Large Vision-Language Models (LVLMs) such as MiniGPT-4 and LLaVA have demonstrated the capability of understanding images and achieved remarkable performance in various visual tasks. Despite their strong abilities in recognizing common objects due to extensive training datasets, they lack specific domain knowledge and have a weaker understanding of localized details within objects, which hinders their effectiveness in the Industrial Anomaly Detection (IAD) task. On the other hand, most existing IAD methods only provide anomaly scores and necessitate the manual setting of thresholds to distinguish between normal and abnormal samples, which restricts their practical implementation. In this paper, we explore the utilization of LVLM to address the IAD problem and propose AnomalyGPT, a novel IAD approach based on LVLM. We generate training data by simulating anomalous images and producing corresponding textual descriptions for each image. We also employ an image decoder to provide fine-grained semantic and design a prompt learner to fine-tune the LVLM using prompt embeddings. Our AnomalyGPT eliminates the need for manual threshold adjustments, thus directly assesses the presence and locations of anomalies. Additionally, AnomalyGPT supports multi-turn dialogues and exhibits impressive few-shot in-context learning capabilities. With only one normal shot, AnomalyGPT achieves the state-of-the-art performance with an accuracy of 86.1%, an image-level AUC of 94.1%, and a pixel-level AUC of 95.3% on the MVTec-AD dataset. Code is available at //github.com/CASIA-IVA-Lab/AnomalyGPT.
Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been devoted to efficient optimization leading to real-time training and rendering, options for interactive editing NeRFs remain limited. We present a very simple but effective neural network architecture that is fast and efficient while maintaining a low memory footprint. This architecture can be incrementally guided through user-friendly image-based edits. Our representation allows straightforward object selection via semantic feature distillation at the training stage. More importantly, we propose a local 3D-aware image context to facilitate view-consistent image editing that can then be distilled into fine-tuned NeRFs, via geometric and appearance adjustments. We evaluate our setup on a variety of examples to demonstrate appearance and geometric edits and report 10-30x speedup over concurrent work focusing on text-guided NeRF editing. Video results can be seen on our project webpage at //proteusnerf.github.io.
This paper proposes a Federated Learning Code Smell Detection (FedCSD) approach that allows organizations to collaboratively train federated ML models while preserving their data privacy. These assertions have been supported by three experiments that have significantly leveraged three manually validated datasets aimed at detecting and examining different code smell scenarios. In experiment 1, which was concerned with a centralized training experiment, dataset two achieved the lowest accuracy (92.30%) with fewer smells, while datasets one and three achieved the highest accuracy with a slight difference (98.90% and 99.5%, respectively). This was followed by experiment 2, which was concerned with cross-evaluation, where each ML model was trained using one dataset, which was then evaluated over the other two datasets. Results from this experiment show a significant drop in the model's accuracy (lowest accuracy: 63.80\%) where fewer smells exist in the training dataset, which has a noticeable reflection (technical debt) on the model's performance. Finally, the last and third experiments evaluate our approach by splitting the dataset into 10 companies. The ML model was trained on the company's site, then all model-updated weights were transferred to the server. Ultimately, an accuracy of 98.34% was achieved by the global model that has been trained using 10 companies for 100 training rounds. The results reveal a slight difference in the global model's accuracy compared to the highest accuracy of the centralized model, which can be ignored in favour of the global model's comprehensive knowledge, lower training cost, preservation of data privacy, and avoidance of the technical debt problem.
Large Language Models (LLMs) have shown promise in the autonomous driving sector, particularly in generalization and interpretability. We introduce a unique object-level multimodal LLM architecture that merges vectorized numeric modalities with a pre-trained LLM to improve context understanding in driving situations. We also present a new dataset of 160k QA pairs derived from 10k driving scenarios, paired with high quality control commands collected with RL agent and question answer pairs generated by teacher LLM (GPT-3.5). A distinct pretraining strategy is devised to align numeric vector modalities with static LLM representations using vector captioning language data. We also introduce an evaluation metric for Driving QA and demonstrate our LLM-driver's proficiency in interpreting driving scenarios, answering questions, and decision-making. Our findings highlight the potential of LLM-based driving action generation in comparison to traditional behavioral cloning. We make our benchmark, datasets, and model available for further exploration.
