For $m, d \in {\mathbb N}$, a jittered sampling point set $P$ having $N = m^d$ points in $[0,1)^d$ is constructed by partitioning the unit cube $[0,1)^d$ into $m^d$ axis-aligned cubes of equal size and then placing one point independently and uniformly at random in each cube. We show that there are constants $c \ge 0$ and $C$ such that for all $d$ and all $m \ge d$ the expected non-normalized star discrepancy of a jittered sampling point set satisfies \[c \,dm^{\frac{d-1}{2}} \sqrt{1 + \log(\tfrac md)} \le {\mathbb E} D^*(P) \le C\, dm^{\frac{d-1}{2}} \sqrt{1 + \log(\tfrac md)}.\] This discrepancy is thus smaller by a factor of $\Theta\big(\sqrt{\frac{1+\log(m/d)}{m/d}}\,\big)$ than the one of a uniformly distributed random point set of $m^d$ points. This result improves both the upper and the lower bound for the discrepancy of jittered sampling given by Pausinger and Steinerberger (Journal of Complexity (2016)). It also removes the asymptotic requirement that $m$ is sufficiently large compared to $d$.
We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tilde{\Omega}( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.
We give a fast algorithm for sampling uniform solutions of general constraint satisfaction problems (CSPs) in a local lemma regime. The expected running time of our algorithm is near-linear in $n$ and a fixed polynomial in $\Delta$, where $n$ is the number of variables and $\Delta$ is the max degree of constraints. Previously, up to similar conditions, sampling algorithms with running time polynomial in both $n$ and $\Delta$, only existed for the almost atomic case, where each constraint is violated by a small number of forbidden local configurations. Our sampling approach departs from all previous fast algorithms for sampling LLL, which were based on Markov chains. A crucial step of our algorithm is a recursive marginal sampler that is of independent interests. Within a local lemma regime, this marginal sampler can draw a random value for a variable according to its marginal distribution, at a local cost independent of the size of the CSP.
We introduce a class of convex equivolume partitions. Expected $L_2-$discrepancy are discussed under these partitions. There are two main results. First, under this kind of partitions, we generate random point sets with smaller expected $L_2-$discrepancy than classical jittered sampling for the same sampling number. Second, an explicit expected $L_2-$discrepancy upper bound under this kind of partitions is also given. Further, among these new partitions, there is optimal expected $L_2-$discrepancy upper bound.
We study the problem of testing whether a function $f: \mathbb{R}^n \to \mathbb{R}$ is a polynomial of degree at most $d$ in the \emph{distribution-free} testing model. Here, the distance between functions is measured with respect to an unknown distribution $\mathcal{D}$ over $\mathbb{R}^n$ from which we can draw samples. In contrast to previous work, we do not assume that $\mathcal{D}$ has finite support. We design a tester that given query access to $f$, and sample access to $\mathcal{D}$, makes $(d/\varepsilon)^{O(1)}$ many queries to $f$, accepts with probability $1$ if $f$ is a polynomial of degree $d$, and rejects with probability at least $2/3$ if every degree-$d$ polynomial $P$ disagrees with $f$ on a set of mass at least $\varepsilon$ with respect to $\mathcal{D}$. Our result also holds under mild assumptions when we receive only a polynomial number of bits of precision for each query to $f$, or when $f$ can only be queried on rational points representable using a logarithmic number of bits. Along the way, we prove a new stability theorem for multivariate polynomials that may be of independent interest.
This paper makes the first attempt to apply newly developed upwind GFDM for the meshless solution of two-phase porous flow equations. In the presented method, node cloud is used to flexibly discretize the computational domain, instead of complicated mesh generation. Combining with moving least square approximation and local Taylor expansion, spatial derivatives of oil-phase pressure at a node are approximated by generalized difference operators in the local influence domain of the node. By introducing the first-order upwind scheme of phase relative permeability, and combining the discrete boundary conditions, fully-implicit GFDM-based nonlinear discrete equations of the immiscible two-phase porous flow are obtained and solved by the nonlinear solver based on the Newton iteration method with the automatic differentiation, to avoid the additional computational cost and possible computational instability caused by sequentially coupled scheme. Two numerical examples are implemented to test the computational performances of the presented method. Detailed error analysis finds the two sources of the calculation error, roughly studies the convergence order thus find that the low-order error of GFDM makes the convergence order of GFDM lower than that of FDM when node spacing is small, and points out the significant effect of the symmetry or uniformity of the node collocation in the node influence domain on the accuracy of generalized difference operators, and the radius of the node influence domain should be small to achieve high calculation accuracy, which is a significant difference between the studied hyperbolic two-phase porous flow problem and the elliptic problems when GFDM is applied.
