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In this memoir, we develop a general framework which allows for a simultaneous study of labeled and unlabeled near alignment data problems in $\mathbb R^D$ and the Whitney near isometry extension problem for discrete and non-discrete subsets of $\mathbb R^D$ with certain geometries. In addition, we survey related work of ours on clustering, dimension reduction, manifold learning, vision as well as minimal energy partitions, discrepancy and min-max optimization. Numerous open problems in harmonic analysis, computer vision, manifold learning and signal processing connected to our work are given. A significant portion of the work in this memoir is based on joint research with Charles Fefferman in the papers [48], [49], [50], [51].

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One of the fundamental assumptions in stochastic control of continuous time processes is that the dynamics of the underlying (diffusion) process is known. This is, however, usually obviously not fulfilled in practice. On the other hand, over the last decades, a rich theory for nonparametric estimation of the drift (and volatility) for continuous time processes has been developed. The aim of this paper is bringing together techniques from stochastic control with methods from statistics for stochastic processes to find a way to both learn the dynamics of the underlying process and control in a reasonable way at the same time. More precisely, we study a long-term average impulse control problem, a stochastic version of the classical Faustmann timber harvesting problem. One of the problems that immediately arises is an exploration-exploitation dilemma as is well known for problems in machine learning. We propose a way to deal with this issue by combining exploration and exploitation periods in a suitable way. Our main finding is that this construction can be based on the rates of convergence of estimators for the invariant density. Using this, we obtain that the average cumulated regret is of uniform order $O({T^{-1/3}})$.

A fundamental variant of the classical traveling salesman problem (TSP) is the so-called multiple TSP (mTSP), where a set of $m$ salesmen jointly visit all cities from a set of $n$ cities. The mTSP models many important real-life applications, in particular for vehicle routing problems. An extensive survey by Bektas (Omega 34(3), 2006) lists a variety of heuristic and exact solution procedures for the mTSP, which quickly solve particular problem instances. In this work we consider a further generalization of mTSP, the many-visits mTSP, where each city $v$ has a request $r(v)$ of how many times it should be visited by the salesmen. This problem opens up new real-life applications such as aircraft sequencing, while at the same time it poses several computational challenges. We provide multiple efficient approximation algorithms for important variants of the many-visits mTSP, which are guaranteed to quickly compute high-quality solutions for all problem instances.

Astrometry -- the precise measurement of positions and motions of celestial objects -- has emerged as a promising avenue for characterizing the dark matter population in our Galaxy. By leveraging recent advances in simulation-based inference and neural network architectures, we introduce a novel method to search for global dark matter-induced gravitational lensing signatures in astrometric datasets. Our method based on neural likelihood-ratio estimation shows significantly enhanced sensitivity to a cold dark matter population and more favorable scaling with measurement noise compared to existing approaches based on two-point correlation statistics. We demonstrate the real-world viability of our method by showing it to be robust to non-trivial modeled as well as unmodeled noise features expected in astrometric measurements. This establishes machine learning as a powerful tool for characterizing dark matter using astrometric data.

State-of-the-art machine learning models are routinely trained on large-scale distributed clusters. Crucially, such systems can be compromised when some of the computing devices exhibit abnormal (Byzantine) behavior and return arbitrary results to the parameter server (PS). This behavior may be attributed to a plethora of reasons, including system failures and orchestrated attacks. Existing work suggests robust aggregation and/or computational redundancy to alleviate the effect of distorted gradients. However, most of these schemes are ineffective when an adversary knows the task assignment and can choose the attacked workers judiciously to induce maximal damage. Our proposed method Aspis assigns gradient computations to worker nodes using a subset-based assignment which allows for multiple consistency checks on the behavior of a worker node. Examination of the calculated gradients and post-processing (clique-finding in an appropriately constructed graph) by the central node allows for efficient detection and subsequent exclusion of adversaries from the training process. We prove the Byzantine resilience and detection guarantees of Aspis under weak and strong attacks and extensively evaluate the system on various large-scale training scenarios. The principal metric for our experiments is the test accuracy, for which we demonstrate a significant improvement of about 30% compared to many state-of-the-art approaches on the CIFAR-10 dataset. The corresponding reduction of the fraction of corrupted gradients ranges from 16% to 99%.

