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In this paper, some preliminaries about signal flow graph, linear time-invariant system on F(z) and computational complexity are first introduced in detail. In order to synthesize the necessary and sufficient condition on F(z) for a general 2-path problem, the sufficient condition on F(z) or R and necessary conditions on F(z) for a general 2-path problem are secondly analyzed respectively. Moreover, an equivalent sufficient and necessary condition on R whether there exists a general 2-path is deduced in detail. Finally, the computational complexity of the algorithm for this equivalent sufficient and necessary condition is introduced so that it means that the general 2-path problem is a P problem.

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CC在計算復雜性方面表現突出。它的學科處于數學與計算機理論科學的交叉點,具有清晰的數學輪廓和嚴格的數學格式。官網鏈接: · 泛化理論 · Learning · · 生成方法 ·
2023 年 6 月 7 日

Epistemic graphs are a generalization of the epistemic approach to probabilistic argumentation. Hunter proposed a 2-way generalization framework to learn epistemic constraints from crowd-sourcing data. However, the learnt epistemic constraints only reflect users' beliefs from data, without considering the rationality encoded in epistemic graphs. Meanwhile, the current framework can only generate epistemic constraints that reflect whether an agent believes an argument, but not the degree to which it believes in it. The major challenge to achieving this effect is that the computational complexity will increase sharply when expanding the variety of constraints, which may lead to unacceptable time performance. To address these problems, we propose a filtering-based approach using a multiple-way generalization step to generate a set of rational rules which are consistent with their epistemic graphs from a dataset. This approach is able to learn a wider variety of rational rules that reflect information in both the domain model and the user model. Moreover, to improve computational efficiency, we introduce a new function to exclude meaningless rules. The empirical results show that our approach significantly outperforms the existing framework when expanding the variety of rules.

We study a sequential decision making problem between a principal and an agent with incomplete information on both sides. In this model, the principal and the agent interact in a stochastic environment, and each is privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The principal and the agent communicate their signals to each other, and select their actions independently based on this communication. Each player receives a payoff based on the state and their joint actions, and the environment moves to a new state. The interaction continues over a finite time horizon, and both players act to optimize their own total payoffs over the horizon. Our model encompasses as special cases stochastic games of incomplete information and POMDPs, as well as sequential Bayesian persuasion and mechanism design problems. We study both computation of optimal policies and learning in our setting. While the general problems are computationally intractable, we study algorithmic solutions under a conditional independence assumption on the underlying state-observation distributions. We present an polynomial-time algorithm to compute the principal's optimal policy up to an additive approximation. Additionally, we show an efficient learning algorithm in the case where the transition probabilities are not known beforehand. The algorithm guarantees sublinear regret for both players.

A dominating set of a graph $\mathcal{G=(V, E)}$ is a subset of vertices $S\subseteq\mathcal{V}$ such that every vertex $v\in \mathcal{V} \setminus S$ outside the dominating set is adjacent to a vertex $u\in S$ within the set. The minimum dominating set problem seeks to find a dominating set of minimum cardinality and is a well-established NP-hard combinatorial optimization problem. We propose a novel learning-based heuristic approach to compute solutions for the minimum dominating set problem using graph convolutional networks. We conduct an extensive experimental evaluation of the proposed method on a combination of randomly generated graphs and real-world graph datasets. Our results indicate that the proposed learning-based approach can outperform a classical greedy approximation algorithm. Furthermore, we demonstrate the generalization capability of the graph convolutional network across datasets and its ability to scale to graphs of higher order than those on which it was trained. Finally, we utilize the proposed learning-based heuristic in an iterative greedy algorithm, achieving state-of-the-art performance in the computation of dominating sets.

The discrete $\alpha$-neighbor $p$-center problem (d-$\alpha$-$p$CP) is an emerging variant of the classical $p$-center problem which recently got attention in literature. In this problem, we are given a discrete set of points and we need to locate $p$ facilities on these points in such a way that the maximum distance between each point where no facility is located and its $\alpha$-closest facility is minimized. The only existing algorithms in literature for solving the d-$\alpha$-$p$CP are approximation algorithms and two recently proposed heuristics. In this work, we present two integer programming formulations for the d-$\alpha$-$p$CP, together with lifting of inequalities, valid inequalities, inequalities that do not change the optimal objective function value and variable fixing procedures. We provide theoretical results on the strength of the formulations and convergence results for the lower bounds obtained after applying the lifting procedures or the variable fixing procedures in an iterative fashion. Based on our formulations and theoretical results, we develop branch-and-cut (B&C) algorithms, which are further enhanced with a starting heuristic and a primal heuristic. We evaluate the effectiveness of our B&C algorithms using instances from literature. Our algorithms are able to solve 116 out of 194 instances from literature to proven optimality, with a runtime of under a minute for most of them. By doing so, we also provide improved solution values for 116 instances.