Let ${\mathcal M}\subset {\mathbb R}^n$ be a $C^2$-smooth compact submanifold of dimension $d$. Assume that the volume of ${\mathcal M}$ is at most $V$ and the reach (i.e. the normal injectivity radius) of ${\mathcal M}$ is greater than $\tau$. Moreover, let $\mu$ be a probability measure on ${\mathcal M}$ whose density on ${\mathcal M}$ is a strictly positive Lipschitz-smooth function. Let $x_j\in {\mathcal M}$, $j=1,2,\dots,N$ be $N$ independent random samples from distribution $\mu$. Also, let $\xi_j$, $j=1,2,\dots, N$ be independent random samples from a Gaussian random variable in ${\mathbb R}^n$ having covariance $\sigma^2I$, where $\sigma$ is less than a certain specified function of $d, V$ and $\tau$. We assume that we are given the data points $y_j=x_j+\xi_j,$ $j=1,2,\dots,N$, modelling random points of ${\mathcal M}$ with measurement noise. We develop an algorithm which produces from these data, with high probability, a $d$ dimensional submanifold ${\mathcal M}_o\subset {\mathbb R}^n$ whose Hausdorff distance to ${\mathcal M}$ is less than $Cd\sigma^2/\tau$ and whose reach is greater than $c{\tau}/d^6$ with universal constants $C,c > 0$. The number $N$ of random samples required depends almost linearly on $n$, polynomially on $\sigma^{-1}$ and exponentially on $d$.
The Korkine--Zolotareff (KZ) reduction, and its generalisations, are widely used lattice reduction strategies in communications and cryptography. The KZ constant and Schnorr's constant were defined by Schnorr in 1987. The KZ constant can be used to quantify some useful properties of KZ reduced matrices. Schnorr's constant can be used to characterize the output quality of his block $2k$-reduction and is used to define his semi block $2k$-reduction, which was also developed in 1987. Hermite's constant, which is a fundamental constant lattices, has many applications, such as bounding the length of the shortest nonzero lattice vector and the orthogonality defect of lattices. Rankin's constant was introduced by Rankin in 1953 as a generalization of Hermite's constant. It plays an important role in characterizing the output quality of block-Rankin reduction, proposed by Gama et al. in 2006. In this paper, we first develop a linear upper bound on Hermite's constant and then use it to develop an upper bound on the KZ constant. These upper bounds are sharper than those obtained recently by the authors, and the ratio of the new linear upper bound to the nonlinear upper bound, developed by Blichfeldt in 1929, on Hermite's constant is asymptotically 1.0047. Furthermore, we develop lower and upper bounds on Schnorr's constant. The improvement to the lower bound over the sharpest existing one developed by Gama et al. is around 1.7 times asymptotically, and the improvement to the upper bound over the sharpest existing one which was also developed by Gama et al. is around 4 times asymptotically. Finally, we develop lower and upper bounds on Rankin's constant. The improvements of the bounds over the sharpest existing ones, also developed by Gama et al., are exponential in the parameter defining the constant.
In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.
Let $X^{(n)}$ be an observation sampled from a distribution $P_{\theta}^{(n)}$ with an unknown parameter $\theta,$ $\theta$ being a vector in a Banach space $E$ (most often, a high-dimensional space of dimension $d$). We study the problem of estimation of $f(\theta)$ for a functional $f:E\mapsto {\mathbb R}$ of some smoothness $s>0$ based on an observation $X^{(n)}\sim P_{\theta}^{(n)}.$ Assuming that there exists an estimator $\hat \theta_n=\hat \theta_n(X^{(n)})$ of parameter $\theta$ such that $\sqrt{n}(\hat \theta_n-\theta)$ is sufficiently close in distribution to a mean zero Gaussian random vector in $E,$ we construct a functional $g:E\mapsto {\mathbb R}$ such that $g(\hat \theta_n)$ is an asymptotically normal estimator of $f(\theta)$ with $\sqrt{n}$ rate provided that $s>\frac{1}{1-\alpha}$ and $d\leq n^{\alpha}$ for some $\alpha\in (0,1).$ We also derive general upper bounds on Orlicz norm error rates for estimator $g(\hat \theta)$ depending on smoothness $s,$ dimension $d,$ sample size $n$ and the accuracy of normal approximation of $\sqrt{n}(\hat \theta_n-\theta).$ In particular, this approach yields asymptotically efficient estimators in some high-dimensional exponential models.
Bayesian model selection provides a powerful framework for objectively comparing models directly from observed data, without reference to ground truth data. However, Bayesian model selection requires the computation of the marginal likelihood (model evidence), which is computationally challenging, prohibiting its use in many high-dimensional Bayesian inverse problems. With Bayesian imaging applications in mind, in this work we present the proximal nested sampling methodology to objectively compare alternative Bayesian imaging models for applications that use images to inform decisions under uncertainty. The methodology is based on nested sampling, a Monte Carlo approach specialised for model comparison, and exploits proximal Markov chain Monte Carlo techniques to scale efficiently to large problems and to tackle models that are log-concave and not necessarily smooth (e.g., involving l_1 or total-variation priors). The proposed approach can be applied computationally to problems of dimension O(10^6) and beyond, making it suitable for high-dimensional inverse imaging problems. It is validated on large Gaussian models, for which the likelihood is available analytically, and subsequently illustrated on a range of imaging problems where it is used to analyse different choices of dictionary and measurement model.