A morph is a combination of two separate facial images and contains identity information of two different people. When used in an identity document, both people can be authenticated by a biometric Face Recognition (FR) system. Morphs can be generated using either a landmark-based approach or approaches based on deep learning such as Generative Adversarial Networks (GAN). In a recent paper, we introduced a \emph{worst-case} upper bound on how challenging morphing attacks can be for an FR system. The closer morphs are to this upper bound, the bigger the challenge they pose to FR. We introduced an approach with which it was possible to generate morphs that approximate this upper bound for a known FR system (white box), but not for unknown (black box) FR systems. In this paper, we introduce a morph generation method that can approximate worst-case morphs even when the FR system is not known. A key contribution is that we include the goal of generating difficult morphs \emph{during} training. Our method is based on Adversarially Learned Inference (ALI) and uses concepts from Wasserstein GANs trained with Gradient Penalty, which were introduced to stabilise the training of GANs. We include these concepts to achieve similar improvement in training stability and call the resulting method Wasserstein ALI (WALI). We finetune WALI using loss functions designed specifically to improve the ability to manipulate identity information in facial images and show how it can generate morphs that are more challenging for FR systems than landmark- or GAN-based morphs. We also show how our findings can be used to improve MIPGAN, an existing StyleGAN-based morph generator.
Multi-modal Large Language Models (MLLMs) have made significant strides in expanding the capabilities of Large Language Models (LLMs) through the incorporation of visual perception interfaces. Despite the emergence of exciting applications and the availability of diverse instruction tuning data, existing approaches often rely on CLIP or its variants as the visual branch, and merely extract features from the deep layers. However, these methods lack a comprehensive analysis of the visual encoders in MLLMs. In this paper, we conduct an extensive investigation into the effectiveness of different vision encoders within MLLMs. Our findings reveal that the shallow layer features of CLIP offer particular advantages for fine-grained tasks such as grounding and region understanding. Surprisingly, the vision-only model DINO, which is not pretrained with text-image alignment, demonstrates promising performance as a visual branch within MLLMs. By simply equipping it with an MLP layer for alignment, DINO surpasses CLIP in fine-grained related perception tasks. Building upon these observations, we propose a simple yet effective feature merging strategy, named COMM, that integrates CLIP and DINO with Multi-level features Merging, to enhance the visual capabilities of MLLMs. We evaluate COMM through comprehensive experiments on a wide range of benchmarks, including image captioning, visual question answering, visual grounding, and object hallucination. Experimental results demonstrate the superior performance of COMM compared to existing methods, showcasing its enhanced visual capabilities within MLLMs. Code will be made available at //github.com/YuchenLiu98/COMM.
The success of the Segment Anything Model (SAM) demonstrates the significance of data-centric machine learning. However, due to the difficulties and high costs associated with annotating Remote Sensing (RS) images, a large amount of valuable RS data remains unlabeled, particularly at the pixel level. In this study, we leverage SAM and existing RS object detection datasets to develop an efficient pipeline for generating a large-scale RS segmentation dataset, dubbed SAMRS. SAMRS totally possesses 105,090 images and 1,668,241 instances, surpassing existing high-resolution RS segmentation datasets in size by several orders of magnitude. It provides object category, location, and instance information that can be used for semantic segmentation, instance segmentation, and object detection, either individually or in combination. We also provide a comprehensive analysis of SAMRS from various aspects. Moreover, preliminary experiments highlight the importance of conducting segmentation pre-training with SAMRS to address task discrepancies and alleviate the limitations posed by limited training data during fine-tuning. The code and dataset will be available at //github.com/ViTAE-Transformer/SAMRS.
