亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

This work is associated with the use of parallel feedforward compensators (PFCs) for the problem of output synchronization over heterogeneous agents and the benefits this approach can provide. Specifically, it addresses the addition of stable PFCs on agents that interact with each other using diffusive couplings. The value in the application of such PFC is twofold. Firstly, it has been an issue that output synchronization among passivity-short systems requires global information for the design of controllers in the cases when initial conditions need to be taken into account, such as average consensus and distributed optimization. We show that a stable PFC can be designed to passivate a passivity-short system while its output asymptotically vanishes as its input tends to zero. As a result, output synchronization is achieved among these systems by fully distributed controls without altering the original consensus results. Secondly, in the literature of output synchronization over signed weighted graphs, it is generally required that the graph Laplacian be positive semidefinite, i.e., $L \geq 0$ for undirected graphs or $L + L^T \geq 0$ for balanced directed graphs. We show that the PFC serves as output feedback to the communication graph to enhance the robustness against negative weight edges. As a result, output synchronization is achieved over a signed weighted and balanced graph, even if the corresponding Laplacian is not positive semidefinite.

相關內容

Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications such as augmented reality, multiplayer gaming, and industrial automation. While such applications require processed streams to be shared and simultaneously consumed by multiple users/devices, existing technologies lack efficient mechanisms to deal with their inherent multicast nature, leading to unnecessary traffic redundancy and network congestion. In this paper, we establish a unified framework for distributed cloud network control with generalized (mixed-cast) traffic flows that allows optimizing the distributed execution of the required packet processing, forwarding, and replication operations. We first characterize the enlarged multicast network stability region under the new control framework (with respect to its unicast counterpart). We then design a novel queuing system that allows scheduling data packets according to their current destination sets, and leverage Lyapunov drift-plus-penalty theory to develop the first fully decentralized, throughput- and cost-optimal algorithm for multicast cloud network flow control. Numerical experiments validate analytical results and demonstrate the performance gain of the proposed design over existing cloud network control techniques.

Numerical solution of heterogeneous Helmholtz problems presents various computational challenges, with descriptive theory remaining out of reach for many popular approaches. Robustness and scalability are key for practical and reliable solvers in large-scale applications, especially for large wave number problems. In this work we explore the use of a GenEO-type coarse space to build a two-level additive Schwarz method applicable to highly indefinite Helmholtz problems. Through a range of numerical tests on a 2D model problem, discretised by finite elements on pollution-free meshes, we observe robust convergence, iteration counts that do not increase with the wave number, and good scalability of our approach. We further provide results showing a favourable comparison with the DtN coarse space. Our numerical study shows promise that our solver methodology can be effective for challenging heterogeneous applications.

We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST, where $\tilde{\Omega}$ hides a $1/(\text{polylog } n)$ factor.

Requirements engineering (RE) activities for Machine Learning (ML) are not well-established and researched in the literature. Many issues and challenges exist when specifying, designing, and developing ML-enabled systems. Adding more focus on RE for ML can help to develop more reliable ML-enabled systems. Based on insights collected from previous work and industrial experiences, we propose a catalogue of 45 concerns to be considered when specifying ML-enabled systems, covering five different perspectives we identified as relevant for such systems: objectives, user experience, infrastructure, model, and data. Examples of such concerns include the execution engine and telemetry for the infrastructure perspective, and explainability and reproducibility for the model perspective. We conducted a focus group session with eight software professionals with experience developing ML-enabled systems to validate the importance, quality and feasibility of using our catalogue. The feedback allowed us to improve the catalogue and confirmed its practical relevance. The main research contribution of this work consists in providing a validated set of concerns grouped into perspectives that can be used by requirements engineers to support the specification of ML-enabled systems.

