on three public benchmarks show that KGAT significantly outperforms state-of-the-art methods like Neural FM and RippleNet. Further studies verify the efficacy of embedding propagation for high-order relation modeling and the interpretability benefits brought by the attention mechanism.

Providing model-generated explanations in recommender systems is important to user experience. State-of-the-art recommendation algorithms -- especially the collaborative filtering (CF) based approaches with shallow or deep models -- usually work with various unstructured information sources for recommendation, such as textual reviews, visual images, and various implicit or explicit feedbacks. Though structured knowledge bases were considered in content-based approaches, they have been largely ignored recently due to the availability of vast amount of data and the learning power of many complex models. However, structured knowledge bases exhibit unique advantages in personalized recommendation systems. When the explicit knowledge about users and items is considered for recommendation, the system could provide highly customized recommendations based on users' historical behaviors and the knowledge is helpful for providing informed explanations regarding the recommended items. In this work, we propose to reason over knowledge base embeddings for explainable recommendation. Specifically, we propose a knowledge base representation learning framework to embed heterogeneous entities for recommendation, and based on the embedded knowledge base, a soft matching algorithm is proposed to generate personalized explanations for the recommended items. Experimental results on real-world e-commerce datasets verified the superior recommendation performance and the explainability power of our approach compared with state-of-the-art baselines.

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