We give an approximate Menger-type theorem for when a graph $G$ contains two $X-Y$ paths $P_1$ and $P_2$ such that $P_1 \cup P_2$ is an induced subgraph of $G$. More generally, we prove that there exists a function $f(d) \in O(d)$, such that for every graph $G$ and $X,Y \subseteq V(G)$, either there exist two $X-Y$ paths $P_1$ and $P_2$ such that the distance between $P_1$ and $P_2$ is at least $d$, or there exists $v \in V(G)$ such that the ball of radius $f(d)$ centered at $v$ intersects every $X-Y$ path.

In this article we develop a high order accurate method to solve the incompressible boundary layer equations in a provably stable manner.~We first derive continuous energy estimates,~and then proceed to the discrete setting.~We formulate the discrete approximation using high-order finite difference methods on summation-by-parts form and implement the boundary conditions weakly using the simultaneous approximation term method.~By applying the discrete energy method and imitating the continuous analysis,~the discrete estimate that resembles the continuous counterpart is obtained proving stability.~We also show that these newly derived boundary conditions removes the singularities associated with the null-space of the nonlinear discrete spatial operator.~Numerical experiments that verifies the high-order accuracy of the scheme and coincides with the theoretical results are presented.~The numerical results are compared with the well-known Blasius similarity solution as well as that resulting from the solution of the incompressible Navier Stokes equations.

It is known that the multiplication of an $N \times M$ matrix with an $M \times P$ matrix can be performed using fewer multiplications than what the naive $NMP$ approach suggests. The most famous instance of this is Strassen's algorithm for multiplying two $2\times 2$ matrices in 7 instead of 8 multiplications. This gives rise to the constraint satisfaction problem of fast matrix multiplication, where a set of $R < NMP$ multiplication terms must be chosen and combined such that they satisfy correctness constraints on the output matrix. Despite its highly combinatorial nature, this problem has not been exhaustively examined from that perspective, as evidenced for example by the recent deep reinforcement learning approach of AlphaTensor. In this work, we propose a simple yet novel Constraint Programming approach to find non-commutative algorithms for fast matrix multiplication or provide proof of infeasibility otherwise. We propose a set of symmetry-breaking constraints and valid inequalities that are particularly helpful in proving infeasibility. On the feasible side, we find that exploiting solver performance variability in conjunction with a sparsity-based problem decomposition enables finding solutions for larger (feasible) instances of fast matrix multiplication. Our experimental results using CP Optimizer demonstrate that we can find fast matrix multiplication algorithms for matrices up to $3\times 3$ in a short amount of time.

In this paper, we propose new techniques for solving geometric optimization problems involving interpoint distances of a point set in the plane. Given a set $P$ of $n$ points in the plane and an integer $1 \leq k \leq \binom{n}{2}$, the distance selection problem is to find the $k$-th smallest interpoint distance among all pairs of points of $P$. The previously best deterministic algorithm solves the problem in $O(n^{4/3} \log^2 n)$ time [Katz and Sharir, SIAM J. Comput. 1997 and SoCG 1993]. In this paper, we improve their algorithm to $O(n^{4/3} \log n)$ time. Using similar techniques, we also give improved algorithms on both the two-sided and the one-sided discrete Fr\'{e}chet distance with shortcuts problem for two point sets in the plane. For the two-sided problem (resp., one-sided problem), we improve the previous work [Avraham, Filtser, Kaplan, Katz, and Sharir, ACM Trans. Algorithms 2015 and SoCG 2014] by a factor of roughly $\log^2(m+n)$ (resp., $(m+n)^{\epsilon}$), where $m$ and $n$ are the sizes of the two input point sets, respectively. Other problems whose solutions can be improved by our techniques include the reverse shortest path problems for unit-disk graphs. Our techniques are quite general and we believe they will find many other applications in future.

Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.

Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.

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