In this paper we examine the concept of complexity as it applies to generative and evolutionary art and design. Complexity has many different, discipline specific definitions, such as complexity in physical systems (entropy), algorithmic measures of information complexity and the field of "complex systems". We apply a series of different complexity measures to three different evolutionary art datasets and look at the correlations between complexity and individual aesthetic judgement by the artist (in the case of two datasets) or the physically measured complexity of generative 3D forms. Our results show that the degree of correlation is different for each set and measure, indicating that there is no overall "better" measure. However, specific measures do perform well on individual datasets, indicating that careful choice can increase the value of using such measures. We then assess the value of complexity measures for the audience by undertaking a large-scale survey on the perception of complexity and aesthetics. We conclude by discussing the value of direct measures in generative and evolutionary art, reinforcing recent findings from neuroimaging and psychology which suggest human aesthetic judgement is informed by many extrinsic factors beyond the measurable properties of the object being judged.

In this paper we discuss a reduced basis method for linear evolution PDEs, which is based on the application of the Laplace transform. The main advantage of this approach consists in the fact that, differently from time stepping methods, like Runge-Kutta integrators, the Laplace transform allows to compute the solution directly at a given instant, which can be done by approximating the contour integral associated to the inverse Laplace transform by a suitable quadrature formula. In terms of the reduced basis methodology, this determines a significant improvement in the reduction phase - like the one based on the classical proper orthogonal decomposition (POD) - since the number of vectors to which the decomposition applies is drastically reduced as it does not contain all intermediate solutions generated along an integration grid by a time stepping method. We show the effectiveness of the method by some illustrative parabolic PDEs arising from finance and also provide some evidence that the method we propose, when applied to a simple advection equation, does not suffer the problem of slow decay of singular values which instead affects methods based on time integration of the Cauchy problem arising from space discretization.

Deep learning is the mainstream technique for many machine learning tasks, including image recognition, machine translation, speech recognition, and so on. It has outperformed conventional methods in various fields and achieved great successes. Unfortunately, the understanding on how it works remains unclear. It has the central importance to lay down the theoretic foundation for deep learning. In this work, we give a geometric view to understand deep learning: we show that the fundamental principle attributing to the success is the manifold structure in data, namely natural high dimensional data concentrates close to a low-dimensional manifold, deep learning learns the manifold and the probability distribution on it. We further introduce the concepts of rectified linear complexity for deep neural network measuring its learning capability, rectified linear complexity of an embedding manifold describing the difficulty to be learned. Then we show for any deep neural network with fixed architecture, there exists a manifold that cannot be learned by the network. Finally, we propose to apply optimal mass transportation theory to control the probability distribution in the latent space.

Large margin nearest neighbor (LMNN) is a metric learner which optimizes the performance of the popular $k$NN classifier. However, its resulting metric relies on pre-selected target neighbors. In this paper, we address the feasibility of LMNN's optimization constraints regarding these target points, and introduce a mathematical measure to evaluate the size of the feasible region of the optimization problem. We enhance the optimization framework of LMNN by a weighting scheme which prefers data triplets which yield a larger feasible region. This increases the chances to obtain a good metric as the solution of LMNN's problem. We evaluate the performance of the resulting feasibility-based LMNN algorithm using synthetic and real datasets. The empirical results show an improved accuracy for different types of datasets in comparison to regular LMNN.

In recent years, a growing body of research has focused on the problem of person re-identification (re-id). The re-id techniques attempt to match the images of pedestrians from disjoint non-overlapping camera views. A major challenge of re-id is the serious intra-class variations caused by changing viewpoints. To overcome this challenge, we propose a deep neural network-based framework which utilizes the view information in the feature extraction stage. The proposed framework learns a view-specific network for each camera view with a cross-view Euclidean constraint (CV-EC) and a cross-view center loss (CV-CL). We utilize CV-EC to decrease the margin of the features between diverse views and extend the center loss metric to a view-specific version to better adapt the re-id problem. Moreover, we propose an iterative algorithm to optimize the parameters of the view-specific networks from coarse to fine. The experiments demonstrate that our approach significantly improves the performance of the existing deep networks and outperforms the state-of-the-art methods on the VIPeR, CUHK01, CUHK03, SYSU-mReId, and Market-1501 benchmarks.

Robust estimation is much more challenging in high dimensions than it is in one dimension: Most techniques either lead to intractable optimization problems or estimators that can tolerate only a tiny fraction of errors. Recent work in theoretical computer science has shown that, in appropriate distributional models, it is possible to robustly estimate the mean and covariance with polynomial time algorithms that can tolerate a constant fraction of corruptions, independent of the dimension. However, the sample and time complexity of these algorithms is prohibitively large for high-dimensional applications. In this work, we address both of these issues by establishing sample complexity bounds that are optimal, up to logarithmic factors, as well as giving various refinements that allow the algorithms to tolerate a much larger fraction of corruptions. Finally, we show on both synthetic and real data that our algorithms have state-of-the-art performance and suddenly make high-dimensional robust estimation a realistic possibility.

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