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High-definition roads are an essential component of realistic driving scenario simulation for autonomous vehicle testing. Roundabouts are one of the key road segments that have not been thoroughly investigated. Based on the geometric constraints of the nearby road structure, this work presents a novel method for procedurally building roundabouts. The suggested method can result in roundabout lanes that are not perfectly circular and resemble real-world roundabouts by allowing approaching roadways to be connected to a roundabout at any angle. One can easily incorporate the roundabout in their HD road generation process or use the standalone roundabouts in scenario-based testing of autonomous driving.

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When human listeners try to guess the spatial position of a speech source, they are influenced by the speaker's production level, regardless of the intensity level reaching their ears. Because the perception of distance is a very difficult task, they rely on their own experience, which tells them that a whispering talker is close to them, and that a shouting talker is far away. This study aims to test if similar results could be obtained for prosodic variations produced by a human speaker in an everyday life environment. It consists in a localization task, during which blindfolded subjects had to estimate the incoming voice direction, speaker orientation and distance of a trained female speaker, who uttered single words, following instructions concerning intensity and social-affect to be performed. This protocol was implemented in two experiments. First, a complex pretext task was used in order to distract the subjects from the strange behavior of the speaker. On the contrary, during the second experiment, the subjects were fully aware of the prosodic variations, which allowed them to adapt their perception. Results show the importance of the pretext task, and suggest that the perception of the speaker's orientation can be influenced by voice intensity.

With the rapid development of Pattern Recognition and Computer Vision technologies, tasks like object detection or semantic segmentation have achieved even better accuracy than human beings. Based on these solid foundations, autonomous driving is becoming an important research direction, aiming to revolute the future of transportation and mobility. Sensors are critical to autonomous driving's security and feasibility to perceive the surrounding environment. Multi-Sensor fusion has become a current research hot spot because of its potential for multidimensional perception and integration ability. In this paper, we propose a novel feature-level multi-sensor fusion technology for end-to-end autonomous driving navigation with imitation learning. Our paper mainly focuses on fusion technologies for Lidar and RGB information. We also provide a brand-new penalty-based imitation learning method to reinforce the model's compliance with traffic rules and unify the objective of imitation learning and the metric of autonomous driving.

Autonomous navigation in unstructured vegetated environments remains an open challenge. To successfully operate in these settings, ground vehicles must assess the traversability of the environment and determine which vegetation is pliable enough to push through. In this work, we propose a novel method that combines a high-fidelity and feature-rich 3D voxel representation while leveraging the structural context and sparseness of \acfp{SCNN} to assess \ac{TE} in densely vegetated environments. The proposed method is thoroughly evaluated on an accurately-labeled real-world data set that we provide to the community. It is shown to outperform state-of-the-art methods by a significant margin (0.59 vs. 0.39 MCC score at 0.1m voxel resolution) in challenging scenes and to generalize to unseen environments. In addition, the method is economical in the amount of training data and training time required: a model is trained in minutes on a desktop computer. We show that by exploiting the context of the environment, our method can use different feature combinations with only limited performance variations. For example, our approach can be used with lidar-only features, whilst still assessing complex vegetated environments accurately, which was not demonstrated previously in the literature in such environments. In addition, we propose an approach to assess a traversability estimator's sensitivity to information quality and show our method's sensitivity is low.

Prototyping and validating hardware-software components, sub-systems and systems within the intelligent transportation system-of-systems framework requires a modular yet flexible and open-access ecosystem. This work presents our attempt towards developing such a comprehensive research and education ecosystem, called AutoDRIVE, for synergistically prototyping, simulating and deploying cyber-physical solutions pertaining to autonomous driving as well as smart city management. AutoDRIVE features both software as well as hardware-in-the-loop testing interfaces with openly accessible scaled vehicle and infrastructure components. The ecosystem is compatible with a variety of development frameworks, and supports both single and multi-agent paradigms through local as well as distributed computing. Most critically, AutoDRIVE is intended to be modularly expandable to explore emergent technologies, and this work highlights various complementary features and capabilities of the proposed ecosystem by demonstrating four such deployment use-cases: (i) autonomous parking using probabilistic robotics approach for mapping, localization, path planning and control; (ii) behavioral cloning using computer vision and deep imitation learning; (iii) intersection traversal using vehicle-to-vehicle communication and deep reinforcement learning; and (iv) smart city management using vehicle-to-infrastructure communication and internet-of-things.

