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Autoscaling is a critical component for efficient resource utilization with satisfactory quality of service (QoS) in cloud computing. This paper investigates proactive autoscaling for widely-used scaling-per-query applications where scaling is required for each query, such as container registry and function-as-a-service (FaaS). In these scenarios, the workload often exhibits high uncertainty with complex temporal patterns like periodicity, noises and outliers. Conservative strategies that scale out unnecessarily many instances lead to high resource costs whereas aggressive strategies may result in poor QoS. We present RobustScaler to achieve superior trade-off between cost and QoS. Specifically, we design a novel autoscaling framework based on non-homogeneous Poisson processes (NHPP) modeling and stochastically constrained optimization. Furthermore, we develop a specialized alternating direction method of multipliers (ADMM) to efficiently train the NHPP model, and rigorously prove the QoS guarantees delivered by our optimization-based proactive strategies. Extensive experiments show that RobustScaler outperforms common baseline autoscaling strategies in various real-world traces, with large margins for complex workload patterns.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
  • Today (iOS and OS X): widgets for the Today view of Notification Center
  • Share (iOS and OS X): post content to web services or share content with others
  • Actions (iOS and OS X): app extensions to view or manipulate inside another app
  • Photo Editing (iOS): edit a photo or video in Apple's Photos app with extensions from a third-party apps
  • Finder Sync (OS X): remote file storage in the Finder with support for Finder content annotation
  • Storage Provider (iOS): an interface between files inside an app and other apps on a user's device
  • Custom Keyboard (iOS): system-wide alternative keyboards

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It is known that fiber nonlinearities induce crosstalk in a wavelength division multiplexed (WDM) system, which limits the capacity of such systems as the transmitted signal power is increased. A network user in a WDM system is an entity that operates around a given optical wavelength. Traditionally, the channel capacity of a WDM system has been analyzed under different assumptions for the transmitted signals of the other users, while treating the interference arising from these users as noise. In this paper, we instead take a multiuser information theoretic view and treat the optical WDM system impaired by cross-phase modulation and dispersion as an interference channel. We characterize an outer bound on the capacity region of simultaneously achievable rate pairs, assuming a simplified K-user perturbative channel model using genie-aided techniques. Furthermore, an achievable rate region is obtained by time-sharing between certain single-user strategies. It is shown that such time-sharing can achieve better rate tuples compared to treating nonlinear interference as noise. For the single-polarization single-span system under consideration and a power 4.4 dB above the optimum launch power, treating nonlinear interference as noise results in a rate of 1.67 bit/sym, while time-sharing gives a rate of 6.33 bit/sym.

Multi-scenario learning (MSL) enables a service provider to cater for users' fine-grained demands by separating services for different user sectors, e.g., by user's geographical region. Under each scenario there is a need to optimize multiple task-specific targets e.g., click through rate and conversion rate, known as multi-task learning (MTL). Recent solutions for MSL and MTL are mostly based on the multi-gate mixture-of-experts (MMoE) architecture. MMoE structure is typically static and its design requires domain-specific knowledge, making it less effective in handling both MSL and MTL. In this paper, we propose a novel Automatic Expert Selection framework for Multi-scenario and Multi-task search, named AESM^{2}. AESM^{2} integrates both MSL and MTL into a unified framework with an automatic structure learning. Specifically, AESM^{2} stacks multi-task layers over multi-scenario layers. This hierarchical design enables us to flexibly establish intrinsic connections between different scenarios, and at the same time also supports high-level feature extraction for different tasks. At each multi-scenario/multi-task layer, a novel expert selection algorithm is proposed to automatically identify scenario-/task-specific and shared experts for each input. Experiments over two real-world large-scale datasets demonstrate the effectiveness of AESM^{2} over a battery of strong baselines. Online A/B test also shows substantial performance gain on multiple metrics. Currently, AESM^{2} has been deployed online for serving major traffic.

Creating and maintaining the Metaverse requires enormous resources that have never been seen before, especially computing resources for intensive data processing to support the extended reality, enormous storage resources, and massive networking resources for maintaining ultra high-speed and low-latency connections. Therefore, this work aims to propose a novel framework, namely MetaSlicing, that can provide a highly effective and comprehensive solution in managing and allocating different types of resources for Metaverse applications. In particular, by observing that Metaverse applications may have common functions, we first propose grouping applications into clusters, called MetaInstances. In a MetaInstance, common functions can be shared among applications. As such, the same resources can be used by multiple applications simultaneously, thereby enhancing resource utilization dramatically. To address the real-time characteristic and resource demand's dynamic and uncertainty in the Metaverse, we develop an effective framework based on the semi-Markov decision process and propose an intelligent admission control algorithm that can maximize resource utilization and enhance the Quality-of-Service for end-users. Extensive simulation results show that our proposed solution outperforms the Greedy-based policy by up to 80% and 47% in terms of long-term revenue for Metaverse providers and request acceptance probability, respectively.

Evolutionary algorithms are bio-inspired algorithms that can easily adapt to changing environments. Recent results in the area of runtime analysis have pointed out that algorithms such as the (1+1)~EA and Global SEMO can efficiently reoptimize linear functions under a dynamic uniform constraint. Motivated by this study, we investigate single- and multi-objective baseline evolutionary algorithms for the classical knapsack problem where the capacity of the knapsack varies over time. We establish different benchmark scenarios where the capacity changes every $\tau$ iterations according to a uniform or normal distribution. Our experimental investigations analyze the behavior of our algorithms in terms of the magnitude of changes determined by parameters of the chosen distribution, the frequency determined by $\tau$, and the class of knapsack instance under consideration. Our results show that the multi-objective approaches using a population that caters for dynamic changes have a clear advantage on many benchmarks scenarios when the frequency of changes is not too high. Furthermore, we demonstrate that the diversity mechanisms used in popular evolutionary multi-objective algorithms such as NSGA-II and SPEA2 do not necessarily result in better performance and even lead to inferior results compared to our simple multi-objective approaches.

