亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

We consider unconstrained optimization problems with nonsmooth and convex objective function in the form of mathematical expectation. The proposed method approximates the objective function with a sample average function by using different sample size in each iteration. The sample size is chosen in an adaptive manner based on the Inexact Restoration. The method uses line search and assumes descent directions with respect to the current approximate function. We prove the almost sure convergence under the standard assumptions. The convergence rate is also considered and the worst-case complexity of $\mathcal{O} (\varepsilon^{-2})$ is proved. Numerical results for two types of problems, machine learning hinge loss and stochastic linear complementarity problems, show the efficiency of the proposed scheme.

相關內容

Recent years have witnessed a hot wave of deep neural networks in various domains; however, it is not yet well understood theoretically. A theoretical characterization of deep neural networks should point out their approximation ability and complexity, i.e., showing which architecture and size are sufficient to handle the concerned tasks. This work takes one step on this direction by theoretically studying the approximation and complexity of deep neural networks to invariant functions. We first prove that the invariant functions can be universally approximated by deep neural networks. Then we show that a broad range of invariant functions can be asymptotically approximated by various types of neural network models that includes the complex-valued neural networks, convolutional neural networks, and Bayesian neural networks using a polynomial number of parameters or optimization iterations. We also provide a feasible application that connects the parameter estimation and forecasting of high-resolution signals with our theoretical conclusions. The empirical results obtained on simulation experiments demonstrate the effectiveness of our method.

The area under the ROC curve (AUC) is one of the most widely used performance measures for classification models in machine learning. However, it summarizes the true positive rates (TPRs) over all false positive rates (FPRs) in the ROC space, which may include the FPRs with no practical relevance in some applications. The partial AUC, as a generalization of the AUC, summarizes only the TPRs over a specific range of the FPRs and is thus a more suitable performance measure in many real-world situations. Although partial AUC optimization in a range of FPRs had been studied, existing algorithms are not scalable to big data and not applicable to deep learning. To address this challenge, we cast the problem into a non-smooth difference-of-convex (DC) program for any smooth predictive functions (e.g., deep neural networks), which allowed us to develop an efficient approximated gradient descent method based on the Moreau envelope smoothing technique, inspired by recent advances in non-smooth DC optimization. To increase the efficiency of large data processing, we used an efficient stochastic block coordinate update in our algorithm. Our proposed algorithm can also be used to minimize the sum of ranked range loss, which also lacks efficient solvers. We established a complexity of $\tilde O(1/\epsilon^6)$ for finding a nearly $\epsilon$-critical solution. Finally, we numerically demonstrated the effectiveness of our proposed algorithms for both partial AUC maximization and sum of ranked range loss minimization.

We develop a theoretical framework for the analysis of oblique decision trees, where the splits at each decision node occur at linear combinations of the covariates (as opposed to conventional tree constructions that force axis-aligned splits involving only a single covariate). While this methodology has garnered significant attention from the computer science and optimization communities since the mid-80s, the advantages they offer over their axis-aligned counterparts remain only empirically justified, and explanations for their success are largely based on heuristics. Filling this long-standing gap between theory and practice, we show that oblique regression trees (constructed by recursively minimizing squared error) satisfy a type of oracle inequality and can adapt to a rich library of regression models consisting of linear combinations of ridge functions and their limit points. This provides a quantitative baseline to compare and contrast decision trees with other less interpretable methods, such as projection pursuit regression and neural networks, which target similar model forms. Contrary to popular belief, one need not always trade-off interpretability with accuracy. Specifically, we show that, under suitable conditions, oblique decision trees achieve similar predictive accuracy as neural networks for the same library of regression models. To address the combinatorial complexity of finding the optimal splitting hyperplane at each decision node, our proposed theoretical framework can accommodate many existing computational tools in the literature. Our results rely on (arguably surprising) connections between recursive adaptive partitioning and sequential greedy approximation algorithms for convex optimization problems (e.g., orthogonal greedy algorithms), which may be of independent theoretical interest.

We consider optimization problems in which the goal is find a $k$-dimensional subspace of $\mathbb{R}^n$, $k<<n$, which minimizes a convex and smooth loss. Such problems generalize the fundamental task of principal component analysis (PCA) to include robust and sparse counterparts, and logistic PCA for binary data, among others. This problem could be approached either via nonconvex gradient methods with highly-efficient iterations, but for which arguing about fast convergence to a global minimizer is difficult or, via a convex relaxation for which arguing about convergence to a global minimizer is straightforward, but the corresponding methods are often inefficient in high dimensions. In this work we bridge these two approaches under a strict complementarity assumption, which in particular implies that the optimal solution to the convex relaxation is unique and is also the optimal solution to the original nonconvex problem. Our main result is a proof that a natural nonconvex gradient method which is \textit{SVD-free} and requires only a single QR-factorization of an $n\times k$ matrix per iteration, converges locally with a linear rate. We also establish linear convergence results for the nonconvex projected gradient method, and the Frank-Wolfe method when applied to the convex relaxation.

This paper is concerned with low-rank matrix optimization, which has found a wide range of applications in machine learning. This problem in the special case of matrix sensing has been studied extensively through the notion of Restricted Isometry Property (RIP), leading to a wealth of results on the geometric landscape of the problem and the convergence rate of common algorithms. However, the existing results can handle the problem in the case with a general objective function subject to noisy data only when the RIP constant is close to 0. In this paper, we develop a new mathematical framework to solve the above-mentioned problem with a far less restrictive RIP constant. We prove that as long as the RIP constant of the noiseless objective is less than $1/3$, any spurious local solution of the noisy optimization problem must be close to the ground truth solution. By working through the strict saddle property, we also show that an approximate solution can be found in polynomial time. We characterize the geometry of the spurious local minima of the problem in a local region around the ground truth in the case when the RIP constant is greater than $1/3$. Compared to the existing results in the literature, this paper offers the strongest RIP bound and provides a complete theoretical analysis on the global and local optimization landscapes of general low-rank optimization problems under random corruptions from any finite-variance family.