Collaboration in multi-agent autonomous systems is critical to increase performance while ensuring safety. However, due to heterogeneity of their features in, e.g., perception qualities, some autonomous systems have to be considered more trustworthy than others when contributing to collaboratively build a common environmental model, especially under uncertainty. In this paper, we introduce the idea of increasing the reliability of autonomous systems by relying on collective intelligence. We borrow concepts from social epistemology to exploit individual characteristics of autonomous systems, and define and formalize at design rules for collective reasoning to achieve collaboratively increased safety, trustworthiness and good decision making.

Recent advancements in artificial intelligence (AI) and machine learning (ML) algorithms, coupled with the availability of faster computing infrastructure, have enhanced the security posture of cybersecurity operations centers (defenders) through the development of ML-aided network intrusion detection systems (NIDS). Concurrently, the abilities of adversaries to evade security have also increased with the support of AI/ML models. Therefore, defenders need to proactively prepare for evasion attacks that exploit the detection mechanisms of NIDS. Recent studies have found that the perturbation of flow-based and packet-based features can deceive ML models, but these approaches have limitations. Perturbations made to the flow-based features are difficult to reverse-engineer, while samples generated with perturbations to the packet-based features are not playable. Our methodological framework, Deep PackGen, employs deep reinforcement learning to generate adversarial packets and aims to overcome the limitations of approaches in the literature. By taking raw malicious network packets as inputs and systematically making perturbations on them, Deep PackGen camouflages them as benign packets while still maintaining their functionality. In our experiments, using publicly available data, Deep PackGen achieved an average adversarial success rate of 66.4\% against various ML models and across different attack types. Our investigation also revealed that more than 45\% of the successful adversarial samples were out-of-distribution packets that evaded the decision boundaries of the classifiers. The knowledge gained from our study on the adversary's ability to make specific evasive perturbations to different types of malicious packets can help defenders enhance the robustness of their NIDS against evolving adversarial attacks.

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with thousands of services and applications, from social networks to virtual gaming worlds, have been developed with immersive experience and digital transformation, but most are incoherent instead of being integrated into a platform. In this context, metaverse, a term formed by combining meta and universe, has been introduced as a shared virtual world that is fueled by many emerging technologies, such as fifth-generation networks and beyond, virtual reality, and artificial intelligence (AI). Among such technologies, AI has shown the great importance of processing big data to enhance immersive experience and enable human-like intelligence of virtual agents. In this survey, we make a beneficial effort to explore the role of AI in the foundation and development of the metaverse. We first deliver a preliminary of AI, including machine learning algorithms and deep learning architectures, and its role in the metaverse. We then convey a comprehensive investigation of AI-based methods concerning six technical aspects that have potentials for the metaverse: natural language processing, machine vision, blockchain, networking, digital twin, and neural interface, and being potential for the metaverse. Subsequently, several AI-aided applications, such as healthcare, manufacturing, smart cities, and gaming, are studied to be deployed in the virtual worlds. Finally, we conclude the key contribution of this survey and open some future research directions in AI for the metaverse.

Artificial Intelligence (AI) is rapidly becoming integrated into military Command and Control (C2) systems as a strategic priority for many defence forces. The successful implementation of AI is promising to herald a significant leap in C2 agility through automation. However, realistic expectations need to be set on what AI can achieve in the foreseeable future. This paper will argue that AI could lead to a fragility trap, whereby the delegation of C2 functions to an AI could increase the fragility of C2, resulting in catastrophic strategic failures. This calls for a new framework for AI in C2 to avoid this trap. We will argue that antifragility along with agility should form the core design principles for AI-enabled C2 systems. This duality is termed Agile, Antifragile, AI-Enabled Command and Control (A3IC2). An A3IC2 system continuously improves its capacity to perform in the face of shocks and surprises through overcompensation from feedback during the C2 decision-making cycle. An A3IC2 system will not only be able to survive within a complex operational environment, it will also thrive, benefiting from the inevitable shocks and volatility of war.

This paper focuses on two fundamental tasks of graph analysis: community detection and node representation learning, which capture the global and local structures of graphs, respectively. In the current literature, these two tasks are usually independently studied while they are actually highly correlated. We propose a probabilistic generative model called vGraph to learn community membership and node representation collaboratively. Specifically, we assume that each node can be represented as a mixture of communities, and each community is defined as a multinomial distribution over nodes. Both the mixing coefficients and the community distribution are parameterized by the low-dimensional representations of the nodes and communities. We designed an effective variational inference algorithm which regularizes the community membership of neighboring nodes to be similar in the latent space. Experimental results on multiple real-world graphs show that vGraph is very effective in both community detection and node representation learning, outperforming many competitive baselines in both tasks. We show that the framework of vGraph is quite flexible and can be easily extended to detect hierarchical communities.

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