The framework of mixed observable Markov decision processes (MOMDP) models many robotic domains in which some state variables are fully observable while others are not. In this work, we identify a significant subclass of MOMDPs defined by how actions influence the fully observable components of the state and how those, in turn, influence the partially observable components and the rewards. This unique property allows for a two-level hierarchical approach we call HIerarchical Reinforcement Learning under Mixed Observability (HILMO), which restricts partial observability to the top level while the bottom level remains fully observable, enabling higher learning efficiency. The top level produces desired goals to be reached by the bottom level until the task is solved. We further develop theoretical guarantees to show that our approach can achieve optimal and quasi-optimal behavior under mild assumptions. Empirical results on long-horizon continuous control tasks demonstrate the efficacy and efficiency of our approach in terms of improved success rate, sample efficiency, and wall-clock training time. We also deploy policies learned in simulation on a real robot.

Evaluation of intervention in a multi-agent system, e.g., when humans should intervene in autonomous driving systems and when a player should pass to teammates for a good shot, is challenging in various engineering and scientific fields. Estimating the individual treatment effect (ITE) using counterfactual long-term prediction is practical to evaluate such interventions. However, most of the conventional frameworks did not consider the time-varying complex structure of multi-agent relationships and covariate counterfactual prediction. This may sometimes lead to erroneous assessments of ITE and interpretation problems. Here we propose an interpretable, counterfactual recurrent network in multi-agent systems to estimate the effect of the intervention. Our model leverages graph variational recurrent neural networks and theory-based computation with domain knowledge for the ITE estimation framework based on long-term prediction of multi-agent covariates and outcomes, which can confirm under the circumstances under which the intervention is effective. On simulated models of an automated vehicle and biological agents with time-varying confounders, we show that our methods achieved lower estimation errors in counterfactual covariates and the most effective treatment timing than the baselines. Furthermore, using real basketball data, our methods performed realistic counterfactual predictions and evaluated the counterfactual passes in shot scenarios.

Realizing human-like perception is a challenge in open driving scenarios due to corner cases and visual occlusions. To gather knowledge of rare and occluded instances, federated learning empowered connected autonomous vehicle (FLCAV) has been proposed, which leverages vehicular networks to establish federated deep neural networks (DNNs) from distributed data captured by vehicles and road sensors. Without the need of data aggregation, FLCAV preserves privacy while reducing communication and annotation costs compared with conventional centralized learning. However, it is challenging to determine the network resources and road sensor poses for multi-stage training with multi-modal datasets in multi-variant scenarios. This article presents networking and training frameworks for FLCAV perception. Multi-layer graph resource allocation and vehicle-road pose contrastive methods are proposed to address the network management and sensor pose problems, respectively. We also develop CarlaFLCAV, a software platform that implements the above system and methods. Experimental results confirm the superiority of the proposed techniques compared with various benchmarks.

In industrial experiments, controlling variability is of paramount importance to ensure product quality. Classical regression models for mixture experiments are widely used in industry, however, when the assumption of constant variance is not satisfied, the building of procedures that allow minimizing the variability becomes necessary and other methods of statistical modeling should be considered. In this article, we use the class of generalized linear models (GLMs) to build statistical models in mixture experiments. The GLMs class is general and very flexible, generalizing some of the most important probability distributions, and allows modeling the variability through the methodology of the joint modeling of mean and dispersion (JMMD). This paper shows how the JMMD can be used to obtain models for mean and variance in mixture experiments. We give a comprehensive understanding of the procedures for estimating parameters and selecting variables in the JMMD. The variable selection procedure was adapted for the case of mixture experiments, where the verification of constant dispersion is ensured by the existence of only the constant term in the dispersion model; the absence of the constant term or the existence of any other term in the dispersion model implies non-constant dispersion. A simulation study, considering the most common case of Normal distribution, was used to verify the effectiveness of the proposed variable selection procedure. A practical example from the Food Industry was used to illustrate the proposed methodology.

Federated learning (FL) is an emerging, privacy-preserving machine learning paradigm, drawing tremendous attention in both academia and industry. A unique characteristic of FL is heterogeneity, which resides in the various hardware specifications and dynamic states across the participating devices. Theoretically, heterogeneity can exert a huge influence on the FL training process, e.g., causing a device unavailable for training or unable to upload its model updates. Unfortunately, these impacts have never been systematically studied and quantified in existing FL literature. In this paper, we carry out the first empirical study to characterize the impacts of heterogeneity in FL. We collect large-scale data from 136k smartphones that can faithfully reflect heterogeneity in real-world settings. We also build a heterogeneity-aware FL platform that complies with the standard FL protocol but with heterogeneity in consideration. Based on the data and the platform, we conduct extensive experiments to compare the performance of state-of-the-art FL algorithms under heterogeneity-aware and heterogeneity-unaware settings. Results show that heterogeneity causes non-trivial performance degradation in FL, including up to 9.2% accuracy drop, 2.32x lengthened training time, and undermined fairness. Furthermore, we analyze potential impact factors and find that device failure and participant bias are two potential factors for performance degradation. Our study provides insightful implications for FL practitioners. On the one hand, our findings suggest that FL algorithm designers consider necessary heterogeneity during the evaluation. On the other hand, our findings urge system providers to design specific mechanisms to mitigate the impacts of heterogeneity.

The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.

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