We introduce the first algorithm for distributed decision-making that provably balances the trade-off of centralization, for global near-optimality, vs. decentralization, for near-minimal on-board computation, communication, and memory resources. We are motivated by the future of autonomy that involves heterogeneous robots collaborating in complex~tasks, such as image covering, target tracking, and area monitoring. Current algorithms, such as consensus algorithms, are insufficient to fulfill this future: they achieve distributed communication only, at the expense of high communication, computation, and memory overloads. A shift to resource-aware algorithms is needed, that can account for each robot's on-board resources, independently. We provide the first resource-aware algorithm, Resource-Aware distributed Greedy (RAG). We focus on maximization problems involving monotone and "doubly" submodular functions, a diminishing returns property. RAG has near-minimal on-board resource requirements. Each agent can afford to run the algorithm by adjusting the size of its neighborhood, even if that means selecting actions in complete isolation. RAG has provable approximation performance, where each agent can independently determine its contribution. All in all, RAG is the first algorithm to quantify the trade-off of centralization, for global near-optimality, vs. decentralization, for near-minimal on-board resource requirements. To capture the trade-off, we introduce the notion of Centralization Of Information among non-Neighbors (COIN). We validate RAG in simulated scenarios of image covering with mobile robots.

We present the Sequential Aggregation and Rematerialization (SAR) scheme for distributed full-batch training of Graph Neural Networks (GNNs) on large graphs. Large-scale training of GNNs has recently been dominated by sampling-based methods and methods based on non-learnable message passing. SAR on the other hand is a distributed technique that can train any GNN type directly on an entire large graph. The key innovation in SAR is the distributed sequential rematerialization scheme which sequentially re-constructs then frees pieces of the prohibitively large GNN computational graph during the backward pass. This results in excellent memory scaling behavior where the memory consumption per worker goes down linearly with the number of workers, even for densely connected graphs. Using SAR, we report the largest applications of full-batch GNN training to-date, and demonstrate large memory savings as the number of workers increases. We also present a general technique based on kernel fusion and attention-matrix rematerialization to optimize both the runtime and memory efficiency of attention-based models. We show that, coupled with SAR, our optimized attention kernels lead to significant speedups and memory savings in attention-based GNNs.We made the SAR GNN training library publicy available: \url{//github.com/IntelLabs/SAR}.

This paper proposes ResTv2, a simpler, faster, and stronger multi-scale vision Transformer for visual recognition. ResTv2 simplifies the EMSA structure in ResTv1 (i.e., eliminating the multi-head interaction part) and employs an upsample operation to reconstruct the lost medium- and high-frequency information caused by the downsampling operation. In addition, we explore different techniques for better apply ResTv2 backbones to downstream tasks. We found that although combining EMSAv2 and window attention can greatly reduce the theoretical matrix multiply FLOPs, it may significantly decrease the computation density, thus causing lower actual speed. We comprehensively validate ResTv2 on ImageNet classification, COCO detection, and ADE20K semantic segmentation. Experimental results show that the proposed ResTv2 can outperform the recently state-of-the-art backbones by a large margin, demonstrating the potential of ResTv2 as solid backbones. The code and models will be made publicly available at \url{//github.com/wofmanaf/ResT}

In the pooled data problem we are given a set of $n$ agents, each of which holds a hidden state bit, either $0$ or $1$. A querying procedure returns for a query set the sum of the states of the queried agents. The goal is to reconstruct the states using as few queries as possible. In this paper we consider two noise models for the pooled data problem. In the noisy channel model, the result for each agent flips with a certain probability. In the noisy query model, each query result is subject to random Gaussian noise. Our results are twofold. First, we present and analyze for both error models a simple and efficient distributed algorithm that reconstructs the initial states in a greedy fashion. Our novel analysis pins down the range of error probabilities and distributions for which our algorithm reconstructs the exact initial states with high probability. Secondly, we present simulation results of our algorithm and compare its performance with approximate message passing (AMP) algorithms that are conjectured to be optimal in a number of related problems.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.

北京阿比特科技有限公司