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Robot trajectories used for learning end-to-end robot policies typically contain end-effector and gripper position, workspace images, and language. Policies learned from such trajectories are unsuitable for delicate grasping, which require tightly coupled and precise gripper force and gripper position. We collect and make publically available 130 trajectories with force feedback of successful grasps on 30 unique objects. Our current-based method for sensing force, albeit noisy, is gripper-agnostic and requires no additional hardware. We train and evaluate two diffusion policies: one with (forceful) the collected force feedback and one without (position-only). We find that forceful policies are superior to position-only policies for delicate grasping and are able to generalize to unseen delicate objects, while reducing grasp policy latency by near 4x, relative to LLM-based methods. With our promising results on limited data, we hope to signal to others to consider investing in collecting force and other such tactile information in new datasets, enabling more robust, contact-rich manipulation in future robot foundation models. Our data, code, models, and videos are viewable at //justaddforce.github.io/.

相關內容

機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)人(英語:Robot)包括一(yi)切模擬人類(lei)行為(wei)或(huo)思想與模擬其(qi)他(ta)生物的機(ji)(ji)(ji)(ji)械(如(ru)機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)狗(gou),機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)貓(mao)等)。狹(xia)義上對機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)人的定義還有很多分類(lei)法(fa)及(ji)爭議,有些電腦(nao)程序甚(shen)至也被(bei)稱為(wei)機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)人。在當代工業(ye)中,機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)人指能自動運行任務的人造機(ji)(ji)(ji)(ji)器(qi)(qi)(qi)設備(bei)(bei),用以取代或(huo)協(xie)助人類(lei)工作,一(yi)般會是(shi)機(ji)(ji)(ji)(ji)電設備(bei)(bei),由計算機(ji)(ji)(ji)(ji)程序或(huo)是(shi)電子電路(lu)控制。

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We develop task scaling laws and model ladders to predict the individual task performance of pretrained language models (LMs) in the overtrained setting. Standard power laws for language modeling loss cannot accurately model task performance. Therefore, we leverage a two-step prediction approach: first use model and data size to predict a task-specific loss, and then use this task loss to predict task performance. We train a set of small-scale "ladder" models, collect data points to fit the parameterized functions of the two prediction steps, and make predictions for two target models: a 7B model trained to 4T tokens and a 13B model trained to 5T tokens. Training the ladder models only costs 1% of the compute used for the target models. On four multiple-choice tasks written in ranked classification format, we can predict the accuracy of both target models within 2 points of absolute error. We have higher prediction error on four other tasks (average absolute error 6.9) and find that these are often tasks with higher variance in task metrics. We also find that using less compute to train fewer ladder models tends to deteriorate predictions. Finally, we empirically show that our design choices and the two-step approach lead to superior performance in establishing scaling laws.

Distance-based supervised method, the minimal learning machine, constructs a predictive model from data by learning a mapping between input and output distance matrices. In this paper, we propose new methods and evaluate how their core component, the distance mapping, can be adapted to multi-label learning. The proposed approach is based on combining the distance mapping with an inverse distance weighting. Although the proposal is one of the simplest methods in the multi-label learning literature, it achieves state-of-the-art performance for small to moderate-sized multi-label learning problems. In addition to its simplicity, the proposed method is fully deterministic: Its hyper-parameter can be selected via ranking loss-based statistic which has a closed form, thus avoiding conventional cross-validation-based hyper-parameter tuning. In addition, due to its simple linear distance mapping-based construction, we demonstrate that the proposed method can assess the uncertainty of the predictions for multi-label classification, which is a valuable capability for data-centric machine learning pipelines.