Given an image and an associated textual question, the purpose of Knowledge-Based Visual Question Answering (KB-VQA) is to provide a correct answer to the question with the aid of external knowledge bases. Prior KB-VQA models are usually formulated as a retriever-classifier framework, where a pre-trained retriever extracts textual or visual information from knowledge graphs and then makes a prediction among the candidates. Despite promising progress, there are two drawbacks with existing models. Firstly, modeling question-answering as multi-class classification limits the answer space to a preset corpus and lacks the ability of flexible reasoning. Secondly, the classifier merely consider "what is the answer" without "how to get the answer", which cannot ground the answer to explicit reasoning paths. In this paper, we confront the challenge of \emph{explainable open-set} KB-VQA, where the system is required to answer questions with entities at wild and retain an explainable reasoning path. To resolve the aforementioned issues, we propose a new retriever-ranker paradigm of KB-VQA, Graph pATH rankER (GATHER for brevity). Specifically, it contains graph constructing, pruning, and path-level ranking, which not only retrieves accurate answers but also provides inference paths that explain the reasoning process. To comprehensively evaluate our model, we reformulate the benchmark dataset OK-VQA with manually corrected entity-level annotations and release it as ConceptVQA. Extensive experiments on real-world questions demonstrate that our framework is not only able to perform open-set question answering across the whole knowledge base but provide explicit reasoning path.
Vehicle-to-Everything (V2X) collaborative perception is crucial for autonomous driving. However, achieving high-precision V2X perception requires a significant amount of annotated real-world data, which can always be expensive and hard to acquire. Simulated data have raised much attention since they can be massively produced at an extremely low cost. Nevertheless, the significant domain gap between simulated and real-world data, including differences in sensor type, reflectance patterns, and road surroundings, often leads to poor performance of models trained on simulated data when evaluated on real-world data. In addition, there remains a domain gap between real-world collaborative agents, e.g. different types of sensors may be installed on autonomous vehicles and roadside infrastructures with different extrinsics, further increasing the difficulty of sim2real generalization. To take full advantage of simulated data, we present a new unsupervised sim2real domain adaptation method for V2X collaborative detection named Decoupled Unsupervised Sim2Real Adaptation (DUSA). Our new method decouples the V2X collaborative sim2real domain adaptation problem into two sub-problems: sim2real adaptation and inter-agent adaptation. For sim2real adaptation, we design a Location-adaptive Sim2Real Adapter (LSA) module to adaptively aggregate features from critical locations of the feature map and align the features between simulated data and real-world data via a sim/real discriminator on the aggregated global feature. For inter-agent adaptation, we further devise a Confidence-aware Inter-agent Adapter (CIA) module to align the fine-grained features from heterogeneous agents under the guidance of agent-wise confidence maps. Experiments demonstrate the effectiveness of the proposed DUSA approach on unsupervised sim2real adaptation from the simulated V2XSet dataset to the real-world DAIR-V2X-C dataset.
Nowadays, Question Answering (QA) tasks receive significant research focus, particularly with the development of Large Language Model (LLM) such as Chat GPT [1]. LLM can be applied to various domains, but it contradicts the principles of information transmission when applied to the Islamic domain. In Islam we strictly regulates the sources of information and who can give interpretations or tafseer for that sources [2]. The approach used by LLM to generate answers based on its own interpretation is similar to the concept of tafseer, LLM is neither an Islamic expert nor a human which is not permitted in Islam. Indonesia is the country with the largest Islamic believer population in the world [3]. With the high influence of LLM, we need to make evaluation of LLM in religious domain. Currently, there is only few religious QA dataset available and none of them using Sirah Nabawiyah especially in Indonesian Language. In this paper, we propose the Question Answering Sirah Nabawiyah (QASiNa) dataset, a novel dataset compiled from Sirah Nabawiyah literatures in Indonesian language. We demonstrate our dataset by using mBERT [4], XLM-R [5], and IndoBERT [6] which fine-tuned with Indonesian translation of SQuAD v2.0 [7]. XLM-R model returned the best performance on QASiNa with EM of 61.20, F1-Score of 75.94, and Substring Match of 70.00. We compare XLM-R performance with Chat GPT-3.5 and GPT-4 [1]. Both Chat GPT version returned lower EM and F1-Score with higher Substring Match, the gap of EM and Substring Match get wider in GPT-4. The experiment indicate that Chat GPT tends to give excessive interpretations as evidenced by its higher Substring Match scores compared to EM and F1-Score, even after providing instruction and context. This concludes Chat GPT is unsuitable for question answering task in religious domain especially for Islamic religion.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.