We present a lazy incremental search algorithm, Lifelong-GLS (L-GLS), along with its bounded suboptimal version, Bounded L-GLS (B-LGLS) that combine the search efficiency of incremental search algorithms with the evaluation efficiency of lazy search algorithms for fast replanning in problem domains where edge-evaluations are more expensive than vertex-expansions. The proposed algorithms generalize Lifelong Planning A* (LPA*) and its bounded suboptimal version, Truncated LPA* (TLPA*), within the Generalized Lazy Search (GLS) framework, so as to restrict expensive edge evaluations only to the current shortest subpath when the cost-to-come inconsistencies are propagated during repair. We also present dynamic versions of the L-GLS and B-LGLS algorithms, called Generalized D* (GD*) and Bounded Generalized D* (B-GD*), respectively, for efficient replanning with non-stationary queries, designed specifically for navigation of mobile robots. We prove that the proposed algorithms are complete and correct in finding a solution that is guaranteed not to exceed the optimal solution cost by a user-chosen factor. Our numerical and experimental results support the claim that the proposed integration of the incremental and lazy search frameworks can help find solutions faster compared to the regular incremental or regular lazy search algorithms when the underlying graph representation changes often.

Multi-agent interactions are increasingly important in the context of reinforcement learning, and the theoretical foundations of policy gradient methods have attracted surging research interest. We investigate the global convergence of natural policy gradient (NPG) algorithms in multi-agent learning. We first show that vanilla NPG may not have parameter convergence, i.e., the convergence of the vector that parameterizes the policy, even when the costs are regularized (which enabled strong convergence guarantees in the policy space in the literature). This non-convergence of parameters leads to stability issues in learning, which becomes especially relevant in the function approximation setting, where we can only operate on low-dimensional parameters, instead of the high-dimensional policy. We then propose variants of the NPG algorithm, for several standard multi-agent learning scenarios: two-player zero-sum matrix and Markov games, and multi-player monotone games, with global last-iterate parameter convergence guarantees. We also generalize the results to certain function approximation settings. Note that in our algorithms, the agents take symmetric roles. Our results might also be of independent interest for solving nonconvex-nonconcave minimax optimization problems with certain structures. Simulations are also provided to corroborate our theoretical findings.

We study the rank of sub-matrices arising out of kernel functions, $F(\pmb{x},\pmb{y}): \mathbb{R}^d \times \mathbb{R}^d \mapsto \mathbb{R}$, where $\pmb{x},\pmb{y} \in \mathbb{R}^d$ with $F(\pmb{x},\pmb{y})$ is smooth everywhere except along the line $\pmb{x}=\pmb{y}$. Such kernel functions are frequently encountered in a wide range of applications such as $N$ body problems, Green's functions, integral equations, geostatistics, kriging, Gaussian processes, etc. One of the challenges in dealing with these kernel functions is that the corresponding matrix associated with these kernels is large and dense and thereby, the computational cost of matrix operations is high. In this article, we prove new theorems bounding the numerical rank of sub-matrices arising out of these kernel functions. Under reasonably mild assumptions, we prove that the rank of certain sub-matrices is rank-deficient in finite precision. This rank depends on the dimension of the ambient space and also on the type of interaction between the hyper-cubes containing the corresponding set of particles. This rank structure can be leveraged to reduce the computational cost of certain matrix operations such as matrix-vector products, solving linear systems, etc. We also present numerical results on the growth of rank of certain sub-matrices in $1$D, $2$D, $3$D and $4$D, which, not surprisingly, agrees with the theoretical results.

While multitask representation learning has become a popular approach in reinforcement learning (RL) to boost the sample efficiency, the theoretical understanding of why and how it works is still limited. Most previous analytical works could only assume that the representation function is already known to the agent or from linear function class, since analyzing general function class representation encounters non-trivial technical obstacles such as generalization guarantee, formulation of confidence bound in abstract function space, etc. However, linear-case analysis heavily relies on the particularity of linear function class, while real-world practice usually adopts general non-linear representation functions like neural networks. This significantly reduces its applicability. In this work, we extend the analysis to general function class representations. Specifically, we consider an agent playing $M$ contextual bandits (or MDPs) concurrently and extracting a shared representation function $\phi$ from a specific function class $\Phi$ using our proposed Generalized Functional Upper Confidence Bound algorithm (GFUCB). We theoretically validate the benefit of multitask representation learning within general function class for bandits and linear MDP for the first time. Lastly, we conduct experiments to demonstrate the effectiveness of our algorithm with neural net representation.

In performative prediction, a predictive model impacts the distribution that generates future data, a phenomenon that is being ignored in classical supervised learning. In this closed-loop setting, the natural measure of performance named performative risk ($\mathrm{PR}$), captures the expected loss incurred by a predictive model \emph{after} deployment. The core difficulty of using the performative risk as an optimization objective is that the data distribution itself depends on the model parameters. This dependence is governed by the environment and not under the control of the learner. As a consequence, even the choice of a convex loss function can result in a highly non-convex $\mathrm{PR}$ minimization problem. Prior work has identified a pair of general conditions on the loss and the mapping from model parameters to distributions that implies the convexity of the performative risk. In this paper, we relax these assumptions and focus on obtaining weaker notions of convexity, without sacrificing the amenability of the $\mathrm{PR}$ minimization problem for iterative optimization methods.

北京阿比特科技有限公司