This study introduces PINN4PF, an end-to-end deep learning architecture for power flow (PF) analysis that effectively captures the nonlinear dynamics of large-scale modern power systems. The proposed neural network (NN) architecture consists of two important advancements in the training pipeline: (A) a double-head feed-forward NN that aligns with PF analysis, including an activation function that adjusts to active and reactive power consumption patterns, and (B) a physics-based loss function that partially incorporates power system topology information. The effectiveness of the proposed architecture is illustrated through 4-bus, 15-bus, 290-bus, and 2224-bus test systems and is evaluated against two baselines: a linear regression model (LR) and a black-box NN (MLP). The comparison is based on (i) generalization ability, (ii) robustness, (iii) impact of training dataset size on generalization ability, (iv) accuracy in approximating derived PF quantities (specifically line current, line active power, and line reactive power), and (v) scalability. Results demonstrate that PINN4PF outperforms both baselines across all test systems by up to two orders of magnitude not only in terms of direct criteria, e.g., generalization ability but also in terms of approximating derived physical quantities.

The confluence of soft robotics and fluidic logic have sparked innovations in integrated robots with superior flexibility and potential machine intelligence. However, current fluidically driven soft robots suffer from either a large number of input controlling devices, or limited driving power. Here, we propose a hydraulic fluidic logic circuitry for liquid driven soft robots, leveraging 3D printing technologies. The fundamental building blocks of the system are hydraulic normally-on and normally-off logic gates, namely NOT and AND, along with a multi-connected channel structure functioning as OR. Using minimal-input design principles, the XOR gate can be simplified to only two valves, and used to construct a sensor-free error detector. The design principle can also be extended to full adders, as well as amplifiers, which can greatly improve the flow efficiency of the system. Additionally, taking advantage of the incompressible nature of liquid and optimized logic circuitry using the minimal-input design principle, we present a quadruped soft robot integrated with combinational fluidic logic, realizing bidirectional turtle-like locomotion, controlled by only two inputs. The robot is capable of walking under heavy load and performing controllable underwater locomotion. This hydraulic fluidic soft robotic system utilizes a small number of inputs to control multiple distinct outputs, and alters the internal state of the circuit solely based on external inputs, holding significant promises for the development of microfluidics, fluidic logic, and intricate internal systems of untethered soft robots with machine intelligence.

Current machine learning methods struggle to solve Bongard problems, which are a type of IQ test that requires deriving an abstract "concept" from a set of positive and negative "support" images, and then classifying whether or not a new query image depicts the key concept. On Bongard-HOI, a benchmark for natural-image Bongard problems, most existing methods have reached at best 69% accuracy (where chance is 50%). Low accuracy is often attributed to neural nets' lack of ability to find human-like symbolic rules. In this work, we point out that many existing methods are forfeiting accuracy due to a much simpler problem: they do not adapt image features given information contained in the support set as a whole, and rely instead on information extracted from individual supports. This is a critical issue, because the "key concept" in a typical Bongard problem can often only be distinguished using multiple positives and multiple negatives. We explore simple methods to incorporate this context and show substantial gains over prior works, leading to new state-of-the-art accuracy on Bongard-LOGO (75.3%) and Bongard-HOI (76.4%) compared to methods with equivalent vision backbone architectures and strong performance on the original Bongard problem set (60.8%).

Retrieval-Augmented Generation (RAG) merges retrieval methods with deep learning advancements to address the static limitations of large language models (LLMs) by enabling the dynamic integration of up-to-date external information. This methodology, focusing primarily on the text domain, provides a cost-effective solution to the generation of plausible but incorrect responses by LLMs, thereby enhancing the accuracy and reliability of their outputs through the use of real-world data. As RAG grows in complexity and incorporates multiple concepts that can influence its performance, this paper organizes the RAG paradigm into four categories: pre-retrieval, retrieval, post-retrieval, and generation, offering a detailed perspective from the retrieval viewpoint. It outlines RAG's evolution and discusses the field's progression through the analysis of significant studies. Additionally, the paper introduces evaluation methods for RAG, addressing the challenges faced and proposing future research directions. By offering an organized framework and categorization, the study aims to consolidate existing research on RAG, clarify its technological underpinnings, and highlight its potential to broaden the adaptability and applications of LLMs.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

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